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ElHombreAlex--FTL-Faster-Th…/scripts/shield.gdshader
T
ElHombreAlex 35cdf71054 V0.1
First publishable version of the mod
2026-10-03 12:59:33 +02:00

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shader_type spatial;
render_mode unshaded, blend_mix, cull_back, depth_draw_never;
uniform vec4 shield_color : source_color = vec4(0.18, 0.58, 1.0, 1.0);
uniform float strength = 0.5;
uniform float hit_flash = 0.0;
void fragment() {
float edge = pow(1.0 - abs(dot(normalize(NORMAL), normalize(VIEW))), 2.4);
vec2 grid = abs(fract(UV * vec2(40.0, 22.0)) - 0.5);
float line = smoothstep(0.45, 0.49, max(grid.x, grid.y));
ALBEDO = shield_color.rgb;
EMISSION = shield_color.rgb * (0.5 + hit_flash * 2.0);
ALPHA = (0.025 + edge * 0.3 + line * 0.035) * strength + hit_flash * 0.2;
}