diff --git a/FEXCore/Source/Interface/Core/OpcodeDispatcher/Vector.cpp b/FEXCore/Source/Interface/Core/OpcodeDispatcher/Vector.cpp index faed7085e..37de3a087 100644 --- a/FEXCore/Source/Interface/Core/OpcodeDispatcher/Vector.cpp +++ b/FEXCore/Source/Interface/Core/OpcodeDispatcher/Vector.cpp @@ -5492,7 +5492,7 @@ Ref OpDispatchBuilder::PCMPXSTRXEqualAny(OpSize ElementSize, Ref Src1, Ref Src2, // The ranges aggregation is a weird one. It checks if every character in Src2 is -// within a character range (ie. a-z or A-Z) similar to regex. +// within a character range (ie. a-z or A-Z) similar to regex. // Ranges are passed in Src1 as pairs of characters in adjacent lanes. Ref OpDispatchBuilder::PCMPXSTRXRanges(OpSize ElementSize, Ref Src1, Ref Src2, Ref Src1ValidElements, Ref Src2ValidElements, bool IsSigned) { const uint32_t NumElements = IR::NumElements(OpSize::i128Bit, ElementSize); @@ -5502,9 +5502,9 @@ Ref OpDispatchBuilder::PCMPXSTRXRanges(OpSize ElementSize, Ref Src1, Ref Src2, R return IsSigned ? _VCMPGT(OpSize::i128Bit, ElementSize, Lhs, Rhs) : _VUCMPGT(OpSize::i128Bit, ElementSize, Lhs, Rhs); }; - // First we walk through the ranges from Src1, and construct + // First we walk through the ranges from Src1, and construct // temporary vectors to represent the lower and upper bounds - // of the comparison. Then check if both comparisons are true, + // of the comparison. Then check if both comparisons are true, // zero out invalid lanes, and OR the result into the final result vector. Ref Result {}; for (uint32_t i = 0; i < NumElements; i += 2) { @@ -5544,7 +5544,7 @@ Ref OpDispatchBuilder::PCMPXSTRXEqualOrdered(OpSize ElementSize, Ref Src1, Ref S Ref Indices) { const uint32_t NumElements = IR::NumElements(OpSize::i128Bit, ElementSize); - // Broadcast needle[i] into every lane of a temp vector, then compare it to + // Broadcast needle[i] into every lane of a temp vector, then compare it to // the haystack vector. On succesive iterations, we shift the haystack over // by one element, and compare it against the next needle element. // AND together the results of all comparisons, and what is left should @@ -5556,7 +5556,7 @@ Ref OpDispatchBuilder::PCMPXSTRXEqualOrdered(OpSize ElementSize, Ref Src1, Ref S Ref Haystack = i == 0 ? Src2 : _VExtr(OpSize::i128Bit, ElementSize, Needle, Src2, i); Ref ElementsEqual = _VCMPEQ(OpSize::i128Bit, ElementSize, Haystack, Needle); - // TODO: I think a more optimal version of this is possible, perhaps using + // TODO: I think a more optimal version of this is possible, perhaps using // MATCH from SVE2? Ref ElementsValid = _VDupElement(OpSize::i128Bit, ElementSize, Src1ValidElements, i); Ref ElementsEqualValid = _VOrn(OpSize::i128Bit, ElementsEqual, ElementsValid);