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Update gameplay feedback and repair portable VR launchers
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# Changelog
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## HUD, wheel and launch corrections — source update, 2026-10-03
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- Gameplay HUD follows the headset at a fixed readable size. It clamps above the transformed hull/shield only when its movement would intersect the ship; full menus remain head-relative.
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- Weapon slots survive an empty native drone-equipment collection. The bridge normalizes optional lists and the wheel accepts empty/malformed collections safely.
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- Remove all room-floor health/status bars and counters. Native room-role icons, permission-aware condition colors, fog, fire and breach effects remain.
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- Launch wrappers retain failures on screen and forward command-line options. Setup finds a real Python interpreter, rejects the Windows Store alias and keeps runtime configuration, dependencies and extracted assets local and ignored by Git.
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This source passed 38 Python tests and nine Godot suites in the prepared folder. The desktop and VR wrappers passed combined launch/exit in desktop smoke mode, including the GitHub Desktop checkout's FTL-VR alias. VR preflight passed; a copied campaign verified equipped weapon entries in the rendered wheel without changing the original campaign hashes. Physical headset comfort and stereo performance remain to test. See [Project status](docs/STATUS.md) for evidence and limits. Earlier test counts and native checks below refer to their respective revisions.
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## Gameplay refinements — preceding source update, 2026-10-03
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- Compact original status/crew HUD above the ship; the lower strip is replaced by dedicated Power/Shortcuts/wheel access while full native menus remain available.
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- Dpad Up toggles System Power, with a direct System Power button on Navigation.
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- Reactor free power excludes environmental cap loss; unavailable bars and battery availability are displayed separately.
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- Wheel slots show localized equipped names, weapon-family silhouettes and actual ammo-cost hints, with bounded names and unchanged-content rendering.
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- Native permission-aware room condition colors and detailed health bars supplement system role icons.
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- Native evasion produces a short MISS cue and pass-by trajectory; breach holes use shallow black crosses with oxygen-dependent air wisps.
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This revision passed 27 Python tests and nine Godot suites. Focused native storm power, localized equipment/ammo, enemy damage/repair, breach tiles and forced missed-event checks passed. Combined production Vulkan smoke passed with clean logs, no bridge errors, backed-up campaign hashes preserved and no remaining owned game/client processes; physical headset checks remained pending. Historical results below belong to previous revisions.
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## 0.1.0-alpha.1 — prepared source snapshot, 2026-10-03
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The first standalone community source package. This records the current prototype; it does not claim a completed public release.
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