mirror of
https://github.com/ElHombreAlex/FTL-Faster-Than-Light-VR.git
synced 2026-10-06 01:00:06 +02:00
38 lines
1.3 KiB
GDScript
38 lines
1.3 KiB
GDScript
extends SceneTree
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func _initialize() -> void:
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call_deferred("_capture")
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func _capture() -> void:
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var stage := Node3D.new()
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root.add_child(stage)
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var world := WorldEnvironment.new()
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var environment := Environment.new()
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environment.background_mode = Environment.BG_COLOR
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environment.background_color = Color(0.002, 0.003, 0.008)
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environment.ambient_light_source = Environment.AMBIENT_SOURCE_COLOR
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environment.ambient_light_color = Color(0.5, 0.6, 0.75)
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environment.ambient_light_energy = 0.7
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world.environment = environment
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stage.add_child(world)
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var light := DirectionalLight3D.new()
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light.rotation_degrees = Vector3(-35.0, 20.0, 0.0)
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stage.add_child(light)
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var camera := Camera3D.new()
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stage.add_child(camera)
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camera.position = Vector3(0.0, 1.8, 2.0)
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camera.look_at(Vector3(0.0, 1.8, -1.0))
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camera.current = true
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var space: Node3D = load("res://scripts/space_environment.gd").new()
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stage.add_child(space)
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space.build()
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for kind in ["clear", "asteroid", "sun", "storm", "nebula", "pulsar"]:
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space.apply_state({"hazard": kind})
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await create_timer(0.3).timeout
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await RenderingServer.frame_post_draw
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root.get_texture().get_image().save_png(ProjectSettings.globalize_path("res://local_game_data/environment_%s.png" % kind))
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print("ENVIRONMENT_CAPTURE PASS")
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quit()
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