mirror of
https://github.com/DeeJanuz/frametop.git
synced 2026-10-06 06:00:09 +02:00
Visible screens kept SteamVR's laser mouse on, which takes the controllers away from a VR game. Now, by default, that's off while a scene app runs: the screens stay over the game and the 3D mouse or the dashboard works them. Frametop Display Settings has the choice (always, except during VR games, only with the dashboard open); the socket command is controllers. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
694 lines
36 KiB
QML
694 lines
36 KiB
QML
// Frametop Display Settings (Kirigami). Backend: ft_display_settings.py ("backend").
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import QtQuick
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import QtQuick.Controls as Controls
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import QtQuick.Layouts
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import org.kde.kirigami as Kirigami
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Kirigami.ApplicationWindow {
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id: root
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title: "Frametop Display Settings"
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width: Kirigami.Units.gridUnit * 46
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height: Kirigami.Units.gridUnit * 36
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// Pages as tabs across the top (a side drawer was easy to miss).
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readonly property var pages: backend.backend === "screens"
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? [{ text: "Screens", icon: "video-display", page: screensPage },
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{ text: "Layout", icon: "view-grid", page: layoutPage },
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{ text: "Visibility & wrist", icon: "view-visible", page: visibilityPage }]
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: [{ text: "Screens", icon: "video-display", page: screensPage },
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{ text: "Layout", icon: "view-grid", page: layoutPage }]
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header: Controls.TabBar {
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id: tabs
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Repeater {
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model: root.pages
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Controls.TabButton {
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required property var modelData
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text: modelData.text
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icon.name: modelData.icon
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onClicked: root.show(modelData.page)
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}
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}
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Component.onCompleted: currentIndex = ({ layout: 1, visibility: 2 })[startPage] || 0
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}
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function show(page) {
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pageStack.clear()
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pageStack.push(page)
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}
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// FT_DISPLAY_PAGE=layout|visibility opens the app on that page.
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pageStack.initialPage: ({ layout: layoutPage, visibility: visibilityPage })[startPage] || screensPage
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Connections {
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target: backend
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function onMessage(text, isError) {
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root.showPassiveNotification(text, isError ? "long" : "short")
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}
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}
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Kirigami.PromptDialog {
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id: restartDialog
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title: "Restart the desktop?"
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subtitle: "Every window on the desktop closes, this app too. It starts again with the current settings."
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standardButtons: Kirigami.Dialog.NoButton
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customFooterActions: [
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Kirigami.Action {
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text: "Restart"
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icon.name: "view-refresh"
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onTriggered: { restartDialog.close(); backend.restartDesktop() }
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},
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Kirigami.Action {
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text: "Cancel"
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icon.name: "dialog-cancel"
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onTriggered: restartDialog.close()
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}
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]
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}
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// ---------------------------------------------------------------- Screens
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Component {
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id: screensPage
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Kirigami.ScrollablePage {
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id: spage
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title: "Screens"
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property bool md: backend.backend === "screens"
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actions: [
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Kirigami.Action {
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visible: spage.md
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text: "Add screen"
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icon.name: "list-add"
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onTriggered: backend.addScreen()
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},
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Kirigami.Action {
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visible: spage.md && backend.desktopRunning
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text: "Hide/show screens"
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icon.name: "view-visible"
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onTriggered: backend.toggleScreens()
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},
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Kirigami.Action {
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visible: backend.desktopRunning
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text: "Restart desktop"
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icon.name: "view-refresh"
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tooltip: "Closes the desktop's windows (and this app) and starts it again"
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onTriggered: restartDialog.open()
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}
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]
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header: Kirigami.InlineMessage {
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position: Kirigami.InlineMessage.Position.Header
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visible: backend.restartNeeded || !backend.desktopRunning
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type: Kirigami.MessageType.Information
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text: backend.restartNeeded
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? (spage.md ? "Screens were added or removed. That applies when the desktop starts again; restarting closes its windows (and this app)."
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: "The number of screens, resolution, or panel width changed. They apply when the desktop starts again; restarting closes its windows (and this app).")
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: "The desktop isn't running. These settings apply the next time it starts."
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actions: [
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Kirigami.Action {
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visible: backend.restartNeeded
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text: "Restart desktop"
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icon.name: "system-reboot"
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onTriggered: backend.restartDesktop()
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}
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]
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}
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ColumnLayout {
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spacing: Kirigami.Units.largeSpacing
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// ft-screens: every screen its own resolution and size.
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Repeater {
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model: spage.md ? backend.screenList : []
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delegate: Kirigami.AbstractCard {
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id: card
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required property var modelData
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Layout.fillWidth: true
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property int customIndex: backend.screenResolutions.length
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contentItem: ColumnLayout {
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RowLayout {
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Kirigami.Heading { level: 3; text: "Screen " + (card.modelData.index + 1) }
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Controls.Label {
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text: card.modelData.width + " × " + card.modelData.height
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+ (card.modelData.scale !== 1 ? ", works like " + card.modelData.effective : "")
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opacity: 0.7
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}
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Item { Layout.fillWidth: true }
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Controls.RadioButton {
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text: "Taskbar here"
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checked: card.modelData.primary
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onToggled: if (checked) backend.setPrimary(card.modelData.index)
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}
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Controls.ToolButton {
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icon.name: "edit-delete-remove"
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enabled: backend.screenList.length > 1
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display: Controls.AbstractButton.IconOnly
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text: "Remove this screen"
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Controls.ToolTip.text: text
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Controls.ToolTip.visible: hovered
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onClicked: backend.removeScreen(card.modelData.index)
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}
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}
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Kirigami.FormLayout {
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Layout.fillWidth: true
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RowLayout {
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Kirigami.FormData.label: "Resolution:"
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Controls.ComboBox {
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id: res
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model: backend.screenResolutions.concat([{ text: "Custom…", width: 0, height: 0 }])
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textRole: "text"
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Component.onCompleted: {
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const i = backend.screenResolutions.findIndex(r => r.width === card.modelData.width && r.height === card.modelData.height)
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currentIndex = i >= 0 ? i : card.customIndex
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}
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onActivated: {
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const r = model[currentIndex]
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if (r.width > 0) backend.setScreenSize(card.modelData.index, r.width, r.height)
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}
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}
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Controls.SpinBox {
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id: cw
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visible: res.currentIndex === card.customIndex
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from: 320; to: 16384; stepSize: 8; editable: true
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value: card.modelData.width
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}
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Controls.Label { visible: cw.visible; text: "×" }
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Controls.SpinBox {
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id: ch
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visible: cw.visible
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from: 200; to: 16384; stepSize: 8; editable: true
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value: card.modelData.height
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}
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Controls.Button {
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visible: cw.visible
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text: "Set"
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onClicked: backend.setScreenSize(card.modelData.index, cw.value, ch.value)
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}
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}
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RowLayout {
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Kirigami.FormData.label: "Width in VR:"
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Controls.Slider {
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id: metres
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from: 0.5; to: 6.0; stepSize: 0.05
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value: card.modelData.metres
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Layout.preferredWidth: Kirigami.Units.gridUnit * 12
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onMoved: backend.setScreenMetres(card.modelData.index, value)
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}
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Controls.Label {
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text: metres.value.toFixed(2) + " m wide, "
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+ (metres.value * card.modelData.height / card.modelData.width).toFixed(2) + " m tall"
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}
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}
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Controls.ComboBox {
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Kirigami.FormData.label: "Scale:"
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model: backend.scales
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textRole: "text"
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valueRole: "value"
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Component.onCompleted: currentIndex = Math.max(0, indexOfValue(card.modelData.scale))
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onActivated: backend.setScale(card.modelData.index, currentValue)
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}
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Controls.Switch {
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Kirigami.FormData.label: "Curved:"
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text: "Bend around you"
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checked: card.modelData.curved
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onToggled: backend.setCurved(card.modelData.index, checked)
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}
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}
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}
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}
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}
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// gamescope: one shared resolution.
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Kirigami.FormLayout {
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visible: !spage.md
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Layout.fillWidth: true
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Controls.SpinBox {
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Kirigami.FormData.label: "Screens:"
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from: 1
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to: 6
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value: backend.screens
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onValueModified: backend.setScreens(value)
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}
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RowLayout {
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Kirigami.FormData.label: "Resolution:"
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Controls.ComboBox {
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id: resBox
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property bool custom: currentIndex === count - 1
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model: backend.resolutions.concat([{ text: "Custom…", width: 0, height: 0 }])
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textRole: "text"
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Component.onCompleted: {
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const i = backend.resolutions.findIndex(r => r.width === backend.width && r.height === backend.height)
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currentIndex = i >= 0 ? i : count - 1
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}
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onActivated: {
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const r = model[currentIndex]
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if (r.width > 0) backend.setResolution(r.width, r.height)
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}
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}
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Controls.SpinBox {
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id: customW
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visible: resBox.custom
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from: 640; to: 7680; stepSize: 8
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editable: true
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value: backend.width
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}
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Controls.Label { visible: resBox.custom; text: "×" }
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Controls.SpinBox {
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id: customH
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visible: resBox.custom
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from: 360; to: 4320; stepSize: 8
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editable: true
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value: backend.height
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}
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Controls.Button {
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visible: resBox.custom
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text: "Set"
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onClicked: backend.setResolution(customW.value, customH.value)
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}
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}
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RowLayout {
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Kirigami.FormData.label: "Panel width:"
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Controls.Slider {
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id: physSlider
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from: 0.8; to: 3.0; stepSize: 0.05
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value: backend.physWidth
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Layout.preferredWidth: Kirigami.Units.gridUnit * 12
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onMoved: backend.setPhysWidth(value)
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}
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Controls.Label { text: physSlider.value.toFixed(2) + " m" }
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}
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Kirigami.Separator { Kirigami.FormData.isSection: true; Kirigami.FormData.label: "Each screen" }
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Repeater {
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model: spage.md ? [] : backend.screenList
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delegate: RowLayout {
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required property var modelData
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Kirigami.FormData.label: "Screen " + (modelData.index + 1) + ":"
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Controls.ComboBox {
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model: backend.rotations
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textRole: "text"
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valueRole: "value"
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Component.onCompleted: currentIndex = Math.max(0, indexOfValue(modelData.rotation))
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onActivated: backend.setRotation(modelData.index, currentValue)
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}
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Controls.ComboBox {
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model: backend.scales
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textRole: "text"
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valueRole: "value"
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Component.onCompleted: currentIndex = Math.max(0, indexOfValue(modelData.scale))
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onActivated: backend.setScale(modelData.index, currentValue)
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}
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Controls.Label {
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text: "looks like " + modelData.effective
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opacity: 0.7
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}
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}
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}
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}
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}
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footer: Controls.Label {
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padding: Kirigami.Units.largeSpacing
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wrapMode: Text.Wrap
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opacity: 0.7
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text: spage.md
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? "Each screen is a real monitor of its own: any resolution, portrait by choosing a tall one. Resolution, "
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+ "width, and curve apply at once. In VR: move a screen by the bar underneath, curve it with the round "
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+ "button next to the bar, resize it by the tab on its bottom right corner; Save current arrangement on the "
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+ "Layout page keeps all of it."
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: "gamescope draws every screen at the same resolution, at most 1920 × 1080 worth of pixels. Portrait turns "
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+ "a screen on its side. Rotation and scale apply at once; the rest when the desktop starts."
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}
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}
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}
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// ---------------------------------------------------------------- Layout
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Component {
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id: layoutPage
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Kirigami.ScrollablePage {
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id: lpage
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title: "Layout"
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property var layout: backend.layout
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property var preset: layout.preset || {}
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property bool hasCustom: (layout.screens || []).some(s => s.pos !== undefined)
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actions: [
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Kirigami.Action {
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text: "Arrange now"
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icon.name: "view-restore"
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tooltip: "Float the screens out of the dashboard and put them in this layout, around where you're facing"
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enabled: backend.desktopRunning && backend.busy === ""
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onTriggered: backend.arrange()
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},
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Kirigami.Action {
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text: "Save current arrangement"
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icon.name: "document-save"
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tooltip: "Use where the screens are now (placed by hand) as the layout"
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enabled: backend.desktopRunning && backend.busy === ""
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onTriggered: backend.capture()
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}
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]
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header: Kirigami.InlineMessage {
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position: Kirigami.InlineMessage.Position.Header
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visible: backend.busy !== ""
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type: Kirigami.MessageType.Information
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text: backend.busy + "… (the pointer is borrowed for a few seconds)"
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}
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ColumnLayout {
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spacing: Kirigami.Units.largeSpacing
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Kirigami.FormLayout {
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Layout.fillWidth: true
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Controls.ComboBox {
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Kirigami.FormData.label: "Arrangement:"
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model: [
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{ text: "Curved around you", value: "arc" },
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{ text: "Flat wall", value: "flat" },
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{ text: "Saved arrangement", value: "custom" }
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]
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textRole: "text"
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valueRole: "value"
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currentIndex: lpage.layout.mode === "custom" ? 2 : (lpage.preset.kind === "flat" ? 1 : 0)
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onActivated: {
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if (currentValue === "custom") backend.setMode("custom")
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else backend.setPreset("kind", currentValue)
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}
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}
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Controls.Label {
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visible: lpage.layout.mode === "custom"
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Kirigami.FormData.label: ""
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text: lpage.hasCustom ? "Where the screens were when you saved. Pick a preset to edit."
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: "Nothing saved yet: place the screens by hand, then Save current arrangement."
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opacity: 0.7
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wrapMode: Text.Wrap
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Layout.maximumWidth: Kirigami.Units.gridUnit * 20
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}
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Controls.SpinBox {
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Kirigami.FormData.label: "Rows:"
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visible: lpage.layout.mode !== "custom"
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from: 1
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to: Math.max(1, backend.screens)
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value: lpage.preset.rows || 1
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onValueModified: backend.setPreset("rows", value)
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}
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Repeater {
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model: [
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{ key: "distance", label: "Distance", from: 0.6, to: 3.0, step: 0.05, unit: "m", def: 1.2 },
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{ key: "gap", label: "Gap", from: 0.0, to: 0.3, step: 0.01, unit: "m", def: 0.04 },
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{ key: "height", label: "Height", from: -0.8, to: 0.8, step: 0.05, unit: "m", def: 0.0 }
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]
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delegate: RowLayout {
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required property var modelData
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visible: lpage.layout.mode !== "custom"
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Kirigami.FormData.label: modelData.label + ":"
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Controls.Slider {
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id: s
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from: modelData.from; to: modelData.to; stepSize: modelData.step
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value: lpage.preset[modelData.key] !== undefined ? lpage.preset[modelData.key] : modelData.def
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Layout.preferredWidth: Kirigami.Units.gridUnit * 12
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onMoved: backend.setPreset(modelData.key, value)
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}
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Controls.Label {
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text: (modelData.key === "height" && s.value > 0 ? "+" : "") + s.value.toFixed(2) + " " + modelData.unit
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+ (modelData.key === "height" ? " (from eye level)" : "")
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}
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}
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}
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Controls.Switch {
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Kirigami.FormData.label: "When the desktop starts:"
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text: "Float the screens and arrange them"
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checked: lpage.layout.auto !== false
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onToggled: backend.setAuto(checked)
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}
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}
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// Preview: from above (you at the bottom) and from the front.
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Kirigami.Heading { level: 3; text: "Preview" }
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Canvas {
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id: preview
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Layout.fillWidth: true
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Layout.preferredHeight: Kirigami.Units.gridUnit * 13
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property var plan: backend.plan
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onPlanChanged: requestPaint()
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onWidthChanged: requestPaint()
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onPaint: {
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const ctx = getContext("2d")
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ctx.reset()
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const text = Kirigami.Theme.textColor
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const accent = Kirigami.Theme.highlightColor
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const half = width / 2
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ctx.font = Kirigami.Theme.smallFont.pixelSize + "px sans-serif"
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ctx.fillStyle = text
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ctx.fillText("From above", 4, 12)
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ctx.fillText("From the front", half + 8, 12)
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if (!plan || plan.length === 0) return
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// From above: x right, forward (-z) up; you are the dot at the bottom.
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let ends = [[0, 0]]
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for (const p of plan) {
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const f = p.faceYaw * Math.PI / 180
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const rx = Math.cos(f) * p.width / 2, rz = -Math.sin(f) * p.width / 2
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ends.push([p.x - rx, p.z - rz], [p.x + rx, p.z + rz])
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}
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const xs = ends.map(e => e[0]), zs = ends.map(e => e[1])
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const span = Math.max(Math.max(...xs) - Math.min(...xs), Math.max(...zs) - Math.min(...zs), 0.5)
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const k = Math.min(half - 20, height - 44) / span
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const cx = half / 2 - (Math.max(...xs) + Math.min(...xs)) / 2 * k
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const cz = height - 12 - Math.max(...zs) * k // your dot 12 px above the bottom
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const P = (x, z) => [cx + x * k, cz + z * k]
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ctx.fillStyle = text
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ctx.beginPath(); const me = P(0, 0); ctx.arc(me[0], me[1], 4, 0, 2 * Math.PI); ctx.fill()
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ctx.lineWidth = 4
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ctx.lineCap = "round"
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// Screens stacked in rows share a spot from above, so they share a label ("1·3"):
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// the same direction on a curve, the same x on a flat wall.
|
||
const flat = plan.every(p => Math.abs(p.faceYaw - plan[0].faceYaw) < 0.1
|
||
&& Math.abs(p.facePitch - plan[0].facePitch) < 0.1)
|
||
const labels = {}
|
||
for (const p of plan) {
|
||
const f = p.faceYaw * Math.PI / 180
|
||
const rx = Math.cos(f) * p.width / 2, rz = -Math.sin(f) * p.width / 2
|
||
const a = P(p.x - rx, p.z - rz), b = P(p.x + rx, p.z + rz)
|
||
ctx.strokeStyle = accent
|
||
ctx.beginPath(); ctx.moveTo(a[0], a[1]); ctx.lineTo(b[0], b[1]); ctx.stroke()
|
||
const c = P(p.x, p.z), spot = flat ? Math.round(p.x * 50) : Math.round(p.faceYaw * 2)
|
||
labels[spot] = labels[spot] || { at: c, names: [] }
|
||
labels[spot].names.push(p.index + 1)
|
||
}
|
||
ctx.fillStyle = text
|
||
for (const spot in labels) {
|
||
const l = labels[spot], t = l.names.join("·")
|
||
ctx.fillText(t, l.at[0] - ctx.measureText(t).width / 2, l.at[1] - 7)
|
||
}
|
||
|
||
// From the front: x right, y up. A flat wall as it is; a curved layout
|
||
// unrolled (arc length by yaw and pitch), so the gaps show true.
|
||
const front = plan.map(p => {
|
||
if (flat) return { x: p.x, y: p.y, w: p.width, h: p.height }
|
||
const r = Math.sqrt(p.x * p.x + p.y * p.y + p.z * p.z)
|
||
const arc = m => 2 * r * Math.atan(m / 2 / r) // what the screen spans on the curve
|
||
return { x: -p.faceYaw * Math.PI / 180 * r, y: p.facePitch * Math.PI / 180 * r,
|
||
w: arc(p.width), h: arc(p.height) }
|
||
})
|
||
const fx = [], fy = []
|
||
front.forEach(f => { fx.push(f.x - f.w / 2, f.x + f.w / 2); fy.push(f.y - f.h / 2, f.y + f.h / 2) })
|
||
fy.push(0)
|
||
const fspan = Math.max(Math.max(...fx) - Math.min(...fx), Math.max(...fy) - Math.min(...fy), 0.5)
|
||
const fk = Math.min(half - 20, height - 44) / fspan
|
||
const ox = half + half / 2 - (Math.max(...fx) + Math.min(...fx)) / 2 * fk
|
||
const oy = 30 + (height - 42) / 2 + (Math.max(...fy) + Math.min(...fy)) / 2 * fk
|
||
ctx.strokeStyle = Kirigami.Theme.disabledTextColor
|
||
ctx.lineWidth = 1
|
||
ctx.setLineDash([4, 4])
|
||
ctx.beginPath(); ctx.moveTo(half + 8, oy); ctx.lineTo(width - 4, oy); ctx.stroke() // eye level
|
||
ctx.setLineDash([])
|
||
plan.forEach((p, i) => {
|
||
const f = front[i], x = ox + (f.x - f.w / 2) * fk, y = oy - (f.y + f.h / 2) * fk
|
||
ctx.fillStyle = Qt.rgba(accent.r, accent.g, accent.b, 0.35)
|
||
ctx.fillRect(x, y, f.w * fk, f.h * fk)
|
||
ctx.strokeStyle = accent
|
||
ctx.lineWidth = 2
|
||
ctx.strokeRect(x, y, f.w * fk, f.h * fk)
|
||
ctx.fillStyle = text
|
||
ctx.fillText(String(p.index + 1), x + f.w * fk / 2 - 3, y + f.h * fk / 2 + 4)
|
||
})
|
||
}
|
||
}
|
||
|
||
Controls.Label {
|
||
Layout.fillWidth: true
|
||
wrapMode: Text.Wrap
|
||
opacity: 0.7
|
||
text: "The layout goes around where you're facing when it's applied. Move screens by hand any time "
|
||
+ "(grab bar under each screen); to put them back: Meta+Shift+R in the desktop, the Reset "
|
||
+ "Screen Layout menu entry, Arrange now here, or a mouse button mapped to \"Reset desktop "
|
||
+ "screen layout\" in Frametop Input Settings → Buttons."
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
// ---------------------------------------------------------------- Visibility
|
||
Component {
|
||
id: visibilityPage
|
||
Kirigami.ScrollablePage {
|
||
id: vpage
|
||
title: "Visibility"
|
||
property var v: backend.visibility
|
||
|
||
actions: [
|
||
Kirigami.Action {
|
||
text: "Hide/show now"
|
||
icon.name: "view-visible"
|
||
enabled: backend.desktopRunning
|
||
onTriggered: backend.toggleScreens()
|
||
}
|
||
]
|
||
|
||
ColumnLayout {
|
||
spacing: Kirigami.Units.largeSpacing
|
||
|
||
Kirigami.FormLayout {
|
||
Layout.fillWidth: true
|
||
|
||
Kirigami.Separator { Kirigami.FormData.isSection: true; Kirigami.FormData.label: "When the screens show" }
|
||
|
||
Repeater {
|
||
model: [
|
||
{ value: "always", text: "Always", help: "They stay up, over VR games too. Meta+Shift+H (or a mapped button) hides them." },
|
||
{ value: "dashboard", text: "Only with the SteamVR dashboard open", help: "They come and go with the dashboard. Meta+Shift+H shows them anyway." },
|
||
{ value: "gesture", text: "While I look at my wrist", help: "They show while you look toward the controller below. Meta+Shift+H shows them anyway." },
|
||
{ value: "toggle", text: "Only when I show them", help: "Hidden until Meta+Shift+H (or a mapped button) shows them." }
|
||
]
|
||
delegate: ColumnLayout {
|
||
required property var modelData
|
||
spacing: 0
|
||
Controls.RadioButton {
|
||
text: modelData.text
|
||
checked: vpage.v.mode === modelData.value
|
||
onToggled: if (checked) backend.setVisibility("mode", modelData.value)
|
||
}
|
||
Controls.Label {
|
||
text: modelData.help
|
||
opacity: 0.7
|
||
font: Kirigami.Theme.smallFont
|
||
leftPadding: Kirigami.Units.gridUnit * 1.6
|
||
wrapMode: Text.Wrap
|
||
Layout.maximumWidth: Kirigami.Units.gridUnit * 26
|
||
}
|
||
}
|
||
}
|
||
|
||
RowLayout {
|
||
Kirigami.FormData.label: "Wrist:"
|
||
visible: vpage.v.mode === "gesture"
|
||
Controls.ComboBox {
|
||
model: [{ text: "Left controller", value: "left" }, { text: "Right controller", value: "right" }]
|
||
textRole: "text"
|
||
valueRole: "value"
|
||
Component.onCompleted: currentIndex = indexOfValue(vpage.v.gesture_hand)
|
||
onActivated: backend.setVisibility("gesture_hand", currentValue)
|
||
}
|
||
}
|
||
RowLayout {
|
||
Kirigami.FormData.label: "Look within:"
|
||
visible: vpage.v.mode === "gesture"
|
||
Controls.Slider {
|
||
id: gesture
|
||
from: 5; to: 60; stepSize: 1
|
||
value: vpage.v.gesture_angle
|
||
Layout.preferredWidth: Kirigami.Units.gridUnit * 12
|
||
onMoved: backend.setVisibility("gesture_angle", value)
|
||
}
|
||
Controls.Label { text: Math.round(gesture.value) + "° of it" }
|
||
}
|
||
|
||
Kirigami.Separator { Kirigami.FormData.isSection: true; Kirigami.FormData.label: "Controllers on the screens" }
|
||
|
||
Repeater {
|
||
model: [
|
||
{ value: "outside_games", text: "Except during VR games", help: "Over a VR game the screens stay up, but the controllers stay in the game. Use the 3D mouse, or open the SteamVR dashboard, to work the screens." },
|
||
{ value: "always", text: "Always", help: "Controllers' lasers work the screens whenever they're visible, even over a VR game (which then can't use the controllers)." },
|
||
{ value: "dashboard", text: "Only with the SteamVR dashboard open", help: "Otherwise only the 3D mouse works the screens. Also for flatscreen games, which don't count as VR games." }
|
||
]
|
||
delegate: ColumnLayout {
|
||
required property var modelData
|
||
spacing: 0
|
||
Controls.RadioButton {
|
||
text: modelData.text
|
||
checked: (vpage.v.controllers || "outside_games") === modelData.value
|
||
onToggled: if (checked) backend.setVisibility("controllers", modelData.value)
|
||
}
|
||
Controls.Label {
|
||
text: modelData.help
|
||
opacity: 0.7
|
||
font: Kirigami.Theme.smallFont
|
||
leftPadding: Kirigami.Units.gridUnit * 1.6
|
||
wrapMode: Text.Wrap
|
||
Layout.maximumWidth: Kirigami.Units.gridUnit * 26
|
||
}
|
||
}
|
||
}
|
||
|
||
Kirigami.Separator { Kirigami.FormData.isSection: true; Kirigami.FormData.label: "Screens on a wrist" }
|
||
|
||
RowLayout {
|
||
Kirigami.FormData.label: "Show while facing you within:"
|
||
Controls.Slider {
|
||
id: wrist
|
||
from: 20; to: 120; stepSize: 1
|
||
value: vpage.v.wrist_angle
|
||
Layout.preferredWidth: Kirigami.Units.gridUnit * 12
|
||
onMoved: backend.setVisibility("wrist_angle", value)
|
||
}
|
||
Controls.Label { text: Math.round(wrist.value) + "°" }
|
||
}
|
||
RowLayout {
|
||
Kirigami.FormData.label: "All screens:"
|
||
Controls.Button {
|
||
text: "Pin to left wrist"
|
||
enabled: backend.desktopRunning
|
||
onClicked: backend.pinAll("left")
|
||
}
|
||
Controls.Button {
|
||
text: "Pin to right wrist"
|
||
enabled: backend.desktopRunning
|
||
onClicked: backend.pinAll("right")
|
||
}
|
||
Controls.Button {
|
||
text: "Unpin"
|
||
enabled: backend.desktopRunning
|
||
onClicked: backend.unpinAll()
|
||
}
|
||
}
|
||
}
|
||
|
||
Controls.Label {
|
||
Layout.fillWidth: true
|
||
wrapMode: Text.Wrap
|
||
opacity: 0.7
|
||
text: "Pin one screen: carry it by its bar and sweep its laser across your other controller. A "
|
||
+ "ring shows the target and a dot shows where the laser is; crossing the ring arms the pin (ring "
|
||
+ "and bar turn blue), crossing it again disarms it. Turn and place the screen the way you want, "
|
||
+ "then let go: it rides on that wrist at that size and distance, however far away. To adjust a "
|
||
+ "pinned screen, grab its bar, move it, and let go (it stays pinned); sweep across the ring to "
|
||
+ "take it off. It shows while you see its front within the angle above, and fades out beyond "
|
||
+ "it. Save current arrangement (Layout) keeps pins."
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|