Commit Graph
326 Commits
Author SHA1 Message Date
Billy Laws 7b656fb009 SyscallsSMCTracking: Support inline SMC 2025-07-30 00:13:27 +01:00
Billy Laws 20331d52c3 LinuxSyscalls: Always reconstruct RIP and EFLAGS when spilling from the JIT 2025-07-30 00:13:27 +01:00
Ryan Houdek 64fbf55bdd FileManagement: Remove pair usage from GetEmulatedFDPath
NFC
2025-07-28 16:21:49 -07:00
Ryan Houdek b0c61e2b69 ArchHelpers: Remove pair usage in unaligned handler
It's being treated like optional, where a value means it has been
handled, and no value means it hasn't been handled. Stop using pair in
this case.
2025-07-25 13:01:18 -07:00
Billy Laws 31f8abfa61 Linux: Manage the call-ret stack 2025-07-24 14:53:09 +01:00
Billy Laws 7e5c0d7174 LookupCache: Move CodePages to GuestToHostMap
Prevents invalidations being missed under the following circumstances:
Thread A JITs block A into the global codebuffer, adding the guest to host
mapping to its CodePages, thread A is then killed.
Thread B then performs SMC on block A. An exception will be triggered but
as CodePages was stored per-thread, and thread A is now killed when all
threads are iterated over by the frontend to perform invalidations it
will be missed.

The accumulator is introduced to handle the case where multiple threads
have the same code entry in their local caches but share the same codebuffer.
Consider a thread C in the above example that also has block A in its cache,
without an accumulator, when invalidating thread B the entrypoint of A is erased
from the shared guest to host map. So when C is invalidated, the local cache entry
for A is not removed since it was removed from CodePages when invalidating B.
2025-07-24 14:52:54 +01:00
Billy Laws e9f14e32dd Linux: Specify the single-inst argument when calling the dispatcher 2025-07-23 18:46:26 +01:00
Paulo Matos 5267cde60e Whole-tree reformat with clang-format-19 2025-07-17 08:10:00 +02:00
Ryan Houdek 9f1bc05644 EmulatedFiles/cpuinfo: Add a few missing flags
bus_lock_detect might be interesting to expose if applications ever
change behaviour depending on the underlying fault behaviour.
2025-07-14 14:56:24 -07:00
Billy Laws 21865d09a2 SyscallsSMCTracking: Handle READ_IMPLIES_EXEC for executable mapping queries 2025-07-10 16:51:34 +01:00
Billy Laws d0af858a9c LinuxEmulation: Implement SyscallHandler executable mapping queries 2025-07-10 16:00:24 +01:00
Ryan Houdek c6aae9e05a Merge pull request #4634 from Sonicadvance1/fix_horizon
EmulatedFiles: Emulate `current_clocksource`
2025-07-07 21:16:54 -07:00
Changwei Miao 1fe17d55d9 Fix: wrong magic value in fpstate.
FEX should only set fpx_sw_bytes.magic1 with FP_XSTATE_MAGIC when
avx is enabled. Otherwise it may cause segfault in ntdll::save_context,
which requires access to extended xstate info if magic1 equals FP_XSTATE_MAGIC.

Signed-off-by: Changwei Miao <chanthmiao@outlook.com>
2025-07-06 18:44:37 +08:00
Ryan Houdek ead73371d9 EmulatedFiles: Emulate current_clocksource
WINE uses this to determine TSC frequency and because it doesn't say
`tsc` on ARM devices, it was ignoring TSC and instead using CPU maximum
frequency.

This was causing Horizon to think the TSC ran at whatever the max
frequency of a core was  (1.8Ghz to 2.6Ghz depending?) This was causing
all of Horizon Zero Dawn's physics to run at slower than real time
speeds because our 1Ghz (on Orion) TSC is significantly lower than the
max clock speeds of the cores.

This is still a bug in Wine that it is using the maximum CPU clock speed
in the case of current_clocksource not being TSC, but that's a battle
for a different time.
2025-07-05 21:10:53 -07:00
Ryan Houdek 1212cd526a VDSOEmulation: Sanitize sysconf result
Unlikely to fail but make sure.

CID 482021
2025-06-19 16:43:53 -07:00
Ryan Houdek 3d0c20a263 Merge pull request #4615 from neobrain/feature_logging_qol
Improve log message formatting
2025-06-19 12:50:44 -07:00
Tony Wasserka 61d77e3f9b LibraryForwarding: Infer folders for 32-bit wrappers automatically
There's no need to bother the user to select these paths manually.
Instead, just use the same folder names with _32 appended.

Fixes #4588.
2025-06-17 11:57:35 +02:00
Tony Wasserka 23b69271eb Use consistent log message formatting for all modules 2025-06-16 13:54:03 +02:00
Ryan Houdek 7ed9bea16b Linux: Implement enough of ptrace to allow Ubisoft launcher
Wine does some minimal attaching, peeking, poking, and detaching to have
a different process inspect another's TEB region. Ubisoft's launcher
does this to check if a debugger is attached and rejects it in the case
that it is.

While this implementation isn't all-encompassing, it is good enough for
this family of games.
2025-06-09 16:32:42 -07:00
Tony Wasserka df461546c5 LinuxSyscalls: Make error return values consistent 2025-06-03 11:10:08 +02:00
Tony Wasserka 1c1c43cd86 LinuxSyscalls: Fix formatting 2025-06-03 11:10:08 +02:00
Tony Wasserka 3eac9f937e LinuxSyscalls: Unify mprotect implementations 2025-06-03 11:10:08 +02:00
Tony Wasserka f13a0d8e84 LinuxSyscalls: Unify shmdt implementations 2025-06-03 11:10:07 +02:00
Tony Wasserka ca12dc9213 LinuxSyscalls: Unify shmat implementations 2025-06-03 11:10:07 +02:00
Tony Wasserka 365ed2cd70 LinuxSyscalls: Unify mprotect implementations 2025-06-03 11:10:07 +02:00
Tony Wasserka 7efbfed0bf LinuxSyscalls: Unify mmap and munmap implementations 2025-06-03 11:10:07 +02:00
Tony Wasserka ed502738c6 LinuxSyscalls: Make Get32BitAllocator interface virtual 2025-06-03 11:10:07 +02:00
Tony Wasserka 4078840ef1 Core: Reduce JIT time by sharing CodeBuffers between threads
This is changes the interface of CodeBuffer to that of a partially persistent
data structure based on reference counting:
- Exactly one CodeBuffer is now designated as "active", which means data can
  be *appended* to it
- Lossy modifications to the active CodeBuffer will not invalidate any data
  in use by other threads, which enables save sharing across threads
- Instead, such lossy modifications trigger a new "version" of the data in
  the modifying thread. Old versions of the CodeBuffer persist as read-only
  data for use by the other threads.
- The other threads can update their version of the CodeBuffer. This will
  decrease the reference count and eventually trigger deallocation of the
  old version
2025-06-01 22:44:49 +02:00
Ryan Houdek e6edb349ba Linux: Fixes some vestigial mmap handling
Missed this in previous commits, had to double check that I got them
all.
2025-05-29 12:15:26 -07:00
Ryan Houdek ad132267ec Linux/SMCTracking: Fixes nasty race condition causing invalid memory tracking
This has been a bug that we have technically lived with ever since SMC
tracking was introduced. The problem boils down to the fact that memory
management syscalls from multiple threads can race our SMC tracking.

This was only uncovered due to recent changes in the Steam client where
downloading games has more aggressively started reallocating memory.
This causes Steam to oversubscribe the CPU by a small margin, causing
threads to context switch more heavily during memory management.

The strace that finally managed to capture this:
```
41574 munmap(0xba84e000, 724992 <unfinished ...>
<...>
41227 mmap(NULL, 540672, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -3, 0 <unfinished ...>
<...>
41574 <... munmap resumed>)             = 0
<...>
41227 <... mmap resumed>)               = 0xba87b000
```

While FEX's tracking linearly was:
```
mmap, 0xba87b000, 0x84000, 0x3, 0x22, 0xfffffffd, 0x0
munmap, 0xba84e000, 0xb1000
```

The way munmap and mmap perfectly interleave while getting context switched meant that the kernel's view of munmap then mmap didn't match our view of mmap completing first then munmap happening afterwards.
The kernel/strace is obviously the correct view in this instance.

This all comes down to how these threads are racing the VMA tracking
mutex after the syscall happens and not guaranteeing sequential
consistency that matches the kernel's view.

The only way to correct this sanely is to extend the locking period to
also encompass the syscalls getting executed. This is a bit tricky since
the VMA tracking needs to ensure that the lock is no longer held once
ThreadManager invalidation occurs so a callback to do the syscall
operation is about the only sane approach here. Luckily we now have
fextl::move_only_function.

Fixes consistent crashes with Steam game downloads (and maybe some
chromium crashes?)
2025-05-29 12:15:26 -07:00
Ryan Houdek fae66a921f SyscallsVMATracking: Moves MappedResources implementation details to private 2025-05-14 10:56:44 -07:00
Ryan Houdek e6fc462e9d SyscallsVMATracking: Rename VMA tracking functions
Makes it more easily reflect what this functions are actually doing and
add a couple lines of documentation to help with the inherent opaqueness
of these.

NFC, just helps my brain wrap this more easily.
2025-05-14 10:56:44 -07:00
Ryan Houdek d11a265a53 SyscallsVMATracking: Adds validation that thread has ownership of VMA mutex
This way we can capture any programming bugs. Can only check the
functions that actually require unique locks rather than shared locks.
2025-05-14 10:56:44 -07:00
Ryan Houdek 56409d4f2b LinuxEmulation: Minor cleanup by separating VMA definitions
NFC, just moving this to its own header. It's already a huge PITA to
read. I just want to try and preserve some sanity while attempting to
fix #4557
2025-05-07 13:55:44 -07:00
LC 89e5041e70 Merge pull request #4559 from Sonicadvance1/we_require_more_machicolations!
LinuxEmulation: Implement custom longjump that is fortification safe
2025-05-07 09:07:12 -04:00
Ryan Houdek 3c76a9176d LinuxEmulation: Fix bad compile time definition check
We don't want this to be compiled out if the definition doesn't exist.
Actually define it in that case.
2025-05-06 18:39:58 -07:00
Ryan Houdek a37def2c22 LinuxEmulation: Implement custom longjump that is fortification safe
With fortifications enabled, glibc long jump has some additional checks
in place that break because we do a stack pivot. The only way around
this is to do our own long jumps. Luckily this is trivial.

Fixes #4558
2025-05-06 15:29:42 -07:00
Ryan Houdek 92a82c3134 FEXCore: Removes unused argument on CreateThread
ParentTID is purely a Linux construct and has been moved entirely to the
frontend at this point. Remove this argument which is now unused.
2025-05-05 11:17:02 -07:00
offtkp 00e05558ce Formatting 2025-05-03 04:28:23 +03:00
offtkp c02b88baff Fix 32-bit fadvise64 2025-05-03 03:56:16 +03:00
Paris Oplopoios fb939600e2 Marshal freeram in sysinfo 2025-05-03 03:23:18 +03:00
Ryan Houdek afcd93fe5f Merge pull request #4547 from Sonicadvance1/dont_go_chasing_sigsegv_waterfalls
Linux/SMCTracking: Stop calling mprotect on a memory region times the number of threads
2025-05-02 11:22:30 -07:00
Ryan Houdek 96363143de Linux/SMCTracking: Stop calling mprotect on a memory region times the number of threads
I noticed this cascade of mprotects when poking at Crypt of the
Necrodancer, since it consistently is invalidating code. I saw us
calling mprotect on the same page 32 times in a tight loop and thought
surely this isn't FEX doing this.

Turns out we were calling the callback after invalidating each thread.
It should instead be done once at the end of invalidating the thread's
caches while still holding the locks.

Fixes this weird cascade of mprotects that equal the number of FEX
threads.
2025-05-01 21:14:05 -07:00
offtkp 7d3699050e Make shmdt reset the unmapped pages in the 32-bit allocator 2025-05-02 02:49:39 +03:00
Paulo Matos 791502afef Protect last page of CodeBuffer
protects last page of codebuffer. This should cause a
SIGSEGV if we try to access it. Until now it was possible to go over
and access out of bounds.

In addition, there a couple of clang-tidy fixes which should be NFC.
2025-04-25 20:41:18 +02:00
Ryan Houdek 674f939690 Merge pull request #4523 from bylaws/maptrack
Improve tracking of executable mappings
2025-04-23 13:08:12 -07:00
Ryan Houdek 3ea7c2b014 Merge pull request #4522 from bylaws/persona
LinuxEmulation: Copy the host persona on thread startup
2025-04-21 00:59:01 -07:00
Billy Laws 38304fa63a LinuxEmulation: Copy the host persona on thread startup 2025-04-19 14:10:55 +01:00
Billy Laws 6525b8dd14 VDSO_Emulation: Map the VDSO thunk as executable 2025-04-19 14:09:48 +01:00
Billy Laws 0155719b1a VDSO_Emulation: Ensure the 32 bit sigreturn mapping is tracked as executable 2025-04-19 14:09:48 +01:00