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https://github.com/FEX-Emu/FEX.git
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Whole-tree reformat
This follows discussions from #3413. Followup commits add clang-format file, script and blame ignore lists.
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@@ -6,79 +6,81 @@
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#include <cstdint>
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namespace FEXCore::CodeSerialize {
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// If any of the config options mismatch on load then the cache won't be used
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// Any of these will result in codegen changes
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struct
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FEX_PACKED
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CodeObjectSerializationConfig {
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// Cookie in the header of the file, isn't part of the config hash
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uint64_t Cookie{};
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// If any of the config options mismatch on load then the cache won't be used
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// Any of these will result in codegen changes
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struct FEX_PACKED CodeObjectSerializationConfig {
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// Cookie in the header of the file, isn't part of the config hash
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uint64_t Cookie {};
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// Instructions per block configuration
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int32_t MaxInstPerBlock{};
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// Instructions per block configuration
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int32_t MaxInstPerBlock {};
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// Follows CPUID 4000_0001_EAX[3:0]
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unsigned Arch : 4;
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// Follows CPUID 4000_0001_EAX[3:0]
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unsigned Arch : 4;
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// Multiblock enabled
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unsigned MultiBlock : 1;
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// Multiblock enabled
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unsigned MultiBlock : 1;
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// Hardware TSO enabled
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unsigned HardwareTSOEnabled : 1;
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// Hardware TSO enabled
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unsigned HardwareTSOEnabled : 1;
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// TSO enabled
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unsigned TSOEnabled : 1;
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// TSO enabled
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unsigned TSOEnabled : 1;
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// ABI local flag unsafe optimization
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unsigned ABILocalFlags : 1;
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// ABI local flag unsafe optimization
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unsigned ABILocalFlags : 1;
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// Paranoid TSO mode enabled
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unsigned ParanoidTSO : 1;
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// Paranoid TSO mode enabled
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unsigned ParanoidTSO : 1;
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// Guest code execution mode (We don't support live mode switch)
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unsigned Is64BitMode : 1;
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// Guest code execution mode (We don't support live mode switch)
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unsigned Is64BitMode : 1;
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// SMC checks style
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unsigned SMCChecks : 2;
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// SMC checks style
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unsigned SMCChecks : 2;
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// x87 reduced precision
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unsigned x87ReducedPrecision : 1;
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// x87 reduced precision
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unsigned x87ReducedPrecision : 1;
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// Padding to remove uninitialized data warning from asan
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// Shows remaining amount of bits available for config
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unsigned _Pad : 19;
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// Padding to remove uninitialized data warning from asan
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// Shows remaining amount of bits available for config
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unsigned _Pad : 19;
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bool operator==(CodeObjectSerializationConfig const &other) const {
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return Cookie == other.Cookie &&
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MaxInstPerBlock == other.MaxInstPerBlock &&
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Arch == other.Arch &&
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MultiBlock == other.MultiBlock &&
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HardwareTSOEnabled == other.HardwareTSOEnabled &&
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TSOEnabled == other.TSOEnabled &&
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ABILocalFlags == other.ABILocalFlags &&
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ParanoidTSO == other.ParanoidTSO &&
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Is64BitMode == other.Is64BitMode &&
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SMCChecks == other.SMCChecks &&
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x87ReducedPrecision == other.x87ReducedPrecision;
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}
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static uint64_t GetHash(CodeObjectSerializationConfig const &other) {
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// For < 64-bits of data just pack directly
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// Skip the cookie
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uint64_t Hash{};
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Hash <<= 32; Hash |= other.MaxInstPerBlock;
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Hash <<= 1; Hash |= other.Arch;
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Hash <<= 1; Hash |= other.MultiBlock;
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Hash <<= 1; Hash |= other.HardwareTSOEnabled;
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Hash <<= 1; Hash |= other.TSOEnabled;
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Hash <<= 1; Hash |= other.ABILocalFlags;
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Hash <<= 1; Hash |= other.ParanoidTSO;
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Hash <<= 1; Hash |= other.Is64BitMode;
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Hash <<= 2; Hash |= other.SMCChecks;
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Hash <<= 1; Hash |= other.x87ReducedPrecision;
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return Hash;
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}
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};
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bool operator==(const CodeObjectSerializationConfig& other) const {
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return Cookie == other.Cookie && MaxInstPerBlock == other.MaxInstPerBlock && Arch == other.Arch && MultiBlock == other.MultiBlock &&
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HardwareTSOEnabled == other.HardwareTSOEnabled && TSOEnabled == other.TSOEnabled && ABILocalFlags == other.ABILocalFlags &&
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ParanoidTSO == other.ParanoidTSO && Is64BitMode == other.Is64BitMode && SMCChecks == other.SMCChecks &&
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x87ReducedPrecision == other.x87ReducedPrecision;
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}
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static uint64_t GetHash(const CodeObjectSerializationConfig& other) {
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// For < 64-bits of data just pack directly
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// Skip the cookie
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uint64_t Hash {};
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Hash <<= 32;
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Hash |= other.MaxInstPerBlock;
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Hash <<= 1;
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Hash |= other.Arch;
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Hash <<= 1;
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Hash |= other.MultiBlock;
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Hash <<= 1;
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Hash |= other.HardwareTSOEnabled;
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Hash <<= 1;
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Hash |= other.TSOEnabled;
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Hash <<= 1;
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Hash |= other.ABILocalFlags;
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Hash <<= 1;
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Hash |= other.ParanoidTSO;
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Hash <<= 1;
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Hash |= other.Is64BitMode;
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Hash <<= 2;
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Hash |= other.SMCChecks;
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Hash <<= 1;
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Hash |= other.x87ReducedPrecision;
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return Hash;
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}
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};
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static_assert(sizeof(CodeObjectSerializationConfig) == 16, "Size changed");
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static_assert((sizeof(CodeObjectSerializationConfig) - sizeof(uint64_t)) == 8, "Config size exceeded 64its. Need to change how the hash is generated!");
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}
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static_assert(sizeof(CodeObjectSerializationConfig) == 16, "Size changed");
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static_assert((sizeof(CodeObjectSerializationConfig) - sizeof(uint64_t)) == 8, "Config size exceeded 64its. Need to change how the hash is "
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"generated!");
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} // namespace FEXCore::CodeSerialize
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@@ -11,120 +11,112 @@
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#include <xxhash.h>
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namespace FEXCore::CodeSerialize {
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void AsyncJobHandler::AsyncAddNamedRegionJob(uintptr_t Base, uintptr_t Size, uintptr_t Offset, const fextl::string &filename) {
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void AsyncJobHandler::AsyncAddNamedRegionJob(uintptr_t Base, uintptr_t Size, uintptr_t Offset, const fextl::string& filename) {
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#ifndef _WIN32
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// This function adds a named region *JOB* to our named region handler
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// This needs to be as fast as possible to keep out of the way of the JIT
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// This function adds a named region *JOB* to our named region handler
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// This needs to be as fast as possible to keep out of the way of the JIT
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const fextl::string BaseFilename = FHU::Filesystem::GetFilename(filename);
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const fextl::string BaseFilename = FHU::Filesystem::GetFilename(filename);
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if (!BaseFilename.empty()) {
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// Create a new entry that once set up will be put in to our section object map
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auto Entry = fextl::make_unique<CodeRegionEntry>(
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Base,
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Size,
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Offset,
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filename,
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NamedRegionHandler->DefaultCodeHeader(Base, Offset)
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);
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if (!BaseFilename.empty()) {
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// Create a new entry that once set up will be put in to our section object map
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auto Entry = fextl::make_unique<CodeRegionEntry>(Base, Size, Offset, filename, NamedRegionHandler->DefaultCodeHeader(Base, Offset));
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// Lock the job ref counter so we can block anything attempting to use the entry before it is loaded
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Entry->NamedJobRefCountMutex.lock();
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// Lock the job ref counter so we can block anything attempting to use the entry before it is loaded
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Entry->NamedJobRefCountMutex.lock();
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CodeRegionMapType::iterator EntryIterator;
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{
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std::unique_lock lk {CodeObjectCacheService->GetEntryMapMutex()};
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auto &EntryMap = CodeObjectCacheService->GetEntryMap();
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auto it = EntryMap.emplace(Base, std::move(Entry));
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if (!it.second) {
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// This happens when an application overwrites a previous region without unmapping what was there
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// Lock this entry's Named job reference counter.
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// Once this passes then we know that this section has been loaded.
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it.first->second->NamedJobRefCountMutex.lock();
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// Finalize anything the region needs to do first.
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CodeObjectCacheService->DoCodeRegionClosure(it.first->second->Base, it.first->second.get());
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// munmap the file that was mapped
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FEXCore::Allocator::munmap(it.first->second->CodeData, it.first->second->FileSize);
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// Remove this entry from the unrelocated map as well
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{
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std::unique_lock lk2 {CodeObjectCacheService->GetUnrelocatedEntryMapMutex()};
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CodeObjectCacheService->GetUnrelocatedEntryMap().erase(it.first->second->EntryHeader.OriginalBase);
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}
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// Now overwrite the entry in the map
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it = EntryMap.insert_or_assign(Base, std::move(Entry));
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EntryIterator = it.first;
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}
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else {
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// No overwrite, just insert
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EntryIterator = it.first;
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}
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}
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// Now that this entry has been added to the map, we can insert a load job using the entry iterator.
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// This allows us to quickly unblock the JIT thread when it is loading multiple regions and have the async thread
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// do the loading for us.
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//
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// Create the async work queue job now so it can load
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NamedRegionHandler->AsyncAddNamedRegionWorkItem(BaseFilename, filename, true, EntryIterator);
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// Tell the async thread that it has work to do
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CodeObjectCacheService->NotifyWork();
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}
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#endif
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}
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void AsyncJobHandler::AsyncRemoveNamedRegionJob(uintptr_t Base, uintptr_t Size) {
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#ifndef _WIN32
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// Removing a named region through the job system
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// We need to find the entry that we are deleting first
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fextl::unique_ptr<CodeRegionEntry> EntryPointer;
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CodeRegionMapType::iterator EntryIterator;
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{
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std::unique_lock lk {CodeObjectCacheService->GetEntryMapMutex()};
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auto &EntryMap = CodeObjectCacheService->GetEntryMap();
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auto it = EntryMap.find(Base);
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if (it != EntryMap.end()) {
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// Lock the job ref counter since we are erasing it
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// Once this passes it will have been loaded
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it->second->NamedJobRefCountMutex.lock();
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auto& EntryMap = CodeObjectCacheService->GetEntryMap();
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// Take the pointer from the map
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EntryPointer = std::move(it->second);
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auto it = EntryMap.emplace(Base, std::move(Entry));
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if (!it.second) {
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// This happens when an application overwrites a previous region without unmapping what was there
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// We can now unmap the file data
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FEXCore::Allocator::munmap(EntryPointer->CodeData, EntryPointer->FileSize);
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// Lock this entry's Named job reference counter.
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// Once this passes then we know that this section has been loaded.
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it.first->second->NamedJobRefCountMutex.lock();
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// Remove this from the entry map
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EntryMap.erase(it);
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// Finalize anything the region needs to do first.
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CodeObjectCacheService->DoCodeRegionClosure(it.first->second->Base, it.first->second.get());
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// munmap the file that was mapped
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FEXCore::Allocator::munmap(it.first->second->CodeData, it.first->second->FileSize);
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// Remove this entry from the unrelocated map as well
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{
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std::unique_lock lk2 {CodeObjectCacheService->GetUnrelocatedEntryMapMutex()};
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CodeObjectCacheService->GetUnrelocatedEntryMap().erase(EntryPointer->EntryHeader.OriginalBase);
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CodeObjectCacheService->GetUnrelocatedEntryMap().erase(it.first->second->EntryHeader.OriginalBase);
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}
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}
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else {
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// Tried to remove something that wasn't in our code object tracking
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return;
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}
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// Create the async work queue job now so it can finalize what it needs to do
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NamedRegionHandler->AsyncRemoveNamedRegionWorkItem(Base, Size, std::move(EntryPointer));
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// Tell the async thread that it has work to do
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CodeObjectCacheService->NotifyWork();
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// Now overwrite the entry in the map
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it = EntryMap.insert_or_assign(Base, std::move(Entry));
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EntryIterator = it.first;
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} else {
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// No overwrite, just insert
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EntryIterator = it.first;
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}
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}
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#endif
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}
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void AsyncJobHandler::AsyncAddSerializationJob(fextl::unique_ptr<SerializationJobData> Data) {
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// XXX: Actually add serialization job
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// Now that this entry has been added to the map, we can insert a load job using the entry iterator.
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// This allows us to quickly unblock the JIT thread when it is loading multiple regions and have the async thread
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// do the loading for us.
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//
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// Create the async work queue job now so it can load
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NamedRegionHandler->AsyncAddNamedRegionWorkItem(BaseFilename, filename, true, EntryIterator);
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// Tell the async thread that it has work to do
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CodeObjectCacheService->NotifyWork();
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}
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#endif
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}
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void AsyncJobHandler::AsyncRemoveNamedRegionJob(uintptr_t Base, uintptr_t Size) {
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#ifndef _WIN32
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// Removing a named region through the job system
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// We need to find the entry that we are deleting first
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fextl::unique_ptr<CodeRegionEntry> EntryPointer;
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{
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std::unique_lock lk {CodeObjectCacheService->GetEntryMapMutex()};
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auto& EntryMap = CodeObjectCacheService->GetEntryMap();
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auto it = EntryMap.find(Base);
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if (it != EntryMap.end()) {
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// Lock the job ref counter since we are erasing it
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// Once this passes it will have been loaded
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it->second->NamedJobRefCountMutex.lock();
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// Take the pointer from the map
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EntryPointer = std::move(it->second);
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// We can now unmap the file data
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FEXCore::Allocator::munmap(EntryPointer->CodeData, EntryPointer->FileSize);
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// Remove this from the entry map
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EntryMap.erase(it);
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// Remove this entry from the unrelocated map as well
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{
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std::unique_lock lk2 {CodeObjectCacheService->GetUnrelocatedEntryMapMutex()};
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CodeObjectCacheService->GetUnrelocatedEntryMap().erase(EntryPointer->EntryHeader.OriginalBase);
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}
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} else {
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// Tried to remove something that wasn't in our code object tracking
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return;
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}
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// Create the async work queue job now so it can finalize what it needs to do
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NamedRegionHandler->AsyncRemoveNamedRegionWorkItem(Base, Size, std::move(EntryPointer));
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// Tell the async thread that it has work to do
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CodeObjectCacheService->NotifyWork();
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}
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#endif
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}
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void AsyncJobHandler::AsyncAddSerializationJob(fextl::unique_ptr<SerializationJobData> Data) {
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// XXX: Actually add serialization job
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}
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} // namespace FEXCore::CodeSerialize
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@@ -7,66 +7,67 @@
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#include <FEXCore/fextl/string.h>
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namespace FEXCore::CodeSerialize {
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NamedRegionObjectHandler::NamedRegionObjectHandler(FEXCore::Context::ContextImpl *ctx) {
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DefaultSerializationConfig.Cookie = CODE_COOKIE;
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NamedRegionObjectHandler::NamedRegionObjectHandler(FEXCore::Context::ContextImpl* ctx) {
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DefaultSerializationConfig.Cookie = CODE_COOKIE;
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// Initialize the Arch from CPUID
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uint32_t Arch = ctx->CPUID.RunFunction(0x4000'0001, 0).eax & 0xF;
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DefaultSerializationConfig.Arch = Arch;
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// Initialize the Arch from CPUID
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uint32_t Arch = ctx->CPUID.RunFunction(0x4000'0001, 0).eax & 0xF;
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DefaultSerializationConfig.Arch = Arch;
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DefaultSerializationConfig.MaxInstPerBlock = ctx->Config.MaxInstPerBlock;
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DefaultSerializationConfig.MultiBlock = ctx->Config.Multiblock;
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DefaultSerializationConfig.TSOEnabled = ctx->Config.TSOEnabled;
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DefaultSerializationConfig.ABILocalFlags = ctx->Config.ABILocalFlags;
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DefaultSerializationConfig.ParanoidTSO = ctx->Config.ParanoidTSO;
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DefaultSerializationConfig.Is64BitMode = ctx->Config.Is64BitMode;
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DefaultSerializationConfig.SMCChecks = ctx->Config.SMCChecks;
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DefaultSerializationConfig.x87ReducedPrecision = ctx->Config.x87ReducedPrecision;
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}
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DefaultSerializationConfig.MaxInstPerBlock = ctx->Config.MaxInstPerBlock;
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DefaultSerializationConfig.MultiBlock = ctx->Config.Multiblock;
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DefaultSerializationConfig.TSOEnabled = ctx->Config.TSOEnabled;
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DefaultSerializationConfig.ABILocalFlags = ctx->Config.ABILocalFlags;
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DefaultSerializationConfig.ParanoidTSO = ctx->Config.ParanoidTSO;
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DefaultSerializationConfig.Is64BitMode = ctx->Config.Is64BitMode;
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DefaultSerializationConfig.SMCChecks = ctx->Config.SMCChecks;
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DefaultSerializationConfig.x87ReducedPrecision = ctx->Config.x87ReducedPrecision;
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}
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void NamedRegionObjectHandler::AddNamedRegionObject(CodeRegionMapType::iterator Entry, const fextl::string &base_filename, const fextl::string &filename, bool Executable) {
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// XXX: Add named region objects
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void NamedRegionObjectHandler::AddNamedRegionObject(CodeRegionMapType::iterator Entry, const fextl::string& base_filename,
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const fextl::string& filename, bool Executable) {
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// XXX: Add named region objects
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// XXX: Until entry loading is complete just claim it is loaded
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Entry->second->NamedJobRefCountMutex.unlock();
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}
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// XXX: Until entry loading is complete just claim it is loaded
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Entry->second->NamedJobRefCountMutex.unlock();
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}
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void NamedRegionObjectHandler::RemoveNamedRegionObject(uintptr_t Base, uintptr_t Size, fextl::unique_ptr<CodeRegionEntry> Entry) {
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// XXX: Remove named region objects
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void NamedRegionObjectHandler::RemoveNamedRegionObject(uintptr_t Base, uintptr_t Size, fextl::unique_ptr<CodeRegionEntry> Entry) {
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// XXX: Remove named region objects
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// XXX: Until entry loading is complete just claim it is loaded
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Entry->NamedJobRefCountMutex.unlock();
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}
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||||
// XXX: Until entry loading is complete just claim it is loaded
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Entry->NamedJobRefCountMutex.unlock();
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}
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void NamedRegionObjectHandler::HandleNamedRegionObjectJobs() {
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// Walk through all of our jobs sequentially until the work queue is empty
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while (NamedWorkQueueJobs.load()) {
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fextl::unique_ptr<AsyncJobHandler::NamedRegionWorkItem> WorkItem;
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void NamedRegionObjectHandler::HandleNamedRegionObjectJobs() {
|
||||
// Walk through all of our jobs sequentially until the work queue is empty
|
||||
while (NamedWorkQueueJobs.load()) {
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fextl::unique_ptr<AsyncJobHandler::NamedRegionWorkItem> WorkItem;
|
||||
|
||||
{
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// Lock the work queue mutex for a short moment and grab an item from the list
|
||||
std::unique_lock lk {NamedWorkQueueMutex};
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size_t WorkItems = WorkQueue.size();
|
||||
if (WorkItems != 0) {
|
||||
WorkItem = std::move(WorkQueue.front());
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||||
WorkQueue.pop();
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}
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||||
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||||
// Atomically update the number of jobs
|
||||
--NamedWorkQueueJobs;
|
||||
{
|
||||
// Lock the work queue mutex for a short moment and grab an item from the list
|
||||
std::unique_lock lk {NamedWorkQueueMutex};
|
||||
size_t WorkItems = WorkQueue.size();
|
||||
if (WorkItems != 0) {
|
||||
WorkItem = std::move(WorkQueue.front());
|
||||
WorkQueue.pop();
|
||||
}
|
||||
|
||||
if (WorkItem) {
|
||||
if (WorkItem->GetType() == AsyncJobHandler::NamedRegionJobType::JOB_ADD_NAMED_REGION) {
|
||||
auto WorkAdd = static_cast<AsyncJobHandler::WorkItemAddNamedRegion *>(WorkItem.get());
|
||||
AddNamedRegionObject(WorkAdd->Entry, WorkAdd->BaseFilename, WorkAdd->Filename, WorkAdd->Executable);
|
||||
}
|
||||
// Atomically update the number of jobs
|
||||
--NamedWorkQueueJobs;
|
||||
}
|
||||
|
||||
if (WorkItem->GetType() == AsyncJobHandler::NamedRegionJobType::JOB_REMOVE_NAMED_REGION) {
|
||||
auto WorkRemove = static_cast<AsyncJobHandler::WorkItemRemoveNamedRegion *>(WorkItem.get());
|
||||
RemoveNamedRegionObject(WorkRemove->Base, WorkRemove->Size, std::move(WorkRemove->Entry));
|
||||
}
|
||||
if (WorkItem) {
|
||||
if (WorkItem->GetType() == AsyncJobHandler::NamedRegionJobType::JOB_ADD_NAMED_REGION) {
|
||||
auto WorkAdd = static_cast<AsyncJobHandler::WorkItemAddNamedRegion*>(WorkItem.get());
|
||||
AddNamedRegionObject(WorkAdd->Entry, WorkAdd->BaseFilename, WorkAdd->Filename, WorkAdd->Executable);
|
||||
}
|
||||
|
||||
if (WorkItem->GetType() == AsyncJobHandler::NamedRegionJobType::JOB_REMOVE_NAMED_REGION) {
|
||||
auto WorkRemove = static_cast<AsyncJobHandler::WorkItemRemoveNamedRegion*>(WorkItem.get());
|
||||
RemoveNamedRegionObject(WorkRemove->Base, WorkRemove->Size, std::move(WorkRemove->Entry));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
} // namespace FEXCore::CodeSerialize
|
||||
@@ -6,80 +6,80 @@
|
||||
#include <FEXCore/Utils/Threads.h>
|
||||
|
||||
namespace {
|
||||
static void* ThreadHandler(void *Arg) {
|
||||
FEXCore::CodeSerialize::CodeObjectSerializeService *This = reinterpret_cast<FEXCore::CodeSerialize::CodeObjectSerializeService*>(Arg);
|
||||
This->ExecutionThread();
|
||||
return nullptr;
|
||||
}
|
||||
static void* ThreadHandler(void* Arg) {
|
||||
FEXCore::CodeSerialize::CodeObjectSerializeService* This = reinterpret_cast<FEXCore::CodeSerialize::CodeObjectSerializeService*>(Arg);
|
||||
This->ExecutionThread();
|
||||
return nullptr;
|
||||
}
|
||||
} // namespace
|
||||
|
||||
namespace FEXCore::CodeSerialize {
|
||||
CodeObjectSerializeService::CodeObjectSerializeService(FEXCore::Context::ContextImpl *ctx)
|
||||
: CTX {ctx}
|
||||
, AsyncHandler { &NamedRegionHandler , this }
|
||||
, NamedRegionHandler { ctx } {
|
||||
Initialize();
|
||||
CodeObjectSerializeService::CodeObjectSerializeService(FEXCore::Context::ContextImpl* ctx)
|
||||
: CTX {ctx}
|
||||
, AsyncHandler {&NamedRegionHandler, this}
|
||||
, NamedRegionHandler {ctx} {
|
||||
Initialize();
|
||||
}
|
||||
|
||||
void CodeObjectSerializeService::Shutdown() {
|
||||
if (CTX->Config.CacheObjectCodeCompilation() == FEXCore::Config::ConfigObjectCodeHandler::CONFIG_NONE) {
|
||||
return;
|
||||
}
|
||||
|
||||
void CodeObjectSerializeService::Shutdown() {
|
||||
if (CTX->Config.CacheObjectCodeCompilation() == FEXCore::Config::ConfigObjectCodeHandler::CONFIG_NONE) {
|
||||
return;
|
||||
}
|
||||
WorkerThreadShuttingDown = true;
|
||||
|
||||
WorkerThreadShuttingDown = true;
|
||||
// Kick the working thread
|
||||
WorkAvailable.NotifyAll();
|
||||
|
||||
// Kick the working thread
|
||||
WorkAvailable.NotifyAll();
|
||||
|
||||
if (WorkerThread->joinable()) {
|
||||
// Wait for worker thread to close down
|
||||
WorkerThread->join(nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
void CodeObjectSerializeService::Initialize() {
|
||||
// Add a canary so we don't crash on empty map iterator handling
|
||||
auto it = AddressToEntryMap.insert_or_assign(~0ULL, fextl::make_unique<CodeRegionEntry>());
|
||||
UnrelocatedAddressToEntryMap.insert_or_assign(~0ULL, it.first->second.get());
|
||||
|
||||
uint64_t OldMask = FEXCore::Threads::SetSignalMask(~0ULL);
|
||||
WorkerThread = FEXCore::Threads::Thread::Create(ThreadHandler, this);
|
||||
FEXCore::Threads::SetSignalMask(OldMask);
|
||||
}
|
||||
|
||||
void CodeObjectSerializeService::DoCodeRegionClosure(uint64_t Base, CodeRegionEntry *it) {
|
||||
if (Base == ~0ULL) {
|
||||
// Don't do closure on canary
|
||||
return;
|
||||
}
|
||||
// XXX: Do code region closure
|
||||
}
|
||||
|
||||
CodeObjectFileSection const *CodeObjectSerializeService::FetchCodeObjectFromCache(uint64_t GuestRIP) {
|
||||
// XXX: Actually fetch code objects from cache
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void CodeObjectSerializeService::ExecutionThread() {
|
||||
// Set our thread name so we can see its relation
|
||||
FEXCore::Threads::SetThreadName("ObjectCodeSeri\0");
|
||||
while (WorkerThreadShuttingDown.load() != true) {
|
||||
// Wait for work
|
||||
WorkAvailable.Wait();
|
||||
|
||||
// Handle named region async jobs first. Highest priority
|
||||
NamedRegionHandler.HandleNamedRegionObjectJobs();
|
||||
|
||||
// XXX: Handle code serialization jobs second.
|
||||
}
|
||||
|
||||
// Do final code region closures on thread shutdown
|
||||
for (auto &it : AddressToEntryMap) {
|
||||
DoCodeRegionClosure(it.first, it.second.get());
|
||||
}
|
||||
|
||||
// Safely clear our maps now
|
||||
AddressToEntryMap.clear();
|
||||
UnrelocatedAddressToEntryMap.clear();
|
||||
if (WorkerThread->joinable()) {
|
||||
// Wait for worker thread to close down
|
||||
WorkerThread->join(nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
void CodeObjectSerializeService::Initialize() {
|
||||
// Add a canary so we don't crash on empty map iterator handling
|
||||
auto it = AddressToEntryMap.insert_or_assign(~0ULL, fextl::make_unique<CodeRegionEntry>());
|
||||
UnrelocatedAddressToEntryMap.insert_or_assign(~0ULL, it.first->second.get());
|
||||
|
||||
uint64_t OldMask = FEXCore::Threads::SetSignalMask(~0ULL);
|
||||
WorkerThread = FEXCore::Threads::Thread::Create(ThreadHandler, this);
|
||||
FEXCore::Threads::SetSignalMask(OldMask);
|
||||
}
|
||||
|
||||
void CodeObjectSerializeService::DoCodeRegionClosure(uint64_t Base, CodeRegionEntry* it) {
|
||||
if (Base == ~0ULL) {
|
||||
// Don't do closure on canary
|
||||
return;
|
||||
}
|
||||
// XXX: Do code region closure
|
||||
}
|
||||
|
||||
const CodeObjectFileSection* CodeObjectSerializeService::FetchCodeObjectFromCache(uint64_t GuestRIP) {
|
||||
// XXX: Actually fetch code objects from cache
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void CodeObjectSerializeService::ExecutionThread() {
|
||||
// Set our thread name so we can see its relation
|
||||
FEXCore::Threads::SetThreadName("ObjectCodeSeri\0");
|
||||
while (WorkerThreadShuttingDown.load() != true) {
|
||||
// Wait for work
|
||||
WorkAvailable.Wait();
|
||||
|
||||
// Handle named region async jobs first. Highest priority
|
||||
NamedRegionHandler.HandleNamedRegionObjectJobs();
|
||||
|
||||
// XXX: Handle code serialization jobs second.
|
||||
}
|
||||
|
||||
// Do final code region closures on thread shutdown
|
||||
for (auto& it : AddressToEntryMap) {
|
||||
DoCodeRegionClosure(it.first, it.second.get());
|
||||
}
|
||||
|
||||
// Safely clear our maps now
|
||||
AddressToEntryMap.clear();
|
||||
UnrelocatedAddressToEntryMap.clear();
|
||||
}
|
||||
} // namespace FEXCore::CodeSerialize
|
||||
@@ -17,445 +17,441 @@
|
||||
#include <shared_mutex>
|
||||
|
||||
namespace FEXCore::CodeSerialize {
|
||||
// XXX: Does this need to be signal safe?
|
||||
using CodeSerializationMutex = std::shared_mutex;
|
||||
struct CodeSerializationData {
|
||||
};
|
||||
// XXX: Does this need to be signal safe?
|
||||
using CodeSerializationMutex = std::shared_mutex;
|
||||
struct CodeSerializationData {};
|
||||
|
||||
struct CodeObjectFileSection {
|
||||
bool Serialized;
|
||||
bool Invalid;
|
||||
const CodeSerializationData *Data;
|
||||
const char *HostCode;
|
||||
uint64_t NumRelocations;
|
||||
const char *Relocations;
|
||||
};
|
||||
struct CodeObjectFileSection {
|
||||
bool Serialized;
|
||||
bool Invalid;
|
||||
const CodeSerializationData* Data;
|
||||
const char* HostCode;
|
||||
uint64_t NumRelocations;
|
||||
const char* Relocations;
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief This is the file header that lives at the start of an object cache file
|
||||
*
|
||||
* This header is updated from multiple processes!
|
||||
* Care must be taken to use OS locks when updating the file backing including this header
|
||||
*/
|
||||
struct CodeObjectSerializationHeader {
|
||||
// The configuration that this file has
|
||||
CodeObjectSerializationConfig Config;
|
||||
// The original RIP that this object section was mapped at
|
||||
uint64_t OriginalBase {};
|
||||
// The original offset in to the file that this object section was loaded from
|
||||
uint64_t OriginalOffset {};
|
||||
// Total amount of code that should be in this file
|
||||
uint64_t TotalCodeSize {};
|
||||
// Used to reserve the TSL map
|
||||
uint64_t NumCodeEntries {};
|
||||
// The number of relocations that point to this section
|
||||
uint64_t NumRelocationsTo {};
|
||||
// Total relocations in this file
|
||||
uint64_t TotalRelocationsCount {};
|
||||
};
|
||||
|
||||
struct CodeRegionEntry {
|
||||
/**
|
||||
* @name Threaded initialization objects for the initial object creation
|
||||
* @{ */
|
||||
// Base address in memory where the code region is at
|
||||
uint64_t Base {};
|
||||
|
||||
// Size of this code entry
|
||||
uint64_t Size {};
|
||||
|
||||
// The offset inside the file that is mapped to Base
|
||||
uint64_t Offset {};
|
||||
|
||||
// Filename of the object
|
||||
fextl::string Filename {};
|
||||
|
||||
CodeObjectSerializationHeader EntryHeader {};
|
||||
/** @} */
|
||||
|
||||
// The filename of the object cache for this entry
|
||||
fextl::string ObjectEntrySourceFilename {};
|
||||
|
||||
// In the case of file corruption that we can detect, we can disable serialization early for an entry
|
||||
// We should be resiliant to corruption but things happen
|
||||
bool StillSerializing {true};
|
||||
|
||||
// Long lived FD for serialization if we have multiple jobs to serialize
|
||||
// Bursts of code entries are common and this reduces file lock overhead
|
||||
//
|
||||
// Especially useful over network mounts where file locks are very slow
|
||||
int CurrentSerializedFD {-1};
|
||||
|
||||
/**
|
||||
* @brief This is the file header that lives at the start of an object cache file
|
||||
*
|
||||
* This header is updated from multiple processes!
|
||||
* Care must be taken to use OS locks when updating the file backing including this header
|
||||
*/
|
||||
struct CodeObjectSerializationHeader {
|
||||
// The configuration that this file has
|
||||
CodeObjectSerializationConfig Config;
|
||||
// The original RIP that this object section was mapped at
|
||||
uint64_t OriginalBase{};
|
||||
// The original offset in to the file that this object section was loaded from
|
||||
uint64_t OriginalOffset{};
|
||||
// Total amount of code that should be in this file
|
||||
uint64_t TotalCodeSize{};
|
||||
// Used to reserve the TSL map
|
||||
uint64_t NumCodeEntries{};
|
||||
// The number of relocations that point to this section
|
||||
uint64_t NumRelocationsTo{};
|
||||
// Total relocations in this file
|
||||
uint64_t TotalRelocationsCount{};
|
||||
};
|
||||
* @name Objects required to sync objects between threads
|
||||
* @{ */
|
||||
// Refcount for the number of outstanding code entries waiting to be written for this object section
|
||||
CodeSerializationMutex ObjectJobRefCountMutex;
|
||||
|
||||
struct CodeRegionEntry {
|
||||
/**
|
||||
* @name Threaded initialization objects for the initial object creation
|
||||
* @{ */
|
||||
// Base address in memory where the code region is at
|
||||
uint64_t Base{};
|
||||
|
||||
// Size of this code entry
|
||||
uint64_t Size{};
|
||||
|
||||
// The offset inside the file that is mapped to Base
|
||||
uint64_t Offset{};
|
||||
|
||||
// Filename of the object
|
||||
fextl::string Filename{};
|
||||
|
||||
CodeObjectSerializationHeader EntryHeader{};
|
||||
/** @} */
|
||||
|
||||
// The filename of the object cache for this entry
|
||||
fextl::string ObjectEntrySourceFilename{};
|
||||
|
||||
// In the case of file corruption that we can detect, we can disable serialization early for an entry
|
||||
// We should be resiliant to corruption but things happen
|
||||
bool StillSerializing {true};
|
||||
|
||||
// Long lived FD for serialization if we have multiple jobs to serialize
|
||||
// Bursts of code entries are common and this reduces file lock overhead
|
||||
//
|
||||
// Especially useful over network mounts where file locks are very slow
|
||||
int CurrentSerializedFD {-1};
|
||||
|
||||
/**
|
||||
* @name Objects required to sync objects between threads
|
||||
* @{ */
|
||||
// Refcount for the number of outstanding code entries waiting to be written for this object section
|
||||
CodeSerializationMutex ObjectJobRefCountMutex;
|
||||
|
||||
// Refcount for outstanding named object region entry loading itself
|
||||
// Will block JIT code cache look up when this has a unique_lock held
|
||||
CodeSerializationMutex NamedJobRefCountMutex;
|
||||
/** @} */
|
||||
|
||||
/**
|
||||
* @name Object Entry data management
|
||||
* @{ */
|
||||
|
||||
/**
|
||||
* @name This is the raw file data that we loaded from the code region entry file
|
||||
* @{ */
|
||||
char *CodeData{};
|
||||
size_t FileSize{};
|
||||
|
||||
fextl::vector<CodeObjectFileSection> FileCodeSections;
|
||||
/** @} */
|
||||
|
||||
// This per section map takes the most time to load and needs to be quick
|
||||
// This is the map of all code segments for this entry
|
||||
fextl::robin_map<uint64_t, CodeObjectFileSection*> SectionLookupMap{};
|
||||
/** @} */
|
||||
|
||||
// Default initialization
|
||||
CodeRegionEntry() = default;
|
||||
|
||||
// Initializer specifically for threaded loading
|
||||
CodeRegionEntry(uint64_t Base,
|
||||
uint64_t Size,
|
||||
uint64_t Offset,
|
||||
fextl::string const &Filename,
|
||||
CodeObjectSerializationHeader const &DefaultHeader)
|
||||
: Base {Base}
|
||||
, Size {Size}
|
||||
, Offset {Offset}
|
||||
, Filename {Filename}
|
||||
, EntryHeader {DefaultHeader} {
|
||||
}
|
||||
};
|
||||
|
||||
// Map type must use an interator that isn't invalidation on erase/insert
|
||||
using CodeRegionMapType = fextl::map<uint64_t, fextl::unique_ptr<CodeRegionEntry>>;
|
||||
using CodeRegionPtrMapType = fextl::map<uint64_t, CodeRegionEntry*>;
|
||||
|
||||
class NamedRegionObjectHandler;
|
||||
class CodeObjectSerializeService;
|
||||
|
||||
class AsyncJobHandler final {
|
||||
public:
|
||||
/**
|
||||
* @brief Structure containing all the data required to async serialize code objects
|
||||
*/
|
||||
struct SerializationJobData {
|
||||
uint64_t GuestRIP; ///< The RIP for the guest
|
||||
// XXX: Support multiblock
|
||||
uint64_t GuestCodeLength; ///< The Guest's code length
|
||||
uint64_t GuestCodeHash; ///< Hash of the guest code
|
||||
|
||||
void *HostCodeBegin; ///< Host JIT code starting memory address
|
||||
size_t HostCodeLength; ///< Host JIT code length
|
||||
uint64_t HostCodeHash; ///< Host JIT code hash before any backpatching
|
||||
|
||||
// This is the thread specific ref counter for outstanding jobs.
|
||||
// This shared mutex is incremented when the job is added, then decremented when the job is complete.
|
||||
// If a thread is shutting down or clearing code cache then the thread will pull a unique lock on this mutex.
|
||||
// This way it will wait until the async job handler is complete with it.
|
||||
CodeSerializationMutex *ThreadJobRefCount;
|
||||
|
||||
// These are the reolocations for this serialization job
|
||||
// Relatively small number of entries most of the time
|
||||
fextl::vector<FEXCore::CPU::Relocation> Relocations;
|
||||
|
||||
/**
|
||||
* @name Objects filled in from the Code Object Serialization service when a job is added
|
||||
* @{ */
|
||||
// This is the code region's ref counter for outstanding jobs.
|
||||
// This shared mutex is incremented when the job is added, then decremented when the job is complete.
|
||||
// If a named region is being removed then a unique lock will be pulled to wait for all jobs to complete and no new jobs to be added.
|
||||
CodeSerializationMutex *ObjectJobRefCountMutexPtr;
|
||||
|
||||
// This is the code region iterator to reduce the number of map lookups
|
||||
// This will remain valid while jobs are outstanding for this region
|
||||
CodeRegionMapType::iterator CodeRegionIterator;
|
||||
/** @} */
|
||||
};
|
||||
|
||||
AsyncJobHandler(NamedRegionObjectHandler *NamedRegionHandler, CodeObjectSerializeService *CodeObjectCacheService)
|
||||
: NamedRegionHandler {NamedRegionHandler}
|
||||
, CodeObjectCacheService {CodeObjectCacheService} {}
|
||||
|
||||
protected:
|
||||
friend class CodeObjectSerializeService;
|
||||
friend class NamedRegionObjectHandler;
|
||||
/**
|
||||
* @name Async job submission functions
|
||||
* @{ */
|
||||
void AsyncAddNamedRegionJob(uintptr_t Base, uintptr_t Size, uintptr_t Offset, const fextl::string &filename);
|
||||
void AsyncRemoveNamedRegionJob(uintptr_t Base, uintptr_t Size);
|
||||
void AsyncAddSerializationJob(fextl::unique_ptr<SerializationJobData> Data);
|
||||
/** @} */
|
||||
|
||||
/**
|
||||
* @name Async named region handling
|
||||
* @{ */
|
||||
/**
|
||||
* @brief The async named region jobs to handle.
|
||||
*
|
||||
* Only two, Code serialization goes in to a different queue.
|
||||
*/
|
||||
enum class NamedRegionJobType {
|
||||
JOB_ADD_NAMED_REGION,
|
||||
JOB_REMOVE_NAMED_REGION,
|
||||
};
|
||||
|
||||
class NamedRegionWorkItem {
|
||||
public:
|
||||
NamedRegionJobType GetType() const { return Type; }
|
||||
|
||||
protected:
|
||||
friend class WorkItemAddNamedRegion;
|
||||
NamedRegionWorkItem(NamedRegionJobType type)
|
||||
: Type {type} {}
|
||||
|
||||
private:
|
||||
NamedRegionJobType Type;
|
||||
};
|
||||
|
||||
class WorkItemAddNamedRegion : public NamedRegionWorkItem {
|
||||
public:
|
||||
WorkItemAddNamedRegion(const fextl::string &base, const fextl::string &filename, bool executable, CodeRegionMapType::iterator entry)
|
||||
: NamedRegionWorkItem {NamedRegionJobType::JOB_ADD_NAMED_REGION}
|
||||
, BaseFilename {base}
|
||||
, Filename {filename}
|
||||
, Executable {executable}
|
||||
, Entry {entry}
|
||||
{}
|
||||
const fextl::string BaseFilename;
|
||||
const fextl::string Filename;
|
||||
bool Executable;
|
||||
CodeRegionMapType::iterator Entry;
|
||||
};
|
||||
|
||||
class WorkItemRemoveNamedRegion : public NamedRegionWorkItem {
|
||||
public:
|
||||
WorkItemRemoveNamedRegion(uint64_t base, uint64_t size, fextl::unique_ptr<CodeRegionEntry> entry)
|
||||
: NamedRegionWorkItem {NamedRegionJobType::JOB_REMOVE_NAMED_REGION}
|
||||
, Base {base}
|
||||
, Size {size}
|
||||
, Entry {std::move(entry)} {}
|
||||
|
||||
uint64_t Base;
|
||||
uint64_t Size;
|
||||
fextl::unique_ptr<CodeRegionEntry> Entry;
|
||||
};
|
||||
/** @} */
|
||||
|
||||
private:
|
||||
NamedRegionObjectHandler *NamedRegionHandler;
|
||||
CodeObjectSerializeService *CodeObjectCacheService;
|
||||
};
|
||||
|
||||
class NamedRegionObjectHandler final {
|
||||
public:
|
||||
NamedRegionObjectHandler(FEXCore::Context::ContextImpl *ctx);
|
||||
|
||||
void HandleNamedRegionObjectJobs();
|
||||
|
||||
CodeObjectSerializationConfig const &GetDefaultSerializationConfig() const {
|
||||
return DefaultSerializationConfig;
|
||||
}
|
||||
|
||||
protected:
|
||||
friend class AsyncJobHandler;
|
||||
|
||||
// Return a default code header based off the default serialization config
|
||||
CodeObjectSerializationHeader DefaultCodeHeader(uint64_t Base, uint64_t Offset) const {
|
||||
return CodeObjectSerializationHeader {
|
||||
.Config = DefaultSerializationConfig,
|
||||
.OriginalBase = Base,
|
||||
.OriginalOffset = Offset,
|
||||
.NumCodeEntries = 0,
|
||||
.NumRelocationsTo = 0,
|
||||
.TotalRelocationsCount = 0,
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Adds an asynchronous add named region work item to the object queue
|
||||
*
|
||||
* This adds the job that will do the loading of file resources and data tracking.
|
||||
*/
|
||||
void AsyncAddNamedRegionWorkItem(const fextl::string &base, const fextl::string &filename, bool executable, CodeRegionMapType::iterator entry) {
|
||||
std::unique_lock lk {NamedWorkQueueMutex};
|
||||
WorkQueue.emplace(fextl::make_unique<AsyncJobHandler::WorkItemAddNamedRegion> (
|
||||
base,
|
||||
filename,
|
||||
executable,
|
||||
entry
|
||||
));
|
||||
++NamedWorkQueueJobs;
|
||||
}
|
||||
|
||||
void AsyncRemoveNamedRegionWorkItem(uint64_t Base, uint64_t Size, fextl::unique_ptr<CodeRegionEntry> Entry) {
|
||||
std::unique_lock lk {NamedWorkQueueMutex};
|
||||
WorkQueue.emplace(fextl::make_unique<AsyncJobHandler::WorkItemRemoveNamedRegion> (
|
||||
Base,
|
||||
Size,
|
||||
std::move(Entry)
|
||||
));
|
||||
++NamedWorkQueueJobs;
|
||||
}
|
||||
|
||||
private:
|
||||
// Code version. If the code emission changes then this needs to increment
|
||||
constexpr static uint32_t CODE_VERSION = 0x0;
|
||||
|
||||
// Default cookie header for the file header
|
||||
constexpr static uint64_t CODE_COOKIE = FEXCore::IR::COOKIE_VERSION("FEXC", CODE_VERSION);
|
||||
|
||||
// Code serialization config for our current process configuration
|
||||
CodeObjectSerializationConfig DefaultSerializationConfig;
|
||||
|
||||
// Atomic counter for number of jobs in the queue without needing to pull the mutex to check
|
||||
std::atomic<uint64_t> NamedWorkQueueJobs{};
|
||||
|
||||
// Mutex for ading new jobs to the work queue
|
||||
std::mutex NamedWorkQueueMutex{};
|
||||
|
||||
// The job queue itself
|
||||
// Jobs get consumed as a FIFO
|
||||
// Jobs always get appended to the end
|
||||
fextl::queue<fextl::unique_ptr<AsyncJobHandler::NamedRegionWorkItem>> WorkQueue{};
|
||||
|
||||
/**
|
||||
* @name Named Region object handling
|
||||
* @{ */
|
||||
void AddNamedRegionObject(CodeRegionMapType::iterator Entry, const fextl::string &base_filename, const fextl::string &filename, bool Executable);
|
||||
void RemoveNamedRegionObject(uintptr_t Base, uintptr_t Size, fextl::unique_ptr<CodeRegionEntry> Entry);
|
||||
/** @} */
|
||||
};
|
||||
// Refcount for outstanding named object region entry loading itself
|
||||
// Will block JIT code cache look up when this has a unique_lock held
|
||||
CodeSerializationMutex NamedJobRefCountMutex;
|
||||
/** @} */
|
||||
|
||||
/**
|
||||
* @brief Context specific code object serialization class
|
||||
*
|
||||
* Contains everything required for FEXCore to serialize code objects
|
||||
* @name Object Entry data management
|
||||
* @{ */
|
||||
|
||||
/**
|
||||
* @name This is the raw file data that we loaded from the code region entry file
|
||||
* @{ */
|
||||
char* CodeData {};
|
||||
size_t FileSize {};
|
||||
|
||||
fextl::vector<CodeObjectFileSection> FileCodeSections;
|
||||
/** @} */
|
||||
|
||||
// This per section map takes the most time to load and needs to be quick
|
||||
// This is the map of all code segments for this entry
|
||||
fextl::robin_map<uint64_t, CodeObjectFileSection*> SectionLookupMap {};
|
||||
/** @} */
|
||||
|
||||
// Default initialization
|
||||
CodeRegionEntry() = default;
|
||||
|
||||
// Initializer specifically for threaded loading
|
||||
CodeRegionEntry(uint64_t Base, uint64_t Size, uint64_t Offset, const fextl::string& Filename, const CodeObjectSerializationHeader& DefaultHeader)
|
||||
: Base {Base}
|
||||
, Size {Size}
|
||||
, Offset {Offset}
|
||||
, Filename {Filename}
|
||||
, EntryHeader {DefaultHeader} {}
|
||||
};
|
||||
|
||||
// Map type must use an interator that isn't invalidation on erase/insert
|
||||
using CodeRegionMapType = fextl::map<uint64_t, fextl::unique_ptr<CodeRegionEntry>>;
|
||||
using CodeRegionPtrMapType = fextl::map<uint64_t, CodeRegionEntry*>;
|
||||
|
||||
class NamedRegionObjectHandler;
|
||||
class CodeObjectSerializeService;
|
||||
|
||||
class AsyncJobHandler final {
|
||||
public:
|
||||
/**
|
||||
* @brief Structure containing all the data required to async serialize code objects
|
||||
*/
|
||||
class CodeObjectSerializeService final {
|
||||
public:
|
||||
CodeObjectSerializeService(FEXCore::Context::ContextImpl *ctx);
|
||||
struct SerializationJobData {
|
||||
uint64_t GuestRIP; ///< The RIP for the guest
|
||||
// XXX: Support multiblock
|
||||
uint64_t GuestCodeLength; ///< The Guest's code length
|
||||
uint64_t GuestCodeHash; ///< Hash of the guest code
|
||||
|
||||
/**
|
||||
* @brief Initialize the internal interface
|
||||
*
|
||||
* Is a public interface to allow the service to reinitialize after forking
|
||||
*/
|
||||
void Initialize();
|
||||
void* HostCodeBegin; ///< Host JIT code starting memory address
|
||||
size_t HostCodeLength; ///< Host JIT code length
|
||||
uint64_t HostCodeHash; ///< Host JIT code hash before any backpatching
|
||||
|
||||
/**
|
||||
* @brief Safely shut down the Code Object serialization service.
|
||||
*
|
||||
* This service needs to be resiliant to application crashes, but shutting down safely is still preferred.
|
||||
*/
|
||||
void Shutdown();
|
||||
// This is the thread specific ref counter for outstanding jobs.
|
||||
// This shared mutex is incremented when the job is added, then decremented when the job is complete.
|
||||
// If a thread is shutting down or clearing code cache then the thread will pull a unique lock on this mutex.
|
||||
// This way it will wait until the async job handler is complete with it.
|
||||
CodeSerializationMutex* ThreadJobRefCount;
|
||||
|
||||
/**
|
||||
* @name Async interface
|
||||
* @{ */
|
||||
/**
|
||||
* @brief Loads a named region in to the code serialization service. As async as possible.
|
||||
*
|
||||
* @param Base - Virtual address that this named region is loaded
|
||||
* @param Size - The size of the region
|
||||
* @param Offset - The offset from the file
|
||||
* @param filename - The filename itself
|
||||
*/
|
||||
void AsyncAddNamedRegionJob(uintptr_t Base, uintptr_t Size, uintptr_t Offset, const fextl::string &filename) {
|
||||
AsyncHandler.AsyncAddNamedRegionJob(Base, Size, Offset, filename);
|
||||
}
|
||||
// These are the reolocations for this serialization job
|
||||
// Relatively small number of entries most of the time
|
||||
fextl::vector<FEXCore::CPU::Relocation> Relocations;
|
||||
|
||||
/**
|
||||
* @brief Unloads a named region from the code serialization service. As async as possible.
|
||||
*
|
||||
* @param Base - Virtual address of the named region
|
||||
* @param Size - The size of the region
|
||||
*/
|
||||
void AsyncRemoveNamedRegionJob(uintptr_t Base, uintptr_t Size) {
|
||||
AsyncHandler.AsyncRemoveNamedRegionJob(Base, Size);
|
||||
}
|
||||
/**
|
||||
* @name Objects filled in from the Code Object Serialization service when a job is added
|
||||
* @{ */
|
||||
// This is the code region's ref counter for outstanding jobs.
|
||||
// This shared mutex is incremented when the job is added, then decremented when the job is complete.
|
||||
// If a named region is being removed then a unique lock will be pulled to wait for all jobs to complete and no new jobs to be added.
|
||||
CodeSerializationMutex* ObjectJobRefCountMutexPtr;
|
||||
|
||||
/**
|
||||
* @brief Adds a code object serialization job. As async as possible.
|
||||
* Code hashing happens prior to async job serialization to catch invalidations due to backpatching.
|
||||
*
|
||||
* @param Data - A fully filled out struct containing all the code serialization
|
||||
*/
|
||||
void AsyncAddSerializationJob(fextl::unique_ptr<AsyncJobHandler::SerializationJobData> Data) {
|
||||
AsyncHandler.AsyncAddSerializationJob(std::move(Data));
|
||||
}
|
||||
/** @} */
|
||||
|
||||
/**
|
||||
* @name Synchronous interface
|
||||
* @{ */
|
||||
/**
|
||||
* @brief Synchronously waits for this thread's job queue to become empty.
|
||||
*
|
||||
* This is necessary for when a thread is shutting down
|
||||
*
|
||||
* @param ThreadJobRefCount - The shared mutex to wait on until to be empty
|
||||
*/
|
||||
static void WaitForEmptyJobQueue(CodeSerializationMutex *ThreadJobRefCount) {
|
||||
// Once the shared mutex is empty this unique lock will be gained
|
||||
std::unique_lock lk {*ThreadJobRefCount};
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Fetches object code from the Code Object Cache for JIT.
|
||||
*
|
||||
* @param GuestRIP - Which GuestRIP to search the cache for
|
||||
*
|
||||
* @return Data required for the JIT to relocate the Object code.
|
||||
*/
|
||||
CodeObjectFileSection const *FetchCodeObjectFromCache(uint64_t GuestRIP);
|
||||
/** @} */
|
||||
|
||||
// Public for threading
|
||||
void ExecutionThread();
|
||||
|
||||
protected:
|
||||
friend class AsyncJobHandler;
|
||||
|
||||
/**
|
||||
* @brief Safely closes out code object regions from the map
|
||||
*
|
||||
* @param it - iterator to do a closure on
|
||||
*/
|
||||
void DoCodeRegionClosure(uint64_t Base, CodeRegionEntry *it);
|
||||
|
||||
CodeSerializationMutex &GetEntryMapMutex() { return EntryMapMutex; }
|
||||
CodeSerializationMutex &GetUnrelocatedEntryMapMutex() { return EntryMapMutex; }
|
||||
|
||||
CodeRegionMapType &GetEntryMap() { return AddressToEntryMap; }
|
||||
CodeRegionPtrMapType &GetUnrelocatedEntryMap() { return UnrelocatedAddressToEntryMap; }
|
||||
|
||||
/**
|
||||
* @brief Notify the async thread that it has work to do
|
||||
*/
|
||||
void NotifyWork() { WorkAvailable.NotifyOne(); }
|
||||
|
||||
private:
|
||||
FEXCore::Context::ContextImpl *CTX;
|
||||
|
||||
Event WorkAvailable{};
|
||||
fextl::unique_ptr<FEXCore::Threads::Thread> WorkerThread;
|
||||
std::atomic_bool WorkerThreadShuttingDown {false};
|
||||
AsyncJobHandler AsyncHandler;
|
||||
NamedRegionObjectHandler NamedRegionHandler;
|
||||
|
||||
// Mutex to hold when modifying the entry maps
|
||||
CodeSerializationMutex EntryMapMutex;
|
||||
CodeSerializationMutex UnrelocatedEntryMapMutex;
|
||||
|
||||
// Entry maps
|
||||
CodeRegionMapType AddressToEntryMap;
|
||||
CodeRegionPtrMapType UnrelocatedAddressToEntryMap;
|
||||
// This is the code region iterator to reduce the number of map lookups
|
||||
// This will remain valid while jobs are outstanding for this region
|
||||
CodeRegionMapType::iterator CodeRegionIterator;
|
||||
/** @} */
|
||||
};
|
||||
}
|
||||
|
||||
AsyncJobHandler(NamedRegionObjectHandler* NamedRegionHandler, CodeObjectSerializeService* CodeObjectCacheService)
|
||||
: NamedRegionHandler {NamedRegionHandler}
|
||||
, CodeObjectCacheService {CodeObjectCacheService} {}
|
||||
|
||||
protected:
|
||||
friend class CodeObjectSerializeService;
|
||||
friend class NamedRegionObjectHandler;
|
||||
/**
|
||||
* @name Async job submission functions
|
||||
* @{ */
|
||||
void AsyncAddNamedRegionJob(uintptr_t Base, uintptr_t Size, uintptr_t Offset, const fextl::string& filename);
|
||||
void AsyncRemoveNamedRegionJob(uintptr_t Base, uintptr_t Size);
|
||||
void AsyncAddSerializationJob(fextl::unique_ptr<SerializationJobData> Data);
|
||||
/** @} */
|
||||
|
||||
/**
|
||||
* @name Async named region handling
|
||||
* @{ */
|
||||
/**
|
||||
* @brief The async named region jobs to handle.
|
||||
*
|
||||
* Only two, Code serialization goes in to a different queue.
|
||||
*/
|
||||
enum class NamedRegionJobType {
|
||||
JOB_ADD_NAMED_REGION,
|
||||
JOB_REMOVE_NAMED_REGION,
|
||||
};
|
||||
|
||||
class NamedRegionWorkItem {
|
||||
public:
|
||||
NamedRegionJobType GetType() const {
|
||||
return Type;
|
||||
}
|
||||
|
||||
protected:
|
||||
friend class WorkItemAddNamedRegion;
|
||||
NamedRegionWorkItem(NamedRegionJobType type)
|
||||
: Type {type} {}
|
||||
|
||||
private:
|
||||
NamedRegionJobType Type;
|
||||
};
|
||||
|
||||
class WorkItemAddNamedRegion : public NamedRegionWorkItem {
|
||||
public:
|
||||
WorkItemAddNamedRegion(const fextl::string& base, const fextl::string& filename, bool executable, CodeRegionMapType::iterator entry)
|
||||
: NamedRegionWorkItem {NamedRegionJobType::JOB_ADD_NAMED_REGION}
|
||||
, BaseFilename {base}
|
||||
, Filename {filename}
|
||||
, Executable {executable}
|
||||
, Entry {entry} {}
|
||||
const fextl::string BaseFilename;
|
||||
const fextl::string Filename;
|
||||
bool Executable;
|
||||
CodeRegionMapType::iterator Entry;
|
||||
};
|
||||
|
||||
class WorkItemRemoveNamedRegion : public NamedRegionWorkItem {
|
||||
public:
|
||||
WorkItemRemoveNamedRegion(uint64_t base, uint64_t size, fextl::unique_ptr<CodeRegionEntry> entry)
|
||||
: NamedRegionWorkItem {NamedRegionJobType::JOB_REMOVE_NAMED_REGION}
|
||||
, Base {base}
|
||||
, Size {size}
|
||||
, Entry {std::move(entry)} {}
|
||||
|
||||
uint64_t Base;
|
||||
uint64_t Size;
|
||||
fextl::unique_ptr<CodeRegionEntry> Entry;
|
||||
};
|
||||
/** @} */
|
||||
|
||||
private:
|
||||
NamedRegionObjectHandler* NamedRegionHandler;
|
||||
CodeObjectSerializeService* CodeObjectCacheService;
|
||||
};
|
||||
|
||||
class NamedRegionObjectHandler final {
|
||||
public:
|
||||
NamedRegionObjectHandler(FEXCore::Context::ContextImpl* ctx);
|
||||
|
||||
void HandleNamedRegionObjectJobs();
|
||||
|
||||
const CodeObjectSerializationConfig& GetDefaultSerializationConfig() const {
|
||||
return DefaultSerializationConfig;
|
||||
}
|
||||
|
||||
protected:
|
||||
friend class AsyncJobHandler;
|
||||
|
||||
// Return a default code header based off the default serialization config
|
||||
CodeObjectSerializationHeader DefaultCodeHeader(uint64_t Base, uint64_t Offset) const {
|
||||
return CodeObjectSerializationHeader {
|
||||
.Config = DefaultSerializationConfig,
|
||||
.OriginalBase = Base,
|
||||
.OriginalOffset = Offset,
|
||||
.NumCodeEntries = 0,
|
||||
.NumRelocationsTo = 0,
|
||||
.TotalRelocationsCount = 0,
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Adds an asynchronous add named region work item to the object queue
|
||||
*
|
||||
* This adds the job that will do the loading of file resources and data tracking.
|
||||
*/
|
||||
void AsyncAddNamedRegionWorkItem(const fextl::string& base, const fextl::string& filename, bool executable, CodeRegionMapType::iterator entry) {
|
||||
std::unique_lock lk {NamedWorkQueueMutex};
|
||||
WorkQueue.emplace(fextl::make_unique<AsyncJobHandler::WorkItemAddNamedRegion>(base, filename, executable, entry));
|
||||
++NamedWorkQueueJobs;
|
||||
}
|
||||
|
||||
void AsyncRemoveNamedRegionWorkItem(uint64_t Base, uint64_t Size, fextl::unique_ptr<CodeRegionEntry> Entry) {
|
||||
std::unique_lock lk {NamedWorkQueueMutex};
|
||||
WorkQueue.emplace(fextl::make_unique<AsyncJobHandler::WorkItemRemoveNamedRegion>(Base, Size, std::move(Entry)));
|
||||
++NamedWorkQueueJobs;
|
||||
}
|
||||
|
||||
private:
|
||||
// Code version. If the code emission changes then this needs to increment
|
||||
constexpr static uint32_t CODE_VERSION = 0x0;
|
||||
|
||||
// Default cookie header for the file header
|
||||
constexpr static uint64_t CODE_COOKIE = FEXCore::IR::COOKIE_VERSION("FEXC", CODE_VERSION);
|
||||
|
||||
// Code serialization config for our current process configuration
|
||||
CodeObjectSerializationConfig DefaultSerializationConfig;
|
||||
|
||||
// Atomic counter for number of jobs in the queue without needing to pull the mutex to check
|
||||
std::atomic<uint64_t> NamedWorkQueueJobs {};
|
||||
|
||||
// Mutex for ading new jobs to the work queue
|
||||
std::mutex NamedWorkQueueMutex {};
|
||||
|
||||
// The job queue itself
|
||||
// Jobs get consumed as a FIFO
|
||||
// Jobs always get appended to the end
|
||||
fextl::queue<fextl::unique_ptr<AsyncJobHandler::NamedRegionWorkItem>> WorkQueue {};
|
||||
|
||||
/**
|
||||
* @name Named Region object handling
|
||||
* @{ */
|
||||
void AddNamedRegionObject(CodeRegionMapType::iterator Entry, const fextl::string& base_filename, const fextl::string& filename, bool Executable);
|
||||
void RemoveNamedRegionObject(uintptr_t Base, uintptr_t Size, fextl::unique_ptr<CodeRegionEntry> Entry);
|
||||
/** @} */
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief Context specific code object serialization class
|
||||
*
|
||||
* Contains everything required for FEXCore to serialize code objects
|
||||
*/
|
||||
class CodeObjectSerializeService final {
|
||||
public:
|
||||
CodeObjectSerializeService(FEXCore::Context::ContextImpl* ctx);
|
||||
|
||||
/**
|
||||
* @brief Initialize the internal interface
|
||||
*
|
||||
* Is a public interface to allow the service to reinitialize after forking
|
||||
*/
|
||||
void Initialize();
|
||||
|
||||
/**
|
||||
* @brief Safely shut down the Code Object serialization service.
|
||||
*
|
||||
* This service needs to be resiliant to application crashes, but shutting down safely is still preferred.
|
||||
*/
|
||||
void Shutdown();
|
||||
|
||||
/**
|
||||
* @name Async interface
|
||||
* @{ */
|
||||
/**
|
||||
* @brief Loads a named region in to the code serialization service. As async as possible.
|
||||
*
|
||||
* @param Base - Virtual address that this named region is loaded
|
||||
* @param Size - The size of the region
|
||||
* @param Offset - The offset from the file
|
||||
* @param filename - The filename itself
|
||||
*/
|
||||
void AsyncAddNamedRegionJob(uintptr_t Base, uintptr_t Size, uintptr_t Offset, const fextl::string& filename) {
|
||||
AsyncHandler.AsyncAddNamedRegionJob(Base, Size, Offset, filename);
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Unloads a named region from the code serialization service. As async as possible.
|
||||
*
|
||||
* @param Base - Virtual address of the named region
|
||||
* @param Size - The size of the region
|
||||
*/
|
||||
void AsyncRemoveNamedRegionJob(uintptr_t Base, uintptr_t Size) {
|
||||
AsyncHandler.AsyncRemoveNamedRegionJob(Base, Size);
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Adds a code object serialization job. As async as possible.
|
||||
* Code hashing happens prior to async job serialization to catch invalidations due to backpatching.
|
||||
*
|
||||
* @param Data - A fully filled out struct containing all the code serialization
|
||||
*/
|
||||
void AsyncAddSerializationJob(fextl::unique_ptr<AsyncJobHandler::SerializationJobData> Data) {
|
||||
AsyncHandler.AsyncAddSerializationJob(std::move(Data));
|
||||
}
|
||||
/** @} */
|
||||
|
||||
/**
|
||||
* @name Synchronous interface
|
||||
* @{ */
|
||||
/**
|
||||
* @brief Synchronously waits for this thread's job queue to become empty.
|
||||
*
|
||||
* This is necessary for when a thread is shutting down
|
||||
*
|
||||
* @param ThreadJobRefCount - The shared mutex to wait on until to be empty
|
||||
*/
|
||||
static void WaitForEmptyJobQueue(CodeSerializationMutex* ThreadJobRefCount) {
|
||||
// Once the shared mutex is empty this unique lock will be gained
|
||||
std::unique_lock lk {*ThreadJobRefCount};
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Fetches object code from the Code Object Cache for JIT.
|
||||
*
|
||||
* @param GuestRIP - Which GuestRIP to search the cache for
|
||||
*
|
||||
* @return Data required for the JIT to relocate the Object code.
|
||||
*/
|
||||
const CodeObjectFileSection* FetchCodeObjectFromCache(uint64_t GuestRIP);
|
||||
/** @} */
|
||||
|
||||
// Public for threading
|
||||
void ExecutionThread();
|
||||
|
||||
protected:
|
||||
friend class AsyncJobHandler;
|
||||
|
||||
/**
|
||||
* @brief Safely closes out code object regions from the map
|
||||
*
|
||||
* @param it - iterator to do a closure on
|
||||
*/
|
||||
void DoCodeRegionClosure(uint64_t Base, CodeRegionEntry* it);
|
||||
|
||||
CodeSerializationMutex& GetEntryMapMutex() {
|
||||
return EntryMapMutex;
|
||||
}
|
||||
CodeSerializationMutex& GetUnrelocatedEntryMapMutex() {
|
||||
return EntryMapMutex;
|
||||
}
|
||||
|
||||
CodeRegionMapType& GetEntryMap() {
|
||||
return AddressToEntryMap;
|
||||
}
|
||||
CodeRegionPtrMapType& GetUnrelocatedEntryMap() {
|
||||
return UnrelocatedAddressToEntryMap;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Notify the async thread that it has work to do
|
||||
*/
|
||||
void NotifyWork() {
|
||||
WorkAvailable.NotifyOne();
|
||||
}
|
||||
|
||||
private:
|
||||
FEXCore::Context::ContextImpl* CTX;
|
||||
|
||||
Event WorkAvailable {};
|
||||
fextl::unique_ptr<FEXCore::Threads::Thread> WorkerThread;
|
||||
std::atomic_bool WorkerThreadShuttingDown {false};
|
||||
AsyncJobHandler AsyncHandler;
|
||||
NamedRegionObjectHandler NamedRegionHandler;
|
||||
|
||||
// Mutex to hold when modifying the entry maps
|
||||
CodeSerializationMutex EntryMapMutex;
|
||||
CodeSerializationMutex UnrelocatedEntryMapMutex;
|
||||
|
||||
// Entry maps
|
||||
CodeRegionMapType AddressToEntryMap;
|
||||
CodeRegionPtrMapType UnrelocatedAddressToEntryMap;
|
||||
};
|
||||
} // namespace FEXCore::CodeSerialize
|
||||
@@ -3,77 +3,77 @@
|
||||
#include <FEXCore/IR/IR.h>
|
||||
|
||||
namespace FEXCore::CPU {
|
||||
enum class RelocationTypes : uint8_t {
|
||||
// 8 byte literal in memory for symbol
|
||||
// Aligned to struct RelocNamedSymbolLiteral
|
||||
RELOC_NAMED_SYMBOL_LITERAL,
|
||||
enum class RelocationTypes : uint8_t {
|
||||
// 8 byte literal in memory for symbol
|
||||
// Aligned to struct RelocNamedSymbolLiteral
|
||||
RELOC_NAMED_SYMBOL_LITERAL,
|
||||
|
||||
// Fixed size named thunk move
|
||||
// 4 instruction constant generation on AArch64
|
||||
// 64-bit mov on x86-64
|
||||
// Aligned to struct RelocNamedThunkMove
|
||||
RELOC_NAMED_THUNK_MOVE,
|
||||
// Fixed size named thunk move
|
||||
// 4 instruction constant generation on AArch64
|
||||
// 64-bit mov on x86-64
|
||||
// Aligned to struct RelocNamedThunkMove
|
||||
RELOC_NAMED_THUNK_MOVE,
|
||||
|
||||
// Fixed size guest RIP move
|
||||
// 4 instruction constant generation on AArch64
|
||||
// 64-bit mov on x86-64
|
||||
// Aligned to struct RelocGuestRIPMove
|
||||
RELOC_GUEST_RIP_MOVE,
|
||||
// Fixed size guest RIP move
|
||||
// 4 instruction constant generation on AArch64
|
||||
// 64-bit mov on x86-64
|
||||
// Aligned to struct RelocGuestRIPMove
|
||||
RELOC_GUEST_RIP_MOVE,
|
||||
};
|
||||
|
||||
struct RelocationTypeHeader final {
|
||||
RelocationTypes Type;
|
||||
};
|
||||
|
||||
struct RelocNamedSymbolLiteral final {
|
||||
enum class NamedSymbol : uint8_t {
|
||||
///< Thread specific relocations
|
||||
// JIT Literal pointers
|
||||
SYMBOL_LITERAL_EXITFUNCTION_LINKER,
|
||||
};
|
||||
|
||||
struct RelocationTypeHeader final {
|
||||
RelocationTypes Type;
|
||||
};
|
||||
RelocationTypeHeader Header {};
|
||||
|
||||
struct RelocNamedSymbolLiteral final {
|
||||
enum class NamedSymbol : uint8_t {
|
||||
///< Thread specific relocations
|
||||
// JIT Literal pointers
|
||||
SYMBOL_LITERAL_EXITFUNCTION_LINKER,
|
||||
};
|
||||
NamedSymbol Symbol;
|
||||
|
||||
RelocationTypeHeader Header{};
|
||||
// Offset in to the code section to begin the relocation
|
||||
uint64_t Offset {};
|
||||
};
|
||||
|
||||
NamedSymbol Symbol;
|
||||
struct RelocNamedThunkMove final {
|
||||
RelocationTypeHeader Header {};
|
||||
|
||||
// Offset in to the code section to begin the relocation
|
||||
uint64_t Offset{};
|
||||
};
|
||||
// GPR index the constant is being moved to
|
||||
uint8_t RegisterIndex;
|
||||
|
||||
struct RelocNamedThunkMove final {
|
||||
RelocationTypeHeader Header{};
|
||||
// The thunk SHA256 hash
|
||||
IR::SHA256Sum Symbol;
|
||||
|
||||
// GPR index the constant is being moved to
|
||||
uint8_t RegisterIndex;
|
||||
// Offset in to the code section to begin the relocation
|
||||
uint64_t Offset {};
|
||||
};
|
||||
|
||||
// The thunk SHA256 hash
|
||||
IR::SHA256Sum Symbol;
|
||||
struct RelocGuestRIPMove final {
|
||||
RelocationTypeHeader Header {};
|
||||
|
||||
// Offset in to the code section to begin the relocation
|
||||
uint64_t Offset{};
|
||||
};
|
||||
// GPR index the constant is being moved to
|
||||
uint8_t RegisterIndex;
|
||||
|
||||
struct RelocGuestRIPMove final {
|
||||
RelocationTypeHeader Header{};
|
||||
// Offset in to the code section to begin the relocation
|
||||
uint64_t Offset {};
|
||||
|
||||
// GPR index the constant is being moved to
|
||||
uint8_t RegisterIndex;
|
||||
// The unrelocated RIP that is being moved
|
||||
uint64_t GuestRIP;
|
||||
};
|
||||
|
||||
// Offset in to the code section to begin the relocation
|
||||
uint64_t Offset{};
|
||||
union Relocation {
|
||||
RelocationTypeHeader Header {};
|
||||
|
||||
// The unrelocated RIP that is being moved
|
||||
uint64_t GuestRIP;
|
||||
};
|
||||
RelocNamedSymbolLiteral NamedSymbolLiteral;
|
||||
// This makes our union of relocations at least 48 bytes
|
||||
// It might be more efficient to not use a union
|
||||
RelocNamedThunkMove NamedThunkMove;
|
||||
|
||||
union Relocation {
|
||||
RelocationTypeHeader Header{};
|
||||
|
||||
RelocNamedSymbolLiteral NamedSymbolLiteral;
|
||||
// This makes our union of relocations at least 48 bytes
|
||||
// It might be more efficient to not use a union
|
||||
RelocNamedThunkMove NamedThunkMove;
|
||||
|
||||
RelocGuestRIPMove GuestRIPMove;
|
||||
};
|
||||
}
|
||||
RelocGuestRIPMove GuestRIPMove;
|
||||
};
|
||||
} // namespace FEXCore::CPU
|
||||
Reference in new issue
Block a user