The dispatcher was saving AVX state even though FEX doesn't support it
currently. This is due to it checking for the config option rather than
the HostFeatures option.
The `EnableAVX` config option is supposed to be used to inform FEXCore
if we want AVX disabled or not when the host supports the feature. In
this case it is universally enabled because we haven't encountered any
games that have issues with AVX state being saved with signals. (We know
they exist, we just don't have configurations for them).
The HostFeatures option `SupportsAVX` is the option that is supposed to
be getting used for determining if the runtime AVX feature is enabled.
This also had an issue though that this was **also** always enabled if
running on an x86 host with AVX, or an ARM host with SVE2-256bit.
It was then disabled if the config option was disabled; But, since
FEX-Emu doesn't support AVX fully yet, we need to ensure this isn't yet
enabled.
But this only solves half the problem. In order for our CI to test AVX
features before fully supporting AVX, it needs to be able to enable AVX
so that the CPU state is correctly saved.
So we need to change the default configuration option to be false, and
have CI enable it for the tests that matter before AVX is fully
implemented.
This is known to cause issues in some cases. We hit the first game that
checks for this bit and early exits if it is found.
Lets the MMORPG Tibia run in non-VM situations.
Looks like they have more checks for VMs other than hypervisor bit, so
running under Parallels still won't work. Running on bare Linux is fine.
This has been a long time coming. The C interface has been a thorn in
our side for no reason for a long time.
The purpose of this step is to remove the C interface without changing
behaviour as much as possible. This means that with this commit there
are still some bad practices but the remaining issues will be solved
with followup PRs.
Primarily, we still have a `DestroyContext(CTX)` static function which calls
the Context implementation's `DestroyContext` and does a raw C++ delete.
Follow up PR will remove that, but I didn't want to touch it yet since
it'll require checking to ensure the unique_ptr changes play nice with
our allocator hooking. Which this is already a huge PR without trying to
change behaviour.
When used in conjuction with #2345 this is a useful way to enable
libSegFault in applications using application profiles.
Very useful for applications and games that use launcher scripts that
set LD_PRELOAD to nothing prior to launch.
A user was wanting this.
This causes users pain currently since the JIT isn't doing any caching
and our RA being a hack mess means it is quite slow.
Disable by default to improve JIT time performance.
This will be useful for keying specific executables to steamids.
This is sadly required because a bunch of games end up naming themselves
"game.exe" so we can't safely enable thunks for all things shipping a
generic name.
We have separate configurations for the Application path versus the
application name we are using as a configuration choice.
Example 1: FEXBash "wine Crysis64.exe"
Previous APP_FILENAME will contain `/usr/bin/wine`, which is still used
elsewhere.
This new APP_CONFIG_NAME will contain `Crysis64.exe`
Example 2: FEXBash glxgears
Previous APP_FILENAME will contain `/usr/bin/glxgears`
APP_CONFIG_NAME will contain `glxgears`
We didn't have this exposed any other way before.
This is necessary for the fexserver to function correctly when chrooting
in to our rootfs and doing things.
Requires independent rootfs script modifications which will come with
the next rootfs update.
Problem comes down to a chroot supporting multiple users, where our
typical use case is only one user. Bind the server file to a single
server for the entire chroot session regardless of users, solving this
problem inside the chroot.
Fixes apt-get inside of chroot, which runs as user _apt.
If we have SVE2 support and a vector length of at least 256, then we can
adequately handle AVX.
However we also add in the ability for application profiles to disable
AVX if necessary for any reason.
Not currently used, but will be in subsequent changes.
If an application is doing long jumps on exceptions then we need to
ensure that RIP is synchronized at least to block entry for some amount
of safety.
Due to our block linking which doesn't ensure that RIP is synchronized
on block entry, our exception handling wouldn't see a RIP change, thus
not going down the path that we jump to Dispatcher loop top on RIP
change.
Burn a couple of instructions on block entry to ensure that RIP
synchronized but only on config.
pressure-vessel overrides our rootfs when it does a pivot_root.
Since we are still communicating to the FEXServer we were pulling the
configured rootfs.
Instead check if we are in pressure vessel and avoid doing that.
This fixes FEX running under pressure-vessel.
(There may be some implications to this down the road with code caching
but let's worry about that later)
This is a relatively invasive change since multiple things needed to
happen at once.
* Socket based logging is removed
* Logging has been replaced to only support stdout, stderr, and server
* Server is now default and replaces what FEXLogServer did
* Server logging now uses a pipe instead of a socket
* Can be faster than stderr and stdout since the application doesn't
need to wait on terminal output
* FEXMountDaemon has been removed
* Functionality has been merged in to FEXServer
* FEXServer is always executed on FEX initialization time
* Similar in behaviour to Wine's wineserver
* Can explicitly start this before using FEX for logging purposes
* Stays around until all instances of FEX exit
* Will stick around for a short amount of time in case of spurious
execution
* FEXServer will soon be extended to do more than logging and squashfs
mounting
* FEX rootfs scripts will need to be updated to support this path
* Just means rbinding the /tmp folder and forcing a FEXServer instance
to be alive
* Pressure-vessel works fine in this case since FEXServer will already
be running
* It already rbinds the host /tmp folder which is why this works
By default we won't build with the interpeter to reduce user confusion.
The interpreter isn't really useful to end users so remove it.
Completely removes it from building except for the fallback operations.
This also removes the selection from FEXConfig to remove selection
confusion there.
File Stats:
FEXLoader Size with Interpreter: 3422768 bytes
FEXLoader Size without Interpreter: 3301944 bytes
Size difference: 96.4699915%
Bytes removed: 120824 bytes
4k pages removed: 29.498046875 -> 30 rounded up
VM Stats (Reported from bloaty):
Memory Size with Interpreter: 6.50Mi
Memory Size without Interpreter: 6.38Mi
Size difference: 98.1538462%
In the case of nothing being set then with the default being zero now we
will not have fixed it up to calculate the number of threads based on
host core count.
Adds a new OutputSocket config option that when set will force all logs
to go through a socket.
This allows us to avoid polluting the guest application's output through
a socket instead of a file. Alleviating the issue of a file output
overwriting when multiple applications are ran.