Commit Graph
1886 Commits
Author SHA1 Message Date
Ryan Houdek b901b42417 OpcodeDispatcher/X87: Optimize GPR moves using new IR operation
This saves one instruction per FILD and FRSTOR
2025-03-12 22:22:03 -07:00
Ryan Houdek 9f2f10a65f IR: Add new 128-bit vector move operation
This allows us to slightly optimize some x87 behaviour.
2025-03-12 22:21:28 -07:00
LC 10d34c9564 Merge pull request #4397 from Sonicadvance1/optimize_cas
JIT: Optimize CAS
2025-03-08 12:06:49 -05:00
Ryan Houdek a37d6a3841 JIT: Optimize CAS
Hey kid, want to see a sick trick?

Finally optimal codegen for 64-bit cmpxchg.
2025-03-07 14:24:45 -08:00
LC d5234a43da Merge pull request #4396 from Sonicadvance1/remove_old_comment
AVX128: Remove old comment from VEXTRACT{F,I}128
2025-03-07 17:20:23 -05:00
Ryan Houdek 2ae02ded74 AVX128: Remove old comment from VEXTRACT{F,I}128
This comment isn't relevant anymore as unused half of ymm loads will get
DCE'd
2025-03-07 12:00:35 -08:00
Ryan Houdek 031afbfb18 Various: Adds missing SPDX file headers
NFC
2025-03-07 11:34:31 -08:00
Ryan Houdek 0f5aff73ab Softfloat: Define INLINE
This is embarassing. We were throwing away performance by failing to
use the softfloat library's inline helpers.

Turns out we needed to define `INLINE` to something in order for them to
work.

Feels bad.
2025-03-07 01:56:13 -08:00
LC f0b208e692 Merge pull request #4391 from Sonicadvance1/optimize_vpalignr
AVX128: Optimize vpalignr
2025-03-07 02:11:18 -05:00
Ryan Houdek 4b36d4f1ea JIT: Fixe scalar reciprocal when AFP is supported
Somehow I had completely missed this and recent reciprocal tests have
exposed it as a problem. When AFP is supported but not RPRES then we
were hitting this code path.

We were failing to insert in to the destination correctly, which because
the reciprocal is calculated using fdiv using a synthesized constant,
this would just zero the remaining portion of the register.
2025-03-06 18:21:26 -08:00
Ryan Houdek 79ab76b42e AVX128: Optimize vpalignr
When the shift size is exactly 16bytes, then it turns in to a move.

If the shift size is above 16-bytes then synthesize the zero register in
the OpcodeDispatcher, so the backend doesn't synthesize and not cache.
2025-03-06 17:10:22 -08:00
Ryan Houdek 07afdca58b V{Load,Store}VectorMasked: Small offset support with ASIMD 2025-03-05 12:25:33 -08:00
Ryan Houdek 93ed346fd2 JIT: Optimize SVE offset VL loadstores
This was only wired up for 256-bit SVE and wasn't ever hit for 128-bit
SVE. Ensure it works with 128-bit SVE, so mulvl needs to know when
128-bit is used. Then wire it up for vmaskmovps/pd. This saves one
instruction per operation.

Fixes #3791.
2025-03-05 12:01:50 -08:00
Ryan Houdek 2bf87ff40f Various: Removes warnings about uninitialized variables
NFC. These wouldn't even occur in practice.
2025-03-04 19:59:26 -08:00
Ryan Houdek 81434cd233 Merge pull request #4377 from bylaws/sidt
Implement SIDT/LSL
2025-03-04 17:10:32 -08:00
Ryan Houdek b7f58e68c5 Merge pull request #4363 from pmatos/ReciprocalsFix
Improve reciprocal estimate and tests
2025-03-01 00:58:45 -08:00
Billy Laws 6ba2accbdc Frontend: Mark INVLPG as permission-restricted 2025-02-28 16:22:47 +00:00
Billy Laws 29ee94d331 Frontend: Correct TYPE_SECOND_GROUP_MODRM handling 2025-02-28 16:02:24 +00:00
Billy Laws cdae654fe4 FEXCore: Somewhat implement LSL
Emulate by always returning failure, this deviates from both Linux
and Windows but shouldn't be depended on by anything.
2025-02-27 23:45:14 +00:00
Billy Laws a506c84bc7 FEXCore: Implement SIDT 2025-02-27 23:45:14 +00:00
Paulo Matos b5241e0f60 Improve reciprocal estimate and tests
3DNow Reciprocal estimations did not have enough accuracy. Tests were enabled
to check for accurate values of reciprocals.

* where needed, reciprocal accuracy was increased.
* 3DNow sqrt reciprocal fixed for negative values.
* New helper VFCopySign IR op added.

Fixes #4319.
2025-02-27 15:07:14 +01:00
LC 57ed466a7f Merge pull request #4373 from Sonicadvance1/sha_data_shuffle_tbl
OpcodeDispatcher: Reuse PSHUFD shuffle mask for sha data shuffling
2025-02-25 11:22:53 -05:00
Ryan Houdek 95694b2017 JIT: Optimize packed float min/max if AFP is supported
If AFP.AH is supported then fmin/fmax behaves like the x86 min/max
instruction so we don't need to jump through any additional hoops.
Support this use case to save a few instructions when AFP is supported.
2025-02-24 14:53:18 -08:00
Ryan Houdek e718fc35f8 OpcodeDispatcher: Reuse PSHUFD shuffle mask for sha data shuffling
We already have this mask generated, and because sha instructions
typically don't exist in a vacuum it is actually beneficial to cache the
mask and use a single tbl instruction per shuffle.

OpenSSL has 12 sha1 instructions in their hot loop as an example, so
this would be a fairly good reduction in that loop. Sadly we don't have
it in instcountci, instead having their sha256 hotloop instead (Which
currently doesn't have sha256rnds2 optimized).

Even in a vacuum this is technically 1 instruction savings for each
instruction which is nice.
2025-02-24 12:07:48 -08:00
Ryan Houdek de6931b1f5 OpcodeDispatcher: Emulate SHA1RNDS4 with ARM sha extensions
```diff
     "sha1rnds4 xmm0, xmm1, 10b": {
-      "ExpectedInstructionCount": 55,
+      "ExpectedInstructionCount": 10,
```

So I spent a few hours glaring at this instruction. Then spent a few
more glaring in to the sunset and then found the optimization.
2025-02-22 04:57:58 -08:00
LC beef9eee0a Merge pull request #4368 from Sonicadvance1/more_pshufd
OpcodeDispatcher: Implements a few more pshufd masks
2025-02-19 16:50:23 -05:00
Ryan Houdek 50b5971ee5 OpcodeDispatcher: Implements a few more pshufd masks
Saw these while scanning around. Funnily it makes it look like libnss is
worse off because there are multiple instructions using the same table
lookup to swizzle. So one instruction turns in to two.

We don't have a way to choose one path or the other, so it's usually
better to go the route that the instruction in a vacuum is improved, so
on average it is also improved.
2025-02-19 12:46:54 -08:00
Ryan Houdek d10853b775 OpcodeDispatcher: Implement support for SHA1MSG2 using SHA instructions
Only saves a handful of instructions, but still an improvement.

```
   "sha1msg2 xmm0, xmm1": {
     -      "ExpectedInstructionCount": 11,
     +      "ExpectedInstructionCount": 7,
```
2025-02-19 11:33:52 -08:00
Ryan Houdek cdf6a16efc JIT: Implement ARM VSha1SU1 IR operation 2025-02-19 11:33:38 -08:00
Ryan Houdek afa8b3a5c9 OpcodeDispatcher: Implement SHA256MSG2 using new SHA256 operation 2025-02-18 18:03:31 -08:00
Ryan Houdek bbcd4c168c JIT: Implement support for VSha256U1 operation 2025-02-18 18:03:31 -08:00
Ryan Houdek 5ccf25196e CPUBackend: Move bool to end of JITCodeTail
Reduces the size by 8 bytes from 48 to 40.
2025-02-18 11:45:30 -08:00
Tony Wasserka b3fdf5c48f Core: Remove unused ThreadAddBlockLink interface 2025-02-16 16:30:05 +01:00
Tony Wasserka 17d5ed847f Core: Remove redundant lock_guard
LookupCache::Erase already acquires its mutex internally
2025-02-16 16:30:05 +01:00
Tony Wasserka 4335d17fc0 Core: Remove ContextImpl::AddBlockMapping interface
This was only used internally and doesn't add anything over using the
equivalent InternalThreadState interface directly.
2025-02-16 16:30:05 +01:00
Tony Wasserka 391f9aa97d Profiler: Add Tracy backend
This differs from the existing GPUVis backend in a number of ways:
* Tracy is optimized for minimal overhead and nanosecond-resolution profiling
* Tracy supports live tracing (in addition to capture-based operation)
* Tracy has a richer feature set and a more polished UI (notably, statistics and histograms are generated out-of-the-box)
* GPUVis supports tracing multiple processes, whereas Tracy is single-process only

To use this backend, one of the environment variables FEX_PROFILE_TARGET_NAME
or FEX_PROFILE_TARGET_PATH must be defined to select the application under
profile by name or by path suffix.

Additionally, FEX_PROFILE_WAIT_FOR_FORK=1 may be needed for games that fork on startup.
2025-02-12 19:35:15 +01:00
Ryan Houdek a32b892787 FEXCore/Profiler: Implement support for JIT float fallbacks
Based on #4291 and #4324. Ideally this gets merged at the same time so
we can have Mangohud be on version 2 before giving them an upstream
patch.

Performance-wise this change falls within noise of my x87 microbench.

This just lets us track the number of float fallbacks FEX does, letting
us detect things like x87 fallbacks and how frequent they are, so we can
detect if a game might be slow or stuttering because of these fallbacks.
2025-02-11 14:41:16 -08:00
Ryan Houdek 1b144ba3f0 Merge pull request #4347 from Sonicadvance1/pcmpistri_vector
FEXCore: Keep PCMPISTRI arguments in vectors longer
2025-02-11 14:29:12 -08:00
Ryan Houdek 3160e0a430 FEXCore: Keep PCMPISTRI arguments in vectors longer
This reduces our codegen size and removes a few umov instructions.
Performance falls within noise but this small change will allow us to do
more vector optimizations in C code in the future.
2025-02-11 12:57:11 -08:00
Ryan Houdek a761343717 Profiler: Sprinkle the profile stats around
For the four things we care about
2025-02-11 12:56:10 -08:00
LC 2943cff73f Merge pull request #4345 from Sonicadvance1/optimize_pcmpistri
FEXCore: Optimize VPCMPISTRX implicit length calculation
2025-02-11 12:50:55 -05:00
Ryan Houdek d46722a95c FEXCore: Optimize VPCMPISTRX implicit length calculation
With ASIMD this can be decently faster. With my microbenchmark this
makes pcmpistri ~6% faster.

With #4324 this can be made even faster since the incoming data can stay
in vector registers; Removing some overhead of umov.
2025-02-10 20:17:29 -08:00
Ryan Houdek 6abf5b90b7 FEXCore/JIT: Pass Softfloat arguments as vector registers
This is preparation work to allow passing the corestate to the x87 soft
float handlers directly for some profile stats.

Performance-wise, this change falls within noise because it basically
moves the GPR->Vector moves from the JIT in to C code, my microbench saw
the largest excursion of 5% but that's still within noise in the current
design of my bench.

A more tangible win from this change alone is less codegen on the JIT
side.
2025-02-10 12:53:25 -08:00
Ryan Houdek 5b4fd590d1 OpcodeDispatcher: Use offset for LRCPC2 more frequently
We were missing small offset immediate encoded LRCPC2 pretty much
always.
This fixes that. Finishes up what #4216 started.
2025-02-10 10:38:39 -08:00
Ryan Houdek 0ccd38f593 JIT: Fixes offset for LRCPC2 LoadStoreMemTSO
This was in an assert statement which wouldn't give us the offset.
2025-02-10 10:38:39 -08:00
Ryan Houdek 3ef695cf70 JIT: Optimize memory stores with zero
Minor optimization but I've seen it around.
2025-02-09 22:50:12 -08:00
Billy Laws 40662f947f OpcodeDispatcher: Only set mark _Break as setting RIP in the non-MB case
If we're starting a new block here then the newly started block won't have
set RIP and it is erroneous to set it.
2025-02-06 00:01:40 +00:00
Billy Laws 6e01934edc Frontend: Zero InstructionSize before decoding
Required for PeekByte to work correctly before decoding.
2025-02-06 00:01:17 +00:00
Billy Laws 151fc5e97f Frontend: Split blocks at jump target boundaries
With the prior approach, backwards jumps into existing blocks would
explore the overlapping part rather than splitting the block, generating
needless code and wasting time decoding. Similarly, the current block
wouldn't be split when it is extended to overlap with a pending jump target.

Solve this by tracking blocks in a sorted vector and splitting existing blocks
on jumps when appropriate, in order to avoid any possibility of overlapping
blocks, which would break the lookup, misaligned and zero instruction blocks
are disallowed.
2025-02-06 00:01:17 +00:00
Billy Laws 5f431dc776 Frontend: Track the current instruction start address 2025-02-06 00:01:17 +00:00