Files
DeeJanuz--frametop/input/input-relay.py
T
DeeJanuzandClaude Opus 5.5 5ca4160a7e Hands: fixes from the second headset test (pinches)
- The palm-down filter is off by default: the user's deliberate pinches,
  hand raised, read 0.90-0.99, like typing.
- Typing is told apart by the keyboard instead: the input relay sends the
  pointer helper "typing" on key presses, and it takes no pinch within
  POINTER_PINCH_TYPING (1 s) of one.
- Grips are still held to hands raised (POINTER_GRIP_BELOW, 0.35 m below
  the eyes); pinches aren't, since the user's own sat 0.35-0.45 m below,
  elbow resting.
- A grip doesn't begin with the thumb on the index tip: that's a pinch
  with the other fingers curled, which was taken for a grip.
- A pinch's point is the index and middle knuckles: the tips' midpoint
  moved 1-2 cm as the pinch opened, dragging every release off its press.
- ft-hands --gesture-log prints what the detectors measure, 10 times a
  second.

Pinches still aren't reliable enough to use; hand tracking is parked for
now in favour of the controllers.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 15:07:58 -06:00

1015 lines
45 KiB
Python
Executable File

#!/usr/bin/env python3
"""Input relay for the Steam Frame: stable virtual devices, the 3D pointer, device rules.
SteamVR opens /dev/input/event* only when it starts and never hotplugs, so a
Bluetooth mouse that sleeps and reconnects (new event nodes) stops working
until SteamVR restarts. This relay creates a virtual mouse and a virtual
keyboard through /dev/uinput once, before SteamVR starts, and feeds them from
the physical devices as they come and go.
Every USB or Bluetooth mouse and keyboard is a candidate. A physical device is
identified by its Bluetooth address (EVIOCGUNIQ) or USB bus:vendor:product:name,
so all its event nodes share one role (the Swiftpoint Z3 has a mouse node and a
keyboard node for its extra buttons). Roles, from ~/.config/frametop-input.json
(written by the Frametop Input Settings app):
pointer grabbed; drives the universal 3D mouse (default for devices with a mouse node)
passthrough keys go to the desktop; grabbed only while typing goes there, otherwise only observed,
e.g. for the Meta dashboard shortcut (default for keyboards; the shortcut is off
unless META_DASHBOARD=1 is in ~/.config/frametop.conf)
ignore not grabbed, only observed for identification in the settings app
Buttons and keys of pointer devices go through a per-device map to actions
(left, right, middle, back, scroll_up, scroll_down, dashboard, recenter,
pointer_toggle, follow_toggle = head follow on or off, gaze_toggle = gaze mode on or off
(the pointer goes where you look; see pointer/helper/ft-pointer.cpp), sens_up, sens_down,
layout_reset = put the desktop screens back in their saved layout, screens_toggle = hide or show the desktop screens,
keyboard_toggle = open or close Frametop's keyboard, key = pass through as a key, none).
Frame controller buttons can be mapped too ("controller_buttons": {"right/a": action} in the
rules file; any action but key). The controllers aren't input devices here, only SteamVR sees
them, so the pointer helper reads them with SteamVR input and sends "vrbtn <button> 1|0".
It only takes the buttons the relay tells it to ("vrbind <button>..." to @ft_pointer_helper,
sent on start, reload, and when the helper says "vrhello"), and only while no game runs,
unless "controller_in_games" is true in the rules file (then a mapped button no longer
reaches games; see pointer/helper/vrbuttons.h).
In gaze mode outside games, the helper keeps the pointer ("gazeawake 1", repeated every 5
seconds; "gazeawake 0" or silence ends it): the pointer isn't released when the mouse is idle.
Typing on a keyboard sends the helper "typing" (at most 4 times a second): it takes no hand
pinches right after a key, since typing touches thumb to index like a pinch.
Keys also go to ft-screens (@ft_screens, the Frametop desktop's compositor), which
types them into the desktop screen that has focus: from pass-through keyboards, and
keys a pointer device passes through. Typing goes to the panel clicked last, and
ft-screens says which ("keyboard desktop|steam" on the control socket, every second).
While it's the desktop, pass-through keyboards are grabbed, so gamescope, which reads
every keyboard itself, doesn't type them into its focused app too. Without word from
ft-screens for 3 seconds they're released. With SHARE_KEYS=1 in ~/.config/frametop.conf,
a grabbed keyboard's keys also go out as "key <code> <value> <device name>" datagrams on
@frametop_keys, for programs that watch every keyboard for a hotkey and lose it to the grab.
It's off by default: any local process that binds that name first gets every key typed
into the desktop.
Frametop's keyboard (ft-screens' key panel): the desktop's input method (input/ft-textinput)
says "textfield 1|0" when a text field on the desktop gains or loses keyboard focus, and
the relay tells ft-screens to open ("vrkeyboard show") or close ("vrkeyboard hide") the
keyboard, depending on "vr_keyboard" in the rules file: "always", "no_keyboard" (the
default: only while no pass-through keyboard is connected; a program's uinput keyboard
doesn't count), "button" (only the keyboard_toggle action opens it), or "never"
(keyboard_toggle does nothing either). With "vr_keyboard_persist" (the default), it stays
open when the text field loses focus, until its Close key, keyboard_toggle, or a layout reset
(ft-layout apply) closes it.
Volume keys, from every device that has them (the headset's own buttons included),
are handled here: wpctl steps the default output. Nothing else may see a volume key,
because gamescope aborts on one when no window has keyboard focus, which ends the
whole VR session. Devices with a keymap (the headset's gpio-keys, USB and Bluetooth
keyboards) get their volume entries remapped to unused stand-in codes, so their
other keys keep working for SteamVR; a device without a keymap that has only volume
keys (the headset's pmic_resin) is grabbed. The keymaps go back when the relay exits.
Pointer mode (POINTER=1 in ~/.config/frametop.conf) sends pointer devices to
the ft-pointer helper (pointer/helper), which drives the ft_pointer
SteamVR driver. With POINTER=0, pointer devices go to the virtual mouse and
keyboard instead.
Control socket (abstract datagram @frametop_relay, JSON replies to the sender):
devices list event nodes with id, name, kinds, role, grabbed
watch <seconds> stream input events from every candidate node (identification)
reload re-read both config files, re-apply roles, tell the helper
vrcapture <s> take every controller button for s seconds (0: stop), so the settings
app can capture one; watchers see them as events with id frame_controller
vrbtn, vrhello, gazeawake from the pointer helper (above)
textfield 1|0 from the desktop's input method (above)
Runs on the Frame host as a user service (frametop-input-relay.service). The
virtual devices are parked in systemd's file descriptor store, so a relay
restart gets the same devices back and SteamVR never loses them. The service is
Type=notify: READY=1 goes out only after the devices exist, so SteamVR (ordered
after it) always finds them. Dependency-free: Python standard library plus the
kernel's evdev and uinput interfaces.
input-relay.py the service
input-relay.py --no-grab never grab, for testing next to a running SteamVR
"""
import array
import atexit
import errno
import fcntl
import json
import os
import select
import signal
import socket
import struct
import subprocess
import sys
import time
# Linux input constants (include/uapi/linux/input-event-codes.h, input.h, uinput.h).
EV_SYN, EV_KEY, EV_REL, EV_MSC = 0x00, 0x01, 0x02, 0x04
SYN_REPORT = 0
BTN_MISC, KEY_MAX = 0x100, 0x2FF
KEY_A = 30
REL_X, REL_Y, REL_WHEEL, REL_MAX = 0x00, 0x01, 0x08, 0x0F
BTN_LEFT, BTN_RIGHT, BTN_MIDDLE, BTN_SIDE, BTN_EXTRA = 0x110, 0x111, 0x112, 0x113, 0x114
KEY_LEFTMETA, KEY_RIGHTMETA = 125, 126
KEY_VOLUMEDOWN, KEY_VOLUMEUP = 114, 115
# Volume keys are remapped to KEY_MACRO29 and KEY_MACRO30: above 255, so X11 can't
# carry them, and bound to nothing in the default keymap.
VOLUME_STANDIN = {KEY_VOLUMEUP: 0x2AC, KEY_VOLUMEDOWN: 0x2AD}
VOLUME_ORIGINAL = {v: k for k, v in VOLUME_STANDIN.items()}
VOLUME_CODES = set(VOLUME_STANDIN) | set(VOLUME_ORIGINAL)
BUS_USB, BUS_BLUETOOTH, BUS_VIRTUAL = 0x03, 0x05, 0x06
# struct input_event on 64-bit: struct timeval (2 x long), u16 type, u16 code, s32 value.
EVENT = struct.Struct("llHHi")
def _ioc(direction, nr, size, kind):
return (direction << 30) | (size << 16) | (ord(kind) << 8) | nr
def _iow(kind, nr, size):
return _ioc(1, nr, size, kind)
def _ior(kind, nr, size):
return _ioc(2, nr, size, kind)
UI_DEV_CREATE = _ioc(0, 1, 0, "U")
UI_DEV_DESTROY = _ioc(0, 2, 0, "U")
UI_DEV_SETUP = _iow("U", 3, 92) # struct uinput_setup: input_id (4 x u16), name[80], u32
UI_SET_EVBIT = _iow("U", 100, 4)
UI_SET_KEYBIT = _iow("U", 101, 4)
UI_SET_RELBIT = _iow("U", 102, 4)
EVIOCGRAB = _iow("E", 0x90, 4)
EVIOCGKEY = _ior("E", 0x18, (KEY_MAX + 8) // 8)
EVIOCGID = _ior("E", 0x02, 8)
KEYMAP_ENTRY = struct.Struct("BBHI32s") # struct input_keymap_entry: flags, len, index, keycode, scancode
INPUT_KEYMAP_BY_INDEX = 1
EVIOCGKEYCODE_V2 = _ior("E", 0x04, KEYMAP_ENTRY.size)
EVIOCSKEYCODE_V2 = _iow("E", 0x04, KEYMAP_ENTRY.size)
EV_NAMES = {EV_KEY: "key", EV_REL: "rel"}
def eviocgbit(ev, length):
return _ior("E", 0x20 + ev, length)
def eviocgname(length):
return _ior("E", 0x06, length)
def eviocguniq(length):
return _ior("E", 0x08, length)
VIRTUAL_PREFIX = "frametop virtual"
RULES_PATH = os.path.expanduser("~/.config/frametop-input.json")
ACTIONS = ("left", "right", "middle", "back", "scroll_up", "scroll_down", "dashboard", "recenter",
"pointer_toggle", "follow_toggle", "gaze_toggle", "sens_up", "sens_down", "layout_reset", "screens_toggle",
"keyboard_toggle", "key", "none")
VR_KEYBOARD_MODES = ("always", "no_keyboard", "button", "never") # when Frametop's keyboard opens
HELPER = "\0ft_pointer_helper"
# Frame controller buttons the pointer helper can read (pointer/helper/vrbuttons.h).
VR_BUTTONS = ("left/view", "left/dpad_up", "left/dpad_down", "left/dpad_left", "left/dpad_right", "left/bumper",
"left/trigger", "left/grip", "left/thumbstick", "right/menu", "right/a", "right/b", "right/x", "right/y",
"right/bumper", "right/trigger", "right/grip", "right/thumbstick")
VR_DEVICE = "frame_controller" # the id controller buttons have in watch events
SCREENS = "\0ft_screens"
KEYS = "\0frametop_keys" # keys of keyboards grabbed for the desktop, for other readers
FT_LAYOUT = os.path.join(os.path.dirname(os.path.abspath(__file__)), "..", "layout", "ft-layout")
DEFAULT_BUTTONS = {BTN_LEFT: "left", BTN_RIGHT: "right", BTN_MIDDLE: "middle",
BTN_SIDE: "back", BTN_EXTRA: "back"}
def log(*args):
print(*args, flush=True)
def notify(state, fds=()):
"""sd_notify, with optional file descriptors for the fd store. No-op outside systemd."""
addr = os.environ.get("NOTIFY_SOCKET")
if not addr:
return
if addr.startswith("@"):
addr = "\0" + addr[1:]
# socket.send_fds() ignores its address argument (Python 3.12), so use sendmsg.
ancillary = [(socket.SOL_SOCKET, socket.SCM_RIGHTS, array.array("i", fds))] if fds else []
try:
with socket.socket(socket.AF_UNIX, socket.SOCK_DGRAM) as sock:
sock.sendmsg([state.encode()], ancillary, 0, addr)
except OSError as e:
log(f"sd_notify failed ({state.splitlines()[0]}): {e}")
def stored_fds():
"""File descriptors handed back by systemd's fd store, by name."""
if os.environ.get("LISTEN_PID") != str(os.getpid()):
return {}
names = os.environ.get("LISTEN_FDNAMES", "").split(":")
count = int(os.environ.get("LISTEN_FDS", "0"))
return {names[i]: 3 + i for i in range(count) if i < len(names)}
class Virtual:
"""One uinput device, reused from systemd's fd store when possible."""
def __init__(self, name, product, keys, rels, stored):
self.dirty = False
store_name = f"vdev{product}"
if store_name in stored:
self.fd = stored[store_name]
os.set_blocking(self.fd, False)
log(f"reusing {name} from the fd store")
return
self.fd = os.open("/dev/uinput", os.O_WRONLY | os.O_NONBLOCK)
fcntl.ioctl(self.fd, UI_SET_EVBIT, EV_KEY)
for code in keys:
fcntl.ioctl(self.fd, UI_SET_KEYBIT, code)
if rels:
fcntl.ioctl(self.fd, UI_SET_EVBIT, EV_REL)
for code in rels:
fcntl.ioctl(self.fd, UI_SET_RELBIT, code)
setup = struct.pack("HHHH80sI", BUS_VIRTUAL, 0x4D44, product, 1, name.encode(), 0)
fcntl.ioctl(self.fd, UI_DEV_SETUP, setup)
fcntl.ioctl(self.fd, UI_DEV_CREATE)
notify(f"FDSTORE=1\nFDNAME={store_name}", [self.fd])
log(f"created {name}")
def emit(self, etype, code, value):
os.write(self.fd, EVENT.pack(0, 0, etype, code, value))
self.dirty = True
def sync(self):
if self.dirty:
os.write(self.fd, EVENT.pack(0, 0, EV_SYN, SYN_REPORT, 0))
self.dirty = False
def bits(fd, ev, count):
buf = bytearray((count + 7) // 8)
try:
fcntl.ioctl(fd, eviocgbit(ev, len(buf)), buf)
except OSError:
return set()
return {i for i in range(count) if buf[i // 8] >> (i % 8) & 1}
def read_config(path=os.path.expanduser("~/.config/frametop.conf")):
"""KEY=VALUE lines, # comments allowed. Missing file means defaults."""
conf = {}
try:
with open(path) as f:
for line in f:
line = line.split("#", 1)[0].strip()
if "=" in line:
key, value = line.split("=", 1)
conf[key.strip()] = value.strip()
except OSError:
pass
return conf
def read_rules(path=RULES_PATH):
"""{"devices": {id: {"role", "name"}}, "buttons": {id: {"<code>": action}},
"controller_buttons": {"<hand>/<button>": action}, "controller_in_games": bool,
"vr_keyboard": one of VR_KEYBOARD_MODES, "vr_keyboard_persist": bool}."""
try:
with open(path) as f:
rules = json.load(f)
except (OSError, ValueError):
rules = {}
rules.setdefault("devices", {})
rules.setdefault("buttons", {})
rules.setdefault("controller_buttons", {})
return rules
def remap_volume(fd, restore=False):
"""Point a device's volume keys at their stand-ins in its keymap, or back with restore.
Returns how many keymap entries are volume keys or stand-ins, or None when the
device has no keymap to change (uinput devices, some platform buttons).
"""
swap = VOLUME_ORIGINAL if restore else VOLUME_STANDIN
found = 0
for index in range(8192):
entry = bytearray(KEYMAP_ENTRY.pack(INPUT_KEYMAP_BY_INDEX, 0, index, 0, b""))
try:
fcntl.ioctl(fd, EVIOCGKEYCODE_V2, entry)
except OSError:
return found if index else None # past the last entry
_, length, _, code, scancode = KEYMAP_ENTRY.unpack(entry)
if code in VOLUME_CODES:
found += 1
if code in swap:
fcntl.ioctl(fd, EVIOCSKEYCODE_V2,
KEYMAP_ENTRY.pack(INPUT_KEYMAP_BY_INDEX, length, index, swap[code], scancode))
return found
class Volume:
"""Volume keys: wpctl steps the default output, repeating while a key is held.
The repeat is our own, since the headset's buttons have none; kernel autorepeat
from keyboards is ignored so every device repeats the same way.
"""
STEP = 5 # percent
DELAY, RATE = 0.4, 0.1 # seconds before repeating, and between repeats
def __init__(self):
self.held = None # (fd, code) of the key being held
self.next_at = None
def key(self, fd, code, value, now):
if value == 1:
self.held = (fd, code)
self.step(code)
self.next_at = now + self.DELAY
elif value == 0 and self.held == (fd, code):
self.release()
def release(self):
self.held = self.next_at = None
def step(self, code):
sign = "+" if VOLUME_ORIGINAL.get(code, code) == KEY_VOLUMEUP else "-"
subprocess.Popen(["wpctl", "set-volume", "--limit", "1.0", "@DEFAULT_AUDIO_SINK@",
f"{self.STEP}%{sign}"],
stdin=subprocess.DEVNULL, stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL)
def tick(self, now):
if self.next_at is not None and now >= self.next_at:
self.step(self.held[1])
self.next_at = now + self.RATE
def timeout(self, now, default):
return default if self.next_at is None else max(0.0, min(default, self.next_at - now))
class Pointer:
"""Drives the ft_pointer SteamVR driver from a mouse (pointer mode).
The virtual controller connects when the mouse is used (taking the right
hand role and recentering on the gaze) and disconnects after `idle` seconds
without mouse activity, so the real controllers get their role back: the
last used device wins.
"""
DRIVER_BUTTONS = {"left": "trigger", "right": "b", "middle": "x", "back": "joystick"}
SCROLL_PULSE = 0.08 # seconds of joystick deflection per wheel notch
CLAIM_PULSE = 0.06 # seconds the claim button (switchlaserhand, no click) is held
RESUME_PAUSE = 1.5 # mouse idle this long, then moving again, re-claims the laser
WAKE_WINDOW = 1.0 # seconds in which WAKE_COUNTS of motion must add up
def __init__(self, sensitivity, idle, wake_counts=40):
self.sock = socket.socket(socket.AF_UNIX, socket.SOCK_DGRAM)
self.sensitivity = sensitivity # degrees per mouse count
self.idle = idle
self.active = False
self.last_used = 0.0
self.dx = self.dy = 0
self.scroll_until = None
self.claim_at = None # when to press the claim button
self.claim_release = None
self.system_at = None # dashboard toggle: when to press the virtual system button
self.system_release = None
# Waking (or re-claiming after a pause) needs deliberate movement, so sensor
# jitter from a mouse lying on a desk can't steal the laser from a controller.
self.wake_counts = wake_counts
self.pending = 0
self.pending_since = 0.0
self.gaze_awake_until = 0.0 # the helper's gaze mode keeps the pointer until then
def send(self, command):
try:
self.sock.sendto(command.encode(), HELPER)
except OSError:
pass # helper not running (SteamVR not running)
def wake(self, now):
if not self.active:
self.send("show")
self.send("recenter")
self.active = True
self.claim_at = now + 0.3 # let SteamVR bind the freshly connected device first
log("pointer on")
elif now - self.last_used > self.RESUME_PAUSE and self.claim_at is None:
self.claim_at = now # another device may have taken the laser meanwhile
self.last_used = now
def motion(self, code, value, now):
dormant = not self.active or now - self.last_used > self.RESUME_PAUSE
if dormant and code in (REL_X, REL_Y):
if now - self.pending_since > self.WAKE_WINDOW:
self.pending, self.pending_since = 0, now
self.pending += abs(value)
if self.pending < self.wake_counts:
return # not yet deliberate movement
self.pending = 0
self.wake(now)
if code == REL_X:
self.dx += value
elif code == REL_Y:
self.dy += value
elif code == REL_WHEEL and value:
self.send(f"scroll 0 {1 if value > 0 else -1}")
self.scroll_until = now + self.SCROLL_PULSE
def action(self, name, value, now):
"""A mapped button: value 1 press, 0 release, 2 autorepeat (ignored)."""
if value == 2:
return
driver = self.DRIVER_BUTTONS.get(name)
if driver:
self.wake(now)
self.flush()
self.send(f"btn {driver} {value}")
elif value != 1:
return # the rest act on press
elif name in ("scroll_up", "scroll_down"):
self.wake(now)
self.send(f"scroll 0 {1 if name == 'scroll_up' else -1}")
self.scroll_until = now + self.SCROLL_PULSE
elif name == "dashboard":
self.dashboard(now)
elif name == "recenter":
self.wake(now)
self.send("recenter")
elif name == "pointer_toggle":
if self.active:
self.send("hide")
self.active = False
log("pointer off (toggle)")
else:
self.wake(now)
elif name == "follow_toggle":
self.send("follow toggle") # until the next restart; the setting is POINTER_FOLLOW
log("head follow toggled")
elif name == "gaze_toggle":
self.send("gaze toggle") # until the next restart; the setting is POINTER_GAZE
log("gaze mode toggled")
elif name == "screens_toggle":
try:
self.sock.sendto(b"toggle", SCREENS)
except OSError:
pass # ft-screens not running
elif name == "layout_reset":
# Runs a few seconds and borrows the pointer; ft-layout refuses a second copy.
subprocess.Popen([FT_LAYOUT, "apply"], stdin=subprocess.DEVNULL, stdout=subprocess.DEVNULL,
stderr=subprocess.DEVNULL, start_new_session=True)
log("layout reset")
elif name in ("sens_up", "sens_down"):
self.sensitivity *= 1.25 if name == "sens_up" else 0.8
log(f"sensitivity {self.sensitivity:.4f} deg/count")
def flush(self):
if self.dx or self.dy:
# Mouse right turns the ray right (negative yaw); mouse down tilts it down.
self.send(f"move {-self.dx * self.sensitivity:.4f} {-self.dy * self.sensitivity:.4f}")
self.dx = self.dy = 0
def dashboard(self, now=None):
"""Toggle the SteamVR dashboard with the virtual controller's system button.
SteamVR needs the button held for a frame or two (press and release in the
same instant is ignored), and the virtual controller must be connected and
bound, so wake it first when needed.
"""
now = time.monotonic() if now is None else now
woke = not self.active
self.wake(now)
self.system_at = now + (0.4 if woke else 0.0)
def tick(self, now):
if self.system_at is not None and now >= self.system_at:
self.send("btn system 1")
self.system_at = None
self.system_release = now + 0.12
elif self.system_release is not None and now >= self.system_release:
self.send("btn system 0")
self.system_release = None
if self.claim_at is not None and now >= self.claim_at:
self.send("btn a 1")
self.claim_at = None
self.claim_release = now + self.CLAIM_PULSE
elif self.claim_release is not None and now >= self.claim_release:
self.send("btn a 0")
self.claim_release = None
if self.scroll_until is not None and now >= self.scroll_until:
self.send("scroll 0 0")
self.scroll_until = None
if self.active and now - self.last_used > self.idle and now >= self.gaze_awake_until:
self.send("hide")
self.active = False
log("pointer off (idle)")
def timeout(self):
pending = (self.scroll_until, self.claim_at, self.claim_release, self.system_at, self.system_release)
return 0.02 if any(t is not None for t in pending) else 0.5
class Node:
"""One input event node: a candidate device (mouse or keyboard, USB or Bluetooth),
or any other device with volume keys (candidate False, role "volume")."""
def __init__(self, path, fd, name, bus, vendor, product, uniq, is_mouse, is_keyboard,
candidate=True, volume_keys=False, only_volume=False, uinput=False):
self.path, self.fd, self.name = path, fd, name
self.uinput = uinput # made by a program (frame-voice's keyboard, say), not a real device
self.bus, self.vendor, self.product, self.uniq = bus, vendor, product, uniq
self.is_mouse, self.is_keyboard = is_mouse, is_keyboard
self.candidate, self.volume_keys, self.only_volume = candidate, volume_keys, only_volume
# One physical device, whatever its node: Bluetooth address, else USB ids plus name.
base = self.name.split(" Mouse")[0].split(" Keyboard")[0]
self.id = uniq.lower() if uniq else f"usb:{vendor:04x}:{product:04x}:{base}"
self.role = None if candidate else "volume"
self.grabbed = False
self.remapped = False # volume keys remapped to their stand-ins
self.held = set() # keys and buttons currently down, released if the device vanishes
self.last_watch = 0.0
def describe(self):
kinds = [k for k, on in (("mouse", self.is_mouse), ("keyboard", self.is_keyboard)) if on]
return {"path": self.path, "name": self.name, "id": self.id, "uniq": self.uniq,
"bus": {BUS_USB: "usb", BUS_BLUETOOTH: "bluetooth"}.get(self.bus, str(self.bus)),
"kinds": kinds, "role": self.role, "grabbed": self.grabbed, "uinput": self.uinput}
def probe(path):
"""Open a node if it is a USB or Bluetooth mouse or keyboard, or has volume keys,
else return None."""
try:
fd = os.open(path, os.O_RDONLY | os.O_NONBLOCK)
except OSError:
return None
try:
buf = bytearray(256)
fcntl.ioctl(fd, eviocgname(len(buf)), buf)
name = buf.split(b"\0", 1)[0].decode(errors="replace")
ident = bytearray(8)
fcntl.ioctl(fd, EVIOCGID, ident)
bus, vendor, product, _ = struct.unpack("HHHH", ident)
if name.startswith(VIRTUAL_PREFIX):
raise ValueError
uniq_buf = bytearray(64)
try:
fcntl.ioctl(fd, eviocguniq(len(uniq_buf)), uniq_buf)
uniq = uniq_buf.split(b"\0", 1)[0].decode(errors="replace")
except OSError:
uniq = ""
keys = bits(fd, EV_KEY, KEY_MAX + 1)
is_mouse = REL_X in bits(fd, EV_REL, REL_MAX + 1)
is_keyboard = KEY_A in keys
candidate = bus in (BUS_USB, BUS_BLUETOOTH) and (is_mouse or is_keyboard)
volume_keys = bool(keys & VOLUME_CODES) # stand-ins too: kept from before a relay restart
if not (candidate or volume_keys):
raise ValueError
# uinput devices live here (Bluetooth LE ones come through uhid, under virtual/misc).
sysfs = os.path.realpath(f"/sys/class/input/{os.path.basename(path)}/device")
return Node(path, fd, name, bus, vendor, product, uniq, is_mouse, is_keyboard,
candidate, volume_keys, keys <= VOLUME_CODES, sysfs.startswith("/sys/devices/virtual/input/"))
except (OSError, ValueError):
os.close(fd)
return None
def main():
can_grab = "--no-grab" not in sys.argv
stored = stored_fds()
mouse = Virtual(f"{VIRTUAL_PREFIX} mouse", 1,
keys=range(BTN_MISC, 0x118), rels=range(REL_MAX + 1), stored=stored)
keyboard = Virtual(f"{VIRTUAL_PREFIX} keyboard", 2,
keys=range(1, BTN_MISC), rels=(), stored=stored)
notify("READY=1")
control = socket.socket(socket.AF_UNIX, socket.SOCK_DGRAM)
control.bind("\0frametop_relay")
control.setblocking(False)
watchers = {} # address -> watch end time
# desktop_until: typing goes to the Frametop desktop until then (ft-screens says so
# every second); typing_applied: the grabs match that as of the last apply_roles().
# vr_capture_until: every controller button is taken until then (the settings app capturing one).
state = {"pointer": None, "rules": {}, "meta_dashboard": False, "share_keys": False,
"desktop_until": 0.0, "typing_applied": None, "vr_capture_until": 0.0}
def load_config():
conf = read_config()
state["rules"] = read_rules()
state["meta_dashboard"] = conf.get("META_DASHBOARD", "0") == "1"
state["share_keys"] = conf.get("SHARE_KEYS", "0") == "1"
if conf.get("POINTER", "0") == "1":
p = state["pointer"] or Pointer(0.03, 30)
p.sensitivity = float(conf.get("POINTER_SENSITIVITY", "0.03"))
p.idle = float(conf.get("POINTER_IDLE", "30"))
p.wake_counts = int(conf.get("POINTER_WAKE_COUNTS", "40"))
state["pointer"] = p
log(f"pointer mode: {p.sensitivity} deg/count, idle {p.idle} s, wake {p.wake_counts} counts")
else:
state["pointer"] = None
log("pointer mode off: pointer devices feed the virtual mouse and keyboard")
load_config()
meta_down = False # Meta pressed with no other key yet: a tap toggles the dashboard
screens_sock = socket.socket(socket.AF_UNIX, socket.SOCK_DGRAM | socket.SOCK_NONBLOCK)
last_typing = 0.0 # the helper was last told of a key then (see "typing" at the top)
def vr_bind(now):
"""Tell the pointer helper which controller buttons to take from games."""
if now < state["vr_capture_until"]:
buttons = "*"
else:
state["vr_capture_until"] = 0.0
buttons = " ".join(b for b, a in state["rules"]["controller_buttons"].items()
if b in VR_BUTTONS and a in ACTIONS and a not in ("key", "none")) or "-"
if state["rules"].get("controller_in_games"):
buttons = "+games " + buttons
try:
screens_sock.sendto(f"vrbind {buttons}".encode(), HELPER)
except OSError:
pass # helper not running; it says vrhello when it starts
def vr_button(button, value, now):
"""A Frame controller button from the pointer helper."""
for addr, until in list(watchers.items()):
if now > until:
del watchers[addr]
else:
reply(addr, {"t": "event", "id": VR_DEVICE, "path": "", "name": "Steam Frame controllers",
"type": "vr", "code": button, "value": value})
action = state["rules"]["controller_buttons"].get(button)
if state["pointer"] and action in ACTIONS and action not in ("key", "none"):
do_action(action, value, now)
def vr_keyboard_mode():
mode = state["rules"].get("vr_keyboard")
return mode if mode in VR_KEYBOARD_MODES else "no_keyboard"
def vr_keyboard(command):
"""Open or close Frametop's keyboard (ft-screens)."""
try:
screens_sock.sendto(f"vrkeyboard {command}".encode(), SCREENS)
except OSError:
pass # ft-screens not running
def text_field(focused):
"""A text field on the desktop gained or lost keyboard focus (the input method)."""
mode = vr_keyboard_mode()
if not focused:
if not state["rules"].get("vr_keyboard_persist", True):
vr_keyboard("hide") # ft-screens closes it only if it opened it for a text field
elif mode == "always" or (mode == "no_keyboard" and not any(
n.candidate and n.is_keyboard and n.role == "passthrough" and not n.uinput for n in nodes.values())):
vr_keyboard("show")
def do_action(action, value, now):
"""A mapped mouse or controller button (pointer mode only)."""
if action == "keyboard_toggle":
if value == 1 and vr_keyboard_mode() != "never":
vr_keyboard("toggle")
else:
state["pointer"].action(action, value, now)
def to_screens(code, value):
"""A key for the desktop screens (ft-screens decides whether it types)."""
if value in (0, 1) and code < BTN_MISC:
try:
screens_sock.sendto(f"key {code} {value}".encode(), SCREENS)
except OSError:
pass # ft-screens not running
nodes = {} # fd -> Node
# Nodes already probed (rejected or open): path -> inode. A device that disconnects and
# reconnects between two scans often gets the same event numbers back, so the path alone
# would hide it; the re-created node has a new inode.
seen = {}
next_scan = 0.0
volume = Volume()
keys_sock = socket.socket(socket.AF_UNIX, socket.SOCK_DGRAM | socket.SOCK_NONBLOCK)
def share_key(node, code, value):
"""With SHARE_KEYS=1, a key from a keyboard grabbed for the desktop, for programs
that watch every keyboard for a hotkey and lose it to the grab. It can't go on
another input device: gamescope reads every keyboard itself and would type it
into its focused app."""
if not state["share_keys"]:
return
try:
keys_sock.sendto(f"key {code} {value} {node.name}".encode(), KEYS)
except OSError:
pass # nobody listening
def restore_keymaps():
"""Give remapped devices their volume keys back, so they work without the relay."""
for node in nodes.values():
if node.remapped:
try:
remap_volume(node.fd, restore=True)
except OSError:
pass # device already gone
atexit.register(restore_keymaps)
signal.signal(signal.SIGTERM, lambda *_: sys.exit(0)) # so atexit runs on systemctl stop
def take_volume(node):
"""Keep the node's volume keys from gamescope and SteamVR, which read every device.
Returns False for a non-candidate node there's nothing to do with.
"""
if not can_grab:
return node.candidate
try:
found = remap_volume(node.fd)
except OSError as e:
log(f"remapping volume keys failed for {node.name}: {e}")
# Some entries may have changed already: handle their stand-ins and restore them.
node.remapped = True
found = None
if found:
node.remapped = True
log(f"{node.name} ({node.path}): volume keys taken over (remapped)")
return True
if found is None and node.only_volume:
try:
fcntl.ioctl(node.fd, EVIOCGRAB, 1)
node.grabbed = True
log(f"{node.name} ({node.path}): volume keys taken over (grabbed)")
return True
except OSError as e:
log(f"grab failed for {node.name}: {e}")
# Grabbed pointer devices still have their volume keys handled here.
log(f"{node.name} ({node.path}): can't take over its volume keys")
return node.candidate
def role_of(node):
rule = state["rules"]["devices"].get(node.id, {})
if rule.get("role") in ("pointer", "passthrough", "ignore"):
return rule["role"]
has_mouse = any(n.is_mouse for n in nodes.values() if n.id == node.id) or node.is_mouse
return "pointer" if has_mouse else "passthrough"
def release_held(node):
for code in node.held:
if node.role == "passthrough":
share_key(node, code, 0)
else:
(mouse if code >= BTN_MISC else keyboard).emit(EV_KEY, code, 0)
node.held.clear()
mouse.sync()
keyboard.sync()
def keys_down(node):
buf = bytearray((KEY_MAX + 8) // 8)
try:
fcntl.ioctl(node.fd, EVIOCGKEY, buf)
except OSError:
return False
return any(buf)
def apply_roles():
"""Grab pointer devices, and pass-through keyboards while typing goes to the desktop.
A keyboard with a key down keeps its grab state until it's released, or the key
would stay held on one side. Returns True if one is still waiting.
"""
desktop = time.monotonic() < state["desktop_until"]
waiting = False
for node in nodes.values():
if not node.candidate:
continue # volume keys only, taken over when found
role = role_of(node)
want_grab = can_grab and (role == "pointer"
or (role == "passthrough" and node.is_keyboard and desktop))
if want_grab != node.grabbed and role == "passthrough" and keys_down(node):
waiting = True
elif want_grab != node.grabbed:
try:
fcntl.ioctl(node.fd, EVIOCGRAB, 1 if want_grab else 0)
node.grabbed = want_grab
except OSError as e:
log(f"{'grab' if want_grab else 'ungrab'} failed for {node.name}: {e}")
if not node.grabbed:
release_held(node)
if role != node.role:
log(f"{node.name} ({node.path}, {node.id}): {role}{', grabbed' if node.grabbed else ''}")
node.role = role
if not waiting and desktop != state["typing_applied"]:
state["typing_applied"] = desktop
log(f"typing goes to {'the desktop (keyboards grabbed)' if desktop else 'Steam'}")
return waiting
def drop(node, reason):
release_held(node)
if volume.held and volume.held[0] == node.fd:
volume.release()
os.close(node.fd)
del nodes[node.fd]
seen.pop(node.path, None)
log(f"released {node.name} ({node.path}): {reason}")
def reply(addr, obj):
try:
control.sendto(json.dumps(obj).encode(), addr)
except OSError:
watchers.pop(addr, None)
def handle_control(now):
while True:
try:
data, addr = control.recvfrom(4096)
except BlockingIOError:
return
words = data.decode(errors="replace").split()
cmd = words[0] if words else ""
if cmd == "keyboard":
# From ft-screens (unbound, no reply): where typing goes, repeated every second.
desktop = len(words) > 1 and words[1] == "desktop"
state["desktop_until"] = now + 3.0 if desktop else 0.0
continue
if cmd == "vrbtn" and len(words) == 3 and words[1] in VR_BUTTONS and words[2] in ("0", "1"):
vr_button(words[1], int(words[2]), now)
continue
if cmd == "vrhello":
vr_bind(now)
continue
if cmd == "textfield" and len(words) == 2:
text_field(words[1] == "1")
continue
if cmd == "gazeawake" and len(words) == 2:
if state["pointer"]:
state["pointer"].gaze_awake_until = now + 12.0 if words[1] == "1" else 0.0
continue
if not addr:
continue # unbound sender, nowhere to reply
if cmd == "devices":
reply(addr, {"t": "devices", "pointer_mode": state["pointer"] is not None,
"actions": ACTIONS,
"nodes": [n.describe() for n in nodes.values() if n.candidate]})
elif cmd == "watch":
seconds = float(words[1]) if len(words) > 1 else 30
watchers[addr] = now + min(seconds, 600)
reply(addr, {"t": "watching", "seconds": seconds})
elif cmd == "reload":
load_config()
apply_roles()
if state["pointer"]:
state["pointer"].send("reload")
vr_bind(now)
reply(addr, {"t": "reloaded"})
elif cmd == "vrcapture":
seconds = float(words[1]) if len(words) > 1 else 30
state["vr_capture_until"] = now + min(seconds, 120) if seconds > 0 else 0.0
vr_bind(now)
reply(addr, {"t": "vrcapture", "seconds": seconds})
else:
reply(addr, {"t": "error", "error": f"unknown command {cmd!r}"})
def broadcast(node, etype, code, value, now):
if not watchers or not node.candidate:
return
if etype == EV_REL and now - node.last_watch < 0.05:
return # motion: enough for an activity light
node.last_watch = now
msg = {"t": "event", "id": node.id, "path": node.path, "name": node.name,
"type": EV_NAMES.get(etype, str(etype)), "code": code, "value": value}
for addr, until in list(watchers.items()):
if now > until:
del watchers[addr]
else:
reply(addr, msg)
vr_bind(time.monotonic()) # a helper that's already running keeps its buttons in step
waiting = False # a keyboard's grab waits for its keys to come up
while True:
now = time.monotonic()
pointer = state["pointer"]
if now >= next_scan:
next_scan = now + 1.0
current = {}
for name in os.listdir("/dev/input"):
if name.startswith("event"):
try:
current[f"/dev/input/{name}"] = os.stat(f"/dev/input/{name}").st_ino
except OSError:
pass
for path in [p for p in seen if p not in current]:
del seen[path]
added = False
for path, ino in sorted(current.items()):
if seen.get(path) == ino:
continue
# New here: a new device, or one that came back in the same place.
for old in [n for n in nodes.values() if n.path == path]:
drop(old, "replaced by a new device node")
seen[path] = ino
node = probe(path)
if node and node.volume_keys and not take_volume(node):
os.close(node.fd)
node = None
if node:
nodes[node.fd] = node
added = True
if added:
apply_roles()
ready, _, _ = select.select(list(nodes) + [control], [], [],
volume.timeout(now, pointer.timeout() if pointer else 0.5))
now = time.monotonic()
if pointer:
pointer.tick(now)
volume.tick(now)
if state["vr_capture_until"] and now >= state["vr_capture_until"]:
vr_bind(now) # capture over: back to the mapped buttons
if (now < state["desktop_until"]) != state["typing_applied"] or waiting:
waiting = apply_roles()
for fd in ready:
if fd is control:
handle_control(now)
continue
node = nodes[fd]
try:
data = os.read(fd, EVENT.size * 64)
except OSError as e:
if e.errno == errno.EAGAIN:
continue
drop(node, os.strerror(e.errno))
continue
if not data:
drop(node, "closed")
continue
buttons = state["rules"]["buttons"].get(node.id, {})
for off in range(0, len(data) - EVENT.size + 1, EVENT.size):
_, _, etype, code, value = EVENT.unpack_from(data, off)
if etype in (EV_KEY, EV_REL):
broadcast(node, etype, VOLUME_ORIGINAL.get(code, code) if node.remapped else code,
value, now)
if etype == EV_KEY and ((node.remapped and code in VOLUME_ORIGINAL)
or (node.grabbed and code in VOLUME_STANDIN)):
volume.key(fd, code, value, now)
if value == 1:
meta_down = False # Meta used as a modifier, not a tap
continue
if node.role == "volume":
continue
if node.role != "pointer":
# Observed only, unless typing goes to the desktop. With META_DASHBOARD=1,
# a Meta tap on any keyboard toggles the dashboard.
if node.role == "passthrough" and etype == EV_KEY:
if value == 1 and code < BTN_MISC and now - last_typing >= 0.25:
last_typing = now
screens_sock.sendto(b"typing", HELPER)
to_screens(code, value)
if node.grabbed and code < BTN_MISC and value in (0, 1):
share_key(node, code, value)
if value:
node.held.add(code)
else:
node.held.discard(code)
if (pointer and state["meta_dashboard"] and node.role == "passthrough"
and etype == EV_KEY):
if code in (KEY_LEFTMETA, KEY_RIGHTMETA):
if value == 1:
meta_down = True
elif value == 0 and meta_down:
meta_down = False
pointer.dashboard()
elif value == 1:
meta_down = False # Meta used as a modifier, not a tap
continue
if etype == EV_KEY:
action = buttons.get(str(code), DEFAULT_BUTTONS.get(code, "key"))
if pointer and action not in ("key", "none"):
do_action(action, value, now)
continue
if action == "none":
continue
target = mouse if code >= BTN_MISC else keyboard
target.emit(etype, code, value)
to_screens(code, value)
if value:
node.held.add(code)
else:
node.held.discard(code)
elif etype == EV_REL:
if pointer:
pointer.motion(code, value, now)
else:
mouse.emit(etype, code, value)
elif etype == EV_SYN and code == SYN_REPORT:
if pointer:
pointer.flush()
mouse.sync()
keyboard.sync()
if __name__ == "__main__":
try:
main()
except KeyboardInterrupt:
pass