mirror of
https://github.com/DeeJanuz/frametop.git
synced 2026-10-06 05:00:08 +02:00
Fixes #7: SteamVR's keyboard never came up for the desktop's apps, and opening it for our panels doesn't work well on the Frame (it's Steam's own panel, mounted in the dashboard's scene, it follows the laser between panels, and it takes the controllers over to SteamVR's laser). - KWin starts input/ft-textinput as the desktop's input method. It tells the input relay when a text field gains or loses focus, and the relay asks ft-screens to open or close the keyboard. The session drops the QT_IM_MODULE=xim and GTK_IM_MODULE=xim that the gamescope session sets, or Qt and GTK apps never report text fields. - The keyboard is ft-screens' own panel (screens/keyboard.cpp): a US laptop layout, typed with a controller's laser or the 3D mouse. It opens 0.7 m in front of you, below your eyes and facing you. It has a grab bar to move it, a Close key, latching Shift, Ctrl and Alt, and repeat on a held key. It's drawn into shared DMA-BUFs, so it doesn't flicker. Its keys reach the focused screen as key presses, so every app takes them. - It steps aside while the Steam menu or Steam's own keyboard is up and comes back after. A layout reset closes it, and it doesn't open without a head pose. - Frametop Input Settings has a Keyboard page: open it for every text field, only while no keyboard is connected (the default), only from a mapped button (the new Open/close keyboard action, for mice and controllers), or never. A switch keeps it open until you close it. - The pointer helper treats every frametop.* overlay as a real panel. The keyboard's shared texture reports 0x0 like SteamVR's scene-graph controls, and the helper had given it their wide catch radius. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
1041 lines
53 KiB
QML
1041 lines
53 KiB
QML
// Frametop Input Settings (Kirigami). Backend: ft_input_settings.py ("backend").
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import QtQuick
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import QtQuick.Controls as Controls
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import QtQuick.Layouts
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import org.kde.kirigami as Kirigami
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Kirigami.ApplicationWindow {
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id: root
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title: "Frametop Input Settings"
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width: Kirigami.Units.gridUnit * 44
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height: Kirigami.Units.gridUnit * 34
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globalDrawer: Kirigami.GlobalDrawer {
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isMenu: false
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modal: false
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collapsible: true
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collapsed: root.width < Kirigami.Units.gridUnit * 30
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actions: [
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Kirigami.Action { text: "Devices"; icon.name: "input-mouse"; onTriggered: root.show(devicesPage) },
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Kirigami.Action { text: "Buttons"; icon.name: "input-keyboard"; onTriggered: root.show(buttonsPage) },
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Kirigami.Action { text: "Controllers"; icon.name: "input-gamepad"; onTriggered: root.show(controllersPage) },
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Kirigami.Action { text: "Keyboard"; icon.name: "input-keyboard-virtual"; onTriggered: root.show(keyboardPage) },
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Kirigami.Action { text: "Pointer"; icon.name: "transform-move"; onTriggered: root.show(pointerPage) },
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Kirigami.Action { text: "Ignored panels"; icon.name: "view-hidden"; onTriggered: root.show(ignorePage) },
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Kirigami.Action { text: "Gaze"; icon.name: "view-visible"; onTriggered: root.show(gazePage) },
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Kirigami.Action { text: "Bluetooth"; icon.name: "preferences-system-bluetooth"; onTriggered: root.show(bluetoothPage) }
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]
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}
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// Why SteamVR has no ft_pointer driver, and how to get it back. Clicks, scrolling and mapped
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// actions all go through that driver, so every page shows this as (part of) its header.
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component DriverWarning: Kirigami.InlineMessage {
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readonly property string fix: "SteamVR Settings > Startup / Shutdown > Manage Add-Ons"
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readonly property string restart: ", then restart SteamVR (or reboot the headset)."
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visible: backend.driverBlock !== ""
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position: Kirigami.InlineMessage.Position.Header
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type: backend.driverBlock === "unloaded" ? Kirigami.MessageType.Warning : Kirigami.MessageType.Error
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text: ({
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blocked: "SteamVR blocked the Frametop pointer driver (ft_pointer) after a crash, so mouse clicks "
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+ "and scrolling do nothing (the cursor still moves). To fix it, open " + fix
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+ ", press Unblock next to ft_pointer" + restart,
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disabled: "The Frametop pointer driver (ft_pointer) is turned off in SteamVR, so mouse clicks and "
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+ "scrolling do nothing (the cursor still moves). To fix it, open " + fix
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+ ", turn ft_pointer on" + restart,
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safemode: "SteamVR is in safe mode, so it loads no add-ons, the Frametop pointer driver (ft_pointer) "
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+ "included: mouse clicks and scrolling do nothing (the cursor still moves). To fix it, turn "
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+ "safe mode off in SteamVR and check " + fix + restart,
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unloaded: "SteamVR is running without the Frametop pointer driver (ft_pointer), so mouse clicks and "
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+ "scrolling do nothing. If you just unblocked it, restart SteamVR (or reboot the headset). "
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+ "Otherwise check " + fix + ", or reinstall it with pointer/driver/install.sh."
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})[backend.driverBlock] || ""
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}
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function show(page) {
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pageStack.clear()
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pageStack.push(page)
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}
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// FT_INPUT_PAGE=buttons|controllers|keyboard|pointer|ignore|gaze|bluetooth opens the app on that page.
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pageStack.initialPage: ({ buttons: buttonsPage, controllers: controllersPage, keyboard: keyboardPage,
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pointer: pointerPage, ignore: ignorePage, gaze: gazePage,
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bluetooth: bluetoothPage })[startPage] || devicesPage
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Connections {
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target: backend
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function onMessage(text, isError) {
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root.showPassiveNotification(text, isError ? "long" : "short")
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}
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}
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// ---------------------------------------------------------------- Devices
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Component {
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id: devicesPage
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Kirigami.ScrollablePage {
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title: "Devices"
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header: ColumnLayout {
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spacing: 0
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DriverWarning { Layout.fillWidth: true }
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Kirigami.InlineMessage {
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Layout.fillWidth: true
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visible: !backend.relayRunning || !backend.pointerMode
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position: Kirigami.InlineMessage.Position.Header
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type: backend.relayRunning ? Kirigami.MessageType.Information : Kirigami.MessageType.Error
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text: !backend.relayRunning
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? "The input relay isn't running (frametop-input-relay.service)."
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: "Pointer mode is off (POINTER=0): pointer devices act as a plain mouse."
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}
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}
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ListView {
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model: backend.devices
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spacing: Kirigami.Units.smallSpacing
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Kirigami.PlaceholderMessage {
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anchors.centerIn: parent
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visible: parent.count === 0
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text: "No USB or Bluetooth mice or keyboards connected"
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explanation: "Connect or wake one; it appears here within a second."
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}
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delegate: Controls.ItemDelegate {
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id: row
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required property var modelData
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width: ListView.view.width
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hoverEnabled: false
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down: false
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contentItem: RowLayout {
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spacing: Kirigami.Units.largeSpacing
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// Activity light: flashes when the device sends input.
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Rectangle {
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id: light
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implicitWidth: Kirigami.Units.gridUnit * 0.8
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implicitHeight: implicitWidth
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radius: width / 2
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color: Kirigami.Theme.disabledTextColor
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opacity: 0.35
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Connections {
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target: backend
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function onActivity(id) {
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if (id === row.modelData.id) {
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light.color = Kirigami.Theme.positiveTextColor
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light.opacity = 1
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fade.restart()
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}
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}
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}
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Timer {
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id: fade
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interval: 350
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onTriggered: { light.color = Kirigami.Theme.disabledTextColor; light.opacity = 0.35 }
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}
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}
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Kirigami.Icon {
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source: row.modelData.kinds.indexOf("mouse") >= 0 ? "input-mouse" : "input-keyboard"
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implicitWidth: Kirigami.Units.iconSizes.medium
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implicitHeight: implicitWidth
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}
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ColumnLayout {
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Layout.fillWidth: true
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spacing: 0
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Controls.Label {
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text: row.modelData.name
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font.bold: true
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Layout.fillWidth: true
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elide: Text.ElideRight
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}
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Controls.Label {
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text: row.modelData.connected
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? row.modelData.bus + " · " + row.modelData.kinds.join(" + ") + " · " + row.modelData.id
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+ (row.modelData.grabbed ? " · grabbed" : "")
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: "not connected · saved settings · " + row.modelData.id
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opacity: 0.7
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font: Kirigami.Theme.smallFont
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Layout.fillWidth: true
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elide: Text.ElideRight
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}
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}
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Controls.ComboBox {
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model: backend.roles
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textRole: "text"
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valueRole: "value"
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Component.onCompleted: currentIndex = indexOfValue(row.modelData.role)
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onActivated: backend.setRole(row.modelData.id, currentValue, row.modelData.name)
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}
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Controls.Button {
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visible: !row.modelData.connected
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text: "Forget"
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icon.name: "edit-delete-remove"
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onClicked: backend.forgetDevice(row.modelData.id)
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}
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Controls.ToolButton {
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icon.name: "edit-undo"
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visible: row.modelData.explicit
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display: Controls.AbstractButton.IconOnly
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text: "Use the default role"
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Controls.ToolTip.text: text
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Controls.ToolTip.visible: hovered
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onClicked: backend.resetRole(row.modelData.id)
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}
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}
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}
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}
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footer: Controls.Label {
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padding: Kirigami.Units.largeSpacing
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wrapMode: Text.Wrap
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opacity: 0.7
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text: "Move or press a device to see which row it is. 3D pointer: grabbed, drives the SteamVR pointer. "
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+ "Pass through: left alone (a Meta tap toggles the dashboard if META_DASHBOARD=1). Ignore: left alone."
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}
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}
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}
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// ---------------------------------------------------------------- Buttons
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Component {
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id: buttonsPage
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Kirigami.ScrollablePage {
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id: bpage
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title: "Buttons"
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header: DriverWarning {}
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actions: [
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Kirigami.Action {
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text: "Remove all"
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icon.name: "edit-clear-all"
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tooltip: "Remove every binding you added for this device; built-in buttons go back to their defaults"
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enabled: bpage.rows.some(r => r.custom)
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onTriggered: backend.clearMappings(bpage.deviceId)
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}
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]
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property string deviceId: pointerDevices.length > 0 ? pointerDevices[Math.max(0, deviceBox.currentIndex)].id : ""
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property var pointerDevices: backend.devices.filter(d => d.role === "pointer")
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property int capturedCode: -1
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property string capturedName: ""
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property bool capturing: false
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property var rows: deviceId ? backend.mappings(deviceId) : []
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Connections {
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target: backend
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function onCaptured(code, name) { bpage.capturedCode = code; bpage.capturedName = name; bpage.capturing = false }
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function onMappingsChanged() { bpage.rows = bpage.deviceId ? backend.mappings(bpage.deviceId) : [] }
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}
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ColumnLayout {
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spacing: Kirigami.Units.largeSpacing
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Kirigami.PlaceholderMessage {
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Layout.fillWidth: true
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visible: bpage.pointerDevices.length === 0
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text: "No 3D pointer devices"
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explanation: "Set a device's role to 3D pointer on the Devices page."
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}
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Kirigami.FormLayout {
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Layout.fillWidth: true
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visible: bpage.pointerDevices.length > 0
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Controls.ComboBox {
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id: deviceBox
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Kirigami.FormData.label: "Device:"
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model: bpage.pointerDevices.map(d => ({ name: d.name + (d.connected ? "" : " (not connected)"), id: d.id }))
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textRole: "name"
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onActivated: { bpage.capturedCode = -1; bpage.rows = backend.mappings(bpage.deviceId) }
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}
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RowLayout {
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Kirigami.FormData.label: "New mapping:"
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enabled: bpage.pointerDevices.length > 0 && bpage.pointerDevices[Math.max(0, deviceBox.currentIndex)].connected
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Controls.Button {
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text: bpage.capturing ? "Press a button or key on the device…" : "Capture a button"
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icon.name: "input-mouse-click-left"
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highlighted: bpage.capturing
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onClicked: {
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if (bpage.capturing) { backend.cancelCapture(); bpage.capturing = false }
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else { bpage.capturedCode = -1; bpage.capturing = true; backend.startCapture(bpage.deviceId) }
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}
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}
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Controls.Label {
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visible: bpage.capturedCode >= 0
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text: bpage.capturedName
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font.bold: true
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}
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Controls.ComboBox {
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id: newAction
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visible: bpage.capturedCode >= 0
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model: backend.actions
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textRole: "text"
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valueRole: "value"
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}
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Controls.Button {
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visible: bpage.capturedCode >= 0
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text: "Map"
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icon.name: "dialog-ok-apply"
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onClicked: { backend.setMapping(bpage.deviceId, bpage.capturedCode, newAction.currentValue); bpage.capturedCode = -1 }
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}
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}
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}
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Kirigami.Heading {
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visible: bpage.rows.length > 0
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level: 3
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text: "Current mappings"
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}
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Repeater {
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model: bpage.rows
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delegate: RowLayout {
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required property var modelData
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Layout.fillWidth: true
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spacing: Kirigami.Units.largeSpacing
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Controls.Label {
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text: modelData.name
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font.family: "monospace"
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Layout.preferredWidth: Kirigami.Units.gridUnit * 10
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}
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Controls.ComboBox {
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model: backend.actions
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textRole: "text"
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valueRole: "value"
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Layout.preferredWidth: Kirigami.Units.gridUnit * 13
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Component.onCompleted: currentIndex = indexOfValue(modelData.action)
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onActivated: backend.setMapping(bpage.deviceId, modelData.code, currentValue)
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}
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Controls.Label {
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text: modelData.custom ? (modelData.isDefault ? "changed" : "custom") : "default"
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opacity: 0.6
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Layout.preferredWidth: Kirigami.Units.gridUnit * 4
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}
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// Remove: your own binding goes away (the button passes through again).
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// Reset: a changed built-in binding goes back to its default.
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// Unbind: an untouched built-in binding is set to "Do nothing".
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Controls.Button {
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text: modelData.custom ? (modelData.isDefault ? "Reset" : "Remove") : "Unbind"
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icon.name: modelData.custom ? (modelData.isDefault ? "edit-undo" : "edit-delete-remove")
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: "list-remove"
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onClicked: modelData.custom ? backend.removeMapping(bpage.deviceId, modelData.code)
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: backend.unbind(bpage.deviceId, modelData.code)
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}
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Item { Layout.fillWidth: true }
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}
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}
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Controls.Label {
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Layout.fillWidth: true
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wrapMode: Text.Wrap
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opacity: 0.7
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text: "Buttons without a mapping pass through (mouse buttons as clicks, keys as keys). "
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+ "The Z3's extra buttons show up as keys from its keyboard node. "
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+ "The Frame controllers' buttons are on the Controllers page."
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}
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}
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}
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}
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// ---------------------------------------------------------------- Controllers
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Component {
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id: controllersPage
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Kirigami.ScrollablePage {
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id: cpage
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title: "Controllers"
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header: DriverWarning {}
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actions: [
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Kirigami.Action {
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text: "Remove all"
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icon.name: "edit-clear-all"
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tooltip: "Give every controller button back to games"
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enabled: backend.controllerMappings.length > 0
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onTriggered: backend.clearControllerMappings()
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}
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]
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property string capturedButton: ""
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property string capturedLabel: ""
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property bool capturing: false
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property var status: backend.controllerStatus
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Component.onDestruction: backend.cancelControllerCapture()
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Connections {
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target: backend
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function onCapturedController(button, label) {
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cpage.capturedButton = button; cpage.capturedLabel = label; cpage.capturing = false
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buttonBox.currentIndex = buttonBox.indexOfValue(button)
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}
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}
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Timer {
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// The relay takes every button for 30 s while capturing.
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running: cpage.capturing
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interval: 30000
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onTriggered: { backend.cancelControllerCapture(); cpage.capturing = false }
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}
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ColumnLayout {
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spacing: Kirigami.Units.largeSpacing
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Kirigami.InlineMessage {
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Layout.fillWidth: true
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visible: !cpage.status.helper
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type: Kirigami.MessageType.Error
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text: "The pointer helper isn't answering (frametop-pointer.service, needs SteamVR). "
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+ "It reads the controller buttons."
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}
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Kirigami.InlineMessage {
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Layout.fillWidth: true
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visible: cpage.status.helper && !cpage.status.manifest
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type: Kirigami.MessageType.Error
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text: "The pointer helper couldn't set up SteamVR input (pointer/helper/actions). See its log."
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}
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Kirigami.InlineMessage {
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Layout.fillWidth: true
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visible: cpage.status.helper && !cpage.status.global && backend.controllerMappings.length > 0
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type: Kirigami.MessageType.Warning
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text: "Global input is off, so the mapped buttons only reach Frametop when nothing else has "
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+ "focus, if at all."
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}
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Kirigami.FormLayout {
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Layout.fillWidth: true
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Controls.Switch {
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Kirigami.FormData.label: "Global input:"
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text: "SteamVR's \"Enable global input from overlays (Experimental)\", which mapped buttons need"
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checked: cpage.status.global
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enabled: cpage.status.helper
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onToggled: backend.setGlobalInput(checked)
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}
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Controls.Switch {
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Kirigami.FormData.label: "In games:"
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text: "Mapped buttons work while a game is running too (the game loses them)"
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checked: backend.controllerInGames
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onToggled: backend.setControllerInGames(checked)
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}
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RowLayout {
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Kirigami.FormData.label: "New mapping:"
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Controls.Button {
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text: cpage.capturing ? "Press a button on a controller…" : "Capture a button"
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icon.name: "input-gamepad"
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highlighted: cpage.capturing
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enabled: cpage.status.helper
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onClicked: {
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if (cpage.capturing) { backend.cancelControllerCapture(); cpage.capturing = false }
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else { cpage.capturedButton = ""; cpage.capturing = true; backend.startControllerCapture() }
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}
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}
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Controls.Label { text: "or" ; opacity: 0.7 }
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Controls.ComboBox {
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id: buttonBox
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model: backend.controllerButtons
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textRole: "text"
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valueRole: "value"
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Layout.preferredWidth: Kirigami.Units.gridUnit * 10
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}
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Controls.ComboBox {
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id: newControllerAction
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model: backend.controllerActions
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textRole: "text"
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valueRole: "value"
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Layout.preferredWidth: Kirigami.Units.gridUnit * 13
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}
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Controls.Button {
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text: "Map"
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icon.name: "dialog-ok-apply"
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onClicked: { backend.setControllerMapping(buttonBox.currentValue, newControllerAction.currentValue); cpage.capturedButton = "" }
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}
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}
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}
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Kirigami.Heading {
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visible: backend.controllerMappings.length > 0
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level: 3
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|
text: "Current mappings"
|
|
}
|
|
|
|
Repeater {
|
|
model: backend.controllerMappings
|
|
delegate: RowLayout {
|
|
id: crow
|
|
required property var modelData
|
|
Layout.fillWidth: true
|
|
spacing: Kirigami.Units.largeSpacing
|
|
Controls.Label {
|
|
text: crow.modelData.label
|
|
Layout.preferredWidth: Kirigami.Units.gridUnit * 10
|
|
}
|
|
Controls.ComboBox {
|
|
model: backend.controllerActions
|
|
textRole: "text"
|
|
valueRole: "value"
|
|
Layout.preferredWidth: Kirigami.Units.gridUnit * 13
|
|
Component.onCompleted: currentIndex = indexOfValue(crow.modelData.action)
|
|
onActivated: backend.setControllerMapping(crow.modelData.button, currentValue)
|
|
}
|
|
Controls.Label {
|
|
// Active: SteamVR delivers it to Frametop now (a controller is on).
|
|
text: cpage.status.active.indexOf(crow.modelData.button) >= 0 ? "active"
|
|
: cpage.status.inGame && !backend.controllerInGames ? "game's" : "waiting"
|
|
opacity: 0.6
|
|
Layout.preferredWidth: Kirigami.Units.gridUnit * 4
|
|
Controls.ToolTip.text: text === "active" ? "SteamVR gives this button to Frametop"
|
|
: text === "game's" ? "A game is running: the button is the game's until it quits"
|
|
: "No controller with this button is on, or SteamVR doesn't give it to Frametop"
|
|
Controls.ToolTip.visible: hover.hovered
|
|
HoverHandler { id: hover }
|
|
}
|
|
Controls.Button {
|
|
text: "Remove"
|
|
icon.name: "edit-delete-remove"
|
|
onClicked: backend.removeControllerMapping(crow.modelData.button)
|
|
}
|
|
Item { Layout.fillWidth: true }
|
|
}
|
|
}
|
|
|
|
Controls.Label {
|
|
Layout.fillWidth: true
|
|
wrapMode: Text.Wrap
|
|
opacity: 0.7
|
|
text: "Outside games, a mapped button is Frametop's; while a game runs it's the game's, unless "
|
|
+ "\"In games\" is on. Unmapped buttons are left alone, and the system button stays SteamVR's. "
|
|
+ "Clicks and scrolling go to the 3D pointer. The trigger and grip also move SteamVR's laser "
|
|
+ "to that controller, so they're better left unmapped."
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// ---------------------------------------------------------------- Keyboard
|
|
Component {
|
|
id: keyboardPage
|
|
Kirigami.ScrollablePage {
|
|
id: kpage
|
|
title: "Keyboard"
|
|
// Pass-through keyboards connected now: with "no_keyboard", the keyboard waits for none.
|
|
// A program's uinput keyboard (frame-voice's, say) doesn't count.
|
|
property var keyboards: backend.devices.filter(d => d.connected && d.role === "passthrough"
|
|
&& d.kinds.indexOf("keyboard") >= 0 && !d.uinput)
|
|
|
|
Kirigami.FormLayout {
|
|
Controls.ComboBox {
|
|
Kirigami.FormData.label: "Show the keyboard:"
|
|
model: backend.vrKeyboardModes
|
|
textRole: "text"
|
|
valueRole: "value"
|
|
Component.onCompleted: currentIndex = indexOfValue(backend.vrKeyboard)
|
|
onActivated: backend.setVrKeyboard(currentValue)
|
|
}
|
|
Controls.Switch {
|
|
Kirigami.FormData.label: "Keep it open:"
|
|
text: "Until you press its Close key or your keyboard button, not only while the text field has focus"
|
|
checked: backend.vrKeyboardPersist
|
|
enabled: backend.vrKeyboard !== "never"
|
|
onToggled: backend.setVrKeyboardPersist(checked)
|
|
}
|
|
Controls.Label {
|
|
Kirigami.FormData.label: "Keyboards connected:"
|
|
text: kpage.keyboards.length ? kpage.keyboards.map(d => d.name).join(", ") : "none"
|
|
}
|
|
}
|
|
|
|
footer: Controls.Label {
|
|
padding: Kirigami.Units.largeSpacing
|
|
wrapMode: Text.Wrap
|
|
opacity: 0.7
|
|
text: "Frametop's keyboard opens in front of you, below your eyes, and closes with its Close key or a layout reset "
|
|
+ "(or when the text field loses focus, with Keep it open off). It steps aside while the Steam "
|
|
+ "menu or Steam's own keyboard is up. Type on it with a laser or the 3D mouse. It types into any "
|
|
+ "app, but only Qt, GTK and Firefox apps say when a text field is selected; for the rest "
|
|
+ "(Chromium, Electron and X11 apps), map Open/close keyboard to a button on the Buttons or "
|
|
+ "Controllers page. Keyboards set to Ignore, and keyboards other programs make (like "
|
|
+ "frame-voice's), don't count as connected."
|
|
}
|
|
}
|
|
}
|
|
|
|
// ---------------------------------------------------------------- Pointer
|
|
Component {
|
|
id: pointerPage
|
|
Kirigami.ScrollablePage {
|
|
title: "Pointer"
|
|
header: DriverWarning {}
|
|
actions: [
|
|
Kirigami.Action {
|
|
text: "Recenter"
|
|
icon.name: "zoom-fit-best"
|
|
onTriggered: backend.recenter()
|
|
}
|
|
]
|
|
|
|
Kirigami.FormLayout {
|
|
Controls.Switch {
|
|
Kirigami.FormData.label: "Head follow:"
|
|
text: "Pointer follows your head (experimental; leash below, 0° locks it to your view)"
|
|
checked: backend.pointerFollow
|
|
onToggled: backend.setPointerFollow(checked)
|
|
}
|
|
Kirigami.InlineMessage {
|
|
Layout.fillWidth: true
|
|
Layout.maximumWidth: Kirigami.Units.gridUnit * 30
|
|
visible: true
|
|
type: Kirigami.MessageType.Warning
|
|
text: "Head follow is experimental. It's only lightly tested and not finished: the head "
|
|
+ "follow settings below are a starting point, and polishing how it feels is left open "
|
|
+ "for anyone who wants to take it further."
|
|
}
|
|
Repeater {
|
|
model: backend.pointerSettings
|
|
delegate: RowLayout {
|
|
required property var modelData
|
|
Kirigami.FormData.label: modelData.label + ":"
|
|
Controls.Slider {
|
|
id: slider
|
|
from: modelData.min
|
|
to: modelData.max
|
|
stepSize: modelData.step
|
|
value: modelData.value
|
|
Layout.preferredWidth: Kirigami.Units.gridUnit * 14
|
|
onMoved: backend.setPointerSetting(modelData.key, value)
|
|
}
|
|
Controls.Label {
|
|
text: (modelData.step < 1 ? slider.value.toFixed(modelData.step < 0.01 ? 3 : 2) : Math.round(slider.value))
|
|
+ (modelData.unit ? " " + modelData.unit : "")
|
|
Layout.preferredWidth: Kirigami.Units.gridUnit * 5
|
|
}
|
|
Controls.ToolButton {
|
|
icon.name: "edit-undo"
|
|
display: Controls.AbstractButton.IconOnly
|
|
text: "Default (" + modelData.default + ")"
|
|
Controls.ToolTip.text: text
|
|
Controls.ToolTip.visible: hovered
|
|
onClicked: { slider.value = modelData.default; backend.setPointerSetting(modelData.key, modelData.default) }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
footer: Controls.Label {
|
|
padding: Kirigami.Units.largeSpacing
|
|
wrapMode: Text.Wrap
|
|
opacity: 0.7
|
|
text: "Changes apply live. SteamVR dot shrink: how close to the target the pointer's laser starts; "
|
|
+ "higher makes SteamVR's own blue dot smaller (max 0.98)."
|
|
}
|
|
}
|
|
}
|
|
|
|
// ---------------------------------------------------------------- Ignored panels
|
|
Component {
|
|
id: ignorePage
|
|
Kirigami.ScrollablePage {
|
|
id: ipage
|
|
title: "Ignored panels"
|
|
header: DriverWarning {}
|
|
|
|
Timer {
|
|
// The helper lists SteamVR's panels again for each request.
|
|
running: true
|
|
repeat: true
|
|
triggeredOnStart: true
|
|
interval: 3000
|
|
onTriggered: backend.refreshPanels()
|
|
}
|
|
|
|
ColumnLayout {
|
|
spacing: Kirigami.Units.largeSpacing
|
|
|
|
Kirigami.InlineMessage {
|
|
Layout.fillWidth: true
|
|
visible: !backend.controllerStatus.helper
|
|
type: Kirigami.MessageType.Error
|
|
text: "The pointer helper isn't answering (frametop-pointer.service, needs SteamVR). "
|
|
+ "It lists SteamVR's panels and does the ignoring."
|
|
}
|
|
Controls.Label {
|
|
Layout.fillWidth: true
|
|
wrapMode: Text.Wrap
|
|
text: "The mouse pointer passes through the panels ticked here to whatever is behind them, "
|
|
+ "as if they weren't there. Use it for panels you only look at, like a performance "
|
|
+ "overlay that follows your view. Ignore a whole app, or only some of its panels. "
|
|
+ "Controllers aren't affected."
|
|
}
|
|
Controls.Switch {
|
|
id: showHidden
|
|
text: "Also list panels that aren't showing now"
|
|
}
|
|
Controls.Label {
|
|
visible: backend.controllerStatus.helper && !backend.panelsLoaded
|
|
text: "Asking the pointer helper for SteamVR's panels…"
|
|
opacity: 0.7
|
|
}
|
|
|
|
Repeater {
|
|
model: backend.panelGroups
|
|
delegate: ColumnLayout {
|
|
id: grp
|
|
required property var modelData
|
|
Layout.fillWidth: true
|
|
visible: showHidden.checked || modelData.anyVisible || modelData.anyIgnored
|
|
spacing: 0
|
|
|
|
RowLayout {
|
|
Layout.fillWidth: true
|
|
Kirigami.Heading {
|
|
level: 4
|
|
text: grp.modelData.title
|
|
}
|
|
Controls.Label {
|
|
text: grp.modelData.app
|
|
opacity: 0.6
|
|
}
|
|
Item { Layout.fillWidth: true }
|
|
Controls.CheckBox {
|
|
text: "Ignore the whole app"
|
|
checked: grp.modelData.appIgnored
|
|
onToggled: backend.setAppIgnored(grp.modelData.app, checked)
|
|
}
|
|
}
|
|
Repeater {
|
|
model: grp.modelData.panels
|
|
delegate: RowLayout {
|
|
id: prow
|
|
required property var modelData
|
|
// Ignored by the whole app, or by a pattern written in frametop.conf.
|
|
readonly property bool byOther: modelData.ignoredBy !== "" && modelData.ignoredBy !== modelData.key
|
|
visible: showHidden.checked || modelData.visible || modelData.ignoredBy !== ""
|
|
Layout.leftMargin: Kirigami.Units.gridUnit
|
|
Controls.CheckBox {
|
|
text: prow.modelData.name
|
|
checked: prow.modelData.ignoredBy !== ""
|
|
enabled: !prow.byOther
|
|
onToggled: backend.setPanelIgnored(prow.modelData.key, checked)
|
|
}
|
|
Controls.Label {
|
|
text: prow.modelData.key
|
|
opacity: 0.6
|
|
}
|
|
Controls.Label {
|
|
text: (prow.modelData.visible ? "showing" : "hidden")
|
|
+ (!prow.byOther ? ""
|
|
: prow.modelData.ignoredBy === grp.modelData.app + "*" ? ", whole app ignored"
|
|
: ", ignored by " + prow.modelData.ignoredBy)
|
|
opacity: 0.6
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
Kirigami.Heading {
|
|
visible: backend.ignoreOrphans.length > 0
|
|
level: 3
|
|
text: "Ignored, not open now"
|
|
}
|
|
Repeater {
|
|
model: backend.ignoreOrphans
|
|
delegate: RowLayout {
|
|
id: orow
|
|
required property string modelData
|
|
Controls.Label {
|
|
text: orow.modelData
|
|
Layout.preferredWidth: Kirigami.Units.gridUnit * 16
|
|
}
|
|
Controls.Button {
|
|
text: "Remove"
|
|
icon.name: "edit-delete-remove"
|
|
onClicked: backend.removeIgnore(orow.modelData)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
footer: Controls.Label {
|
|
padding: Kirigami.Units.largeSpacing
|
|
wrapMode: Text.Wrap
|
|
opacity: 0.7
|
|
text: "Saved as POINTER_IGNORE in ~/.config/frametop.conf, and applied at once. A whole app is "
|
|
+ "its key followed by *, which also covers panels it opens later. Frametop's own screens "
|
|
+ "aren't listed."
|
|
}
|
|
}
|
|
}
|
|
|
|
// ---------------------------------------------------------------- Gaze
|
|
Component {
|
|
id: gazePage
|
|
Kirigami.ScrollablePage {
|
|
id: gpage
|
|
title: "Gaze"
|
|
header: DriverWarning {}
|
|
property var status: backend.gazeStatus
|
|
actions: [
|
|
Kirigami.Action {
|
|
text: "Calibrate…"
|
|
icon.name: "crosshairs"
|
|
tooltip: "Open the gaze probe to calibrate (fullscreen on a Frametop screen)"
|
|
onTriggered: backend.openGazeProbe()
|
|
},
|
|
Kirigami.Action {
|
|
text: "Check headset fit…"
|
|
icon.name: "view-visible"
|
|
tooltip: "How well the eye tracker sees each eye, and where it loses one, while you adjust the headset"
|
|
onTriggered: backend.openHeadsetFit()
|
|
},
|
|
Kirigami.Action {
|
|
text: "Reload calibration"
|
|
icon.name: "view-refresh"
|
|
enabled: backend.gazeServiceRunning
|
|
onTriggered: backend.reloadGazeCalibration()
|
|
},
|
|
Kirigami.Action {
|
|
text: "Forget nudges"
|
|
icon.name: "edit-clear-history"
|
|
enabled: backend.gazeServiceRunning
|
|
tooltip: "Drop what your mouse nudges taught; the calibration stays"
|
|
onTriggered: backend.forgetGazeLessons()
|
|
}
|
|
]
|
|
|
|
Kirigami.FormLayout {
|
|
Kirigami.InlineMessage {
|
|
Layout.fillWidth: true
|
|
Layout.maximumWidth: Kirigami.Units.gridUnit * 30
|
|
visible: true
|
|
type: Kirigami.MessageType.Warning
|
|
text: "Gaze mode is experimental. The pointer goes where you look and the mouse does the last bit; "
|
|
+ "moving the mouse takes over, looking well away hands it back. A small nudge and a click "
|
|
+ "teach the gaze service where it was off."
|
|
}
|
|
Controls.Switch {
|
|
Kirigami.FormData.label: "Gaze pointer:"
|
|
text: backend.gazeMode < 0 ? "Pointer helper not running" : "Pointer goes where you look"
|
|
enabled: backend.gazeMode >= 0
|
|
checked: backend.gazeMode > 0
|
|
onToggled: backend.setGazeMode(checked)
|
|
}
|
|
Controls.Label {
|
|
visible: backend.gazeMode >= 0 && (backend.gazeMode > 0) !== backend.gazeDefault
|
|
text: "Toggled by a button; it starts " + (backend.gazeDefault ? "on" : "off") + " after a restart."
|
|
opacity: 0.7
|
|
font: Kirigami.Theme.smallFont
|
|
}
|
|
RowLayout {
|
|
Kirigami.FormData.label: "Eye tracker:"
|
|
Controls.RadioButton {
|
|
text: "SteamVR"
|
|
checked: backend.gazeTracker === "steam"
|
|
onToggled: if (checked) backend.setGazeTracker("steam")
|
|
}
|
|
Controls.RadioButton {
|
|
text: "Own tracker (frame-eyes)"
|
|
checked: backend.gazeTracker === "own"
|
|
onToggled: if (checked) backend.setGazeTracker("own")
|
|
}
|
|
}
|
|
Controls.Label {
|
|
// Ours runs apart from Frametop (frame-eyes: tools/fe-live) and keeps its own calibration.
|
|
visible: backend.gazeTracker === "own" && backend.gazeServiceRunning
|
|
&& (!gpage.status.own_running || gpage.status.own_reseat || !gpage.status.calibration_samples)
|
|
text: !gpage.status.own_running ? "Not running: start it in frame-eyes (tools/fe-live), then calibrate"
|
|
: !gpage.status.calibration_samples ? "Not calibrated: use Calibrate… with Own tracker"
|
|
: "The headset was off: your first nudge and click resets where it sits"
|
|
color: gpage.status.own_running ? Kirigami.Theme.neutralTextColor : Kirigami.Theme.negativeTextColor
|
|
font: Kirigami.Theme.smallFont
|
|
}
|
|
RowLayout {
|
|
Kirigami.FormData.label: "Eye bias:"
|
|
Controls.RadioButton {
|
|
text: "Auto"
|
|
checked: backend.gazeEye === "auto"
|
|
onToggled: if (checked) backend.setGazeEye("auto")
|
|
}
|
|
Controls.RadioButton {
|
|
text: "Left"
|
|
checked: backend.gazeEye === "left"
|
|
onToggled: if (checked) backend.setGazeEye("left")
|
|
}
|
|
Controls.RadioButton {
|
|
text: "Right"
|
|
checked: backend.gazeEye === "right"
|
|
onToggled: if (checked) backend.setGazeEye("right")
|
|
}
|
|
}
|
|
Controls.Label {
|
|
// What the bias comes to now; on auto, from how far off each eye was at the last nudges.
|
|
property var w: gpage.status.eye_weights
|
|
property var n: gpage.status.eye_misses || [0, 0]
|
|
property var rms: gpage.status.eye_rms || [null, null]
|
|
visible: backend.gazeServiceRunning && w !== undefined
|
|
text: w === undefined ? "" : "Left " + Math.round(w[0] * 100) + "% · right " + Math.round(w[1] * 100) + "%"
|
|
+ (backend.gazeEye !== "auto" ? ""
|
|
: n[0] >= 5 && n[1] >= 5
|
|
? " (off by " + rms[0].toFixed(1) + "° and " + rms[1].toFixed(1) + "° at your last nudges)"
|
|
: " (even until each eye has 5 nudges: " + n[0] + " and " + n[1] + " so far)")
|
|
opacity: 0.7
|
|
font: Kirigami.Theme.smallFont
|
|
}
|
|
Repeater {
|
|
model: backend.gazeSettings
|
|
delegate: RowLayout {
|
|
required property var modelData
|
|
Kirigami.FormData.label: modelData.label + ":"
|
|
Controls.Slider {
|
|
id: gslider
|
|
from: modelData.min
|
|
to: modelData.max
|
|
stepSize: modelData.step
|
|
value: modelData.value
|
|
Layout.preferredWidth: Kirigami.Units.gridUnit * 14
|
|
onMoved: backend.setPointerSetting(modelData.key, value)
|
|
}
|
|
Controls.Label {
|
|
text: gslider.value.toFixed(modelData.step < 0.1 ? 2 : 1) + " " + modelData.unit
|
|
Layout.preferredWidth: Kirigami.Units.gridUnit * 5
|
|
}
|
|
Controls.ToolButton {
|
|
icon.name: "edit-undo"
|
|
display: Controls.AbstractButton.IconOnly
|
|
text: "Default (" + modelData.default + ")"
|
|
Controls.ToolTip.text: text
|
|
Controls.ToolTip.visible: hovered
|
|
onClicked: { gslider.value = modelData.default; backend.setPointerSetting(modelData.key, modelData.default) }
|
|
}
|
|
}
|
|
}
|
|
|
|
Kirigami.Separator { Kirigami.FormData.isSection: true; Kirigami.FormData.label: "Gaze service" }
|
|
|
|
Controls.Label {
|
|
Kirigami.FormData.label: "Service:"
|
|
text: backend.gazeServiceRunning
|
|
? (gpage.status.ft_gaze ? "running" : "running, eye tracker reader restarting")
|
|
: "not running (frametop-gaze.service, starts with SteamVR)"
|
|
color: backend.gazeServiceRunning ? Kirigami.Theme.textColor : Kirigami.Theme.negativeTextColor
|
|
}
|
|
Controls.Label {
|
|
visible: backend.gazeServiceRunning
|
|
Kirigami.FormData.label: "Headset:"
|
|
text: gpage.status.headset_on ? "on" : "off"
|
|
}
|
|
Controls.Label {
|
|
visible: backend.gazeServiceRunning
|
|
Kirigami.FormData.label: "Tracking:"
|
|
text: gpage.status.rate === undefined || gpage.status.rate === null ? "…"
|
|
: Math.round(gpage.status.rate) + " samples/s"
|
|
+ (gpage.status.one_eye_share > 0.5 ? " · only one eye tracked" : "")
|
|
color: gpage.status.one_eye_share > 0.5 ? Kirigami.Theme.neutralTextColor : Kirigami.Theme.textColor
|
|
Controls.ToolTip.text: "Only one eye tracked: the gaze comes from the other eye, a little less "
|
|
+ "precisely. Check headset fit… shows where the tracker loses it."
|
|
Controls.ToolTip.visible: gpage.status.one_eye_share > 0.5 && ghover.hovered
|
|
HoverHandler { id: ghover }
|
|
}
|
|
Controls.Label {
|
|
// Share of the last second's samples where the tracker had lost each eye.
|
|
property real lostL: gpage.status.lost_left_share || 0
|
|
property real lostR: gpage.status.lost_right_share || 0
|
|
visible: backend.gazeServiceRunning && gpage.status.lost_left !== undefined
|
|
Kirigami.FormData.label: "Eyes:"
|
|
text: lostL < 0.05 && lostR < 0.05 ? "both tracked"
|
|
: (lostL >= 0.05 ? "left eye lost " + Math.round(lostL * 100) + "%" : "")
|
|
+ (lostL >= 0.05 && lostR >= 0.05 ? " · " : "")
|
|
+ (lostR >= 0.05 ? "right eye lost " + Math.round(lostR * 100) + "%" : "")
|
|
+ ((lostL >= 0.05) !== (lostR >= 0.05) ? " (the other eye stands in)" : "")
|
|
color: lostL >= 0.05 || lostR >= 0.05 ? Kirigami.Theme.neutralTextColor : Kirigami.Theme.textColor
|
|
}
|
|
Controls.Label {
|
|
visible: backend.gazeServiceRunning
|
|
Kirigami.FormData.label: "Calibration:"
|
|
text: gpage.status.calibration_samples > 0
|
|
? gpage.status.calibration_samples + " points ("
|
|
+ (gpage.status.tracker === "own" ? "Own tracker, " + gpage.status.calibration_made
|
|
: gpage.status.kind === "eyes" ? gpage.status.model + ", each eye" : gpage.status.model) + ")"
|
|
: "none yet: use Calibrate…"
|
|
}
|
|
Controls.Label {
|
|
visible: backend.gazeServiceRunning
|
|
Kirigami.FormData.label: "Learned from nudges:"
|
|
text: gpage.status.lessons + (gpage.status.lessons === 1 ? " nudge" : " nudges")
|
|
+ (gpage.status.refused > 0 ? " (" + gpage.status.refused + " too far off, ignored)" : "")
|
|
}
|
|
}
|
|
|
|
footer: Controls.Label {
|
|
padding: Kirigami.Units.largeSpacing
|
|
wrapMode: Text.Wrap
|
|
opacity: 0.7
|
|
text: "Map a mouse button (Buttons) or a controller button (Controllers) to \"Gaze pointer on/off\" "
|
|
+ "to switch it on the fly. A click waits for the release: if the gaze is off, drag onto the target "
|
|
+ "with the button held and let go there. Hold still to drag: hold a press this long without moving "
|
|
+ "to drag something instead. Look away to hand back: how far from the pointer you look before the "
|
|
+ "gaze takes it back from the mouse. Largest nudge to learn: bigger mouse moves before a click "
|
|
+ "are treated as using the mouse, not correcting the gaze. Eye tracker: SteamVR's, or our own "
|
|
+ "(frame-eyes), which keeps its own calibration (Calibrate… with Own tracker). Eye bias: the gaze "
|
|
+ "combines both eyes, since their errors partly cancel; Left or Right counts that eye twice as "
|
|
+ "much, and Auto weights each by how far off it was at your recent nudges."
|
|
}
|
|
}
|
|
}
|
|
|
|
// ---------------------------------------------------------------- Bluetooth
|
|
Component {
|
|
id: bluetoothPage
|
|
Kirigami.ScrollablePage {
|
|
title: "Bluetooth"
|
|
header: DriverWarning {}
|
|
actions: [
|
|
Kirigami.Action { text: "Refresh"; icon.name: "view-refresh"; onTriggered: backend.refreshBluetooth() },
|
|
Kirigami.Action {
|
|
text: "Apply Bluetooth fixes"
|
|
icon.name: "tools-wizard"
|
|
tooltip: "Privacy off, and address resolution on bonded LE devices (asks for your password)"
|
|
onTriggered: backend.applyBluetoothFixes()
|
|
}
|
|
]
|
|
|
|
ListView {
|
|
model: backend.bluetooth
|
|
Kirigami.PlaceholderMessage {
|
|
anchors.centerIn: parent
|
|
visible: parent.count === 0
|
|
text: "No paired Bluetooth devices"
|
|
explanation: "Pair in Steam: Settings → Bluetooth."
|
|
}
|
|
delegate: Controls.ItemDelegate {
|
|
required property var modelData
|
|
width: ListView.view.width
|
|
contentItem: RowLayout {
|
|
spacing: Kirigami.Units.largeSpacing
|
|
Kirigami.Icon {
|
|
source: "preferences-system-bluetooth"
|
|
implicitWidth: Kirigami.Units.iconSizes.medium
|
|
implicitHeight: implicitWidth
|
|
opacity: modelData.connected ? 1 : 0.4
|
|
}
|
|
ColumnLayout {
|
|
Layout.fillWidth: true
|
|
spacing: 0
|
|
Controls.Label { text: modelData.name; font.bold: true }
|
|
Controls.Label {
|
|
text: modelData.address + " · " + (modelData.connected ? "connected" : "not connected")
|
|
+ (modelData.battery >= 0 ? " · battery " + modelData.battery + "%" : "")
|
|
opacity: 0.7
|
|
font: Kirigami.Theme.smallFont
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
footer: Controls.Label {
|
|
padding: Kirigami.Units.largeSpacing
|
|
wrapMode: Text.Wrap
|
|
opacity: 0.7
|
|
text: "Pair new devices in Steam (Settings → Bluetooth). After pairing an LE mouse or keyboard, "
|
|
+ "use Apply Bluetooth fixes once so it reconnects on its own."
|
|
}
|
|
}
|
|
}
|
|
}
|