Fix Flagship visuals, beam aiming, results and Frame controls

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ElHombreAlex committed 2026-10-05 10:52:16 +02:00
1 parent e857f4eee9
commit cf9cfca866
27 files changed
+1084 -96

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@@ -63,7 +63,7 @@ func run() -> void:
var stopped_ship: AABB = Anchor.transformed_bounds(scene._player_hud_local_bounds(), scene.player_ship.global_transform)
var stopped_panel: AABB = Anchor.panel_bounds(scene.hud_surface.global_transform, scene.hud_surface.surface_size)
var gap: float = stopped_panel.position.y - stopped_ship.end.y
check(gap >= .08 and gap < .10, "The blocked HUD must sit within ten centimetres of the ship while leaving a safe gap")
check(gap >= .05 and gap < .07, "The blocked HUD must sit five to seven centimetres above the ship while retaining a safe gap")
var clearance_lift: float = scene.hud_anchor.lift
scene.camera.rotation.y = PI
scene._position_hud(1.0 / 90)