Shared code buffer support introduced the concept of having a single
GuestToHostMaps shared across many threads. In the common case all
threads will share one however if e.g. a resize recently occured and
specific thread is yet to compile any code with the new codebuffer it
will still use the old GuestToHostMap. The current invalidation
approach handles this by repeatedly calling erase for every single
thread's GuestToHostMap, even if it is repeated. An accumulator is used
to ensure when two threads share a map, the L1/L2 cache entries in the
second thread will still be invalidated even if the the iteration for
the first thread removed them from the map.
Unfortunately this is incredibly slow in cases with many threads, as
a significant number of redundant map lookups and L1/L2 cache erasures
on threads that never even observed a given block can occur. Solve this
by introducing a two-pass model:
- First, all active codebuffers (and their associated GuestToHostMaps)
have their entries invalidated for the given range, these codebuffers
are tracked internally within FEXCore. It is at this point that delinking
callbacks are ran.
- Second, each thread will have its caches invalidated. But rather than
naively invalidating the L1/L2 caches for every invalidated block for
every thread, threads now track on their own what specific entries
have been potentially fetched into their L1/L2 caches. This is
aided by GuestToHostMap now tracking the pages each block touches. (an
inverse CodePages so to speak).
- Cache miss counts
- Useful for determining if L2 cache or dynamic cache could help
- Cache read/write lock contention times
- Useful to see if threads are blocking each other on contention
- Read lock is the case where a read-lock is beneficial, even if we
currently use a write lock.
- JIT count
- Useful to see if any new JIT blocks are generating
On top of #4951 because it fiddles with the cache stuff.
L1 cache residency can get quite large. Solution, start out small and
scale quickly on L1 cache misses but L2/L3 cache hits.
Some stats on L1 cache residency change:
- Teardown: 40MB -> 16MB (40%)
- Ender Lilies: 79MB -> 32MB (40.5%)
- Death Stranding: 186MB -> 93MB (50%)
- Steam: 75MB -> 7MB (9.3%)
The cost of this option is effectively free in our JIT. It changes a
single LDR to be a single LDP, which on Cortex CPUs cost the same. We do
this by moving the L1 pointer mask in to the CPUState object, making it
dynamic so it lives next to the L1 pointer. We then use that directly
rather than having the hardcoded value.
The lookup cache does a little bit of additional tracking and heuristics
to determine when the current L1 cache should increase or decrease in
size. From 128KB to 16MB per thread, allocating the full VA range as
previously.
Once the heuristic determines that L1 should be increased, it simply
changes the max and the L1 pointer size to compensate, the kernel will
fault in whichever pages are necessary.
Decreasing the size is a little bit more complex, as we want to madvise
the resulting L1 range to ensure we don't have that memory as resident
anymore. Same heuristic but going in the opposite direction otherwise.
Tends to be the case that L1 cache increases a bit on loading screens
then backs down once in-game.
These heuristic values are exposed for increasing and decreasing because
while I think I've picked reasonable values, we will likely need some
more fine tuning over time. Kind of expert user toggles at that point.
Based on #4940 as a base which needs to be merged first.
Full tracked stats from steam as an example of where we are:
```
Total (1000 millisecond sample period):
JIT Time: 0.486630 ms/second (0.00 percent)
Signal Time: 0.065880 ms/second (0.00 percent)
SIGBUS Cnt: 38 (38.160780 per second)
SMC Cnt: 0
Softfloat Cnt: 0
FEX JIT Load: 0.004585 (cycles: 552510)
Total FEX Anon memory resident: 368 mB
JIT resident: 95 mB
OpDispatcher resident: 38 mB
Frontend resident: 8 mB
CPUBackend resident: 624 kB
Lookup cache resident: 0 (null)
Lookup L1 cache resident: 7 mB
ThreadStates resident: 460 kB
Unaccounted resident: 217 mB
```
This mode has been broken for a long time because it's mostly untested.
Barriers, and backpatching while slow have proven that they work.
Maintain the one TSO path, at least until all ARM hardware gains support for
x86-TSO memory model mode.
We want to take advantage of 16-byte single-copy atomicity. Which I am
relying on, but didn't codify it the first time.
Additionally add comments to explain that new members should be added to
the end to allow tools time to gain support gradually. This will allow
me to add new members without fully breaking mangohud, they'll just not
display the new information until support is added.
We're not guaranteeing backwards compatibility, just an attempt not to
constantly churn the format unless necessary. This way if we do break
compatibility, the tool will have an upper bound on supported versions
before needing to rewrite code.
Turns out a simpler way was added to the docs at some point and I never
noticed.
Before:
text data bss dec hex filename
4159895 1471360 4336824 9968079 9819cf Bin/FEX
After:
text data bss dec hex filename
4157159 1471360 4336824 9965343 980f1f Bin/FEX
We already have an equivalent header within FEXCore that's header only,
so we can adapt it to conform for both cases, allowing for removal of
one of them.
Moves the IR include into one of the more specific headers, which avoids dumping the IR header into any core bits that use the interface.
Also uncovered a missing header guard.
We definitely don't want the boolean null test to be able to be implicitly converted
(e.g. to an int or whatever else).
For example a non-explicit bool operator allows for silly things like:
NonMovableUniquePtr<...> ptr;
// ...
auto k = 5 + ptr;
to build without issue, which we should really force the user to be explicit about if it's *really* a desired behavior.
We can reduce includes, such as logging by specifying a concrete size for logging levels,
allowing the enum to be forward declared. We can also move FillHeader into the cpp file,
allowing the syscalls header to be removed.
Since all of the information comes from the Dispatcher, we can have the dispatcher
provide that information. This way we can also eliminate a bunch of now-redundant
public interface members and simplify the config setup within InitCoreImpl().
Conveniently, this also allows making all members of the dispatcher non-public.
The name itself is already qualified with SignalDelegator, so this can reasonably be outside the class itself.
This also allows for forward declarations of the config struct