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Frontend: Improve DecodeInst size from 128 bytes to 80
We were paying a large cost per Literal type that we can special case for the two class of instructions that use a 64-bit literal. If we packed this would get to a further 62 bytes but probably not worth it.
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5 files changed
+75
-17
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@@ -634,11 +634,20 @@ bool Decoder::NormalOp(const FEXCore::X86Tables::X86InstInfo* Info, uint16_t Op,
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Literal = static_cast<int32_t>(Literal);
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}
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DecodeInst->Src[CurrentSrc].Data.Literal.Size = DestSize;
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DecodeInst->Src[CurrentSrc].Data.Literal.SignExtend = true;
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}
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DecodeInst->Src[CurrentSrc].Type = DecodedOperand::OpType::Literal;
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DecodeInst->Src[CurrentSrc].Data.Literal.Value = Literal;
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++CurrentSrc;
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if (Bytes == 8) [[unlikely]] {
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DecodeInst->Src[CurrentSrc].Data.Literal.Size = 4;
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DecodeInst->Src[CurrentSrc].Type = DecodedOperand::OpType::Literal;
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DecodeInst->Src[CurrentSrc].Data.Literal.Value = Literal >> 32;
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}
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Bytes = 0;
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DecodeInst->Src[CurrentSrc].Type = DecodedOperand::OpType::Literal;
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DecodeInst->Src[CurrentSrc].Data.Literal.Value = Literal;
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}
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LOGMAN_THROW_A_FMT(Bytes == 0, "Inst at 0x{:x}: 0x{:04x} '{}' Had an instruction of size {} with {} remaining", DecodeInst->PC,
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