Files
ElHombreAlex 35cdf71054 V0.1
First publishable version of the mod
2026-10-03 12:59:33 +02:00

28 lines
1003 B
GDScript

extends SceneTree
func _initialize() -> void:
call_deferred("record")
func record() -> void:
var scene: Node3D = load("res://main.tscn").instantiate()
root.add_child(scene)
await create_timer(1.0).timeout
if not scene.bridge_connected:
push_error("Live bridge required for this recording")
quit(1)
return
var directory := ProjectSettings.globalize_path("res://local_game_data/recording")
DirAccess.make_dir_recursive_absolute(directory)
for i in range(200):
var progress := float(i) / 199.0
# Move the encounter to inspect its actual geometry; HUD stays on camera.
scene.tabletop_root.rotation.y = sin(progress * TAU) * 0.9
if i == 80:
scene.enemy_ship.inspect_rooms = true
scene.enemy_ship.apply_live(scene.enemy_ship.live_data)
await RenderingServer.frame_post_draw
root.get_texture().get_image().save_png(directory.path_join("frame-%04d.png" % i))
await create_timer(0.1).timeout
print("LIVE_RECORDING frames=200 fps=10 simulation_paused=", scene.paused)
quit()