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SteamVR's own floating windows take the laser while a controller points at them in a game and give it back when it points away. Frametop's panels didn't: with the controllers left to the game (outside_games, the default, or dashboard), they couldn't be clicked without the dashboard. ft-screens now sets MakeOverlaysInteractiveIfVisible on a screen or floating window while a hand controller's laser pose meets it, its controls, or its popups (UpdateAim; curved screens hit on their cylinder), and clears it 0.3 s after the aim leaves a wider margin. A drag or a held button keeps it on. The keyboard, one overlay, uses ComputeOverlayIntersection and now follows the mode when a game starts or ends while it's open. This replaces the reset button's own aim zone. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>