Commit Graph
14 Commits
Author SHA1 Message Date
Ryan Houdek b89ebd931e Thunks: Fixes symbol conflict between GL and Vulkan
Fixes crash that occurs in applications that use both GL and Vulkan,
Like UE5 Vulkan native games. Fixes Ender Magnolia.

The issue here is that UE5 loads libGL first, which initializes our
libGL thunks, setting its X11Manager's functions.

It then loads libvulkan, which calls our oninit constructor, which
because of the symbol conflict, calls in to the libGL thunk's host
functions to reinitialize its function pointers, never initializing the
Vulkan X11Manager's functions. It would then crash as soon as an X11
function was used.

Give them unique symbol names so we don't accidentally look up the
incorrect symbol.
2025-11-01 16:48:56 -07:00
Tony Wasserka 0fc6240d72 Library Forwarding/GL: Only export GLX entrypoints available at compile-time 2025-02-15 14:53:16 +01:00
Tony Wasserka 7a703e1176 Library Forwarding/GL: Enable stricter pointer parameter checks 2024-06-11 17:14:23 +02:00
Tony Wasserka efac7efc97 Library Forwarding/GL: Remap _XDisplay returned by glXGetCurrentDisplay 2024-06-11 17:14:23 +02:00
Tony Wasserka d99b4a80c8 Library Forwarding/GL: Add glX support for 32-bit 2024-06-11 17:14:23 +02:00
Tony Wasserka 2a76744d30 Library Forwarding/GL: Add 32-bit support for most core GL APIs 2024-06-11 17:13:45 +02:00
Tony Wasserka 843b2d1969 Library Forwarding/GL: Assume void* always points to compatible data 2024-06-11 16:58:37 +02:00
Tony Wasserka a114850c2a Library Forwarding: Support GL forwarding with guest-libX11 2024-05-02 17:59:28 +02:00
Paulo Matos 2b4ec88dae Whole-tree reformat
This follows discussions from #3413.
Followup commits add clang-format file, script and blame ignore lists.
2024-04-12 16:26:02 +02:00
Tony Wasserka 7149da387a Thunks: Annotate pointer parameters throughout all thunked libraries 2023-10-25 12:39:57 +02:00
Ryan Houdek 4ea34a9c22 Thunks: Fixes missing thunk librarie so versions
Some libraries were missing these version defines, which was causing
dlopen to fail.

This was causing thunks to break in pressure-vessel.
2022-10-24 20:59:54 -07:00
Ryan Houdek 125bb3afe1 Thunks: Extends libGL interface to support more functions
Some of these functions are missing that games rely on.

Only glGetVkProcAddrNV will cause us pain, so avoid it for now.
The rest are simple and at least glXWaitX fixes some games.

Fixes #1893
Fixes #1893
2022-08-09 02:00:52 -07:00
Tony Wasserka fe2f54fc3d Thunks/GL: Use guest-callable host function pointers to implement glXGetProcAddress 2022-06-24 11:56:36 +02:00
Tony Wasserka f4dd1a895e Thunks: Use libclang-based code generation for libGL 2021-12-10 11:24:58 +01:00