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SharedCodeBufferManager: Allocate JIT space atomically.
This removes the fairly long lived lock that the buffer allocator held while doing significantly more work than intended while holding that lock. As the first step towards moving over to the atomic bitmap allocator, change this to be atomic to closer match what the new allocator is doing. Since we are just doing linear allocations, this is an easy convert and should give a good stutter improvement.
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@@ -314,7 +314,7 @@ bool CodeCache::SaveData(Core::InternalThreadState& Thread, int fd, const Execut
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std::ranges::copy(GIT_HASH, header.FEXVersion);
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header.NumBlocks = LookupCache.BlockList.size();
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header.NumCodePages = LookupCache.CodePages.size();
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header.CodeBufferSize = FEXCore::AlignUp(CTX.LatestOffset, Utils::FEX_PAGE_SIZE);
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header.CodeBufferSize = FEXCore::AlignUp(CTX.GetAllocatedSize(), Utils::FEX_PAGE_SIZE);
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header.NumRelocations = Relocations.size();
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header.SerializedBaseAddress = SerializedBaseAddress;
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::write(fd, &header, sizeof(header));
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@@ -361,7 +361,7 @@ bool CodeCache::SaveData(Core::InternalThreadState& Thread, int fd, const Execut
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}
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// Dump the host code (relocated for position-independent serialization)
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std::span CodeBufferData(reinterpret_cast<std::byte*>(CodeBuffer->Ptr), reinterpret_cast<std::byte*>(CodeBuffer->Ptr) + CTX.LatestOffset);
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std::span CodeBufferData(reinterpret_cast<std::byte*>(CodeBuffer->Ptr), reinterpret_cast<std::byte*>(CodeBuffer->Ptr) + CTX.GetAllocatedSize());
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if (!ApplyCodeRelocations(SerializedBaseAddress, CodeBufferData, Relocations, 0, true)) {
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LOGMAN_THROW_A_FMT(false, "Failed to apply code relocations");
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return false;
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@@ -446,10 +446,10 @@ void CodeCache::Validate(const ExecutableFileSectionInfo& Section, fextl::set<ui
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}));
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(void)ApplyCodeRelocations(Section.FileStartVA, CodeBufferRangeRef, NewRelocations, 0, false);
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if (ValidationCTX->LatestOffset <= CodeBufferRangeRef.size()) {
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if (ValidationCTX->GetAllocatedSize() <= CodeBufferRangeRef.size()) {
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// Reference compilation produced fewer bytes than our cache, so validation is going to fail.
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// Make sure we don't output any garbage bytes though.
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CodeBufferRangeRef = CodeBufferRangeRef.subspan(0, ValidationCTX->LatestOffset);
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CodeBufferRangeRef = CodeBufferRangeRef.subspan(0, ValidationCTX->GetAllocatedSize());
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}
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auto [Mismatch, _] = std::mismatch(CodeBufferRangeRef.begin(), CodeBufferRangeRef.end(), CachedCode.begin());
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@@ -500,7 +500,7 @@ void CodeCache::Validate(const ExecutableFileSectionInfo& Section, fextl::set<ui
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// Reset Context state for next validation
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ValidationThread->LookupCache->ClearCache(ValidationThread->LookupCache->AcquireWriteLock());
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ValidationCTX->LatestOffset = 0;
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ValidationCTX->CodeBufferOffset = ValidationCTX->CodeBufferBase;
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LogMan::Msg::IFmt(" successfully validated cache");
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}
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