This is changes the interface of CodeBuffer to that of a partially persistent
data structure based on reference counting:
- Exactly one CodeBuffer is now designated as "active", which means data can
be *appended* to it
- Lossy modifications to the active CodeBuffer will not invalidate any data
in use by other threads, which enables save sharing across threads
- Instead, such lossy modifications trigger a new "version" of the data in
the modifying thread. Old versions of the CodeBuffer persist as read-only
data for use by the other threads.
- The other threads can update their version of the CodeBuffer. This will
decrease the reference count and eventually trigger deallocation of the
old version
This data isn't really a cache, since the JIT is directly responsible of
writing its contents. Instead it be considered the source to populate the
L1/L2 caches from.
Furthermore, splitting off this data allows it to be shared across threads
in the future without affecting L1/L2 caches.
Rather than checking the actual EC bitmap in the dispatcher (~6 instrs), this
indirection through the code cache allows just 1 instr for the hot path
of calling repeated EC code/x64 code.
The delinker step of the JIT was using std::function with capture
lambdas that required memory allocation when unnecessary.
Because the compiler can't see through our std::function usage it could
never decompose these by itself.
By passing the Thread's frame and record to the function as arguments
then we can have the signature be a raw function pointer.
This fixes an area of concern from:
https://github.com/FEX-Emu/FEX/blob/main/docs/ProgrammingConcerns.md#stdfunction-and-lambdas
It is not an external component, and it makes paths needlessly long.
Ryan seemed amenable to this when we discussed on IRC earlier.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>