This differs from the existing GPUVis backend in a number of ways:
* Tracy is optimized for minimal overhead and nanosecond-resolution profiling
* Tracy supports live tracing (in addition to capture-based operation)
* Tracy has a richer feature set and a more polished UI (notably, statistics and histograms are generated out-of-the-box)
* GPUVis supports tracing multiple processes, whereas Tracy is single-process only
To use this backend, one of the environment variables FEX_PROFILE_TARGET_NAME
or FEX_PROFILE_TARGET_PATH must be defined to select the application under
profile by name or by path suffix.
Additionally, FEX_PROFILE_WAIT_FOR_FORK=1 may be needed for games that fork on startup.
These parsing strings are tiny, less than 64 bytes all the time. Just
stack allocate the buffer. Makes it safer to use during extenuating
circumstances as well, like SIGBUS and SIGSEGV.
String parsing was adding a newline but then we failed to use it. I
don't think it caused any issues considering how infrequent instant
profiler objects are used.
It is not an external component, and it makes paths needlessly long.
Ryan seemed amenable to this when we discussed on IRC earlier.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>