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Fix Flagship visuals, beam aiming, results and Frame controls
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@@ -18,7 +18,7 @@ Start with `CHECK-SETUP.cmd`, or `CHECK-SETUP.cmd --desktop` if testing without
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| Lab destination rejected | Use a new empty separate directory outside the installed game. A nonempty unrelated directory is intentionally refused. |
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| `Hyperspace.ftl`, loader DLL or ftlman error | Verify the full release folder structure and the ftlman executable/version described in Installation. |
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| Resolver reports a missing/ambiguous signature | Use the matching win32/1.6.9 signature directory from Hyperspace source, with all neighboring `.zhl` files. Do not use other people's hook addresses. |
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| “Regenerate lab hooks.json ... live native HUD capture” after updating | Close the game and rerun Installation step 4 with the current resolver. The matching signature directory must include `MenuScreen.zhl` and `OptionsScreen.zhl`. Then rerun `CHECK-SETUP.cmd`. |
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| “Regenerate lab hooks.json ... live native HUD capture” after updating | Close the game and rerun Installation step 4 with the current resolver. Keep the complete matching signature directory, including `MenuScreen.zhl`, `OptionsScreen.zhl`, `CombatControl.zhl`, `GameOver.zhl` and `FocusWindow.zhl`. Then rerun `CHECK-SETUP.cmd`. |
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| Recorded original installation unavailable | The bridge still reads the original `ftl.dat` for newly encountered ships. Restore that location or rebuild the lab/config against the new installation. |
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To use a real Python installation outside PATH, set `FTLVR_PYTHON` to its executable before running `SETUP.cmd` (see Installation). These scripts do not use the Microsoft Store alias. Set `FTLVR_NO_PAUSE=1` only when calling the launchers from an automated script that captures their output; otherwise failures remain open so they can be read.
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@@ -33,6 +33,9 @@ To use a real Python installation outside PATH, set `FTLVR_PYTHON` to its execut
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| “Bridge already running” | Close the existing client and allow graceful shutdown before retrying. Do not start several sessions against one VR save profile. |
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| Black or stale HUD/tactical image | Check `bridge_status.json` for fresh heartbeat/state/capture and errors. Check the logs. Do not judge the live Tactical stream from diagnostic PNGs: PNG previews update only once per second. |
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| Ship, pause-menu or Options window appears both on the HUD and above the ship | Update this checkout's source and refresh its configured lab hooks using Installation step 4. Current capture keeps in-run windows only on the floating panel while retaining the status/crew HUD. |
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| Controller panel has disappeared | Press left View to restore it on Steam Frame. Native defeat/victory results hide it together with the tabletop scene; use the original 2D result controls. |
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| Left View no longer pauses | The current Steam Frame mapping uses the physical right Pause/Menu button for pause/resume. Left View hides/shows the controller panel. |
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| Beam endpoint snaps to a room, or native target graphics appear on the compact HUD | Update this checkout's source and refresh its local hooks. Beam endpoints use the enemy deck plane, including gaps; supplemental capture excludes native target graphics while preserving the normal game screen. |
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| Pointer missing or controller unresponsive | Confirm both controllers are tracked in SteamVR. Inspect the in-game warning, Help diagram and `xr_input.json` for each hand's tracking/profile/trigger values. Some fallback controller bindings remain untested. |
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| Tactical looks slow | Report headset settings and whether the 3D scene, HUD or Tactical capture is slow. The live Tactical stream targets 30 Hz; mono desktop capture measurements are not stereo headset FPS. |
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| Poor performance | Close unrelated GPU-intensive programs, record SteamVR resolution/refresh rate and note the encounter type. This alpha still needs physical stereo frame-pacing measurements and broad campaign QA. |
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