Commit Graph
359 Commits
Author SHA1 Message Date
LC 71d4e2c320 Merge pull request #5660 from Sonicadvance1/183
Wow64: Spin loop on atomic with WFE
2026-07-07 22:53:50 -04:00
Ryan Houdek 41241d7500 Wow64: Spin loop on atomic with WFE
Instead of burning roughly a million watts, put this spinloop on a WFE.
This tends to occur on a crash during shutdown that isn't fully able to
be avoided. The least we can do is not consume all the power in the
world.
2026-07-07 16:09:00 -07:00
Tony Wasserka 0ac6b3e8f3 CodeCache: Mark executable memory as EC code on ARM64EC
See bd5b817c3a.
2026-07-07 15:55:27 +02:00
Tony Wasserka dc1be2efe8 Windows/ImageTracker: Unindent refactored code 2026-07-06 14:58:16 +02:00
Tony Wasserka f2734ac608 Windows/ImageTracker: Adapt code cache loading logic to FEXOfflineCompiler 2026-07-06 14:58:16 +02:00
Billy Laws 5ef3134a4d Windows/ImageTracker: Wire up LoadCache and EnableLoadedSection
The lazy code loading refactor replaced LoadData with the new
LoadCache/EnableLoadedSection API but left the Windows path as TODOs.
Implement the wiring: LoadAOTImages now calls LoadCache +
RegisterMappedCodeBuffer for each mapped cache file, and HandleImageMap
calls EnableLoadedSection (with nullptr thread since lazy mapping is not
yet implemented on Windows).
2026-07-06 14:44:59 +02:00
Ryan Houdek 812b6398e5 Windows: Fixes SHM stats reallocation
This was accidentally setting `CurrentSize` instead of just returning
the newly allocated size to the frontend. This was causing the frontend
to then fail to detect the reallocation actually occured and no longer
get stats for new threads.

Also happened to not use `NewSize` but instead `CurrentSize * 2` which
didn't matter as it matched the growth pattern, but was technically
incorrect.

Fixes SHM stats since the introduction of the unixlib, ezpz.
2026-07-02 13:38:14 -07:00
Brendan Shanks 6c58fef220 Windows/UnixLib: Fix loading with new MemoryWineLoadUnixLibByName mechanism. 2026-06-30 15:37:55 -07:00
LC 3e60aa5738 Merge pull request #5610 from Sonicadvance1/171
FEXCore: Pass host type that changes codegen to FEXCore
2026-06-29 02:04:31 -04:00
Ryan Houdek 954581c750 Windows/UnixLib: Adds remaining helpers
Centralizes all the nasty behaviour that will end up breaking when WINE
eventually turns on userspace syscall dispatch. Pushes all of the logic
in to the UnixLib. Support both paths until everyone is migrated to
supporting the UnixLib, then we can delete the bit of code duplication
between the PE side and UnixLib side.

Helpful that everything that gets punched through the UnixLib is
optional, so worst case some optional bits can break for a while.
2026-06-28 12:58:24 -07:00
Ryan Houdek 4160a92621 Windows: Fixes duplicated hardware TSO handling
This was handled in both the Module.cpp files and also the common
TSOHandlerConfig on accident. Wouldn't have caused an issue but it was
definitely a bit weird.
2026-06-27 20:59:15 -07:00
Ryan Houdek 201bb73980 Windows/UnixLib: Adds support for Hardware TSO support
Including fallback to non-unixlib path because we need to support both.

Showcases how these are going to be implemented without throwing the
entire world at it right away. Next PR will be implementing the
remaining four necessary unixlib handlers that we will require:

- Kernel unaligned atomic control
- shm_stats thing
- madvise operation
- prctl vma naming
2026-06-27 19:59:35 -07:00
Ryan Houdek c09225f868 Windows: Load unixlib if possible
Currently does nothing other than load it (as the library also doesn't
do anything yet). Ensured it was working by temporarily creating a test
entrypoint and doing `Call` on to it.

Next step after this is to reimplement some of the nasty hacks FEX is
doing inside the unixlib code itself.
2026-06-26 20:50:24 -07:00
Ryan Houdek 126bcd365d winternl: Update enums
Newer WINE has a better mechanism for asking to load unix libraries.
Older WINE like what is in Proton doesn't have this yet. Add definitions
for both so we can try either one.
2026-06-26 20:50:19 -07:00
Ryan Houdek dbaf22372c Windows: Adds empty Linux side unix library
We are going to need a unix library. Going to take this one step at a
time without AI/ML so I fully understand all the pieces of the puzzle,
and to ensure we don't lose any functionality before we're ready.

This only ensures that we are building the Linux facing .so files for
arm64ec and wow64, but they are empty today. Next PR will be
initializing it on the PE side.
2026-06-26 19:05:08 -07:00
Ryan Houdek c0251dc8be FEXCore: Pass host type that changes codegen to FEXCore
Because these compile options change codegen, we need to make sure these
are runtime selected rather than compile-time selected. Will reduce
code-cache variance.
2026-06-26 12:06:30 -07:00
Tony Wasserka 6cb73adfd5 CodeCache: Integrate FEXOfflineCompiler backend for WoA 2026-06-16 17:33:16 +02:00
Ryan Houdek fd3546a999 arm64ec: Single instruction optimization in EC map lookup
We can merge the lsr+and in to a single lsr by 18 and then use ldr with
LSL of 3 to accomplish the same result. Modern Cortex doesn't even
generate an additional integer pipeline uop for this ldr+lsl instruction
anymore.
2026-05-29 19:17:13 -07:00
Ryan Houdek f5fafa5b96 Merge pull request #5492 from FrontMage/codex/int29-failfast-probe
Windows: Trace interrupt translation and prototype INT 0x29 fail-fast mapping
2026-05-29 16:59:16 -07:00
Ryan Houdek 154ff43d7f arm64ec: Fixes some FEX allocations that were missing TOP_DOWN
We were accidentally allocating some things without this flag and it was
causing us to dump memory in to the lower 32-bits on arm64ec.

This was causing the game
[Below](https://store.steampowered.com/app/250680/BELOW/) to run out of
memory to allocate for its LUA JIT and causes it to crash.
2026-05-29 16:17:04 -07:00
Ryan Houdek d7cda23b25 Format: Fix missed clang-format
Minor clang-format version differences causing differing behaviour
again.
2026-05-28 12:12:24 -07:00
FrontMage f33f88072e Windows: Fix INT exception formatting 2026-05-24 11:42:51 +08:00
FrontMage a5bc54d2d5 Windows: Preserve INT 0x2D exception parameter source 2026-05-22 12:56:44 +08:00
Ryan Houdek bb0d142a65 Merge pull request #5441 from neobrain/feature_mmap_code_cache
CodeCache: Implement lazy code loading
2026-05-20 17:19:11 -07:00
Ryan Houdek 27324ded87 Merge pull request #5499 from bylaws/winstuff
Windows additions for code caching
2026-05-18 16:05:59 -07:00
Ryan Houdek f5efdac2e5 Merge pull request #5423 from bylaws/depenencey
WOW64: Support disabling DEP
2026-05-18 14:39:44 -07:00
Billy Laws 23de875516 Windows: Add NtUnmapViewOfSection prototype 2026-05-17 23:06:02 +01:00
Billy Laws 82030b8286 Windows: Declare winternl relocation APIs 2026-05-17 23:03:11 +01:00
Billy Laws 053bd74aa3 Windows/Common: Add ScopedHandle::reset() 2026-05-17 22:35:06 +01:00
Billy Laws 3c0410e59f ImageTracker: Support using image IDs as an extended volatile metadata key 2026-05-17 19:34:41 +01:00
FrontMage e2fe936152 Windows: Handle INT 0x29 as fast-fail 2026-05-14 12:05:08 +08:00
Tony Wasserka 5be0dc9fc5 CodeCache: Implement lazy code loading 2026-05-13 21:25:47 +02:00
Ryan Houdek b7bfbc3fcd Windows: Setup tu_override_uncached_as_cache_coherent inside of dlls
To not have this environment variable accidently be enabled on arm64
native Wine games, we need to set it from inside of FEX.

Requires the FEX dlls to set them directly rather than launch scripts.
2026-05-08 13:39:51 -07:00
Tony Wasserka 8f0572283a Windows/CRT: Implement ftruncate and _chsize 2026-05-06 17:08:04 +02:00
Ryan Houdek 162bd4be97 win32: Query DCZID_EL0 so clzero works
EL0 registers are readable without going through the registry, but we
were failing to populate this register, which was causing clzero to not
be supported.
2026-05-04 12:42:18 -07:00
Ryan Houdek 015f3cffb9 arm64ec: Fixes crash in many games with SDL+Dualsense
We were pointing to an incorrect function pointer and exploding when a
pending suspend doorbell had occured.
2026-04-30 12:59:53 -07:00
Billy Laws 9a1d06c6ab WOW64: Support disabling DEP
Required for older 32-bit games that assumes the execute bit is implicit
from read.
2026-04-29 03:17:03 +00:00
Ryan Houdek db4867839c Arm64EC: Invert suspend doorbell and move out of hot path
This was causing a surprisingly high amount of branch mispredicts in
Death Stranding. Suspend doorbell is fairly rare so just invert the
check and move the target down out of the hot path. Then the doorbell
handling code will trampoline to the correct location still.
2026-04-03 20:07:37 -07:00
Ryan Houdek d3cfdcb431 Win32: Enable support for virtual naming and THP control
Allows WTF to work (mostly) with Wine by letting us VirtualName things,
and also allows madvise control of THP, which significantly cuts back
memory usage.

This works around the problem of Wine not giving us control of this by
using raw syscalls when wine is detected.

Based on top of #5362 so the THP disable controls are in.
2026-04-01 10:50:40 -07:00
Jacek Caban e14c440795 Windows: Mark DLLEXPORT_FUNC functions as extern "C"
Fixes cases where _assert is pulled in by libc++, but is missing dllimport,
causing the linker to expect the symbol definition itself to be available.
2026-02-27 15:30:46 +01:00
Jacek Caban 4edd139967 Windows: Add GetActiveProcessorCount stub
It's required by recent libc++.
2026-02-27 15:27:36 +01:00
Ryan Houdek 2bcbfe8747 Windows: rpmalloc 2026-02-10 08:28:51 -08:00
Ryan Houdek 98617a4ba5 Switch over to rpmalloc instead of jemalloc.
rpmalloc is currently very aggressively configured which causes
significant reductions in resident memory over jemalloc.

In Bayonetta's title screen it went from 963MB down to 834MB resident.
2026-02-10 08:28:51 -08:00
Ryan Houdek d7c2b8f513 FEXCore: Cleanup pointers structure
There's no longer a distinction between AArch64 and x86 and everything
effectively falls under "Common" now. This means flattening the entire
structure just cleans it up.

NFC. (Although instcountCI will update because of a couple pointer
offsets changing)
2026-01-07 12:55:34 -08:00
Ryan Houdek d592e2afb0 Merge pull request #5197 from bylaws/rwxp5
Windows: Improve handling of RWX memory
2026-01-05 13:12:01 -08:00
Billy Laws ece38a5411 WOW64: Lock the JIT context and block suspend during context operations
Prevent suspension when flushing thread state to the WOW64 context
during BTCpuSetContext as suspension itself performs a flush. If
suspension were to occur halfway through FlushThreadStateContext then
the fact that the WOW64 context has been dirtied would be missed and the
new context would be partially overwritten with stale data from the FEX
thread state. Additionally if the context were to be dirtied by
suspension at any point during context merging in BTCpuSetContext the
input context could be lost.

Fixes occasional crashes when starting AC4.
2026-01-05 20:10:14 +00:00
Billy Laws 8e9f593c39 Windows: Handle NtReadFile calls to RX protected RWX memory
Handling this safely requires blocking all compilation for the duration
of the read, as fault-based tracking doesn't work when wine's unix side
itself is the one performing the write into the RWX region (we cannot
catch unix faults).

Fixes a startup crash in Persona 5.
2026-01-05 02:34:00 +00:00
Billy Laws ec13e5d503 Windows: Use FrontendPtr for extra TLS space on WOW64/ARM64EC
We have run out of EmulatorData slots on ARM64EC, so introduce this for
less-frequently accessed TLS data for which the additional cost doesn't
matter.
2026-01-05 02:29:34 +00:00
Billy Laws e97b18e244 InvalidationTracker: Fix potential race when reprotecting RWX ranges
Theoretically, another thread could run after the reprotection but
before the invalidation, write some code and jump to it but end up
jumping to old code as the invalidation is yet to occur. Fix this by
locking the invalidation mutex, invalidating and only then reprotecting.
2026-01-05 01:20:02 +00:00
Ryan Houdek cb7de45b48 Merge pull request #5190 from bylaws/freesys
Windows: Invalidate code in freed memory after the free syscall
2026-01-02 13:40:25 -08:00