Commit Graph
77 Commits
Author SHA1 Message Date
Ryan Houdek d7c2b8f513 FEXCore: Cleanup pointers structure
There's no longer a distinction between AArch64 and x86 and everything
effectively falls under "Common" now. This means flattening the entire
structure just cleans it up.

NFC. (Although instcountCI will update because of a couple pointer
offsets changing)
2026-01-07 12:55:34 -08:00
Ryan Houdek 817a927e31 FEXCore: Fixes circular dependency with thunk callback
Fixes crash in thunks that use callbacks, introduced in #5148.

The dispatcher would call the syscallhandler to get the VDSO thunk
callback. But due to reordering initialization, the VDSO thunk would
have not been loaded at that point. This would cause thunks that use
callbacks to crash with a nullptr exception.

Instead, defer the thunk callback pointer loading until the thread
starts executing, and load the pointer in to our thread state's pointer
struct instead.

Didn't get caught in my initial test sweep since I didn't run a Wine
game with thunks.
2026-01-07 12:03:19 -08:00
LC 2b4492c3f9 Merge pull request #5181 from Sonicadvance1/34
FEXCore: Switch constant emission to default to `NoPad`
2025-12-29 16:12:31 -05:00
Ryan Houdek 217bbf423b FEXCore: Switch constant emission to default to NoPad
Most constants don't need to be padded for relocations. So now that
these have all been audited, switch to defaulting to NoPad to reduce
verbosity.

The number of constant that need to be explicitly padded are now marked
and with all the prior changes, this allows bisecting if something has
gone wrong.
2025-12-29 11:45:51 -08:00
crueter 9e8463d6d7 [cmake] refactor: compiler and architecture handling
- Do compiler/architecture checks EARLY, don't waste time doing random
  configuration stuff if the user can't even compile in the first place
- MSVC is unsupported, I assume? So add a check to disallow. There's
  literally no MSVC or MSC_VER checks anywhere, so...
- Rather than using the MSVC architecture definitions, use our own
  `ARCHITECTURE_arm64` et al. Hijacking existing "standard" definitions
  is a very bad idea. Also makes it more readable in CMake
- Change the x86 host check to `x86|amd64`. Some systems still refer to
  themselves as x86 despite being 64-bit for... reasons, and I saw one a
  very long time ago that referred to it as amd64. This should
  basically never come up, nor is it really relevant given that FEX is
  for arm64... but it kinda annoyed me so whatever.

TODOs:
- Should we check `CMAKE_SIZEOF_VOID_P (equal) 64`? I don't think anyone
  is even trying to compile this thing on armv7 or older, but might as
  well? maybe?
- What's the status of *BSD, Solaris, macOS? Technically macOS does
  support Wine, not sure about the others.

Signed-off-by: crueter <crueter@eden-emu.dev>
2025-12-29 14:05:09 -05:00
Ryan Houdek b23dc6a9b3 JIT/Dispatcher: LoadConstant audit 2025-12-23 11:34:34 -08:00
Billy Laws aa73cbc8b0 Dispatcher: Silence warning on ARM64EC 2025-12-22 16:22:03 +00:00
Tony Wasserka d6b43b1fe6 Dispatcher: Add public interface to query ExitFunctionLinkerAddress 2025-12-02 17:56:56 +01:00
Ryan Houdek 42d0324304 FEX: Moves FEX thunk callback function generation to the frontend
Adds it to the VDSO handling, it's not necessarily a VDSO function but
it behaves as such as it is in every single process. This means we get
to reuse the mapped page for every process when thunks are built,
shaving a page out of 32-bit processes.

Also, fixes a bug in guest VDSO symbol loading where clang sticks all
symbols in to `.dynsym` where gcc sticks them in to `.symtab`. Search
both. This effectively meant the couple of guest VDSO symbols were
always failing to get found, causing us to allocate yet another page on
32-bit. So effectively three pages stolen.

This also means we can remove the Linux specific X86HelperGen stuff from
FEXCore, only passing a single "VDSO" function pointer to the backend
for the dispatcher. Once again moving the Linux stuff to the frontend is
good.

Fixes an assert about about untracked noexec code `NoExec
instruction in entry block: FFFFE000` whenever thunk callbacks were
used.
2025-11-18 14:15:04 -08:00
Ryan Houdek 209ad27332 Code view 2025-11-05 09:47:02 +01:00
Ryan Houdek 1a617c1eb2 FEXCore/Dispatcher: Check encoding errors 2025-11-05 09:47:02 +01:00
Ryan Houdek f44cd9c545 LookupCache: Adds an option to dynamically scale L1 cache
L1 cache residency can get quite large. Solution, start out small and
scale quickly on L1 cache misses but L2/L3 cache hits.

Some stats on L1 cache residency change:
- Teardown: 40MB -> 16MB (40%)
- Ender Lilies: 79MB -> 32MB (40.5%)
- Death Stranding: 186MB -> 93MB (50%)
- Steam: 75MB -> 7MB (9.3%)

The cost of this option is effectively free in our JIT. It changes a
single LDR to be a single LDP, which on Cortex CPUs cost the same. We do
this by moving the L1 pointer mask in to the CPUState object, making it
dynamic so it lives next to the L1 pointer. We then use that directly
rather than having the hardcoded value.

The lookup cache does a little bit of additional tracking and heuristics
to determine when the current L1 cache should increase or decrease in
size. From 128KB to 16MB per thread, allocating the full VA range as
previously.

Once the heuristic determines that L1 should be increased, it simply
changes the max and the L1 pointer size to compensate, the kernel will
fault in whichever pages are necessary.

Decreasing the size is a little bit more complex, as we want to madvise
the resulting L1 range to ensure we don't have that memory as resident
anymore. Same heuristic but going in the opposite direction otherwise.

Tends to be the case that L1 cache increases a bit on loading screens
then backs down once in-game.

These heuristic values are exposed for increasing and decreasing because
while I think I've picked reasonable values, we will likely need some
more fine tuning over time. Kind of expert user toggles at that point.

Based on #4940 as a base which needs to be merged first.

Full tracked stats from steam as an example of where we are:
```
Total (1000 millisecond sample period):
       JIT Time: 0.486630 ms/second (0.00 percent)
    Signal Time: 0.065880 ms/second (0.00 percent)
     SIGBUS Cnt: 38 (38.160780 per second)
        SMC Cnt: 0
  Softfloat Cnt: 0
FEX JIT Load: 0.004585 (cycles: 552510)
Total FEX Anon memory resident: 368 mB
    JIT resident:             95 mB
    OpDispatcher resident:    38 mB
    Frontend resident:        8 mB
    CPUBackend resident:      624 kB
    Lookup cache resident:    0 (null)
    Lookup L1 cache resident: 7 mB
    ThreadStates resident:    460 kB
    Unaccounted resident:     217 mB
```
2025-10-24 11:11:54 -07:00
Ryan Houdek b748eab4ed FEXCore: Removes some hardcoded 4096 constants
Use our defined variable instead.
2025-10-21 09:18:06 -07:00
Ryan Houdek 40a29ca9a7 FEXCore: Adds option to disable L2 cache lookups
This saves a whole bunch of memory. Cutting `Just Cause 2`'s title
screen from 1132MB anonymous FEX memory down to 438MB. 629MB in L2
alone.

L2 is primarily a means to reduce overhead in map queries, so it's all
about performance. But because it consumes a lot of people it's kind of
hard.

One idea is that the L2 lookups can be moved to shared data structures,
since we already pull the shared lock when doing an L2 lookup this is
already halfway there.

Side note, we're using unique locks even with read-only code paths
which we can't use the shared lock because this terrible recursive
mutex!

Instead of outright changing L2 behaviour and potentially wrecking
havoc, add a config option for now so testing can happen over time.

before:
```
Total FEX Anon memory resident: 1132 mB
    JIT resident:             60 mB
    OpDispatcher resident:    97 mB
    Frontend resident:        37 mB
    CPUBackend resident:      500 kB
    Lookup cache resident:    629 mB
    Lookup L1 cache resident: 108 mB
    ThreadStates resident:    436 kB
```

after:
```
Total FEX Anon memory resident: 438 mB
    JIT resident:             62 mB
    OpDispatcher resident:    56 mB
    Frontend resident:        22 mB
    CPUBackend resident:      496 kB
    Lookup cache resident:    0 (null)
    Lookup L1 cache resident: 109 mB
    ThreadStates resident:    436 kB
```
2025-10-15 13:22:19 -07:00
Ryan Houdek 474f2dc267 FEX: Name remaining allocations as "Misc"
This captures the remaining FEX allocations that /aren't/ coming from
JEMalloc, allowing us to separate our mapped regions versus just
jemalloc allocations.

With some additional naming in jemalloc (which I'm not adding here) this
gets us interesting results:
```
        Misc resident:        54 MiB
    JEMalloc resident:        208 MiB
```

So 208MB of active jemalloc allocations in this particular case. These will be able to be tracked in heaptrack-like applications if careful.
This should let us target down whatever live allocations we're keeping
large amounts of data around if possible.
2025-10-10 17:34:03 -07:00
Lioncache e0f27bb855 Interface/Context: Remove unnecessary headers/forward declarations 2025-09-12 04:13:26 -04:00
Billy Laws 93096c27f9 Dispatcher: Fix FABI_F32_I16_F80_PTR argument size
This takes an f80 as input and returns an f32. A copy-paste error had
this truncating the input float if !TMP_ABIARGS.
2025-09-10 03:14:30 +01:00
Billy Laws 06466bac0e Dispatcher: Drop the L1 lookup
This is almost never hit outside of exceptional cases like signals/SMC,
for which other overheads dominate.
2025-09-03 18:26:47 +01:00
Billy Laws 156edcacb2 Dispatcher: Move the EC entrypoint check prior to the L1 lookup
Profiling shows this is by far the hottest path, as every DX call will
hit this (as arm64ec functions in a vtable). L2 hits are much rarer and
L1 almost never hits since that is looked up inline in most cases.
2025-09-03 18:26:47 +01:00
Lioncache aa29201e00 Dispatcher: Reduce header dependencies
Gets rid of some unnecessary dependencies and also resolves some indirect dependencies.
2025-09-02 12:10:05 -04:00
Lioncache ee85230db2 Dispatcher: Remove unused IntCallbackReturnAddress member
Turns out that this isn't used anymore. Found due to an unused field warning
when moving all public members into the private section.
2025-08-29 11:19:10 -04:00
Lioncache fde99a8dc1 Dispatcher: Centralize SignalDelegator config creation
Since all of the information comes from the Dispatcher, we can have the dispatcher
provide that information. This way we can also eliminate a bunch of now-redundant
public interface members and simplify the config setup within InitCoreImpl().

Conveniently, this also allows making all members of the dispatcher non-public.
2025-08-29 11:19:07 -04:00
Ryan Houdek c9a33c638a Dispatcher: Most minor of optimizations for f64 x87
These x87 f64 reduced precision operations don't use FCW so we don't
need to load it from the context. So just remove loading it. This falls
within noise while benchmarking.
2025-08-17 19:50:21 -07:00
Billy Laws 3efb2379ee Dispatcher: Keep the call-ret stack balanced for thunk callbacks 2025-07-24 14:53:09 +01:00
Billy Laws cf4cc71010 Dispatcher: Opportunistically perform a call-ret stack return on EC entry 2025-07-24 14:53:09 +01:00
Billy Laws 963a8c2f08 FEXCore: Save and restore the call/ret SP from CPUState
For simplicity in cases like signal handling, always load it in
fill and store in spill, even the SP is stored in a callee save
register.
2025-07-24 14:53:09 +01:00
Billy Laws 9b65d819f4 Dispatcher: Add an argument to request a single-step on SRA fill
This already exists for ARM64EC, but this path is required for linux
and WOW64
2025-07-23 18:29:12 +01:00
Ryan Houdek 6ebbd91245 JIT: Optimize x87 FSINCOS
Turns out Bayonetta hammers SINCOS, our splitting the operation is
actually harming the performance of games that heavily use FSINCOS. We
instead can actually combine the operation which improves performance.
Not enough to get the game running full speed consistently on my Radxa,
but good numbers in my microbenchmark.

```
Test, Total Cycles, Total Runs, Cycles Average, Internal Loops, Average cycles per internal, per/second

64-bit:
Before:
FSIN, 2691031290, 50000, 53820.6, 1000, 53.8206, 18580.237319
FCOS, 2719397120, 50000, 54387.9, 1000, 54.3879, 18386.428239
FSINCOS, 5586917530, 50000, 111738, 1000, 111.738, 8949.478801

After:
FSIN, 2669959250, 50000, 53399.2, 1000, 53.3992, 18726.877573
FCOS, 2740942260, 50000, 54818.8, 1000, 54.8188, 18241.901965
FSINCOS, 3189472870, 50000, 63789.5, 1000, 63.7895, 15676.571659

80-bit:
Before:
FSIN, 24702939380, 50000, 494059, 1000, 494.059, 2024.050629
FCOS, 19127131020, 50000, 382543, 1000, 382.543, 2614.087808
FSINCOS, 40386785260, 50000, 807736, 1000, 807.736, 1238.028719

After:
FSIN, 24869980710, 50000, 497400, 1000, 497.4, 2010.455922
FCOS, 19131849590, 50000, 382637, 1000, 382.637, 2613.443084
FSINCOS, 38329985570, 50000, 766600, 1000, 766.6, 1304.461749

Improvement 64-bit: 1.75x
Improvement 80-bit: 1.05x
```

Only a minor improvement at 80-bit precision since cephes doesn't provide a combined sincos operation, but the f64 implementation is significantly improved, allowing 75% more operations per second.

Disabled in the simulator because we can't easily support pairs of
vector registers being returned.
2025-07-03 18:05:51 -07:00
Alyssa Rosenzweig eedcb35270 IR: merge ldiv/lrem handlers
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2025-06-12 16:45:49 -04:00
Ryan Houdek 5b9354cc74 JIT: Move interpreter ABI handlers in to the dispatcher
Fixes #4535

A handful of improvements on this.
* Reduces codegen around interpreter fallbacks
* Keeps ABI handling code in common Dispatcher code
* Improves I$ hitrate by most of the heavy code staying in Dispatcher

This cuts the amount of codegen inside the JIT for most interpreter
fallbacks by 1/2 or 1/3, by only doing the minimal amount of work in the
code blocks and doing most things in the dispatcher. The cost of which
is an additional branch per operation.

This should bring marginal performance improvements, but it should also
basically fall within noise. The bigger thing to care about here is a
smaller amount of code being generated for x87 blocks.
2025-04-29 22:35:39 -07:00
Alyssa Rosenzweig 2cfc42bd6a Arm64Emitter: simplify and fix !preserve_all regs
stop doing weird special cases. just dump all the regs except what aapcs64 says
we don't have to.

this fixes saving x18 across thunks and things. so probably fixes things *cry*

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2025-03-27 10:07:27 -04:00
Tony Wasserka 403e8f8702 CodeEmitter: Unify SingleUseForwardLabel and ForwardLabel 2025-01-22 18:25:35 +01:00
Billy Laws 90c1282f3a Dispatcher: Support forcing a temp single instr block on ARM64EC JIT entry 2024-12-12 21:28:37 +00:00
Billy Laws 981c3009ee FEXCore: Emulate EFLAGS.TF
When set - either via POPF or a thread context operation - the trap flag
raises a single step exception after the execution of each instruction.
As e.g. a JUMP instruction with TF set will raise an exception at the
jump target. Handle this on the FEX side by storing both the flag itself
(in bit 0) and a 'block exceptions' flag (in bit 1, inverted). Each
generated block when TF is set is then forced to a single instruction
with logic to raise the exception at the start. Initially after setting
TF exceptions are blocked, then at the start of the block they are
unblocked so that after the instruction executes an exception is raised
at the start of the next block.
2024-12-10 15:20:47 +00:00
Billy Laws 6c035a0d61 Dispatcher: Split out some common code into lambdas 2024-12-09 14:15:28 +00:00
Billy Laws a234aa300d Dispatcher: Skip extra L1 lookup after CompileBlock 2024-12-09 12:30:00 +00:00
Ryan Houdek 85d1b573ef Merge pull request #3927 from bylaws/winafp
ARM64EC: Set appropriate AFP and SVE256 state on JIT entry/exit
2024-08-08 22:21:23 -07:00
Billy Laws fe43a2bcb2 ARM64EC: Set appropriate AFP and SVE256 state on JIT entry/exit 2024-08-07 18:34:35 +00:00
Billy Laws 6700511cdf FEXCore: Drop deferred signal handling on Windows
The async signal issues this handles do not exist on Windows.
2024-08-07 18:31:48 +00:00
Billy Laws 910ec4aadd Dispatcher: Directly use the EC code bitmap for determining page arch
The prior approach using the L2 cache was flawed as it assumed L2
page entries had a 1-1 correspondence with actual pages. While the L2
cache could be extended to handle aliases with EC, this could lead to
thrashing etc. The cost of a lookup in the actual EC code bitmap is
cheap enough to perform every time considering the infrequency of calls
to ARM64EC code when compare to X86 L2 hits.
2024-07-31 17:24:50 +00:00
Billy Laws 51b4bfc6a6 FEXCore: Move ARM64EC TEB offset constants to Arm64Emitter
These need to be used from outside the dispatcher, and there are already
similar defines for EC registers in the emitter header.
2024-07-31 17:24:50 +00:00
Ryan Houdek ee165249bc Dispatcher: Fix ARM64EC
We don't have CI for this and was missed.
2024-06-18 12:00:45 -04:00
Ryan Houdek 9e1840e974 FEXCore: Moves CodeEmitter to FHU
Now that the vixl dependency is gone, this gets moved to FHU since the
frontend is going to need it for a microjit.
2024-05-13 12:48:10 -07:00
Ryan Houdek d19b57a52e FEXCore: Get rid of DeferredSignalFaultAddress and use the InterruptFaultPage
Arm64ec introduced the InterruptFaultPage which is lower overhead since
instead of ldr+str it just turns in to a single str. We were already
allocating the space, FEXCore and the frontend signal delegator just
needed to be updated to understand the new location.

We can additionally use this in the future if we want to make deferred
async signals INSIDE the JIT only cost a single str as well.
2024-05-10 15:31:28 -07:00
Billy Laws bd24364c1b FEXCore: Switch stacks before exiting the JIT on ARM64EC
This removes the need for the frontend to have any knowledge of FEX's
SRA layout.
2024-05-06 15:41:34 +00:00
Billy Laws ab516d7b79 Dispatcher: Implement ARM64EC SRA setup entrypoints
While the ARM64EC ABI mostly matches FEX's SRA, the stack still needs to
be switched to the emulator stack and target RIP stored into the FEX
context before jumping to the dispatcher loop.
2024-05-06 15:41:34 +00:00
Billy Laws d25ed4b0bf Dispatcher: Block system call callbacks when compiling code
These callbacks are used for code invalidation and setting the right
emulated CPU features, neither of which are necessary for syscalls made
from within FEX. Avoid calling them to prevent deadlocks caused by
nested locks during compilation.
2024-05-06 15:41:28 +00:00
Paulo Matos 2b4ec88dae Whole-tree reformat
This follows discussions from #3413.
Followup commits add clang-format file, script and blame ignore lists.
2024-04-12 16:26:02 +02:00
Billy Laws 243bb45a68 FEXCore: Support x64 -> arm64ec calls
The frontend will provide the return logic via ExitFunctionEC, which
will be jumped to whenever there is an indirect branch/return to an addr
such that RtlIsEcCode(addr) returns true.
2024-04-06 13:20:48 +00:00
Ryan Houdek f46e88ebdb FEXCore: Moves CPUBackend definition internal
This is no longer necessary to be part of the public API. Moves the
header internally.

Needed to pass through `IsAddressInCodeBuffer` from CPUBackend through
the Context object, but otherwise no functional change.
2024-03-29 02:27:29 -07:00