Commit Graph
498 Commits
Author SHA1 Message Date
Billy Laws 3497870a45 JIT: Guard lookupcache locks with the code invalidation mutex
Avoids issues with forking, as the code invalidation mutex is fork-safe.
2025-07-24 14:53:09 +01:00
Billy Laws 44107757a3 JIT: Rewrite block linking to support direct ExitFunction calls
The constraints introduced by shared code buffers make supporting
calls with the previous layout impossible. The main additional constraint
imposed by call-ret that if a host location is ever pushed onto the
call-ret stack, then it must forever be a valid jump target. While
this is reasonable in the: unlinked, direct linked, unlinked,
direct linked case; it's almost impossible to achieve in the: unlinked,
indirect linked, unlinked, direct linked case while ensuring
all backpatching cases are valid with the current approach.

To solve this introduce an additional layer of indirection, jump thunks,
these are emitted at the end of a multiblock and are used to handle the
two cases of calling the initial linker, and calling an indirect linked
block. Initially at the ExitFunction location a branch/call to a unique
jump thunk will be emitted, which will have the code layout:
00: b 0x8
04: br TMP1
08: ldr TMP1, <Shared exit linker>
0c: blr TMP1
10: HostCode
18: GuestRIP
20: CallerOffset

If a direct link can be performed, then the initial branch/call to the
jump thunk can be linked/unlinked to point to the jump thunk in a
single 32-bit atomic operation. For an indirect link, the HostCode
member is updated with a 64 bit atomic operation, and then a 32 bit
atomic operation is used to replace the branch at 00 with a load of
HostCode. Indirect unlinks are done by placing back the b 0x8 at 00.

Safety:
(1)
Sequential link (e.g. one waiting to lock, one locked and linking):
Linking is idempotent, would just rewrite the same data atomically.

(2)
Simultaneous link or simultaneous delink:
Impossible due to LookupCache locking.

(3)
Simultaneous link and execute:
(3.1)
Direct link: Either the direct link is observed at the thunk
callsite, or it is not observed and the linker is entered - this is
then just (1).

(3.2)
Indirect link: Either the branch at 00 in the thunk is observed
to be replaced with an ldr, in which case the modified HostCode
must be observed due to the cache flush. Alternatively the branch
replacement isn't observed and it's just (1).

(4)
Simultaneous unlink and execute:
(4.1)
Direct link: Either the jump to the jump thunk is seen, which must
be in its base unlinked state with the branch at 00 as that would
be inserted by any previous indirect unlink. In such a case the
linker would just be entered, giving (5). Alternatively the modified
jump isn't seen and it calls the original host code (which is fine).

(4.2)
Indirect link: If an ldr is seen at 00, then the rest of that sequence
will function fine as HostCode is left untouched. If a branch is seen
at 00, then it will just call the linker giving (5).

(5)
Sequential unlink then link:
Unlinking restores the callsite and jump thunk to their original
contents (aside from a modified HostCode). Linking then works as
usual.
2025-07-24 14:53:09 +01:00
Billy Laws 45ba1af388 BranchOps: Use the call-ret stack to optimise indirect ExitFunction 2025-07-24 14:53:09 +01:00
Billy Laws ba9884a26a JIT: Emit entrypoint code for call return target blocks
This is made slightly awkward by the many potential orderings of blocks
and desire to support both fallthrough jumps and calls without additional
branches.
2025-07-24 14:53:09 +01:00
Billy Laws d67b1645c9 FEXCore: Hold a frontend allocation for the call-ret stack
This can't be handled fully within FEXCore due to the frontend-specific
handling of guard pages. Frontends can populate this at init time and
are expected to handle setting the CPUState field and register as approriate.
2025-07-24 14:53:09 +01:00
Billy Laws 963a8c2f08 FEXCore: Save and restore the call/ret SP from CPUState
For simplicity in cases like signal handling, always load it in
fill and store in spill, even the SP is stored in a callee save
register.
2025-07-24 14:53:09 +01:00
Ryan Houdek 7e1ee5bb07 FEXCore: Reintroduce support for CSSC
Now that the PF flag isn't using popcount, this is a win across the
board if the hardware supports it.

Been a while since I last looked at this, added a new instcountci file
to show the improvement.
2025-07-17 15:09:27 -07:00
Paulo Matos 5267cde60e Whole-tree reformat with clang-format-19 2025-07-17 08:10:00 +02:00
Ryan Houdek 7edc8417b6 JIT: Add more padding
Go to a whole page of additional padding, #4670 adds some more size to a
block and overran the padding causing a unittest to fail.
2025-07-16 15:28:05 -07:00
Ryan Houdek 219ab44a82 FEXCore: Implement a mostly NOP implementation of waitpkg
Part of waitpkg is the TPAUSE instruction. This instruction gives an
RDTSC deadline to go in to a low power sleep mode with the CPU.

Semantically we can't implement umonitor and umwait with ARM's exclusive
monitor implementation, but a nop implementation is sane. Just need to
make sure to clear the pre-req flags.

This lowers power consumption of UE5 games since their job handler now
goes to a tpause based implementation instead of a `pause` spinloop
implementation.
2025-07-15 16:13:29 -07:00
Lioncache 678e03b470 VectorOps: Correct benign VFAddV op cast
This was using the non-float VAddV variant, but had the same behavior,
since the fields were named the same. So this is just a correctness fix.
2025-07-15 11:41:28 -04:00
Billy Laws d41cb3b69d FEXCore: Support multiple entrypoints into a multiblock
If a multiblock contains a call instruction, we know at the point
of compilation that the instruction after that call will likely be
jumped to at some point. Avoid redundant recompilation by tracking
such cases and including an entrypoint for that instruction in the
multiblock aswell.
2025-07-10 16:00:24 +01:00
Alyssa Rosenzweig d23bb01e96 JIT: fix divisor masking
oversight. should fix Steam.

Fixes: de4becc26 ("OpcodeDispatcher: mask certain divisors")
Closes: #4652
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2025-07-09 15:00:42 -04:00
Ryan Houdek 6ebbd91245 JIT: Optimize x87 FSINCOS
Turns out Bayonetta hammers SINCOS, our splitting the operation is
actually harming the performance of games that heavily use FSINCOS. We
instead can actually combine the operation which improves performance.
Not enough to get the game running full speed consistently on my Radxa,
but good numbers in my microbenchmark.

```
Test, Total Cycles, Total Runs, Cycles Average, Internal Loops, Average cycles per internal, per/second

64-bit:
Before:
FSIN, 2691031290, 50000, 53820.6, 1000, 53.8206, 18580.237319
FCOS, 2719397120, 50000, 54387.9, 1000, 54.3879, 18386.428239
FSINCOS, 5586917530, 50000, 111738, 1000, 111.738, 8949.478801

After:
FSIN, 2669959250, 50000, 53399.2, 1000, 53.3992, 18726.877573
FCOS, 2740942260, 50000, 54818.8, 1000, 54.8188, 18241.901965
FSINCOS, 3189472870, 50000, 63789.5, 1000, 63.7895, 15676.571659

80-bit:
Before:
FSIN, 24702939380, 50000, 494059, 1000, 494.059, 2024.050629
FCOS, 19127131020, 50000, 382543, 1000, 382.543, 2614.087808
FSINCOS, 40386785260, 50000, 807736, 1000, 807.736, 1238.028719

After:
FSIN, 24869980710, 50000, 497400, 1000, 497.4, 2010.455922
FCOS, 19131849590, 50000, 382637, 1000, 382.637, 2613.443084
FSINCOS, 38329985570, 50000, 766600, 1000, 766.6, 1304.461749

Improvement 64-bit: 1.75x
Improvement 80-bit: 1.05x
```

Only a minor improvement at 80-bit precision since cephes doesn't provide a combined sincos operation, but the f64 implementation is significantly improved, allowing 75% more operations per second.

Disabled in the simulator because we can't easily support pairs of
vector registers being returned.
2025-07-03 18:05:51 -07:00
Alyssa Rosenzweig 02f45854e8 IR: include a fence in CPUID
easier for post-RA to chew thru.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2025-07-02 13:04:49 -04:00
Ryan Houdek afabe7cb47 Merge pull request #4627 from alyssarosenzweig/opt/long-div-peephole-ready
Optimize long division
2025-06-30 13:59:48 -07:00
Alyssa Rosenzweig 3f3b6ad337 IR: merge regular/long divisions
this makes it a lot easier to turn a long division into a non-long division,
just by nulling out a source.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2025-06-24 16:10:29 -04:00
Ryan Houdek 16d5ca447f FEXCore: DebugData is never null now
This is a required data structure to exist.

CID 482036
2025-06-19 16:21:19 -07:00
Alyssa Rosenzweig 059d980c33 IR: give StoreRegister a precoloured destination
this will eliminate an annoying special case in post-RA opts.

No difference proven at 95.0% confidence

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2025-06-19 13:44:23 -04:00
Alyssa Rosenzweig e57130e364 JIT: drop UDiv extensions
we already extend in the dispatcher.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2025-06-12 16:45:49 -04:00
Alyssa Rosenzweig eedcb35270 IR: merge ldiv/lrem handlers
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2025-06-12 16:45:49 -04:00
Alyssa Rosenzweig 1eb470083c IR: merge div/rem opcodes
it's simpler & faster to calculate both together, matching the x86 semantic.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2025-06-10 17:08:20 -04:00
Tony Wasserka a792dd0703 CPUBackend: Clean up CodeBuffer size limits 2025-06-01 22:45:50 +02:00
Tony Wasserka 7c93becd5f JIT: Increase estimate for CodeBuffer space use
The previous bound was exceeded during Steam startup before.
2025-06-01 22:45:50 +02:00
Tony Wasserka 4bbaef58e9 JIT: Re-enable parallel compilation by compiling to a temporary buffer 2025-06-01 22:45:50 +02:00
Tony Wasserka 95791a985a Core: Minimize the time CodeBufferWriteMutex is held 2025-06-01 22:45:50 +02:00
Tony Wasserka 8481c797df FEXCore/JIT: Extend LookupCache lock to all of ExitFunctionLink 2025-06-01 22:44:49 +02:00
Tony Wasserka a503b5e20b Rename CodeBufferManager reference 2025-06-01 22:44:49 +02:00
Tony Wasserka 4078840ef1 Core: Reduce JIT time by sharing CodeBuffers between threads
This is changes the interface of CodeBuffer to that of a partially persistent
data structure based on reference counting:
- Exactly one CodeBuffer is now designated as "active", which means data can
  be *appended* to it
- Lossy modifications to the active CodeBuffer will not invalidate any data
  in use by other threads, which enables save sharing across threads
- Instead, such lossy modifications trigger a new "version" of the data in
  the modifying thread. Old versions of the CodeBuffer persist as read-only
  data for use by the other threads.
- The other threads can update their version of the CodeBuffer. This will
  decrease the reference count and eventually trigger deallocation of the
  old version
2025-06-01 22:44:49 +02:00
Tony Wasserka ab51958b26 Move AllocateNewCodeBuffer from CPUBackend to a new CodeBufferManager interface 2025-06-01 22:42:55 +02:00
Alyssa Rosenzweig 6927c7577a RegisterAllocationPass: delete trivial instructions
lots of instructions only exist for RA, so RA can garbage collect them before
post-RA passes (including the JIT) deals with them. this simplifies our life
now, and makes post-RA passes a LOT simpler for little cost.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2025-05-26 15:52:23 -04:00
Alyssa Rosenzweig 61ae53cc03 IR: add paired PushTwo/PopTwo helpers
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2025-05-26 15:52:23 -04:00
Alyssa Rosenzweig 65ee1fafa8 IR: drop RegisterAllocationData
This sideband is now unused, registers are encoded directly in the IR. So we can
garbage collect all this code for quite some savings.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2025-05-19 13:42:59 -04:00
Alyssa Rosenzweig 49f8332c5b JIT: use registers directly from the IR
This is the flag day change from the series, using all the new shiny
infrastructre we added.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2025-05-19 13:42:59 -04:00
Alyssa Rosenzweig afce108ed7 JIT: make almost all the DEF_OPs common
this deduplicates a bunch of #defines, letting us change the signature easier.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2025-05-19 13:42:59 -04:00
Alyssa Rosenzweig 30f3b545af RegisterAllocationPass: use Header spill slots instead
Removes even more RAData dependence.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2025-05-19 13:42:59 -04:00
Alyssa Rosenzweig dfd1aedae5 JIT: use .ID() even less
oops, missed a "/g" with th sed.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2025-05-14 16:23:22 -04:00
Alyssa Rosenzweig ecc6fea54e JIT: stop using .ID() pattern
sed -ie 's/.ID()//' *

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2025-05-14 15:46:32 -04:00
Alyssa Rosenzweig 99446da7c1 JIT: add Reg helpers taking OrderedNodeWrappers
more ergonomic and will give us freedom to migrate things easier soon.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2025-05-14 15:43:20 -04:00
LC 4f2d2e646e Merge pull request #4542 from Sonicadvance1/fexcore_reconstructions_getting_saved_today
FEXCore/JIT: Switch over to new vl64pair for RIP reconstruction
2025-05-01 13:28:16 -04:00
Ryan Houdek fc052efb91 FEXCore: Fixes x87 reduced precision
With the change from #4538 I had accidentally broken x87 reduced
precision.

This is due to the fact that we accidentally lost ABI information about
interpreter fallbacks supporting `preserve_all` or not. So now instead
of having some ABI callbacks supporting it and some not, just force
usage of `preserve_all` if it is supported by the compiler entirely.

Fixes Steam when x87 reduced precision is enabled.
2025-04-30 17:37:10 -07:00
Ryan Houdek c5754145c5 FEXCore/JIT: Switch over to new vl64pair for RIP reconstruction
As said in the implementation of this struct commit message. This new
pair struct optimizes specific cases of small forward only increments
that can fit in to 8-bit space, and small forward or backward jump cases
that fit in to 16-bit space.

Some stats of this change:
- Steam: 5.88MB down to 4.34MB. 73.8% the space consumed
- Steamwebhelper: 15.8MB down to 13.24MB. 83.8% space consumed
- Sonic Mania: 3.6MB down to 2.58MB. 71.6% space consumed

As for absolute stats when compared to all code buffer size:
- Steam: 86MB of code buffer to 5.88MB -> 4.34MB of RIP reconstruction.
  - 6.8% -> 5% code buffer space used for RIP reconstruction
- Steamwebhelper: 285MB of code buffer to 17MB -> 14.26MB of RIP reconstruction.
  - 5.9% -> 4.9% code buffer space used for RIP reconstruction
- Sonic Mania: 48.53MB of code buffer to 3.55MB -> 2.53MB of RIP reconstruction.
  - 7.3% -> 5.2% code buffer space used for RIP reconstruction
2025-04-30 15:41:43 -07:00
Ryan Houdek 5b9354cc74 JIT: Move interpreter ABI handlers in to the dispatcher
Fixes #4535

A handful of improvements on this.
* Reduces codegen around interpreter fallbacks
* Keeps ABI handling code in common Dispatcher code
* Improves I$ hitrate by most of the heavy code staying in Dispatcher

This cuts the amount of codegen inside the JIT for most interpreter
fallbacks by 1/2 or 1/3, by only doing the minimal amount of work in the
code blocks and doing most things in the dispatcher. The cost of which
is an additional branch per operation.

This should bring marginal performance improvements, but it should also
basically fall within noise. The bigger thing to care about here is a
smaller amount of code being generated for x87 blocks.
2025-04-29 22:35:39 -07:00
Ryan Houdek e1d032b5a6 Merge pull request #4540 from pmatos/MProtectLastPage
mprotect last page of CodeBuffer
2025-04-27 11:07:14 -07:00
Paulo Matos 791502afef Protect last page of CodeBuffer
protects last page of codebuffer. This should cause a
SIGSEGV if we try to access it. Until now it was possible to go over
and access out of bounds.

In addition, there a couple of clang-tidy fixes which should be NFC.
2025-04-25 20:41:18 +02:00
Tony Wasserka e89a913b69 JIT: Make memory write visible to other threads reading the same location 2025-04-25 09:47:13 +02:00
Tony Wasserka 293d77d412 JIT: Make code patching during (un-/)linking thread-safe 2025-04-25 09:21:09 +02:00
Ryan Houdek 6beb4b0f8b Merge pull request #4533 from Sonicadvance1/align_tail_in_the_pale_moonlight
JIT: Align JITCodeTail to native alignment
2025-04-24 16:18:45 -07:00
Ryan Houdek 32764ddf81 JIT: Moves VPCMPESTRX handler to use vectors
I pushed this off from the previous changes that were converting things
to vector as less important. It has now become more important to keep
these in vector registers until beyond the ABI boundary.

This will reduce burden on our JIT backend and just changes where the
movement in to GPRs occurs. Necessary for #4535
2025-04-24 10:09:26 -07:00
Ryan Houdek 735f537846 JIT: Align JITCodeTail to native alignment
Removes UB
2025-04-24 08:40:43 -07:00