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An awake 3D mouse pointer (a connected SteamVR controller with the laser mode forced on) kept the displays lit after the headset came off, until 30 s without mouse input, and any bump of the mouse woke it again. Now the helper releases the pointer as soon as SteamVR reports the headset idle and ignores the mouse until it's worn again. The helper service also stops in 5 s instead of waiting 90 s for its container session. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>