FEX had a bug with this instruction where it was incorrectly using both
the address size override and operand size override to truncate the
immediate offset. This isn't how the instruction should behave as it
should actually ignore the address size override.
This now puts it correctly inline with how the jump instruction works
and adds a unit test to ensure it doesn't break again.
This fixes a crash from the Arch rootfs from the glibc dynamic linker
being compiling in a way where a call instruction was getting aligned
using this prefix (Since the compiler knew it does nothing).
find-and-replace across the tree, excluding IR.h itself.
also excluded IRValidation because its treatment of blocks blows up and will be
reformed in the new IR anyway.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
New RA does not need it for correctness, and the slight slow down to new RA from
not compacting first is much smaller than the cost of compaction. Overall speeds
up node.js start time by ~6% on top of new RA.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
I recommend viewing the new source file as the diff is quite messy.
---
The old RA commits every "how not to write an RA" sin in the book.
Chaitin spill-one loop? Check.
Potential spilling caused by alignment issues since there's no live range
splitting? Check.
Panic spilling? Check.
Generating an interference graph with linear live ranges, so you get the code
quality of linear scan with the cost of graph colouring? Check.
...
It is wholly unsuitable to any application, and specifically unsuitable for FEX.
---
The new RA exploits a key IR invariant unique to FEX: no values are live across
block boundaries. This is validated.
Because of this invariant, all RA is block local. This lets us use a dead simple
2 pass RA that generates ~optimal code in linear time.
The first pass walks the IR backwards, analyzing the IR. This is a souped up
analogue to liveness analysis.
The second pass walks the IR forward, blasting out registers. If necessary, it
will insert spill and/or shuffle code on the fly. Spilling uses the well-known
furthest-first heuristic, which has excellent results for straight line code.
That's it :-)
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
To implement GPRPair "properly", we need to be able to shuffle scalars around
the register file. That means we need explicit copy/swap instructions that RA
can generate them. Add some.
Swap is split in a really sketchy way, because of the 1 instruction = 1 dest
requirement. Hopefully that requirement is lifted in the future and then this
goes away.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
terser and will aid coalescing, as well as eventual transition to multidest
extracts which is what we'll actually want.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
This avoids a bunch of sharp edges for RA at a small cost when obscure
segment registers are used.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
IRListView is now purely a view type. Instead, ownership is managed on-demand
by a separate interface (IRStorageBase). Materialization of IRListViews to
owning types is moved to this interface as well.
This also avoids unneeded copies of the data.
doesn't matter for left shifts (we mask off the garbage), or 32-bit shifts, or
shifts where we explicitly sbfe after.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>