extends SceneTree func _initialize() -> void: call_deferred("capture") func capture() -> void: var scene: Node3D = load("res://main.tscn").instantiate() root.add_child(scene) await create_timer(2.0).timeout await RenderingServer.frame_post_draw root.get_texture().get_image().save_png(ProjectSettings.globalize_path("res://local_game_data/live_preview.png")) print("LIVE_RENDER ready=", scene.bridge_connected, " crew=", scene.player_ship.crew_nodes.size()) quit()