Update gameplay feedback and repair portable VR launchers

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ElHombreAlex committed 2026-10-03 18:20:32 +02:00
1 parent 35cdf71054
commit 6fffde9dc3
36 files changed
+1498 -176

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@@ -144,6 +144,10 @@ func _draw() -> void:
var transport_rect := Rect2(source_rect.position * original_frame.get_size() / NATIVE_SIZE, source_rect.size * original_frame.get_size() / NATIVE_SIZE)
draw_texture_rect_region(original_frame, Rect2(Vector2.ZERO, size), transport_rect)
return
# Demo/fallback art uses native coordinates just like the live texture. The
# viewport clips the cropped lower controls instead of shrinking them into it.
var crop_scale := size / source_rect.size
draw_set_transform(-source_rect.position * crop_scale, 0.0, crop_scale)
_art("statusUI/top_hull.png", Vector2(5, 0))
_art("statusUI/top_hull_label.png", Vector2(5, 0))
_text("HULL", Vector2(12, 22), 18, Color(0.04, 0.12, 0.13))