Two bugs here that caused thunking X11 thunking in Wine/Proton to not
work.
The easier of the two. The various variadic functions that we thunk
actually take key:value pairs where the first is a string pointer, and
the value can be various things.
We need to handle these as true key:value pairs rather than finding the
first nullptr and dropping the remainder.
Additionally, there are 12 keys that specify a callback that FEX needs
to catch and convert to host callable. Wine is the first application
that I have seen that actually uses this. If these callbacks aren't
wired up then it it can miss events.
The harder of the two problems is the `libX11_Variadic_u64` function was
subtly incorrect. Nothing had previously truly exercised this and my
test program didn't notice anything wrong while writing it.
The first incorrect thing was that it was subtracting the nullptr ender
variable before the stack size calculation, causing the value to
overwrite the stack if the number of remaining elements was event.
Secondly the assembly that was storing two elements per step was
decrementing the counter by 8 instead of two. Didn't pick this up before
since I believe the code was only hitting the non-pair path before.
This gets Proton thunking working under FEX now.
Fixes#2754
These panicking fallbacks are at times not ending up in as plt calls
for some reason that I haven't been able to reproduce locally.
So far the only way I can reproduce is building with Canonical's PPA
build system, since rebuilding locally didn't resolve the issue.
This will change the failure mode from these panicking asserts happening
at call time, to dlopen failing during relocation when loading the
thunk. Which LD_DEBUG=all can be used for debugging relocation failure
in that case.
Our regex would only ever capture a single digit, so versions that had
more than one digit per section would lose additional digits.
Fixes and moves the helper to a cmake file to be shared between
GuestLibs and HostLibs.
Uses the fix in xcb because Fedora ships an older version that doesn't
have some of FEX's newer symbols.
Forgot to initialize CBDone to false before the helper thread is
started.
This fixes an issue where an XCB context is created, then stopped, then
another is created but immediately exits because CBDone was still true
from the previous run.
Also adds the handler for `xcb_connect_to_fd` so we don't miss that
usage.
Fixes a crash in xcb thunks since more stuff on FEX side has moved over
to jemalloc.
Destructors don't actually get called when a shared library is removed.
It's some weirdo quirk that we can't work around. Instead refcount
Display connections being created and disconnected. Creating the thread
on the first display creation, and tearing down on final display
teardown.
Must be merged before #2564 otherwise that PR will break thunks.
These need to be bit-exact following exactly what is shown in the
assembly.
libunwind parses where EIP is to see if it is in a stack frame.
Also needsto live in VDSO otherwise backtrace doesn't work.
1) The host library needs to be loaded in the global namespace.
2) We need to use `RTLD_DEFAULT` instead of querying the object
directly.
We need to load the host library in the global namespace so the symbols
end up in the global symbol table. This follows how all these symbols
/usually/ get loaded. Either by linking directly to the library or how
loaders will end up loading these.
We need to use RTLD_DEFAULT to follow symbol overriding rules that tend
to occur. For example, MangoHUD will LD_PRELOAD a library that provides
GLX and EGL symbols. Which FEX's thunk libraries need to pick up this
override.
If we are querying the host library directly then we fail to pickup
these overrides, thus breaking MangoHUD and other overlays.
Fixes a crash that occurs due to `_XInitDisplayLock` due to the display
lock function being initialized to our own handler.
Once XInitThreads is called once then it becomes a no-op.
steamwebhelper was hitting this.
This was generating GOT prologues even on naked functions which was
breaking VDSO on 32-bit.
Fixes almost every 32-bit application when running with debug options.
Clang thunks already have these default enabled, but let's also enable
this on the GCC side.
sse2 will enable most things we care about, which matches ASIMD quite
closely.
fpmath=sse removes some x87 usage for 32-bit thunks specifically.
Should effectively be a non-functional-change
Each one of these are sorted through the DefinitionExtracy.py script
running over a temporary header file for each set of includes.
eg:
```bash
$ cat test.h
#include <X11/Xproto.h>
#include <X11/XKBlib.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/Xresource.h>
#include <X11/ImUtil.h>
$ ./Scripts/DefinitionExtract.h test.h > out.txt
```
Any custom defined types have been sorted appropriately.
A bunch of missing XKB definitions were missing and added in the
process.
I've had this stashed in my git stash for a while now, I just haven't
cleaned it up.
Fixes a bunch of thunks around X11 applications missing symbols.
Due to how we use a modified ABI for these indirect functions, we don't
have a clean way to say that the host_addr lives in a side-argument.
The previous inline asm that moved the value from r11 in to a variable
worked up until you hit functions with 8 or more arguments. At that
point the compiler was generating code before our inline assembly and
using r11 as a temporary, thus destroying our value.
Then a crash would occur and it was very hard to determine why. It would
end up calling some random function (0x1 in this case) from an indirect
call.
This made it /look/ like it was calling an invalid function returned
from the loader but in reality it was a corrupt register loading bad
data.
To work around this case, we can use an inline asm register variable and
a volatile asm block that "sets" the variable. In this case GCC and
Clang both seem to extend the live range of the register from the start
of the function to the use of the variable.
This resolves the issue for now, and I tested quite a large number of
function signatures to see if it would break in the future.
Theoretically our functional testing should catch this, but we don't
currently have something that abuses all the functions like this
currently.
Fairly straightforward, just requires enabling lld in this case since
cross-compiling doesn't work well with gnu linker.
Also lld doesn't understand the linker script program header symbolic
names for read/write/execute. So we need to use the raw number there.
Works around an issue where GCC 11 generates broken `init_array` section
and also plt sections that glibc doesn't understand.
The `mov ebp, ecx` was breaking vsyscall and was expected to be used
with the `syscall` instruction rather than `int 0x80`.
Remove that to fix it.
Also remove the pushes and pops around the syscall instruction, these
are unnecessary in an emulated environment, we won't clobber the
registers.
Fixes Steam execution with VDSO.