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Bring HUD closer and isolate floating native menus
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@@ -29,13 +29,13 @@ After installing the documented Python requirements, run from the repository roo
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python -m unittest discover -s tools -p "test_*.py"
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```
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The current prepared source passed **38 Python tests**, including empty native drone-list and portable-launcher regressions. The tests exercise synthetic archive/layout/font extraction, bridge schema/input translation, native-pixel filtering, raw frame publication and launcher preflight/error handling. They do not launch FTL. Temporary fixture files are created by the tests. Godot suites and focused native checks are recorded in [STATUS](STATUS.md); physical headset coverage remains separate.
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The current source passed **40 Python tests**, including empty native drone-list, portable-launcher and modal-HUD hook/preflight regressions. The tests exercise synthetic archive/layout/font extraction, bridge schema/input translation, native-pixel filtering, raw frame publication and launcher preflight/error handling. They do not launch FTL. Temporary fixture files are created by the tests. Godot suites and focused native checks are recorded in [STATUS](STATUS.md); physical headset coverage remains separate.
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## Godot checks
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Use a **separate development checkout or disposable local-data folder** with the required extracted assets. Some suites write screenshots/test frames under `local_game_data/`; do not run them over an active production bridge or package those outputs. Create the local output folder before graphical suites if it is missing.
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The nine suites below passed for the current prepared source in the configured development environment, including the latest HUD/wheel/bar corrections. See [STATUS](STATUS.md) for evidence and limits. A fresh source checkout lacks game assets; model/input/font checks may fail until local extraction is complete.
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The nine suites below passed for the preceding HUD/wheel/bar revision in the configured development environment. The latest clearance/menu correction reran focused Vulkan HUD-layout and input checks, plus native before/after capture checks. See [STATUS](STATUS.md) for evidence and limits. A fresh source checkout lacks game assets; model/input/font checks may fail until local extraction is complete.
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```powershell
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godot --headless --xr-mode off --path . --script tools/test_combat.gd -- --demo
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