Commit Graph
28 Commits
Author SHA1 Message Date
Ryan Houdek 476c242d7f FEXCore: Moves SpinWaitLock and WritePriorityMutex to frontend visible includes
This will be used in a moment.
2026-03-31 19:02:51 -07:00
Tony Wasserka 70eff81f19 CodeCache: Implement cache loading 2025-12-15 16:12:43 +01:00
Changwei Miao 98f66d5028 LookupCache: Fix mistake in nested CacheBlockMapping call
Signed-off-by: Changwei Miao <chanthmiao@outlook.com>
2025-12-14 15:43:38 +08:00
Tony Wasserka 5cedbf9d34 LookupCache: Fix use of invalidated iterators 2025-11-28 11:29:46 +01:00
Billy Laws 8c00ac78b1 Linux: Support new two-stage invalidation model 2025-11-20 00:38:03 +00:00
Billy Laws cf4478eeee LookupCache: Introduce two-pass code invalidation model
Shared code buffer support introduced the concept of having a single
GuestToHostMaps shared across many threads. In the common case all
threads will share one however if e.g. a resize recently occured and
specific thread is yet to compile any code with the new codebuffer it
will still use the old GuestToHostMap. The current invalidation
approach handles this by repeatedly calling erase for every single
thread's GuestToHostMap, even if it is repeated. An accumulator is used
to ensure when two threads share a map, the L1/L2 cache entries in the
second thread will still be invalidated even if the the iteration for
the first thread removed them from the map.

Unfortunately this is incredibly slow in cases with many threads, as
a significant number of redundant map lookups and L1/L2 cache erasures
on threads that never even observed a given block can occur. Solve this
by introducing a two-pass model:
- First, all active codebuffers (and their associated GuestToHostMaps)
  have their entries invalidated for the given range, these codebuffers
  are tracked internally within FEXCore. It is at this point that delinking
  callbacks are ran.
- Second, each thread will have its caches invalidated. But rather than
  naively invalidating the L1/L2 caches for every invalidated block for
  every thread, threads now track on their own what specific entries
  have been potentially fetched into their L1/L2 caches. This is
  aided by GuestToHostMap now tracking the pages each block touches. (an
  inverse CodePages so to speak).
2025-11-20 00:38:03 +00:00
Billy Laws 99ad7ea45c LookupCache: Drop unused state frame argument for delinker cbs 2025-11-20 00:38:03 +00:00
Ryan Houdek c034e99aaf LookupCache: Convert mutex to new WritePriorityMutex
Changes the single highly-contended lock in `FindBlock` to be a
read-lock.
2025-11-04 15:48:52 -08:00
Ryan Houdek 1ab79bd72e FEXCore: Adds some more per-thread stats.
- Cache miss counts
  - Useful for determining if L2 cache or dynamic cache could help
- Cache read/write lock contention times
  - Useful to see if threads are blocking each other on contention
  - Read lock is the case where a read-lock is beneficial, even if we
    currently use a write lock.
- JIT count
  - Useful to see if any new JIT blocks are generating

On top of #4951 because it fiddles with the cache stuff.
2025-10-27 11:25:59 -07:00
Ryan Houdek f44cd9c545 LookupCache: Adds an option to dynamically scale L1 cache
L1 cache residency can get quite large. Solution, start out small and
scale quickly on L1 cache misses but L2/L3 cache hits.

Some stats on L1 cache residency change:
- Teardown: 40MB -> 16MB (40%)
- Ender Lilies: 79MB -> 32MB (40.5%)
- Death Stranding: 186MB -> 93MB (50%)
- Steam: 75MB -> 7MB (9.3%)

The cost of this option is effectively free in our JIT. It changes a
single LDR to be a single LDP, which on Cortex CPUs cost the same. We do
this by moving the L1 pointer mask in to the CPUState object, making it
dynamic so it lives next to the L1 pointer. We then use that directly
rather than having the hardcoded value.

The lookup cache does a little bit of additional tracking and heuristics
to determine when the current L1 cache should increase or decrease in
size. From 128KB to 16MB per thread, allocating the full VA range as
previously.

Once the heuristic determines that L1 should be increased, it simply
changes the max and the L1 pointer size to compensate, the kernel will
fault in whichever pages are necessary.

Decreasing the size is a little bit more complex, as we want to madvise
the resulting L1 range to ensure we don't have that memory as resident
anymore. Same heuristic but going in the opposite direction otherwise.

Tends to be the case that L1 cache increases a bit on loading screens
then backs down once in-game.

These heuristic values are exposed for increasing and decreasing because
while I think I've picked reasonable values, we will likely need some
more fine tuning over time. Kind of expert user toggles at that point.

Based on #4940 as a base which needs to be merged first.

Full tracked stats from steam as an example of where we are:
```
Total (1000 millisecond sample period):
       JIT Time: 0.486630 ms/second (0.00 percent)
    Signal Time: 0.065880 ms/second (0.00 percent)
     SIGBUS Cnt: 38 (38.160780 per second)
        SMC Cnt: 0
  Softfloat Cnt: 0
FEX JIT Load: 0.004585 (cycles: 552510)
Total FEX Anon memory resident: 368 mB
    JIT resident:             95 mB
    OpDispatcher resident:    38 mB
    Frontend resident:        8 mB
    CPUBackend resident:      624 kB
    Lookup cache resident:    0 (null)
    Lookup L1 cache resident: 7 mB
    ThreadStates resident:    460 kB
    Unaccounted resident:     217 mB
```
2025-10-24 11:11:54 -07:00
Ryan Houdek b748eab4ed FEXCore: Removes some hardcoded 4096 constants
Use our defined variable instead.
2025-10-21 09:18:06 -07:00
Ryan Houdek 40a29ca9a7 FEXCore: Adds option to disable L2 cache lookups
This saves a whole bunch of memory. Cutting `Just Cause 2`'s title
screen from 1132MB anonymous FEX memory down to 438MB. 629MB in L2
alone.

L2 is primarily a means to reduce overhead in map queries, so it's all
about performance. But because it consumes a lot of people it's kind of
hard.

One idea is that the L2 lookups can be moved to shared data structures,
since we already pull the shared lock when doing an L2 lookup this is
already halfway there.

Side note, we're using unique locks even with read-only code paths
which we can't use the shared lock because this terrible recursive
mutex!

Instead of outright changing L2 behaviour and potentially wrecking
havoc, add a config option for now so testing can happen over time.

before:
```
Total FEX Anon memory resident: 1132 mB
    JIT resident:             60 mB
    OpDispatcher resident:    97 mB
    Frontend resident:        37 mB
    CPUBackend resident:      500 kB
    Lookup cache resident:    629 mB
    Lookup L1 cache resident: 108 mB
    ThreadStates resident:    436 kB
```

after:
```
Total FEX Anon memory resident: 438 mB
    JIT resident:             62 mB
    OpDispatcher resident:    56 mB
    Frontend resident:        22 mB
    CPUBackend resident:      496 kB
    Lookup cache resident:    0 (null)
    Lookup L1 cache resident: 109 mB
    ThreadStates resident:    436 kB
```
2025-10-15 13:22:19 -07:00
Ryan Houdek f2841ccb5e FEXCore: Remove the last recursive_mutex
Every time I see this recursive mutex I glare at it. Remove the last one
so that we no longer need to deal with it.

The only reason why this recursive mutex still existed today was because
it is fairly intertwined with the ContextImpl and tracing it all was a
pain.

Peel back the layers and follow the idiom to have ContextImpl pull the
write mutex when requiredand pass it through by reference to ensure it stays alive.
This allows us to entirely give rid of the recursive nature of the
mutex, which means that `FindBlock` can eventually be switched over to a
read-lock to improve multiple threads reading the caches at the same
time.

I didn't do that exercise since that can be followed up in a subsequent
PR.
2025-10-15 08:42:36 -07:00
Ryan Houdek 282f091e85 FEXCore/fexl: Support a named monotonic_buffer_resource
Lets us track our memory usage of our block links.
2025-10-08 16:43:28 -07:00
Billy Laws 68270ad425 LookupCache: Return whether Erase removed any cache entries 2025-07-24 14:53:09 +01:00
Billy Laws 7e5c0d7174 LookupCache: Move CodePages to GuestToHostMap
Prevents invalidations being missed under the following circumstances:
Thread A JITs block A into the global codebuffer, adding the guest to host
mapping to its CodePages, thread A is then killed.
Thread B then performs SMC on block A. An exception will be triggered but
as CodePages was stored per-thread, and thread A is now killed when all
threads are iterated over by the frontend to perform invalidations it
will be missed.

The accumulator is introduced to handle the case where multiple threads
have the same code entry in their local caches but share the same codebuffer.
Consider a thread C in the above example that also has block A in its cache,
without an accumulator, when invalidating thread B the entrypoint of A is erased
from the shared guest to host map. So when C is invalidated, the local cache entry
for A is not removed since it was removed from CodePages when invalidating B.
2025-07-24 14:52:54 +01:00
Billy Laws cdef1ed0c5 Frontend: Explore after call instructions with multiblock
Each instruction after a call instruction can be treated as an
additional entrypoint to the multiblock
2025-07-10 16:00:24 +01:00
Tony Wasserka 4078840ef1 Core: Reduce JIT time by sharing CodeBuffers between threads
This is changes the interface of CodeBuffer to that of a partially persistent
data structure based on reference counting:
- Exactly one CodeBuffer is now designated as "active", which means data can
  be *appended* to it
- Lossy modifications to the active CodeBuffer will not invalidate any data
  in use by other threads, which enables save sharing across threads
- Instead, such lossy modifications trigger a new "version" of the data in
  the modifying thread. Old versions of the CodeBuffer persist as read-only
  data for use by the other threads.
- The other threads can update their version of the CodeBuffer. This will
  decrease the reference count and eventually trigger deallocation of the
  old version
2025-06-01 22:44:49 +02:00
Tony Wasserka 6681d7dcf9 LookupCache: Split L3 cache into a dedicated interface
This data isn't really a cache, since the JIT is directly responsible of
writing its contents. Instead it be considered the source to populate the
L1/L2 caches from.

Furthermore, splitting off this data allows it to be shared across threads
in the future without affecting L1/L2 caches.
2025-06-01 22:42:55 +02:00
Tony Wasserka 34224481c6 LookupCache: Prefer empty() over a size check 2025-06-01 22:42:55 +02:00
Tony Wasserka e54b9237c6 Drop use of assume-asserting logging macros 2025-01-21 12:01:33 +01:00
Billy Laws fb7275b3d8 Revert: "LookupCache: Track ARM64EC page state in the code cache"
This reverts the commit 526e3e654f.
2024-07-31 17:24:50 +00:00
Paulo Matos 2b4ec88dae Whole-tree reformat
This follows discussions from #3413.
Followup commits add clang-format file, script and blame ignore lists.
2024-04-12 16:26:02 +02:00
Billy Laws 526e3e654f LookupCache: Track ARM64EC page state in the code cache
Rather than checking the actual EC bitmap in the dispatcher (~6 instrs), this
indirection through the code cache allows just 1 instr for the hot path
of calling repeated EC code/x64 code.
2024-04-08 16:08:17 +01:00
Ryan Houdek 8564290f76 FEXCore: Remove DebugStore map
This hasn't been used and is blocking refactoring more code.
2024-03-29 14:58:44 -07:00
Ryan Houdek 248dc97993 FEXCore: Decompose some std::function usage to regular pointers
The delinker step of the JIT was using std::function with capture
lambdas that required memory allocation when unnecessary.
Because the compiler can't see through our std::function usage it could
never decompose these by itself.

By passing the Thread's frame and record to the function as arguments
then we can have the signature be a raw function pointer.

This fixes an area of concern from:
https://github.com/FEX-Emu/FEX/blob/main/docs/ProgrammingConcerns.md#stdfunction-and-lambdas
2024-01-06 19:39:54 -08:00
Ryan Houdek e4613477b1 FEXCore/Interface/Core: Adds SPDX identifier 2023-09-19 17:33:15 -07:00
Alyssa Rosenzweig af21b8f3c7 Move External/FEXCore/ to FEXCore/
It is not an external component, and it makes paths needlessly long.
Ryan seemed amenable to this when we discussed on IRC earlier.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2023-08-17 16:32:16 -04:00