rpmalloc is currently very aggressively configured which causes
significant reductions in resident memory over jemalloc.
In Bayonetta's title screen it went from 963MB down to 834MB resident.
Turns out casting a vector of data to a string is a bad idea, who knew?!
This bug was exposed by the rpmalloc PR because the
`/run/host/container-manager` file isn't null terminated. So the cast
fextl::string through std::vector::data had the /potential/ to not be
null terminated.
This was just a bug hiding in the code, convert it over to use
fextl::string directly and avoid the entire dance.
Fixes#5236
Should just work (TM). Because unordered_dense is in my system include
dir I actually can't test comp with external (since it finds the right
include file anyways), so plez test on systems w/o unordered dense
Signed-off-by: crueter <crueter@eden-emu.dev>
Otherwise we hit an assert in FEXCore backend with code discovery
hitting things that look like AVX.
Fixes a crash in Uplay.
Also adds a test to just ensure that the instruction faults out and is
captured instead of crashing in FEX itself.
This breaks relocations currently due to not handling negatives and also
an interesting overwriting problem.
Not that big of a deal, it's only a minor optimization anyway.
Fixes#5227
Previously, FEX would use `$HOME/.fex-emu` for its data and config if
`XDG_CONFIG_HOME` and/or `XDG_DATA_HOME` were unset. This doesn't follow
XDG, so instead we do a fallback to `$HOME/.config` and
`$HOME/.local/share` respectively if XDG env vars are unset. Also,
pre-emptively creates those directories since `~/.local/share` and
`~/.config` existing is technically not a guarantee if XDG dirs are unset.
Signed-off-by: crueter <crueter@eden-emu.dev>
ankerl::unordered_dense is faster on average and has less memory usage
than tsl::robin_map. It is pretty significantly faster than std but
we'll keep that as is for now.
Obviously, this will need a lot of testing.
Signed-off-by: crueter <crueter@eden-emu.dev>
Integrate Zydis as an optional dependency to enable x86/x86-64 guest
instruction disassembly during JIT compilation.
Build with -DENABLE_ZYDIS=TRUE.
Use FEX_X86DISASSEMBLE=1 at runtime to output guest x86 instructions
for each compiled block.
This is fundamentally a frontend only problem, and also Linux only.
Moves it to the frontend where it belongs.
There's likely more things in Allocator.cpp that can be moved to the
frontend but this is the first thing.
NFC
There's no longer a distinction between AArch64 and x86 and everything
effectively falls under "Common" now. This means flattening the entire
structure just cleans it up.
NFC. (Although instcountCI will update because of a couple pointer
offsets changing)
Fixes crash in thunks that use callbacks, introduced in #5148.
The dispatcher would call the syscallhandler to get the VDSO thunk
callback. But due to reordering initialization, the VDSO thunk would
have not been loaded at that point. This would cause thunks that use
callbacks to crash with a nullptr exception.
Instead, defer the thunk callback pointer loading until the thread
starts executing, and load the pointer in to our thread state's pointer
struct instead.
Didn't get caught in my initial test sweep since I didn't run a Wine
game with thunks.
This wasn't handling negatives correctly which was causing xalia.exe to
assert. Disable for now rather than further changing logic, with a TODO that it
should get fixed in the future.
Opcode handlers are written with the assumption that LoadSource will not
touch flags and this would be an annoying assumption to change. As this
is such an edge case anyway just don't defer flags and force a load of
the saved value before _TelemetrySetValue (which are implicitly saved
before it).
Fixes the following snippet in upc.exe:
AND word ptr [ESP + ECX*0x1 + 0x80000000],DX
BTR CX,DX
ADC CX,word ptr SS:[EAX + ECX*0x1 + 0x80000000]
I may have gotten carried away.
- I missed some stuff for end parenthesis because I accidentally
searched within project files instead of the entire directory (so some
thunk/test/windows stuff was missed), cleaned those up.
- `INTERFACE`, `PUBLIC`, `PRIVATE`, `RUNTIME`, `LIBRARY` should be on
the same line as the target name. (I should really invest in making a
style guide...)
- Some short statements were unnecessarily split across multiple
lines--cleaned those up
- Made a common `LinkerGC` module that applies gc-sections etc. to a
target in Release mode
- Usually for functions you want to have something on the first line,
e.g. `FILES`/`DIRECTORY` for install, or the target/a positional
argument, etc etc. Not always though, notably for some custom_command
calls
TODO:
- What's with the `list(APPEND LIBS...)` stuff? It's used really
inconsistently, sometimes not at all, sometimes it looks like there're
duplicates? A more thorough cleanup is in order there.
Signed-off-by: crueter <crueter@eden-emu.dev>
Most constants don't need to be padded for relocations. So now that
these have all been audited, switch to defaulting to NoPad to reduce
verbosity.
The number of constant that need to be explicitly padded are now marked
and with all the prior changes, this allows bisecting if something has
gone wrong.