Files
DeeJanuz--frametop/float/frametop-float.js
T
DeeJanuzandClaude Opus 5.5 1e83f96b0f Float key in the input relay, docking everything, and the plan for profiles
The input relay owns the float key now: float_toggle (Meta+Shift+F unless the
rules have their own key combinations) floats the window under the pointer, or
the active one over the wallpaper, and docks it if it floats. dock_all puts
every floating window back. Both are mappable to mouse and controller buttons,
and work without pointer mode. The KWin script no longer registers a shortcut,
and ft-floatd drops the old one. Key combinations move to Input Settings'
Keyboard page.

docs/floating-windows.md records the decisions from 2026-09-30 (the title bar
button, Launch as Standalone, profiles), and docs/profiles.md plans profiles.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 21:55:47 -06:00

188 lines
7.1 KiB
JavaScript

// frametop-float: the KWin side of floating windows (see docs/floating-windows.md). ft-floatd
// loads it into the desktop's KWin over D-Bus (org.kde.kwin.Scripting) and talks to it:
// - events go to ft-floatd as JSON strings (org.frametop.Float.Event), for the windows it
// cares about: floating windows (the ones on a spare output, WL-<screens> and up), their
// popups and dialogs, new windows, and requests to float or dock one;
// - commands come back through a long poll: the script calls NextCommand, ft-floatd
// answers when it has one (or after a while with nothing), and the script calls again.
// KWin scripts can call D-Bus but can't serve it, hence the poll. Window ids are KWin's
// internalId (a UUID string).
const SERVICE = "org.frametop.Float", PATH = "/Float", IFACE = "org.frametop.Float";
let screens = 0; // outputs WL-0 .. WL-<screens - 1> are screens; the rest are spares
let polling = false;
const watched = {}; // id -> true once its signals are connected
function send(ev) {
callDBus(SERVICE, PATH, IFACE, "Event", JSON.stringify(ev));
}
function outputIndex(o) {
const m = o ? /^WL-(\d+)$/.exec(o.name) : null;
return m ? parseInt(m[1]) : -1;
}
function isSpare(o) {
return screens > 0 && outputIndex(o) >= screens;
}
function rect(g) {
return {x: g.x, y: g.y, w: g.width, h: g.height};
}
function byId(id) {
const all = workspace.windowList();
for (let i = 0; i < all.length; ++i)
if (String(all[i].internalId) === id) return all[i];
return null;
}
function outputByName(name) {
const all = workspace.screens;
for (let i = 0; i < all.length; ++i)
if (all[i].name === name) return all[i];
return null;
}
function info(w) {
const o = w.output;
return {
id: String(w.internalId), pid: w.pid, cls: String(w.resourceClass), app: String(w.desktopFileName),
caption: String(w.caption), output: o ? o.name : "", outputRect: o ? rect(o.geometry) : null,
frame: rect(w.frameGeometry), client: rect(w.clientGeometry), popup: w.popupWindow,
transient: w.transient, parent: w.transientFor ? String(w.transientFor.internalId) : "",
normal: w.normalWindow, dialog: w.dialog, fullScreen: w.fullScreen, minimized: w.minimized,
onAllDesktops: w.onAllDesktops
};
}
function report(type, w) {
const ev = info(w);
ev.ev = type;
send(ev);
}
// Floating windows, and popups and dialogs on a spare output: tell ft-floatd about changes.
function watch(w) {
const id = String(w.internalId);
if (watched[id]) return;
watched[id] = true;
const onSpare = () => isSpare(w.output);
w.frameGeometryChanged.connect(() => { if (onSpare()) report("geometry", w); });
w.outputChanged.connect(() => report("output", w));
w.interactiveMoveResizeStarted.connect(() => {
if (onSpare()) send({ev: "move-start", id: id, move: w.move, resize: w.resize, frame: rect(w.frameGeometry)});
});
w.interactiveMoveResizeFinished.connect(() => { if (onSpare()) report("move-end", w); });
w.fullScreenChanged.connect(() => { if (onSpare()) report("fullscreen", w); });
w.minimizedChanged.connect(() => { if (onSpare()) report("minimized", w); });
w.maximizedChanged.connect(() => {
// A floating window stays an ordinary window: its output is its size plus a margin.
if (onSpare() && w.normalWindow && !w.fullScreen) w.setMaximize(false, false);
});
}
workspace.windowAdded.connect(w => {
watch(w);
report("added", w);
});
workspace.windowRemoved.connect(w => {
send({ev: "removed", id: String(w.internalId)});
delete watched[String(w.internalId)];
});
workspace.windowActivated.connect(w => {
if (w && isSpare(w.output)) send({ev: "activated", id: String(w.internalId)});
});
workspace.windowList().forEach(watch);
function requestFloat(w) {
if (!w || !w.normalWindow || w.popupWindow) return;
report(isSpare(w.output) ? "dock-request" : "float-request", w);
}
registerUserActionsMenu(w => {
if (!w.normalWindow || w.popupWindow) return null;
const floating = isSpare(w.output);
return {
text: floating ? "Back to Desktop" : "Float in VR",
icon: floating ? "window-restore" : "window-new",
triggered: () => requestFloat(w)
};
});
// The float key is the input relay's (float_toggle, Meta+Shift+F by default): it reaches us as
// "request-pointer". No shortcut of KWin's own, so one press can't float a window and dock it again.
// The window under KWin's pointer (where the 3D mouse or a laser last was on a panel): the top
// one there, a popup or dialog standing for the window it belongs to. Null over the wallpaper
// or the taskbar.
function underPointer() {
const p = workspace.cursorPos;
const order = workspace.stackingOrder;
for (let i = order.length - 1; i >= 0; --i) {
const w = order[i];
if (w.deleted || w.minimized || w.hidden || !w.managed) continue;
const g = w.frameGeometry;
if (p.x < g.x || p.y < g.y || p.x >= g.x + g.width || p.y >= g.y + g.height) continue;
let top = w;
for (let n = 0; top.transientFor && n < 10; ++n) top = top.transientFor;
return top.normalWindow && !top.popupWindow ? top : null;
}
return null;
}
function run(c) {
const w = c.id ? byId(c.id) : null;
switch (c.cmd) {
case "config":
screens = c.screens;
workspace.windowList().forEach(w => report("window", w));
break;
case "place": { // onto an output, at a frame rectangle (logical, global)
if (!w) break;
const o = outputByName(c.output);
if (!o) break;
if (w.fullScreen && !c.keepFullScreen) w.fullScreen = false;
w.setMaximize(false, false);
workspace.sendClientToScreen(w, o);
w.frameGeometry = {x: c.x, y: c.y, width: c.w, height: c.h};
if (c.onAllDesktops !== undefined) w.onAllDesktops = c.onAllDesktops;
break;
}
case "geometry":
if (w) w.frameGeometry = {x: c.x, y: c.y, width: c.w, height: c.h};
break;
case "close":
if (w) w.closeWindow();
break;
case "activate":
if (w) workspace.activeWindow = w;
break;
case "minimize":
if (w) w.minimized = c.on;
break;
case "info":
if (w) report("window", w);
break;
case "request-active": // ft-float float|dock active
requestFloat(workspace.activeWindow);
break;
case "request-pointer": // the float key: the window under the pointer, else the active one
requestFloat(underPointer() || workspace.activeWindow);
break;
}
}
function poll() {
if (polling) return;
polling = true;
callDBus(SERVICE, PATH, IFACE, "NextCommand", reply => {
polling = false;
if (reply) {
try {
JSON.parse(reply).forEach(run);
} catch (e) {
print("frametop-float: bad command " + reply + ": " + e);
}
}
poll();
});
}
send({ev: "hello"});
poll();