Commit Graph
14 Commits
Author SHA1 Message Date
Ryan Houdek b89ebd931e Thunks: Fixes symbol conflict between GL and Vulkan
Fixes crash that occurs in applications that use both GL and Vulkan,
Like UE5 Vulkan native games. Fixes Ender Magnolia.

The issue here is that UE5 loads libGL first, which initializes our
libGL thunks, setting its X11Manager's functions.

It then loads libvulkan, which calls our oninit constructor, which
because of the symbol conflict, calls in to the libGL thunk's host
functions to reinitialize its function pointers, never initializing the
Vulkan X11Manager's functions. It would then crash as soon as an X11
function was used.

Give them unique symbol names so we don't accidentally look up the
incorrect symbol.
2025-11-01 16:48:56 -07:00
Tony Wasserka d99b4a80c8 Library Forwarding/GL: Add glX support for 32-bit 2024-06-11 17:14:23 +02:00
Tony Wasserka a114850c2a Library Forwarding: Support GL forwarding with guest-libX11 2024-05-02 17:59:28 +02:00
Paulo Matos 2b4ec88dae Whole-tree reformat
This follows discussions from #3413.
Followup commits add clang-format file, script and blame ignore lists.
2024-04-12 16:26:02 +02:00
Tony Wasserka cc8ef16240 Thunks/gen: Consolidate all generated code to one file per library per platform 2022-09-05 15:03:49 +02:00
Ryan Houdek 80a209d6dc Thunks: Make glXGetProcAddress self-query work
We can just have it return itself.
Unknown why some games do this, but it happens and is expected to work.
2022-08-09 03:42:27 -07:00
Ryan Houdek ff1a5dd4c2 Thunks: Make unknown glXGetProcAddress non-fatal
Multiple games will query symbols that are leaked but we don't support.
It is safe to return nullptr in these cases.
Print a warning message still just in-case someone fails hard at GL.
2022-08-09 01:55:25 -07:00
Tony Wasserka 329d624a99 Thunks/gen: Use signature-based thunking of host function pointers 2022-08-08 16:08:46 +02:00
Tony Wasserka cd05cdaa57 Thunks: Make GL guest thunks implicitly load libX11.so
Steam's gameoverlayrenderer.so relies on libX11 symbols to be available
without actually loading that library directly. This works on an unthunked
system since libGL.so depends on libGLX.so, which in turn pulls in libX11.so
at load-time. Adding a fake libX11 dependency to the libGL-guest thunks
reproduces this behavior.
2022-08-04 11:46:26 +02:00
Tony Wasserka fe2f54fc3d Thunks/GL: Use guest-callable host function pointers to implement glXGetProcAddress 2022-06-24 11:56:36 +02:00
Tony Wasserka f4dd1a895e Thunks: Use libclang-based code generation for libGL 2021-12-10 11:24:58 +01:00
Stefanos Kornilios Mitsis Poiitidis 942b8549c6 Docs: Add tags to the source code 2021-03-30 12:21:18 +03:00
Stefanos Kornilios Mitsis Poiitidis 2425ab994b Thunks: Generation script refactor, generic callbacks 2020-09-22 14:35:38 +03:00
Stefanos Kornilios Mitsis Poiitidis db633b8394 Thunklibs: Add partial X11, SDL, GL, EGL, asound, cmake integration 2020-08-08 14:48:20 +03:00