Fairly lightweight since it is almost 1:1 transplanting the code from
FEXCore in to the SyscallHandler's thread creation code.
Minor changes:
- ExecutionThreadHandler gets freed before executing the thread
- Saves 16-bytes of memory per thread
- Start all threads paused by default
- Since I moved the code to the frontend, I noticed we needed to do
some post thread-creation setup.
- Without the pause we were racing code execution with TLS setup and
a few other things.
Split from #3284 without changing ownership semantics while I reduce the
debugging surface here.
Removes one usage of ParentThread from FEXCore. Which can be done since
it is no longer an opaque structure, we can read the StatusCode
directly.
No functional change.
The XID signal handler is OS specific and needs to be delegated to being
handled in the frontend. This only happens when we create a thread with
pthread rather than clone/fork/vfork.
The first created pthread will reset the XID signal handler in glibc,
which we need to check the first time this occurs. A little bit disjoint
while the actual thread creation still happens in the backend but will
come together once the thread creation gets moved to the frontend.
The only game I am aware of that requires this to work is SOMA since its
one of its middleware libraries tries asking for root privileges.
Retested the game to make sure it still works as expected.
These are only used by gdbserver for filling out its XML data structures
so just remove them from FEXCore.
Also fixes the ordering on RegNames to match the definition of the enum
class definition in CoreState. This has been out of correct order since
we reordered registers months ago.
As we are moving more and more OS specific code to the frontend, this is
another set of functions that can be moved to FEXLoader from FEXCore.
No functional change here, only code moved from protected to private and
to FEXLoader's SignalDelegator.
Once more thread handling is moved to the frontend we can move even more
out of FEXCore. As follows:
- CheckXIDHandler can get moved.
- First pthread FEX makes would just call this.
- Register/UnregisterTLSState
- This can happen in the clone/thread handler once the frontend
handles it.
This leaves very little in the backend and is mostly an interface for
passing signal data to the frontend that it needs once a signal has
occured.
It additionally also is used for `SignalThread`.
The frontend needs to be in control of how threads are created. This is
inherent to the fact that OS threads are OS specific. We currently have
this weird split that when initializing the FEXCore context, we create a
parent thread at all times.
This does some initial cleanup that gets the core initialization nearly
decoupled.
Split off from #3282 to reduce burden.
We can read the data member directly now since it isn't opaque. In fact
we already do in the signal handlers. Removes these redundant helpers.
Removes one usage of ParentThread in FEXCore.
Removes new warning from clang:
```
FEXCore/include/FEXCore/Core/CoreState.h:119:35: warning: not packing field 'DeferredSignalRefCount' as it is non-POD for the purposes of layout [-Wpacked-non-pod]
119 | NonAtomicRefCounter<uint64_t> DeferredSignalRefCount;
| ^
```
We already ensure sane data layout that this is unnecessary anyway.
The frontend shouldn't need to know any information about how to
reconstruct eflags. Just give us the information we need and it'll work
out.
There are still some inherit limitations of this and some edge cases
that might give invalid data, but it is roughly as close as it was
before.
Just provide if the PC was in the JIT, the host GPRs, and the PState object from the signal
information and FEXCore does the rest.
We don't need to change the signature for `SetFlagsFromCompactedEFLAGS`
because during reloading of register state automatically does this for
us.
Many flag-generating instructions like cmp need to save calculations for
deferred PF and AF flag calculation. Currently, they require a store per flag,
which is prohibitively expensive for hot instructions like cmp. By instead
pinning PF/AF temporary results to registers (x26/x27 by convention here), we
eliminate many stores altogether and turn the rest into zero-cycle moves (on
64-bit at least, this isn't optimal for 32-bit emulation due to CTX->GetGPRSize
shenanigans, need to check if this requirement can be lifted..).
To implement, we model as SRA and then the existing SRA code is able to generate
good code with little manual tuning. (Future work will get us to excellent code
with more tuning ;) ).
The tradeoff is reducing the working dynamic GPR set by 2 registers, which might
increase spilling in some cases. I think it's worth it in practice, though.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Some opcodes only clobber NZCV under certain circumstances, we don't yet have
a good way of encoding that. In the mean time this hot fixes some would-be
instcountci regressions.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
GDBServer is inherently OS specific which is why all this code is
removed when compiling for mingw/win32. This should get moved to the
frontend before we start landing more work to clean this interface up.
Not really any functional change.
Changes:
FEXCore/Context: Adds new public interfaces, these were previously
private.
- WaitForIdle
- If `Pause` was called or the process is shutting down then this
will wait until all threads have paused or exited.
- WaitForThreadsToRun
- If `Pause` was previously called and then `Run` was called to get
them running again, this waits until all the threads have come out
of idle to avoid races.
- GetThreads
- Returns the `InternalThreadData` for all the current threads.
- GDBServer needs to know all the internal thread data state when the
threads are paused which is what this gives it.
GDBServer:
- Removes usages of internal data structures where possible.
- This gets it clean enough that moving it out of FEXCore is now
possible.
Requires #3238 to be merged first since this uses the tbx IR operation.
Worst case is now a three instruction sequence of ldr+ldr+tbx.
Some operations are special-cased, which definitely doesn't cover all
possible cases we could use without tbx, but as a worst case improvement
this is a significant improvement.
A bunch of blendps swizzles weren't optimal. This optimizes all swizzles
to be optimal.
Two instructions can be more optimal without a tbx but the rest required
tbx to be optimal since they don't match ARM's swizzle mechanics.
gdbserver is currently entirely broken so this doesn't change behaviour.
The gdb pause check that we originally had an excessive amount of
overhead.
Instead use the pending interrupt fault check that was wired
up for wine.
This makes the check very lightweight and makes it more reasonable to
implement a way to have gdbserver support attaching to a process.
Messed up when originally implementing this, substr's second argument is
requested substring length, not the ending position.
Noticed this while trying to parse multiple FEX_HOSTFEATURES options.
Lots of instructions clobber NZCV inadvertently but are not intended to write to
the host flags from the IR point-of-view. As an example, Abs logically has no
side effects but physically clobbers NZCV due to its cmp/csneg impl on non-CSSC
hw. Add infrastructure to model this in the IR so we can deal with it when we
start using NZCV for things.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
These IR operations are required to support AFP's NEP mode which does
vector insert in to the destination register. Additionally it gives us
tracking information to allow optimizing out redundant inserts on
devices that don't support AFP natively.
In order to match x86 semantics we need to support binary and unary
scalar operations that do a final insert in to a vector. With optional
zeroing of the top 128-bits for AVX variants.
A tricky thing is that in binary operations this means that the
destination and first source have an intrinsically linked property
depending on if it is SSE or AVX.
SSE example:
- addss xmm0, xmm1
- xmm0 is both the destination and the first source.
- This means xmm0[31:0] = xmm0[31:0] + xmm1[31:0]
- Bits [127:32] are UNMODIFIED.
FEX's JIT jumps through some hoops so that if the destination register
equals the first source register, then it hits the optimal path the
AFP.NEP will insert in to the result. AVX throws a small wrench in to
this due to changed behaviour
AVX example:
- vaddss xmm0, xmm1, xmm2
- xmm0 is ONLY the destination, xmm1 and xmm2 are the sources
- This operation copies the bits above the scalar result from the
first source (xmm1).
- Additionally this will zero bits above the original 128-bit xmm
register.
- xmm0[31:0] = xmm1[31:0] + xmm2[31:0]
- xmm0[127:32] = xmm1[127:32]
- ymm0[255:127] = 0
This causes these instructions to support a fairly large table depending
on if the instruction is an SSE or AVX instruction, plus if the host CPU
supports AFP or not.
So while fairly complex, it's handling all the edge cases and gives us
optimization opportunities as we move forward. Currently on non-AFP
supporting devices this has a minor benefit that these IR operations
remove one temporary register, lowering the Register Allocation
overhead.
In the coming weeks I am likely to introduce an optimization pass that
removes redundant inserts because FEX currently does /really/ badly with
scalar code loops.
Needs #3184 merged first.
There are some cases where we want to test multiple instructions where
we can do optimizations that would overwise be hard to see.
eg:
```asm
; Can be optimized to a single stp
push eax
push ebx
; Can remove half of the copy since we know the direction
cld
rep movsb
; Can remove a redundant insert
addss xmm0, xmm1
addss xmm0, xmm2
```
This lets us have arbitrary sized code in instruction count CI, with the
original json key becoming only a label if the instruction array is
provided.
There are still some major limitations to this, instructions that
generate side-effects might have "garbage" after the end of the block
that isn't correctly accounted for. So care must be taken.
Example in the json
```json
"push ax, bx": {
"ExpectedInstructionCount": 4,
"Optimal": "No",
"Comment": "0x50",
"x86Insts": [
"push ax",
"push bx"
],
"ExpectedArm64ASM": [
"uxth w20, w4",
"strh w20, [x8, #-2]!",
"uxth w20, w7",
"strh w20, [x8, #-2]!"
]
}
```
Six of the EFLAGS can't be used directly in a bitmask because they are
either contained in a different flags location or has multiple bits
stored in it.
SF, ZF, CF, OF are stored in ARM's NZCV format in offset 24.
PF calculation is deferred but stored in the regular offset.
AF is also deferred in relation to the PF but stored in the regular
offset.
These /need/ to be reconstructed using the `ReconstructCompactedEFLAGS`
function when wanting to read the EFLAGS.
When setting these flags they /need/ to be set using
`SetFlagsFromCompactedEFLAGS`.
If either of these functions are not used when managing EFLAGs then the
internal representation will get mangled and the state will be
corrupted.
Having a little `_RAW` on these to signify that these aren't just
regular single bit representations like the other flags in EFLAGS should
make us puzzle about this issue before writing more broken code that
tries accessing it directly.
This allows us to use reciprocal instructions which matches precision of
what x86 expects rather than converting everything to float divides.
Currently no hardware supports this, and even the upcoming X4/A720/A520
won't support it, but it was trivial to implement so wire it up.
The motivation towards just having a pointer array in CpuState was that
initialization was fairly cheap and that we have limited space inside
the encoding depending on what we want to do.
Initialization cost is still a concern but doing a memcpy of 128-bytes
isn't that big of a deal.
Limited space in CpuState, while a concern isn't a significant one.
- Needs to currently be less than 1 page in size
- Needs to be under the architectural offset limitations of loadstore
scaled offsets. Which is 65KB for 128-bit vectors
Still keeps the pointer array around for cases when we would need
synthesize an address offset and it's just easier to load the
process-wide table.
The performance improvement here is removing the dependency in the
ldr+ldr chain. In microbenchmarks this has shown to have an improvement
of ~4% by removing this dependency chain on Cortex-X1C.
It is scarcely used today, and like the x86 jit, it is a significant
maintainence burden complicating work on FEXCore and arm64 optimization. Remove
it, bringing us down to 2 backends.
1 down, 1 to go.
Some interpreter scaffolding remains for x87 fallbacks. That is not a problem
here.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>