eb95a959bc (#5171) did not keep the interface
file in sync with the output of DefinitionExtract.py. Some definitions were
reordered in the Vulkan headers.
There also is no "conflict" about CUDA extensions; instead, the previous
update didn't reflect that the new headers fully hide beta extensions.
I may have gotten carried away.
- I missed some stuff for end parenthesis because I accidentally
searched within project files instead of the entire directory (so some
thunk/test/windows stuff was missed), cleaned those up.
- `INTERFACE`, `PUBLIC`, `PRIVATE`, `RUNTIME`, `LIBRARY` should be on
the same line as the target name. (I should really invest in making a
style guide...)
- Some short statements were unnecessarily split across multiple
lines--cleaned those up
- Made a common `LinkerGC` module that applies gc-sections etc. to a
target in Release mode
- Usually for functions you want to have something on the first line,
e.g. `FILES`/`DIRECTORY` for install, or the target/a positional
argument, etc etc. Not always though, notably for some custom_command
calls
TODO:
- What's with the `list(APPEND LIBS...)` stuff? It's used really
inconsistently, sometimes not at all, sometimes it looks like there're
duplicates? A more thorough cleanup is in order there.
Signed-off-by: crueter <crueter@eden-emu.dev>
- Do compiler/architecture checks EARLY, don't waste time doing random
configuration stuff if the user can't even compile in the first place
- MSVC is unsupported, I assume? So add a check to disallow. There's
literally no MSVC or MSC_VER checks anywhere, so...
- Rather than using the MSVC architecture definitions, use our own
`ARCHITECTURE_arm64` et al. Hijacking existing "standard" definitions
is a very bad idea. Also makes it more readable in CMake
- Change the x86 host check to `x86|amd64`. Some systems still refer to
themselves as x86 despite being 64-bit for... reasons, and I saw one a
very long time ago that referred to it as amd64. This should
basically never come up, nor is it really relevant given that FEX is
for arm64... but it kinda annoyed me so whatever.
TODOs:
- Should we check `CMAKE_SIZEOF_VOID_P (equal) 64`? I don't think anyone
is even trying to compile this thing on armv7 or older, but might as
well? maybe?
- What's the status of *BSD, Solaris, macOS? Technically macOS does
support Wine, not sure about the others.
Signed-off-by: crueter <crueter@eden-emu.dev>
Fixes crash that occurs in applications that use both GL and Vulkan,
Like UE5 Vulkan native games. Fixes Ender Magnolia.
The issue here is that UE5 loads libGL first, which initializes our
libGL thunks, setting its X11Manager's functions.
It then loads libvulkan, which calls our oninit constructor, which
because of the symbol conflict, calls in to the libGL thunk's host
functions to reinitialize its function pointers, never initializing the
Vulkan X11Manager's functions. It would then crash as soon as an X11
function was used.
Give them unique symbol names so we don't accidentally look up the
incorrect symbol.
Still creates a copy of FEXInterpreter from FEX for downstream projects
to have some time to get off the old name. Creating a symlink is kind of
a pain in cmake so just doing an install copy is easy.
This allows changes to CMAKE_INSTALL_PREFIX to be automatically picked up and
propagated properly. Previously, you had to update 4 variables in 3 files by
hand to do so.
This currently doesn't export enough symbols to be viable for practical use.
Building the host library only serves to ensures the relevant features
continue to work however.