mirror of
https://github.com/ElHombreAlex/FTL-Faster-Than-Light-VR.git
synced 2026-10-04 22:00:06 +02:00
2.5 KiB
2.5 KiB
Connect this folder to a new GitHub repository
This folder is prepared as a standalone local Git repository on the main branch. It has no GitHub remote and has not been uploaded. Its history starts with this community source snapshot; the universal-modder development history is not copied into it.
GitHub Desktop
- Choose File → Add local repository and select this folder.
- Review the files and make any changes you want before publishing.
- Use Publish repository. Suggested name:
ftl-tabletop-vr. - Suggested description:
Experimental OpenXR tabletop VR mod for FTL: Faster Than Light, using your own game installation. - Select your account and visibility, then publish when ready.
Git command line
Create an empty repository on GitHub. Leave automatic README, ignore and license creation unchecked because this folder already has those files. In a terminal opened in this folder:
git status
# If you changed or added files, review and commit them first:
git add .
git commit -m "Prepare community release"
# Replace YOUR-ACCOUNT with your actual account or organization:
git remote add origin https://github.com/YOUR-ACCOUNT/ftl-tabletop-vr.git
git push -u origin main
If there are no changes to commit, skip that commit command. If a remote named origin already exists, inspect it with git remote -v before changing it.
After publishing
- Suggested topics:
ftl,vr,openxr,godot,steamvr,steam-frame,modding. - Keep the root MIT license, third-party notices and license-reference documents with the source when copying or redistributing it.
- The issue forms and Windows Python-test workflow are already included. The workflow does not install or run FTL and does not test a VR headset.
- The first public description should call this an experimental source alpha and link to project status.
- Keep local game data and prepared labs outside commits.
.gitignorecovers the expected generated folders and game formats. - Do not upload a ZIP of a working game installation as a release. A future client release should contain only the mod/client and generate game-dependent data locally.
- A gameplay demo should be clearly identified as headset or desktop footage. Credit FTL's creators in the video/description, following Subset's video policy.
The packaged source does not include local testing captures or the development machine's launch configuration.