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Bring HUD closer and isolate floating native menus
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# Changelog
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## HUD clearance and menu correction — source update, 2026-10-03
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- Reduce the HUD's collision clearance above the ship/shield from 14 cm to 8 cm. Headset-following priority is unchanged.
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- Show native in-run Ship, pause-menu and Options windows only on their floating world panel, preserving the status/crew HUD. Initial and hangar menus remain head-relative.
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- Resolve and require `MenuScreenOnRender` and `OptionsScreenOnRender` hooks to isolate native menus from the supplemental HUD capture. Existing installations must rerun [hook resolution](docs/INSTALLATION.md#4-resolve-the-local-executable-hooks).
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Verification: 40 Python tests, focused Vulkan HUD/input checks and native before/after captures passed. The duplicate pause-menu/Options pixels disappeared from the HUD; complete world-panel captures remained unchanged. Physical headset comfort and stereo performance still need the maintainer's playtest.
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## HUD, wheel and launch corrections — source update, 2026-10-03
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- Gameplay HUD follows the headset at a fixed readable size. It clamps above the transformed hull/shield only when its movement would intersect the ship; full menus remain head-relative.
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