The lazy code loading refactor replaced LoadData with the new
LoadCache/EnableLoadedSection API but left the Windows path as TODOs.
Implement the wiring: LoadAOTImages now calls LoadCache +
RegisterMappedCodeBuffer for each mapped cache file, and HandleImageMap
calls EnableLoadedSection (with nullptr thread since lazy mapping is not
yet implemented on Windows).
This was accidentally setting `CurrentSize` instead of just returning
the newly allocated size to the frontend. This was causing the frontend
to then fail to detect the reallocation actually occured and no longer
get stats for new threads.
Also happened to not use `NewSize` but instead `CurrentSize * 2` which
didn't matter as it matched the growth pattern, but was technically
incorrect.
Fixes SHM stats since the introduction of the unixlib, ezpz.
Centralizes all the nasty behaviour that will end up breaking when WINE
eventually turns on userspace syscall dispatch. Pushes all of the logic
in to the UnixLib. Support both paths until everyone is migrated to
supporting the UnixLib, then we can delete the bit of code duplication
between the PE side and UnixLib side.
Helpful that everything that gets punched through the UnixLib is
optional, so worst case some optional bits can break for a while.
This was handled in both the Module.cpp files and also the common
TSOHandlerConfig on accident. Wouldn't have caused an issue but it was
definitely a bit weird.
Including fallback to non-unixlib path because we need to support both.
Showcases how these are going to be implemented without throwing the
entire world at it right away. Next PR will be implementing the
remaining four necessary unixlib handlers that we will require:
- Kernel unaligned atomic control
- shm_stats thing
- madvise operation
- prctl vma naming
Currently does nothing other than load it (as the library also doesn't
do anything yet). Ensured it was working by temporarily creating a test
entrypoint and doing `Call` on to it.
Next step after this is to reimplement some of the nasty hacks FEX is
doing inside the unixlib code itself.
Because these compile options change codegen, we need to make sure these
are runtime selected rather than compile-time selected. Will reduce
code-cache variance.
We were accidentally allocating some things without this flag and it was
causing us to dump memory in to the lower 32-bits on arm64ec.
This was causing the game
[Below](https://store.steampowered.com/app/250680/BELOW/) to run out of
memory to allocate for its LUA JIT and causes it to crash.
To not have this environment variable accidently be enabled on arm64
native Wine games, we need to set it from inside of FEX.
Requires the FEX dlls to set them directly rather than launch scripts.
EL0 registers are readable without going through the registry, but we
were failing to populate this register, which was causing clzero to not
be supported.
Allows WTF to work (mostly) with Wine by letting us VirtualName things,
and also allows madvise control of THP, which significantly cuts back
memory usage.
This works around the problem of Wine not giving us control of this by
using raw syscalls when wine is detected.
Based on top of #5362 so the THP disable controls are in.
rpmalloc is currently very aggressively configured which causes
significant reductions in resident memory over jemalloc.
In Bayonetta's title screen it went from 963MB down to 834MB resident.
Handling this safely requires blocking all compilation for the duration
of the read, as fault-based tracking doesn't work when wine's unix side
itself is the one performing the write into the RWX region (we cannot
catch unix faults).
Fixes a startup crash in Persona 5.
Theoretically, another thread could run after the reprotection but
before the invalidation, write some code and jump to it but end up
jumping to old code as the invalidation is yet to occur. Fix this by
locking the invalidation mutex, invalidating and only then reprotecting.
For now, a simple directory structure with filename based mapping is
used:
LOCALAPPDATA/cache/<main image id>/{<dll 1 image id>, <dll 2 image id>}
All cache blobs are loaded once at the start for simplicity, this will
also be useful in the future as metadata validation for settings etc can
be done just once.
I may have gotten carried away.
- I missed some stuff for end parenthesis because I accidentally
searched within project files instead of the entire directory (so some
thunk/test/windows stuff was missed), cleaned those up.
- `INTERFACE`, `PUBLIC`, `PRIVATE`, `RUNTIME`, `LIBRARY` should be on
the same line as the target name. (I should really invest in making a
style guide...)
- Some short statements were unnecessarily split across multiple
lines--cleaned those up
- Made a common `LinkerGC` module that applies gc-sections etc. to a
target in Release mode
- Usually for functions you want to have something on the first line,
e.g. `FILES`/`DIRECTORY` for install, or the target/a positional
argument, etc etc. Not always though, notably for some custom_command
calls
TODO:
- What's with the `list(APPEND LIBS...)` stuff? It's used really
inconsistently, sometimes not at all, sometimes it looks like there're
duplicates? A more thorough cleanup is in order there.
Signed-off-by: crueter <crueter@eden-emu.dev>
- Do compiler/architecture checks EARLY, don't waste time doing random
configuration stuff if the user can't even compile in the first place
- MSVC is unsupported, I assume? So add a check to disallow. There's
literally no MSVC or MSC_VER checks anywhere, so...
- Rather than using the MSVC architecture definitions, use our own
`ARCHITECTURE_arm64` et al. Hijacking existing "standard" definitions
is a very bad idea. Also makes it more readable in CMake
- Change the x86 host check to `x86|amd64`. Some systems still refer to
themselves as x86 despite being 64-bit for... reasons, and I saw one a
very long time ago that referred to it as amd64. This should
basically never come up, nor is it really relevant given that FEX is
for arm64... but it kinda annoyed me so whatever.
TODOs:
- Should we check `CMAKE_SIZEOF_VOID_P (equal) 64`? I don't think anyone
is even trying to compile this thing on armv7 or older, but might as
well? maybe?
- What's the status of *BSD, Solaris, macOS? Technically macOS does
support Wine, not sure about the others.
Signed-off-by: crueter <crueter@eden-emu.dev>
and use it to commonise volatile metadata code (adding WOW64 image
voltmd support in the process). This will be extended to track mapped
images for code caching.