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DeeJanuz--frametop/input
DeeJanuzandClaude Opus 5.5 bfc044c1b0 Try every volume key when one swap fails
remap_volume stopped at the first EVIOCSKEYCODE_V2 that failed, so the
volume entries after it were never tried. On a keyboard where swapping
volume up failed, volume down stayed a real key that gamescope reads,
and one press with nothing focused aborts gamescope and the VR session.
Restoring had the same hole: a failed entry left the later stand-ins in
place after the relay exited.

Now every entry is tried and the first failure is raised at the end.
take_volume already marks the device remapped on that error, so the
relay routes the stand-ins that did swap and restores them on exit.

Checked against a fake keymap with a stubbed fcntl.ioctl: with volume
up's swap failing, volume down now swaps (it stayed real before), the
same for restore, and full swaps, restores and the no-keymap case come
out as before. Found by 0x1f6 in PR #8.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 09:38:32 -06:00
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