Commit Graph
188 Commits
Author SHA1 Message Date
Ryan Houdek 5013473ec0 IR: Removes implicit sized LUDIV/LUREM 2023-08-28 05:02:00 -07:00
Ryan Houdek 6f2b3e76ac Merge pull request #3013 from Sonicadvance1/32bit_sra
IR/Passes/RA: Enable SRA for 32-bit GPRs
2023-08-27 21:30:39 -07:00
Ryan Houdek 1d7c280367 Merge pull request #3012 from Sonicadvance1/optimize_movmskps
OpcodeDispatcher: Optimizes SSE movmaskps
2023-08-27 21:29:04 -07:00
Ryan Houdek 514a8223d9 OpcodeDispatcher: Optimizes SSE movmaskps
This now improves the instruction implementation from 17 instructions
down to 5 or 6 depending on if the host supports SVE.

I would say this is now optimal.
2023-08-27 21:07:20 -07:00
Ryan Houdek 8d110738ac IR: Add option to disable vector shift range clamping
The range check and clamping is necessary in the cases of passing x86
shift amounts directly through VUSHL/VSSHR.

Some AVX operations are still using these with range clamping. A future
investigation task should be the check if they can be switched over to
the wide variants that we implemented for the SSE instructions.

When consuming our own controlled data, we don't want the range clamping
to be enabled.
2023-08-27 21:07:20 -07:00
Ryan Houdek e4bb0df486 IR: Convert all Move+Atomic+ALU ops from implicit to explicit size
The number of times the implicit size calculation in GPR operations has
bit us is immeasurable and was a mistake from the start of the project.
The vector based operations never had this problem since they were
explicitly sized for a long time now.

This converts the base IR operations to be explicitly sized, but adds
implicit sized helpers for the moment while we work on removing implicit
usage from the OpcodeDispatcher.

Should be NFC at this moment but it is a big enough change that I want
it in before the "real" work starts.
2023-08-27 01:35:08 -07:00
Ryan Houdek 572d6cd3e6 OpcodeDispatcher: Fixes ADC and SBB 2023-08-26 18:22:50 -07:00
Ryan Houdek fcc37bf6a8 OpcodeDispatcher: Fixes RCR and ADOX 32-bit
Automatic size inheritance was breaking these operations.
2023-08-26 18:22:50 -07:00
Ryan Houdek 8f7925d06f Arm64: Simple typo fix 2023-08-26 18:22:50 -07:00
Ryan Houdek eace648fa9 OpcodeDispatcher: Fixes bug in UMUL
This was trying to operating on a 32-bit value but BFE the upper
32-bits.

Actually fixes this so it is operating on the 64-bit multiply result.
2023-08-26 18:22:50 -07:00
Ryan Houdek a4ac21a4e4 OpcodeDispatcher: Fixes bug in GetRFLAG with CachedNZCV
This was only operating at byte size but it was attempting to get bit
offsets at greater than operating size.
Change operating size over to 64-bit.
2023-08-26 18:22:50 -07:00
Ryan Houdek a01e69092d Arm64: Ensure Bfe and Sbfe operate at 32-bit or 64-bit op size
For Sbfe at least it ensures the upper bits don't get filled with
garbage.
Bfe it doesn't change behaviour but best to be correct.
2023-08-26 18:22:50 -07:00
Ryan Houdek 2fde2140ef Arm64: Ensure assert is testing correct array 2023-08-26 18:22:50 -07:00
Ryan Houdek 9ba46f429e X8764: Ensure frndint uses host rounding mode
This previously used `Round_Nearest` which had a bug on Arm64 that it
actually was always using `Round_Host` aka frinti.
Ever since 393cea2e8ba47a15a3ce31d07a6088a2ff91653c[1] this has been fixed
so that `Round_Nearest` actually uses frintn for neaest.

This instruction actually wants to use the host rounding mode.
Once issue with this is that x87 and SSE have different rounding mode
flags and currently we conflate the two in our JIT. This will need to be
fixed in the future.

In the meantime this restores behaviour that it actually uses the host
rounding mode, which fixes black screen and broken vertices in Grim
Fandango Remastered.

[1] e89321dc60 for scalar.
2023-08-25 16:04:01 -07:00
Ryan Houdek a76c2c57b0 OpcodeDispatcher: Optimize PSHUF{LW, HW, D}!
This is way more optimal!
2023-08-25 12:59:40 -07:00
Ryan Houdek 7f63d87295 IR: Adds support for new LoadNamedVectorIndexedConstant IR 2023-08-25 12:59:40 -07:00
Mai bf12f08218 Merge pull request #3002 from Sonicadvance1/optimize_movmaskpd
OpcodeDispatcher: Optimize 128-bit movmaskpd
2023-08-25 08:50:28 -04:00
Mai 1f7d138d2a Merge pull request #3008 from Sonicadvance1/optimize_movddup
OpcodeDispatcher: Optimize movddup from register
2023-08-25 08:48:40 -04:00
Mai f36f07055a Merge pull request #3007 from Sonicadvance1/optimize_cvtdq2pd
OpcodeDispatcher: Optimize cvtdq2pd from register source
2023-08-25 08:47:47 -04:00
Mai 30a1a382c4 Merge pull request #3006 from Sonicadvance1/optimize_movq
OpcodeDispatcher: Optimizes movq
2023-08-25 08:46:02 -04:00
Mai 631655dd81 Merge pull request #3005 from Sonicadvance1/nontemporalmoves
OpcodeDispatcher: Optimize nontemporal moves
2023-08-25 08:44:48 -04:00
Ryan Houdek 2fbcf2e4a9 OpcodeDispatcher: Optimize movddup from register
This is now optimal
2023-08-25 03:44:10 -07:00
Ryan Houdek 00124205e5 OpcodeDispatcher: Optimize cvtdq2pd from register source
This is now optimal
2023-08-25 03:39:24 -07:00
Ryan Houdek 81281e2115 OpcodeDispatcher: Optimizes movq
Removes a redundant move between registers and makes it optimal.
Also removes a couple redundant moves on the avx version.
2023-08-25 03:29:58 -07:00
Ryan Houdek 1cb2b084b3 OpcodeDispatcher: Generate more optimal code for scalar GPR converts
1) In the case that we are converted a GPR, don't zero extend it first.
2) In the case that the scalar comes from memory, load it first in an
   FPR and converted it in-place.

These are now optimal in the case of AFP is unsupported.
2023-08-25 03:19:11 -07:00
Ryan Houdek 189b0da68f JIT/Int: Add support for scalar conversion as well 2023-08-25 03:19:11 -07:00
Ryan Houdek f3679a99ec OpcodeDispatcher: Optimize nontemporal moves
These are now optimal.
2023-08-25 03:13:10 -07:00
Ryan Houdek 62156f2152 ARM64JIT: Adds support for scalar cvt 2023-08-25 02:34:30 -07:00
Ryan Houdek 9a54898429 OpcodeDispatcher: Optimize 128-bit movmaskpd
I'd consider this optimal now.

Thanks to @dougallj for the optimization idea again!
2023-08-24 17:27:54 -07:00
Ryan Houdek 80d871fb18 Merge pull request #3001 from Sonicadvance1/optimize_cvtps2pd
OpcodeDispatcher: Optimize cvtps2pd
2023-08-24 16:09:12 -07:00
Ryan Houdek 3731e6d88b OpcodeDispatcher: Optimize cvtps2pd
SSE version is now optimal and AVX version gets rid of a redundant move.
2023-08-24 15:55:11 -07:00
Ryan Houdek c441b238c7 OpcodeDispatcher: Optimize MMX conversion operation
These instructions are now optimal
2023-08-24 15:46:19 -07:00
Ryan Houdek 72ce7ddf2d Arm64: Optimize CVT operations for 64-bit variants
Using 128-bit converts for 64-bit versions cuts their throughput in half
on Cortex. Ensure we use the 64-bit version when possible.
2023-08-24 15:45:07 -07:00
Ryan Houdek a1210f892a OpcodeDispatcher: Optimize addsubp{s,d} using fcadd
This extension was added with seemingly Cortex-A710 and turns this
instruction in to two instructions which is quite good.

Needs #2994 merged first.

Huge thanks to @dougallj for the optimization idea!
2023-08-24 15:00:41 -07:00
Ryan Houdek ba01eac467 IR: Adds support for ARM's FCMA FCADD instruction 2023-08-24 15:00:41 -07:00
Ryan Houdek c5d147322f HostFeatures: Adds support for FCMA 2023-08-24 15:00:41 -07:00
Ryan Houdek 565b30e15e OpcodeDispatcher: Cache named vector constants in the block
If the named constant of that size gets used multiple times then just
use the previous value if it was in scope.

Makes addsubp{s,d} and phminposuw more optimal for each that are in a
block.

Needs #2993 merged first.
2023-08-24 14:46:37 -07:00
Ryan Houdek f300196d90 OpcodeDispatcher: Optimize AddSubP{S,D}
Use a named constant for loading the sign inversion, then EOR the second
source and just FAdd it all.
In a vacuum it isn't a significant improvement, but as soon as more than
one instruction is in a block it will eventually get optimized with
named constant caching and be a significant win.

Thanks to @rygorous for the idea!
2023-08-23 20:32:51 -07:00
Lioncache 42ccc18606 x86_64/MemoryOps: Fix mislabeled IR op messages 2023-08-23 22:54:36 -04:00
Mai 66c6f96120 Merge pull request #2990 from Sonicadvance1/optimize_pmulh
OpcodeDispatcher: Optimize PMULH{U,}W using new IR operations
2023-08-23 22:06:14 -04:00
Ryan Houdek 77b6d854b9 OpcodeDispatcher: Optimize PMULH{U,}W using new IR operations
SSE implementations are now optimal.
SVE-128bit operation makes it more optimal.
2023-08-23 18:38:05 -07:00
Ryan Houdek 05b9651279 IR: Implements new vector multiply returning high bits
SVE implemented a new instruction that does this explicitly, so we
should support it directly.
2023-08-23 18:38:05 -07:00
Lioncache 26c81224ac OpcodeDispatcher: Remove redundant moves from AESIMC
Zero-extension will occur automatically upon storing if necessary.

We can also join the SSE and AVX implementations together.
2023-08-23 21:34:37 -04:00
Lioncache 8a622a3c1a OpcodeDispatcher: Remove redundant moves from VAESEnc
Zero-extension will occur automatically upon storing if necessary.
2023-08-23 21:30:06 -04:00
Lioncache f4848fd1a7 OpcodeDispatcher: Remove redundant moves from VAESEncLast
Zero-extension will occur automatically upon storing if necessary.
2023-08-23 21:28:14 -04:00
Lioncache d37ce08ae9 OpcodeDispatcher: Remove redundant move from VAESDec
Zero-extension will occur automatically upon storing if necessary.
2023-08-23 21:26:49 -04:00
Lioncache a6f1a9f8e8 OpcodeDispatcher: Remove redundant moves from VAESDecLast
Zero-extension will occur upon storing if necessary.
2023-08-23 21:25:15 -04:00
Lioncache 52ab3f6a1e OpcodeDispatcher: Remove redundant moves from VAESKeyGenAssist
Zero-extension will occur upon storing if necessary.

We can also join the AVX implementation with the SSE one.
2023-08-23 21:22:00 -04:00
Lioncache 410e99ba09 OpcodeDispatcher: Remove redundant moves from VPCLMULQDQOp
Zero-extension will occur if necessary upon storing.
2023-08-23 21:18:39 -04:00
Ryan Houdek 6e4765d48b Merge pull request #2989 from lioncash/ins
Arm64/ConversionOps: Remove redundant moves in AdvSIMD VInsGPR
2023-08-23 18:09:15 -07:00