JIT invalidation around syscalls and kernel calls is mighty fickle.
This is why the previous code path was born. In order to properly handle
this case we need strong coordination between Wine and FEX around
invalidating code and memory protections. This doesn't quite exist today
so we're kind of stuck with a kludge solution. Instead of forcing the
Persona 5 code invalidation on to every process, only do it on P5R.
This fixes a hang in msiexec with PhysX trying to do a blocking read and
jitting code or creating threads, while also maintaining the P5R
approach. The full comment is in the file about the reasoning.
The JIT was doing a bunch of additional work where it was saving and
restoring registers and then juggling the arguments back in to a stack
frame. All of this is nonsensical without the optimization where we
could call syscalls inline without a stack frame.
Instead remove this optimization entirely and behave like a "generic"
syscall path always. The Linux syscall handler now pulls the arguments
out of the CPU context directly and stores the result back in to RAX
directly as well.
This has knock-on effects where technically syscalls are
going to be slightly faster because no stack frame setup for the
arguments, but additionally we are going to be able to have syscalls be
proper serialization points where we can interrupt the syscall and
long-jump out without problems.
Bumps the DiskCache version again because it causes codegen to change.
Everything that we care about supports the unixlib path now. Also turns
out we were doing `svc #0` on Windows when unixlib didn't exist which is
kind of funny.
Remove the legacy hacky path as it is no longer necessary.
CMAKE_CXX_FLAGS is a space-separated string rather than a semicolon-separated
list. Passing ${CMAKE_CXX_FLAGS} directly to execute_process(COMMAND ...)
passes the entire multi-flag string as a single argv argument to the compiler,
causing option parsing to fail when multiple flags are present (such as
flags configured via the CXXFLAGS environment variable).
Use separate_arguments() to convert CMAKE_CXX_FLAGS into a list so each flag
is passed as an individual argument.
We actually never use this anymore, we instead always pass zero for
both, and then rely on the thread inheritance model or setting the
values manually. Now that we expose visibility of the
InternalThreadState to the frontend they just access it directly.
Just a smidge of cleanup, NFC.
Serializes code blocks to disk - only blocks coming from known regions, for now
Disabled by default, key and versioning still needs work, but works for testing
This fixes compilation with libc++ 23, which has removed a number
of unnecessary transitive includes in its headers.
Include <cstdlib> in StringConv.h for std::strtoll and std::strtoull.
Include <cstdlib> for the declarations of malloc/free/realloc/calloc
in Alloc.cpp. (Without this, the functions we define end up with
C++ name mangling.)
Include <stdarg.h> in IO.cpp for va_start/va_end.
This just means the end of the file is being used as the base offset.
Also note that according to the documentation for SetFilePositionEx,
that setting the position beyond the current file size is not considered
an error as far as the API is concerned.
Instead of burning roughly a million watts, put this spinloop on a WFE.
This tends to occur on a crash during shutdown that isn't fully able to
be avoided. The least we can do is not consume all the power in the
world.
The lazy code loading refactor replaced LoadData with the new
LoadCache/EnableLoadedSection API but left the Windows path as TODOs.
Implement the wiring: LoadAOTImages now calls LoadCache +
RegisterMappedCodeBuffer for each mapped cache file, and HandleImageMap
calls EnableLoadedSection (with nullptr thread since lazy mapping is not
yet implemented on Windows).
This was accidentally setting `CurrentSize` instead of just returning
the newly allocated size to the frontend. This was causing the frontend
to then fail to detect the reallocation actually occured and no longer
get stats for new threads.
Also happened to not use `NewSize` but instead `CurrentSize * 2` which
didn't matter as it matched the growth pattern, but was technically
incorrect.
Fixes SHM stats since the introduction of the unixlib, ezpz.
Centralizes all the nasty behaviour that will end up breaking when WINE
eventually turns on userspace syscall dispatch. Pushes all of the logic
in to the UnixLib. Support both paths until everyone is migrated to
supporting the UnixLib, then we can delete the bit of code duplication
between the PE side and UnixLib side.
Helpful that everything that gets punched through the UnixLib is
optional, so worst case some optional bits can break for a while.
This was handled in both the Module.cpp files and also the common
TSOHandlerConfig on accident. Wouldn't have caused an issue but it was
definitely a bit weird.
Including fallback to non-unixlib path because we need to support both.
Showcases how these are going to be implemented without throwing the
entire world at it right away. Next PR will be implementing the
remaining four necessary unixlib handlers that we will require:
- Kernel unaligned atomic control
- shm_stats thing
- madvise operation
- prctl vma naming
Currently does nothing other than load it (as the library also doesn't
do anything yet). Ensured it was working by temporarily creating a test
entrypoint and doing `Call` on to it.
Next step after this is to reimplement some of the nasty hacks FEX is
doing inside the unixlib code itself.
Newer WINE has a better mechanism for asking to load unix libraries.
Older WINE like what is in Proton doesn't have this yet. Add definitions
for both so we can try either one.
We are going to need a unix library. Going to take this one step at a
time without AI/ML so I fully understand all the pieces of the puzzle,
and to ensure we don't lose any functionality before we're ready.
This only ensures that we are building the Linux facing .so files for
arm64ec and wow64, but they are empty today. Next PR will be
initializing it on the PE side.