not used. we'll probably rip the whole thing out at some point but for now, no
reason to pollute user systems with this.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
With the previous Copy{To,From}User helpers we need to actually
implement the handlers correctly. We want something that is a bit
lighter so we don't need to implement the faulting path in the syscall
handlers.
Implements a handful of helpers that just check for readable and
writable capability which can be thrown in to an assertion handler that
is zero cost in release mode.
Readable is checked by just attempting to read all bytes.
Writable is checked by attempting to read each byte and writing it back
to the same location.
Uses these helpers in x64/FD.cpp to showcase how they will be used to
detect EFAULT. Tested locally that they work correctly by writing some
small tests for the syscalls that expect EFAULT.
- We can have the SyscallFunctionDefinitions be the correct size out of
the gate. Both tables are always 512 entries in size.
- In the RegisterSyscall_{32,64} handlers, just get the reference using
operator[]. We always know we will be under the size of the array, add
a an assert to check. Removes a bit of vector range checking overhead.
- Namespace 32-bit syscalls like 64-bit syscalls and include in the
regular header like 64-bit. This was just an oversight
- Use std::fill for the syscall gap for the invalid syscall, just a
minor cleanup.
No functional change.
The class constructor for ContextImpl::CPUID requires HostFeatures to be
available at construction time. Pass the host features struct directly
through during construction time instead, which cleans up the interface
slightly and fixes that issue.
These are only missing if using the hostrunner and the CI machine
doesn't support that particular feature. FEX otherwise always supports
these feature flags so they don't need to exist as options.
Just check the feature bit directly in the HostRunner frontend for these
bits.
This moves the CPU feature querying to the frontend. The primary purpose
here is for the wow64 frontend to not require linux-isms for querying
these features. This is required since non-Linux environments don't have
the "CPUID" feature for reading EL1 MSRs in EL0.
Wiring up the remaining wow64 registry querying is left for a future
exercise.
This also technically removes an xbyak requirement from FEXCore for when
building the x86 Test harness runner, but that doesn't really matter for
regular use cases.
This has been leaked state to FEXCore for quite a while. FEXCore never
actually needed this information, moves the bits to the frontend that
are necessary.
Minor behaviour change that `RunUntilExit` now just assumes the primary
thread is using it. This behaviour is on the chopping block to get
removed next anyway.
Instead of passing the TID back to the exit handler, just pass the whole
thread object. This will allow some cleanups with the frontend thread
tracking soon
NFC
We support leaf functions now, so add the few that were calling for it.
We will be gaining support for the xsave ones relatively soon, so its
good to have them supported.
Also deletes a couple of cdt/cqm things that aren't exposed and we won't
be supporting.
Removes a global initializer and atexit registration
Ownership of this data has always been the frontend and the config
system, we just used these static vectors as a side-channel.
Removes a global static initializer for the vector and its atexit
handler.
This handler array can be consteval similar to the x86 tables so it can
be generated entirely at compile time.
This causes a global initializer that registers an atexit handler.
Be smarter, use an std::array and pass its data around using a span
instead.
Removes the global initializer and removes the atexit installation
We never use more than one logging method at a time so this was
overengineered for what it is doing.
Instead only allow one handler for messages and throw messages each
which just is a pointer.
Removes a global initializer and an atexit handler being installed
At the moment we always run ctest with max number of cpus. If
undefined, it will keep current behaviour, otherwise it will
honour TEST_JOB_COUNT.
Therefore to run ctest one test at a time, use
`cmake ... -DTEST_JOB_COUNT=1`
Some applications don't measure rdtsc correctly and instead use cpuinfo
to get the CPU core's base clock speed. Which for most x86 CPUs is the
base clock speed which also matches their cycle counter speed.
Did this as a quick test to see if this would help `Unbound: Worlds
Apart` stuttering while BinaryNinja was disassembling the binary.
Turns out the game doesn't use cpuinfo for its cycle counter speed
determination, but it is good to implement this regardless.
The TestHarness infrastructure doesn't understand the difference between
converged versus split view.
So fetch the split view immediately and reconverge the view manually
inside of the state object so it continues working with the split ymm
view.
This is a different feature flag than regular AES as the default AES+AVX
only operates on 128-bit wide vectors.
With the newer `VAES` extension this is expanded to 256-bit.
Fixes#3691
We weren't checking if the file was empty before using its `at` function
member. This was causing an early crash if the config file existed but
was empty.
Consolidates the three locations that copy and pasted the json allocator
tools and adds an empty check for all of them.
Also adds two missing checks to the ThunksDB handler that could have
resulted in the same crash if ThunksDB was an empty file.
Allows a nice way to get information about how TSO emulation is occuring
on the individual's hardware. In particular, the more subtle details
around the implementation rather than just a hard on or off toggle.
Pulled from the seccomp WIP PR where it pulls this object more frequently.
Since it is an opaque frontend pointer it needs to be cast and we
already have a few locations that use it.
No functional change.
Fixes#3675
This was the first time I've ever actually dived in to this code and this
function melted my brain a bit while reading it. It was trying to be too
smart in tracking VMA splits, but if it split right at the end of a VMA
range it would then add a new range at the end where one already
existed. This then caused us to have overlapping VMA ranges and it would
completely break our SMC tracking since all tracking in the map must not
overlap.
Instead of being too smart, just break it down in to 4 merge strategies,
three of which are one shot. This is significantly easier to reason
about and each strategy is mostly self-contained. The fourth strategy in
the list is the most complex since it requires multiple steps since it
needs to walk multiple VMAs.
To help test this I added some sanity checking code that proved
invaluable to ensure everything was correct. That's not getting merged
since the overhead is too much to run, but good to have available. Diff
for this is at
https://gist.github.com/Sonicadvance1/1ee60101ed0742b971a476fadbb51083