Commit Graph
451 Commits
Author SHA1 Message Date
Ryan Houdek 98617a4ba5 Switch over to rpmalloc instead of jemalloc.
rpmalloc is currently very aggressively configured which causes
significant reductions in resident memory over jemalloc.

In Bayonetta's title screen it went from 963MB down to 834MB resident.
2026-02-10 08:28:51 -08:00
LC a5ceb2a61d Merge pull request #5270 from Sonicadvance1/69
FEXCore: Move two functions to the frontend
2026-01-28 16:01:35 -05:00
Paulo Matos eb6c050cf0 FEXCore: Fix initial PF flag value
Initialize pf_raw to 1 instead of 0 so that the reconstructed Parity
Flag matches x86 reset state (PF=0).
2026-01-27 11:25:08 +01:00
Ryan Houdek a8bee07d8f FEXCore: Move two functions to the frontend
Only used in the frontend and is OS specific.
2026-01-26 20:11:36 -08:00
crueter 884b96c300 [externals] use ankerl::unordered_dense over tsl
ankerl::unordered_dense is faster on average and has less memory usage
than tsl::robin_map. It is pretty significantly faster than std but
we'll keep that as is for now.

Obviously, this will need a lot of testing.

Signed-off-by: crueter <crueter@eden-emu.dev>
2026-01-15 14:07:08 -05:00
Ryan Houdek 1caa9d5294 FEX: Move SBRK handling to the frontend
This is fundamentally a frontend only problem, and also Linux only.
Moves it to the frontend where it belongs.

There's likely more things in Allocator.cpp that can be moved to the
frontend but this is the first thing.

NFC
2026-01-12 13:18:01 -08:00
Ryan Houdek d7c2b8f513 FEXCore: Cleanup pointers structure
There's no longer a distinction between AArch64 and x86 and everything
effectively falls under "Common" now. This means flattening the entire
structure just cleans it up.

NFC. (Although instcountCI will update because of a couple pointer
offsets changing)
2026-01-07 12:55:34 -08:00
Ryan Houdek 817a927e31 FEXCore: Fixes circular dependency with thunk callback
Fixes crash in thunks that use callbacks, introduced in #5148.

The dispatcher would call the syscallhandler to get the VDSO thunk
callback. But due to reordering initialization, the VDSO thunk would
have not been loaded at that point. This would cause thunks that use
callbacks to crash with a nullptr exception.

Instead, defer the thunk callback pointer loading until the thread
starts executing, and load the pointer in to our thread state's pointer
struct instead.

Didn't get caught in my initial test sweep since I didn't run a Wine
game with thunks.
2026-01-07 12:03:19 -08:00
Billy Laws 6b583ee697 Relocations: Switch to robin_map to improve lookup perf 2025-12-31 15:12:05 +00:00
crueter 9e8463d6d7 [cmake] refactor: compiler and architecture handling
- Do compiler/architecture checks EARLY, don't waste time doing random
  configuration stuff if the user can't even compile in the first place
- MSVC is unsupported, I assume? So add a check to disallow. There's
  literally no MSVC or MSC_VER checks anywhere, so...
- Rather than using the MSVC architecture definitions, use our own
  `ARCHITECTURE_arm64` et al. Hijacking existing "standard" definitions
  is a very bad idea. Also makes it more readable in CMake
- Change the x86 host check to `x86|amd64`. Some systems still refer to
  themselves as x86 despite being 64-bit for... reasons, and I saw one a
  very long time ago that referred to it as amd64. This should
  basically never come up, nor is it really relevant given that FEX is
  for arm64... but it kinda annoyed me so whatever.

TODOs:
- Should we check `CMAKE_SIZEOF_VOID_P (equal) 64`? I don't think anyone
  is even trying to compile this thing on armv7 or older, but might as
  well? maybe?
- What's the status of *BSD, Solaris, macOS? Technically macOS does
  support Wine, not sure about the others.

Signed-off-by: crueter <crueter@eden-emu.dev>
2025-12-29 14:05:09 -05:00
Billy Laws f2bbc0eccd CodeCache: Use defaulted dtor for ExecutableFileInfo 2025-12-28 00:30:47 +00:00
Billy Laws 064a48e965 CodeCache: Make LoadData Thread argument an optional pointer
Windows doesn't have access to Thread when loading the main image and
ntdll.
2025-12-23 23:45:07 +00:00
Billy Laws 86211e18d7 ALookupExecutableFileSection: Take thread argument as an optional pointer 2025-12-23 23:44:58 +00:00
Ryan Houdek 6a49b8cec8 Merge pull request #5143 from bylaws/noisb
SHMStats: Avoid ISB usage when stats are disabled
2025-12-22 13:57:15 -08:00
Billy Laws 304b0e0e8e SHMStats: Avoid ISB usage when stats are disabled
A conditional here is cheaper than unconditionally stalling the
pipeline.
2025-12-22 21:29:52 +00:00
Tony Wasserka 2573bcb90f CodeCache: Turn ExecutableFileSectionInfo::FileInfo into a const reference 2025-12-22 21:20:22 +01:00
Billy Laws 4044b39a2f CodeCache: Track relocations in ExecutableFileInfo 2025-12-22 16:19:02 +00:00
Tony Wasserka 70eff81f19 CodeCache: Implement cache loading 2025-12-15 16:12:43 +01:00
Ryan Houdek d0e47f9073 Merge pull request #5096 from neobrain/feature_fexofflinecompiler
CodeCache: Implement offline compiler for cache generation
2025-12-05 14:47:58 -08:00
Ryan Houdek 45e594e806 Utils/StringUtils: Add in-place token replace helper 2025-12-04 14:02:43 -08:00
Tony Wasserka 49273e0d59 CodeCache: Add workaround for clang-15's broken std::piecewise_construct 2025-12-04 19:16:51 +01:00
Tony Wasserka 76b8459cdc CodeCache: Zero-initialize FileId in ExecutableFileInfo 2025-12-04 19:16:51 +01:00
Tony Wasserka 096c408ef6 IR: Replace hand-written operators with three-way comparison 2025-12-01 17:10:06 +01:00
Ryan Houdek cca5a68e20 SHMStats: Add missing header 2025-11-21 18:01:37 -08:00
Tony Wasserka 6403da3715 LinuxSyscalls: Shield code map FD from guest access
This prevents chromium/CEF from closing the FD.
2025-11-20 19:13:18 +01:00
Tony Wasserka 90cb76312c LinuxSyscalls: Implement code map writing for future code caching 2025-11-20 19:13:18 +01:00
Tony Wasserka b34b711161 CodeCache: Add interfaces to describe and generate code maps
Code maps describe per-binary metadata used to generate caches. Currently,
this includes compiled block offsets and loaded shared libraries.
2025-11-20 19:13:18 +01:00
Billy Laws cf4478eeee LookupCache: Introduce two-pass code invalidation model
Shared code buffer support introduced the concept of having a single
GuestToHostMaps shared across many threads. In the common case all
threads will share one however if e.g. a resize recently occured and
specific thread is yet to compile any code with the new codebuffer it
will still use the old GuestToHostMap. The current invalidation
approach handles this by repeatedly calling erase for every single
thread's GuestToHostMap, even if it is repeated. An accumulator is used
to ensure when two threads share a map, the L1/L2 cache entries in the
second thread will still be invalidated even if the the iteration for
the first thread removed them from the map.

Unfortunately this is incredibly slow in cases with many threads, as
a significant number of redundant map lookups and L1/L2 cache erasures
on threads that never even observed a given block can occur. Solve this
by introducing a two-pass model:
- First, all active codebuffers (and their associated GuestToHostMaps)
  have their entries invalidated for the given range, these codebuffers
  are tracked internally within FEXCore. It is at this point that delinking
  callbacks are ran.
- Second, each thread will have its caches invalidated. But rather than
  naively invalidating the L1/L2 caches for every invalidated block for
  every thread, threads now track on their own what specific entries
  have been potentially fetched into their L1/L2 caches. This is
  aided by GuestToHostMap now tracking the pages each block touches. (an
  inverse CodePages so to speak).
2025-11-20 00:38:03 +00:00
Billy Laws 85c8e7f1bb fextl: Wrap tsl::robin_set 2025-11-20 00:38:03 +00:00
Ryan Houdek 42d0324304 FEX: Moves FEX thunk callback function generation to the frontend
Adds it to the VDSO handling, it's not necessarily a VDSO function but
it behaves as such as it is in every single process. This means we get
to reuse the mapped page for every process when thunks are built,
shaving a page out of 32-bit processes.

Also, fixes a bug in guest VDSO symbol loading where clang sticks all
symbols in to `.dynsym` where gcc sticks them in to `.symtab`. Search
both. This effectively meant the couple of guest VDSO symbols were
always failing to get found, causing us to allocate yet another page on
32-bit. So effectively three pages stolen.

This also means we can remove the Linux specific X86HelperGen stuff from
FEXCore, only passing a single "VDSO" function pointer to the backend
for the dispatcher. Once again moving the Linux stuff to the frontend is
good.

Fixes an assert about about untracked noexec code `NoExec
instruction in entry block: FFFFE000` whenever thunk callbacks were
used.
2025-11-18 14:15:04 -08:00
Tony Wasserka 2e9c8f0f51 FEXCore/Config: Expose GetConv members
From working branch commit 8244ca1666796267ce25741cdf1103eef4f7539d
`Make cache generation aware of FEX configuration`
2025-11-17 10:21:51 -08:00
Tony Wasserka 15b8f75730 Config: Drop unneeded namespaces from StringArrayType 2025-11-17 18:46:35 +01:00
Tony Wasserka 9d6b9aa574 Config: Allow reading config values in arbitrary C++ expressions
FEX_CONFIG_OPT can only be used as a standalone statement, which is
inconvenient for config values that are only used once. The new functions
(e.g. Get_DUMPIR()) can be used in conditions or other expressions.
2025-11-17 18:46:02 +01:00
Tony Wasserka 64724886af Config: Replace macro-based config readers with a C++ template 2025-11-17 18:46:02 +01:00
Ryan Houdek 6a60f72a9e FEXCore: Fixes JITGuardPage calculation in a threaded environment
While this worked great for the singular unit test. I remembered thatour
pool allocator returns the minimum working size asked for but will
return larger sizes if exact fitment couldn't occur.

Because we are dealing with guard pages, we need to return the full
buffer size to the "client" so they can tell the frontend where the
guard page actually lives. Otherwise the JIT will tell the frontend the
guard page is at the end of the requested size, blow past the limit,
and fault in a completely different location.

With a bit of logging I saw in a multithreaded environment that we were
basically always getting a larger requested buffer while Steam was
starting up.
2025-11-11 12:31:38 -08:00
Ryan Houdek e862c904a9 FEX: Implements support for JIT CodeBuffer guard page restart
When the JIT CodeBuffer overflows, we will now catch accesses to the
guard page and longjump while restarting the JIT with a larger buffer
request.

Fixes #4877
2025-11-10 11:55:21 -08:00
Ryan Houdek 43d9384b1c FEXCore/JIT: Add a pool allocator that understands a guard page
The size asked for has its final page guarded. It's up to the code
asking for allocations to ensure it never uses the final page if
necessary.
2025-11-10 11:54:25 -08:00
Ryan Houdek 7ad7f181d7 FEXCore/LongJump: Add a way to manually load from a longjump
The frontends will need this when loading a longjump buffer in to a
context.
2025-11-07 15:33:47 -08:00
Ryan Houdek eb0bf55033 FEXCore/JIT: Move the JIT long jump buffer to internalthreadstate
This will be a TLS variable that needs to be read by the frontend.
2025-11-07 15:33:47 -08:00
Tony Wasserka e1df548ae9 FEXCore: Extend documentation on uses for UncheckedLongJump 2025-11-05 10:11:30 +01:00
Tony Wasserka 79a685c15e FEXCore: Rename LongJump to UncheckedLongJump
This better reflects the difference to std::longjmp.
2025-11-05 10:11:30 +01:00
Ryan Houdek 209ad27332 Code view 2025-11-05 09:47:02 +01:00
Ryan Houdek 8db3670ecc FEXCore: Moves longjump implementation from FEX frontend
This will be getting used by FEXCore in a bit.
2025-11-05 09:47:02 +01:00
Ryan Houdek 734a0b236b FEXCore/CoreState: Removes some unused pointers
NFC
2025-11-01 15:13:10 -07:00
Tony Wasserka 5a002ad08d Revert "Merge pull request #4969 from Sonicadvance1/rpmalloc"
This reverts commit e1a45a2720, reversing
changes made to bd7edd8651.

The change rendered pressure-vessel non-functional on muvm-based setups
like Fedora Asahi Remix.
2025-10-30 15:22:17 +01:00
Ryan Houdek e1a45a2720 Merge pull request #4969 from Sonicadvance1/rpmalloc
Switch over to rpmalloc instead of jemalloc.
2025-10-28 17:25:25 -07:00
Ryan Houdek 1ab79bd72e FEXCore: Adds some more per-thread stats.
- Cache miss counts
  - Useful for determining if L2 cache or dynamic cache could help
- Cache read/write lock contention times
  - Useful to see if threads are blocking each other on contention
  - Read lock is the case where a read-lock is beneficial, even if we
    currently use a write lock.
- JIT count
  - Useful to see if any new JIT blocks are generating

On top of #4951 because it fiddles with the cache stuff.
2025-10-27 11:25:59 -07:00
Ryan Houdek 985bdf2b6c Switch over to rpmalloc instead of jemalloc.
rpmalloc is currently very aggressively configured which causes
significant reductions in resident memory over jemalloc.

In Bayonetta's title screen it went from 963MB down to 834MB resident.
2025-10-27 11:23:13 -07:00
Ryan Houdek f44cd9c545 LookupCache: Adds an option to dynamically scale L1 cache
L1 cache residency can get quite large. Solution, start out small and
scale quickly on L1 cache misses but L2/L3 cache hits.

Some stats on L1 cache residency change:
- Teardown: 40MB -> 16MB (40%)
- Ender Lilies: 79MB -> 32MB (40.5%)
- Death Stranding: 186MB -> 93MB (50%)
- Steam: 75MB -> 7MB (9.3%)

The cost of this option is effectively free in our JIT. It changes a
single LDR to be a single LDP, which on Cortex CPUs cost the same. We do
this by moving the L1 pointer mask in to the CPUState object, making it
dynamic so it lives next to the L1 pointer. We then use that directly
rather than having the hardcoded value.

The lookup cache does a little bit of additional tracking and heuristics
to determine when the current L1 cache should increase or decrease in
size. From 128KB to 16MB per thread, allocating the full VA range as
previously.

Once the heuristic determines that L1 should be increased, it simply
changes the max and the L1 pointer size to compensate, the kernel will
fault in whichever pages are necessary.

Decreasing the size is a little bit more complex, as we want to madvise
the resulting L1 range to ensure we don't have that memory as resident
anymore. Same heuristic but going in the opposite direction otherwise.

Tends to be the case that L1 cache increases a bit on loading screens
then backs down once in-game.

These heuristic values are exposed for increasing and decreasing because
while I think I've picked reasonable values, we will likely need some
more fine tuning over time. Kind of expert user toggles at that point.

Based on #4940 as a base which needs to be merged first.

Full tracked stats from steam as an example of where we are:
```
Total (1000 millisecond sample period):
       JIT Time: 0.486630 ms/second (0.00 percent)
    Signal Time: 0.065880 ms/second (0.00 percent)
     SIGBUS Cnt: 38 (38.160780 per second)
        SMC Cnt: 0
  Softfloat Cnt: 0
FEX JIT Load: 0.004585 (cycles: 552510)
Total FEX Anon memory resident: 368 mB
    JIT resident:             95 mB
    OpDispatcher resident:    38 mB
    Frontend resident:        8 mB
    CPUBackend resident:      624 kB
    Lookup cache resident:    0 (null)
    Lookup L1 cache resident: 7 mB
    ThreadStates resident:    460 kB
    Unaccounted resident:     217 mB
```
2025-10-24 11:11:54 -07:00
LC 3c554cd787 Merge pull request #4992 from Sonicadvance1/Remove_the_paranoia
FEXCore: Remove Paranoid TSO mode.
2025-10-22 10:05:48 -04:00