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https://github.com/ElHombreAlex/FTL-Faster-Than-Light-VR.git
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2.0 KiB
Changelog
0.1.0-alpha.1 — prepared source snapshot, 2026-10-03
The first standalone community source package. This records the current prototype; it does not claim a completed public release.
Core prototype
- Live FTL campaign connected to a Godot OpenXR tabletop presentation through Hyperspace and fingerprinted native hooks.
- Controller pointing, crew movement, weapon/system targeting, door controls, native HUD and contextual navigation.
- Floating events, complete shop/ship panels, an action wheel, illustrated controller Help and QWERTY renaming.
- A dedicated System Power page and native Shift/Ctrl support.
- Procedural crew/weapon/drone models, shields, weapon charging, room hazards and surrounding environments.
- Isolated Steam-derived lab, VR save prefix, pre-launch backups and coordinated save/exit.
Latest gameplay revision included
- Faster Tactical delivery through reduced raw RGBA frames and independently captured native HUD.
- Full-resolution maps/windows, reused textures and crops synchronized to newly opened panels.
- Lighter FTL-style controller UI with locally imported native bitmap fonts.
- Viewer-facing occupied crew, thin upgraded doors and refined drone families.
- Original enemy hull-bar presentation lowered toward the ship.
- Jump projection anchored above/ahead of each ship's actual piloting room.
Standalone packaging
- Portable environment/launch helpers and an example local configuration.
- Community installation, controls, architecture, troubleshooting, development and status guides.
- GitHub issue forms and Windows Python-test workflow.
- Generated assets, dependencies, configuration, game copies, captures and saves excluded from Git.
- MIT source license preserving the universal-modder notice, external dependency notices and versioned license-reference documents.
Open verification
Clean-machine setup, latest physical headset ergonomics/frame pacing, full campaign/boss coverage, hacking attachment, the complete GOG route and additional hardware compatibility.