Commit Graph
3021 Commits
Author SHA1 Message Date
Ryan Houdek ff25e9a92e FEXCore: Remove usage of "remote atomic" xor
This is the only usage of LSE atomics that isn't the fetch variety.
[This article](https://www.phoronix.com/news/Linux-6.18-ARM64-Atomics-Issue)
reminded me that this was a thing and that I should double check the IR.
This was the only IR operation remaining that still didn't use the fetch
variety. Convert it over to the fetch to avoid the expectation that it
can be a "remote atomic". Change is going to fall in to noise, but might
as well as be consistent.
2025-11-11 17:16:03 -08:00
Ryan Houdek bddc2f227d FEXCore/Win32: Move WritePriorityMutex away from SRWLock
Turns out I was reading six year old code for Wine's implementation for
SRWLocks. It actually /doesn't/ use WAIT_BITSET in their implementation.
It's still write-priority but it's actually significantly slower than I
was expecting due to futex queue usage and some other implementation
details.

Instead of using Wine's implementation, use win32's Wait/Wake on address
functionality and reuse all our other mechanism for implementing this
futex. This grants us our regular low-overhead codepath that I tested on
Linux, while the fallback is the only "slow" path. This also allows us
to still support a pseudo `WAIT_BITSET` code-path that reduces
stampeding even on Win32. The reader side just waits on the upper-half
of the futex (the writer bits) and the `WaitOnAddress` means only the
exact match address will be woken. We also get the regular
reader<->writer hand-offs working.

While this path still uses the futex
queue, the majority of the time our mutexes get acquired in the WFE loop
already, so it's a significant win.

Dark Souls Remastered before:
```
  $RDLck Time: 4.531100 ms/second (0.04 percent)
  $WRLck Time: 2.122560 ms/second (0.02 percent)
```

after:
```
  $RDLck Time: 1.441620 ms/second (0.01 percent)
  $WRLck Time: 0.963720 ms/second (0.01 percent)
```
2025-11-10 17:43:47 -08:00
Ryan Houdek e862c904a9 FEX: Implements support for JIT CodeBuffer guard page restart
When the JIT CodeBuffer overflows, we will now catch accesses to the
guard page and longjump while restarting the JIT with a larger buffer
request.

Fixes #4877
2025-11-10 11:55:21 -08:00
Ryan Houdek 43d9384b1c FEXCore/JIT: Add a pool allocator that understands a guard page
The size asked for has its final page guarded. It's up to the code
asking for allocations to ensure it never uses the final page if
necessary.
2025-11-10 11:54:25 -08:00
Ryan Houdek 7ad7f181d7 FEXCore/LongJump: Add a way to manually load from a longjump
The frontends will need this when loading a longjump buffer in to a
context.
2025-11-07 15:33:47 -08:00
Ryan Houdek eb0bf55033 FEXCore/JIT: Move the JIT long jump buffer to internalthreadstate
This will be a TLS variable that needs to be read by the frontend.
2025-11-07 15:33:47 -08:00
Ryan Houdek 93e58bc15e Merge pull request #5009 from pmatos/feat/stack-xchange-opt
f80 stack xchg optimization for fast path
2025-11-05 12:54:41 -08:00
Ryan Houdek 3ccdf6508e Merge pull request #5024 from neobrain/feature_jit_encoder_recovery
FEXCore/JIT: Add support for recovering from branch encoding failures
2025-11-05 09:27:27 -08:00
Tony Wasserka 2bb64ad1c6 FEXCore/Allocator: Require caller to move unique_ptr into release workaround
This further isolates the workaround to the implementation by highlighting
at the call-site that ownership is moved away.
2025-11-05 11:29:38 +01:00
Paulo Matos 6ee9984280 f80 stack xchg optimization for fast path 2025-11-05 11:20:02 +01:00
Tony Wasserka e1df548ae9 FEXCore: Extend documentation on uses for UncheckedLongJump 2025-11-05 10:11:30 +01:00
Tony Wasserka 79a685c15e FEXCore: Rename LongJump to UncheckedLongJump
This better reflects the difference to std::longjmp.
2025-11-05 10:11:30 +01:00
Ryan Houdek 209ad27332 Code view 2025-11-05 09:47:02 +01:00
Ryan Houdek 5ce6039a02 FEXCore/JIT: Supports restarting JIT in case of encoding failure
ARM64 branches have fairly small relative distances they can encode.
These can be +-1MB, or even +-32KB. The largest relative branch is
+-128MB, which we already set as an upper limit of our block JIT cache
size.

We have for a long time just compiled these without checking with the
expectation that things just happen to work. We didn't hit the asserts
so it was relatively low priority. Apparently now with Steam and a
MaxInst limit of 5000, we are now hitting an assert where we are
encoding too large of a range.

Implement support for long jumping from anywhere in the JIT for when a
long jump tries to be encoded and fails, allowing us to restart the JIT
at any moment. This is implemented as a long jump when this singular
feature could have gotten away with some sort of invasive check and
early exit path for two reasons. For one, that would be even more
invasive, effectively doing try-catch logic manually. And two, the next
step is supporting JIT buffer overflow for when our block size heuristic
fails.

This next step will mandate longjump on SIGSEGV (with cooperative
interaction with the frontend) from effectively /anywhere/ in the JIT.
One of the design goals of the CodeEmitter is that every code emission
function doesn't do a size remaining check to allow the compiler to do
some very effective optimization of emitting code blocks to memory (and
it works!).

But we lose the ability to sanely size check. When writing the emitter I
knew we were going to need to write this cooperative guard page handler,
and we're finally at a point where it needs to be done. This will be in
the next PR although.
2025-11-05 09:47:02 +01:00
Ryan Houdek 6c3fdf723a FEXCore/JIT: Ignore local encoding limit checks
These are guaranteed not to hit encoding distance limits, so we can
ignore the returns.
2025-11-05 09:47:02 +01:00
Ryan Houdek 1a617c1eb2 FEXCore/Dispatcher: Check encoding errors 2025-11-05 09:47:02 +01:00
Ryan Houdek 3a9b801400 FEXCore/VectorRegType: Trivial header fix 2025-11-05 09:47:02 +01:00
Ryan Houdek 8db3670ecc FEXCore: Moves longjump implementation from FEX frontend
This will be getting used by FEXCore in a bit.
2025-11-05 09:47:02 +01:00
Ryan Houdek baee367532 FEXCore/Allocator: Move memory leak to a unified location 2025-11-04 16:06:05 -08:00
Ryan Houdek 8da4e72d87 FEXCore/Allocator: Fixes bug where MAP_FIXED could overallocate
When MAP_FIXED is used, if it was larger than the VMA region it was
trying to fit in to, then it would overallocate, corruption memory
adjacent to the VMA region. This was due to a typo in the LiveRegion
range checking.

Fix the typo, add a unittest that tries to overallocate space. Would
assert out without this bug fix.
2025-11-04 16:06:05 -08:00
Ryan Houdek b4a84a2317 Allocator: Fixes false OOM issue in allocator
In the case that overlapping `MAP_FIXED` mmap functions were used, we
were incorrectly tracking the full mapped regions size as new
allocation. We instead need to track which pages have already been
previously allocated and only track those. Would behave like FEX was
running out of memory, but we were just mapping the same location many
times.

Adds a unittest to track this.
2025-11-04 16:06:04 -08:00
Ryan Houdek 43d6347212 FlexBitSet: Add TestAndSet helper 2025-11-04 16:06:04 -08:00
Ryan Houdek 438501e49c Merge pull request #4998 from Sonicadvance1/i_like_my_writes_quick_and_monitored
LookupCache: Convert mutex to new WritePriorityMutex
2025-11-04 16:02:44 -08:00
Ryan Houdek c034e99aaf LookupCache: Convert mutex to new WritePriorityMutex
Changes the single highly-contended lock in `FindBlock` to be a
read-lock.
2025-11-04 15:48:52 -08:00
Ryan Houdek d2d0ca2de9 FEXCore: Implement a write-priority mutex
Now that our Lookup cache mutex is no longer recursive, we can safely
use a shared_mutex instead. The problem with a c++ std::shared_mutex is
that it doesn't guarantee any form of priority, so tens of thousands of
read-locks per second can cause a writer to never acquire the lock, or
take too much time.

The bad news is that C++ doesn't provide us a primitive with
write-priority, so we need to construct our own that is still compatible
with Linux futex. So this is what we do.

- Windows: Uses an SRWLock instead.
  - Only way for WINE to provide us a futex fallback that priorities
    write-priority without stampeding.
2025-11-04 15:48:52 -08:00
Billy Laws 1f2d702c4e Merge pull request #5004 from pmatos/simp/removeAsFloat
Remove InterpretAsFloat from x87StackOptimizationPass
2025-11-04 10:09:37 +00:00
Ryan Houdek 8430a2f7e6 FEXCore/Allocator: Fixes FlexBitSet
A couple things here, we were never returning the last searched element,
either the last or first depending on search direction.

Also the backward scan would return incorrect indexes in some cases.
Also scanning beyond its page bounds.

Additionally some minorly incorrect assertions.

Adds a new unit test that ensures that we can allocate in to every
location, and that we get the correct indexes back. Also allocated
within guarded pages to ensure it doesn't read outside the bounds.

Fixes a spurious crash in Ender Magnolia.
2025-11-02 18:37:00 -08:00
Ryan Houdek 2229c04d4d LookupCache: Fixes assert
These two asserts could never fail, Add assert to the base allocation
instead.
2025-11-01 15:11:44 -07:00
Ryan Houdek 07cff27fa2 SpinWaitLock: Adds one-shot WFE helper 2025-11-01 13:58:22 -07:00
Ryan Houdek 2cf86998bc SpinWaitLock: Fix missing pragma 2025-11-01 13:58:22 -07:00
Ryan Houdek 7610243b0c Merge pull request #5010 from neobrain/fix_asahi_regression
Switch back to jemalloc to fix regression in muvm-based setups
2025-11-01 13:34:36 -07:00
Ryan Houdek 75a0bc79be FEX: Update CPUID and detect script for newer qemu
QEmu 10.2 is going to expose MIDR with Apple's vendor ID with variant 0.
That's the best they can do because they don't can't pin threads to
particular cores. So give a string for it, and detect it in the  fit
script.
2025-11-01 12:46:13 -07:00
Tony Wasserka 5a002ad08d Revert "Merge pull request #4969 from Sonicadvance1/rpmalloc"
This reverts commit e1a45a2720, reversing
changes made to bd7edd8651.

The change rendered pressure-vessel non-functional on muvm-based setups
like Fedora Asahi Remix.
2025-10-30 15:22:17 +01:00
Ryan Houdek 199effdff7 Merge pull request #5007 from bylaws/fasterefdfdgf
JIT: Restore behaviour of emitting interrupt checks at every block entry
2025-10-28 17:46:18 -07:00
Billy Laws 8212f4b7fb JIT: Restore behaviour of emitting interrupt checks at every block entry
This is needed to handle suspend in infinite loops that occur as a
result of block-size constraints or indirect jumps. Fixes grow home.
2025-10-29 00:34:56 +00:00
Ryan Houdek e1a45a2720 Merge pull request #4969 from Sonicadvance1/rpmalloc
Switch over to rpmalloc instead of jemalloc.
2025-10-28 17:25:25 -07:00
Billy Laws 4e1d10a46f Profiler: Fix missing include 2025-10-28 23:52:57 +00:00
Paulo Matos 70b6bc2bae Remove InterpretAsFloat from x87StackOptimizationPass
The InterpretAsFloat was never properly made use of. There's a couple of issues
that are fixed more easily with this gone, so lets remove it.

If there's a specific optimization that requires this, we can bring it back
at a later time. This should not have any effect on the current code generation.
2025-10-28 11:26:28 +01:00
LC 46d019fe02 Merge pull request #5001 from Sonicadvance1/non_repeating_strings
FEXCore: Have non-repeat strings operations listen to non-tso config
2025-10-27 22:41:37 -04:00
Ryan Houdek 5c74d9458c FEXCore: Have non-repeat strings operations listen to non-tso config
This was missed before, where the non-repeating strings instructions
were still using TSO even when the memcpy/set config option was
disabled. Make sure it listens to the config option and disable TSO in
those instances.

Noticed this while profiling Dishonored, and WINE's `sse2_memmove`
function was showing up as a high amount of CPU time. This is due to
them using non-repeating string operations on the header and tail of
their memmove to align to 16-byte.

With this fixed, it causes the game to go from ~62FPS to ~67FPS,
becoming bottlenecked by x87 emulation instead of memmove. Doing about
23 million soft-float operations per second, because it needs full
precision to remove some flickering artifacts.
2025-10-27 13:05:54 -07:00
Ryan Houdek 63304a1d88 Windows: rpmalloc 2025-10-27 12:05:08 -07:00
Ryan Houdek 1ab79bd72e FEXCore: Adds some more per-thread stats.
- Cache miss counts
  - Useful for determining if L2 cache or dynamic cache could help
- Cache read/write lock contention times
  - Useful to see if threads are blocking each other on contention
  - Read lock is the case where a read-lock is beneficial, even if we
    currently use a write lock.
- JIT count
  - Useful to see if any new JIT blocks are generating

On top of #4951 because it fiddles with the cache stuff.
2025-10-27 11:25:59 -07:00
Ryan Houdek 985bdf2b6c Switch over to rpmalloc instead of jemalloc.
rpmalloc is currently very aggressively configured which causes
significant reductions in resident memory over jemalloc.

In Bayonetta's title screen it went from 963MB down to 834MB resident.
2025-10-27 11:23:13 -07:00
Ryan Houdek bbb8e1ccab FEXCore: Remove ABILocalFlags hack
With our flags being optimized, this does even less than when it was
introduced. It's a hack, people are tinkering with it thinking it'll do
something. Get rid of it.
2025-10-24 17:34:57 -07:00
Ryan Houdek 96f20779c6 Merge pull request #4951 from Sonicadvance1/dynamically_delicious
LookupCache: Adds an option to dynamically scale L1 cache
2025-10-24 14:01:18 -07:00
Jacek Caban 12e5c60633 Arm64: Fix XZR register handling in ARM64EC unaligned STLXR emulation 2025-10-24 22:38:42 +02:00
Ryan Houdek f44cd9c545 LookupCache: Adds an option to dynamically scale L1 cache
L1 cache residency can get quite large. Solution, start out small and
scale quickly on L1 cache misses but L2/L3 cache hits.

Some stats on L1 cache residency change:
- Teardown: 40MB -> 16MB (40%)
- Ender Lilies: 79MB -> 32MB (40.5%)
- Death Stranding: 186MB -> 93MB (50%)
- Steam: 75MB -> 7MB (9.3%)

The cost of this option is effectively free in our JIT. It changes a
single LDR to be a single LDP, which on Cortex CPUs cost the same. We do
this by moving the L1 pointer mask in to the CPUState object, making it
dynamic so it lives next to the L1 pointer. We then use that directly
rather than having the hardcoded value.

The lookup cache does a little bit of additional tracking and heuristics
to determine when the current L1 cache should increase or decrease in
size. From 128KB to 16MB per thread, allocating the full VA range as
previously.

Once the heuristic determines that L1 should be increased, it simply
changes the max and the L1 pointer size to compensate, the kernel will
fault in whichever pages are necessary.

Decreasing the size is a little bit more complex, as we want to madvise
the resulting L1 range to ensure we don't have that memory as resident
anymore. Same heuristic but going in the opposite direction otherwise.

Tends to be the case that L1 cache increases a bit on loading screens
then backs down once in-game.

These heuristic values are exposed for increasing and decreasing because
while I think I've picked reasonable values, we will likely need some
more fine tuning over time. Kind of expert user toggles at that point.

Based on #4940 as a base which needs to be merged first.

Full tracked stats from steam as an example of where we are:
```
Total (1000 millisecond sample period):
       JIT Time: 0.486630 ms/second (0.00 percent)
    Signal Time: 0.065880 ms/second (0.00 percent)
     SIGBUS Cnt: 38 (38.160780 per second)
        SMC Cnt: 0
  Softfloat Cnt: 0
FEX JIT Load: 0.004585 (cycles: 552510)
Total FEX Anon memory resident: 368 mB
    JIT resident:             95 mB
    OpDispatcher resident:    38 mB
    Frontend resident:        8 mB
    CPUBackend resident:      624 kB
    Lookup cache resident:    0 (null)
    Lookup L1 cache resident: 7 mB
    ThreadStates resident:    460 kB
    Unaccounted resident:     217 mB
```
2025-10-24 11:11:54 -07:00
Lioncache fd1e8d4566 Arm64: Make use of std::atomic_ref over cast 2025-10-22 11:01:50 -04:00
Lioncache 68dcce0739 SpinWaitLock: Make use of std::atomic_ref over cast
Has a more well-defined way of applying atomic operations to values.
2025-10-22 10:32:49 -04:00
Ryan Houdek 81fc502c6c FEXCore: Remove Paranoid TSO mode.
This mode has been broken for a long time because it's mostly untested.
Barriers, and backpatching while slow have proven that they work.
Maintain the one TSO path, at least until all ARM hardware gains support for
x86-TSO memory model mode.
2025-10-21 10:53:34 -07:00