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Config: Add support for steamid based configurations.
This will be useful for keying specific executables to steamids. This is sadly required because a bunch of games end up naming themselves "game.exe" so we can't safely enable thunks for all things shipping a generic name.
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@@ -211,10 +211,12 @@ namespace JSON {
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static std::map<FEXCore::Config::LayerType, std::unique_ptr<FEXCore::Config::Layer>> ConfigLayers;
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static FEXCore::Config::Layer *Meta{};
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constexpr std::array<FEXCore::Config::LayerType, 7> LoadOrder = {
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constexpr std::array<FEXCore::Config::LayerType, 9> LoadOrder = {
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FEXCore::Config::LayerType::LAYER_GLOBAL_MAIN,
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FEXCore::Config::LayerType::LAYER_MAIN,
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FEXCore::Config::LayerType::LAYER_GLOBAL_STEAM_APP,
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FEXCore::Config::LayerType::LAYER_GLOBAL_APP,
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FEXCore::Config::LayerType::LAYER_LOCAL_STEAM_APP,
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FEXCore::Config::LayerType::LAYER_LOCAL_APP,
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FEXCore::Config::LayerType::LAYER_ARGUMENTS,
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FEXCore::Config::LayerType::LAYER_ENVIRONMENT,
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@@ -629,7 +631,7 @@ namespace JSON {
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class AppLoader final : public FEXCore::Config::OptionMapper {
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public:
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explicit AppLoader(const std::string& Filename, bool Global);
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explicit AppLoader(const std::string& Filename, FEXCore::Config::LayerType Type);
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void Load();
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private:
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@@ -681,8 +683,10 @@ namespace JSON {
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});
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}
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AppLoader::AppLoader(const std::string& Filename, bool Global)
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: FEXCore::Config::OptionMapper(Global ? FEXCore::Config::LayerType::LAYER_GLOBAL_APP : FEXCore::Config::LayerType::LAYER_LOCAL_APP) {
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AppLoader::AppLoader(const std::string& Filename, FEXCore::Config::LayerType Type)
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: FEXCore::Config::OptionMapper(Type) {
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const bool Global = Type == FEXCore::Config::LayerType::LAYER_GLOBAL_STEAM_APP ||
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Type == FEXCore::Config::LayerType::LAYER_LOCAL_STEAM_APP;
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Config = FEXCore::Config::GetApplicationConfig(Filename, Global);
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// Immediately load so we can reload the meta layer
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@@ -754,8 +758,8 @@ namespace JSON {
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}
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}
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std::unique_ptr<FEXCore::Config::Layer> CreateAppLayer(const std::string& Filename, bool Global) {
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return std::make_unique<FEXCore::Config::AppLoader>(Filename, Global);
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std::unique_ptr<FEXCore::Config::Layer> CreateAppLayer(const std::string& Filename, FEXCore::Config::LayerType Type) {
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return std::make_unique<FEXCore::Config::AppLoader>(Filename, Type);
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}
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std::unique_ptr<FEXCore::Config::Layer> CreateEnvironmentLayer(char *const _envp[]) {
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