Config: Add support for steamid based configurations.

This will be useful for keying specific executables to steamids.
This is sadly required because a bunch of games end up naming themselves
"game.exe" so we can't safely enable thunks for all things shipping a
generic name.
This commit is contained in:
Ryan Houdek committed 2022-11-17 18:27:42 -08:00
1 parent 181d315d2c
commit 432b7d2dc8
5 files changed
+62 -14

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+10 -6
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@@ -211,10 +211,12 @@ namespace JSON {
static std::map<FEXCore::Config::LayerType, std::unique_ptr<FEXCore::Config::Layer>> ConfigLayers;
static FEXCore::Config::Layer *Meta{};
constexpr std::array<FEXCore::Config::LayerType, 7> LoadOrder = {
constexpr std::array<FEXCore::Config::LayerType, 9> LoadOrder = {
FEXCore::Config::LayerType::LAYER_GLOBAL_MAIN,
FEXCore::Config::LayerType::LAYER_MAIN,
FEXCore::Config::LayerType::LAYER_GLOBAL_STEAM_APP,
FEXCore::Config::LayerType::LAYER_GLOBAL_APP,
FEXCore::Config::LayerType::LAYER_LOCAL_STEAM_APP,
FEXCore::Config::LayerType::LAYER_LOCAL_APP,
FEXCore::Config::LayerType::LAYER_ARGUMENTS,
FEXCore::Config::LayerType::LAYER_ENVIRONMENT,
@@ -629,7 +631,7 @@ namespace JSON {
class AppLoader final : public FEXCore::Config::OptionMapper {
public:
explicit AppLoader(const std::string& Filename, bool Global);
explicit AppLoader(const std::string& Filename, FEXCore::Config::LayerType Type);
void Load();
private:
@@ -681,8 +683,10 @@ namespace JSON {
});
}
AppLoader::AppLoader(const std::string& Filename, bool Global)
: FEXCore::Config::OptionMapper(Global ? FEXCore::Config::LayerType::LAYER_GLOBAL_APP : FEXCore::Config::LayerType::LAYER_LOCAL_APP) {
AppLoader::AppLoader(const std::string& Filename, FEXCore::Config::LayerType Type)
: FEXCore::Config::OptionMapper(Type) {
const bool Global = Type == FEXCore::Config::LayerType::LAYER_GLOBAL_STEAM_APP ||
Type == FEXCore::Config::LayerType::LAYER_LOCAL_STEAM_APP;
Config = FEXCore::Config::GetApplicationConfig(Filename, Global);
// Immediately load so we can reload the meta layer
@@ -754,8 +758,8 @@ namespace JSON {
}
}
std::unique_ptr<FEXCore::Config::Layer> CreateAppLayer(const std::string& Filename, bool Global) {
return std::make_unique<FEXCore::Config::AppLoader>(Filename, Global);
std::unique_ptr<FEXCore::Config::Layer> CreateAppLayer(const std::string& Filename, FEXCore::Config::LayerType Type) {
return std::make_unique<FEXCore::Config::AppLoader>(Filename, Type);
}
std::unique_ptr<FEXCore::Config::Layer> CreateEnvironmentLayer(char *const _envp[]) {