mirror of
https://github.com/DeeJanuz/frametop.git
synced 2026-10-06 08:00:09 +02:00
- Programs: ft-camd (the camera broker), ft-hands (the tracker), and ft-handreplay and ft-ringplay for recordings, built by hands/build.sh into hands/build/ with one Makefile. The first build fetches ncnn at frame-hands' pinned tag and builds it with the same options. - ft-camd gets its privileges from file capabilities (CAP_SYS_PTRACE, CAP_PERFMON, CAP_DAC_READ_SEARCH) that hands/run.sh install sets with sudo, and drops them once set up. It still works under sudo. It runs on the host, linked statically, as frametop-camd.service. ft-hands runs in the dev container as frametop-hands.service. Both start and stop with SteamVR. - Files move to /run/user/UID/frametop/ (cam-ring, hands, gestures), not $XDG_RUNTIME_DIR, which a terminal in the Frametop desktop has its own of. SIGUSR1 recordings go to ~/.local/share/frametop/hands. - The calibration is read through /run/host in the container. - Settings: HANDS_SWAP_SIDES and HANDS_CPUS in frametop.conf. - install.sh offers hand tracking as an optional last step. - The container gets jsoncpp-devel, glibc-static, and NumPy and OpenCV for the Python tools. - tools/ring.py reads the ring, and models/NOTICE credits the Apache-2.0 models. Checked: ft-handreplay gives identical summaries and byte-identical depth dumps to frame-hands' fh-replay on both 2026-09-29 recordings. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
112 lines
4.5 KiB
Bash
Executable File
112 lines
4.5 KiB
Bash
Executable File
#!/usr/bin/env bash
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# Install everything on the Steam Frame: the build container, Frametop (multi-screen
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# desktop, input relay, universal 3D mouse, settings app), and optionally the Bluetooth
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# fixes and hand tracking. Run it on the headset in a terminal, from this repo. It's safe
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# to re-run, for example after `git pull`.
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# (It also works from a PC over SSH; see "Developing from a PC" in the README.)
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#
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# Usage: ./install.sh [--yes] [--no-bluetooth]
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# --yes don't ask; skips the Bluetooth fixes and the SteamVR restart
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# --no-bluetooth don't offer the Bluetooth fixes
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set -euo pipefail
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root=$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)
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. "$root/scripts/_env.sh"
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assume_yes=0 bluetooth=1
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for arg in "$@"; do
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case $arg in
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--yes) assume_yes=1 ;;
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--no-bluetooth) bluetooth=0 ;;
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-h|--help) sed -n '2,11p' "$0"; exit 0 ;;
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*) echo "unknown option: $arg" >&2; exit 2 ;;
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esac
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done
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# Only the questions read from the terminal (or whatever stdin is); the build steps get
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# no input, so they can't swallow typed-ahead or piped answers.
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exec 3<&0 </dev/null
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step() { printf '\n\033[1m== %s\033[0m\n' "$*"; }
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ask() { # ask "question" default(y|n)
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[ "$assume_yes" = 1 ] && [ "$2" = y ] && return 0
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[ "$assume_yes" = 1 ] && return 1
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local hint answer
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hint=$([ "$2" = y ] && echo "Y/n" || echo "y/N")
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read -r -p "$1 [$hint] " answer <&3 || answer=
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answer=${answer:-$2}
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[[ $answer =~ ^[Yy] ]]
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}
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if [ "$FRAME_LOCAL" = 1 ]; then
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echo "Installing on this Steam Frame from $FRAME_REPO"
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else
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echo "Installing on $FRAME_HOST over SSH (repo copy at $FRAME_REPO)"
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"$root/scripts/sync.sh" >/dev/null
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fi
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step "1/9 distrobox (container tool, installed in your home folder)"
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if on_frame 'test -x ~/.local/bin/distrobox'; then
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echo "already installed: $(on_frame '~/.local/bin/distrobox version | head -1')"
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else
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on_frame 'set -e; mkdir -p ~/dev/src
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# A tested release, so upstream changes cannot break new installs.
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[ -d ~/dev/src/distrobox ] || git clone --depth 1 --branch 1.8.2.5 https://github.com/89luca89/distrobox.git ~/dev/src/distrobox
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cd ~/dev/src/distrobox && ./install --prefix ~/.local'
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fi
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step "2/9 build container (Fedora 44 'dev', about 1-2 GB the first time)"
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"$root/setup/dev-container.sh"
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step "3/9 input relay (keeps Bluetooth mice working in SteamVR, device roles, button maps)"
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"$root/desktops.sh" relay install
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step "4/9 3D mouse: SteamVR driver"
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"$root/pointer/driver/build.sh"
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"$root/pointer/driver/install.sh" install 2>&1 | grep -v xdg-open
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step "5/9 3D mouse: pointer helper service"
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"$root/pointer/helper/build.sh"
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"$root/pointer/helper/run.sh" install
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step "6/9 power service (turns the displays off while the headset isn't used, even on a stand)"
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"$root/power/build.sh"
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"$root/power/run.sh" install
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step "7/9 multi-screen desktop (ft-screens), Frametop Input Settings, and Frametop Display Settings"
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"$root/screens/build.sh"
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"$root/desktops.sh" install >/dev/null
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"$root/input-settings/install.sh"
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"$root/display-settings/install.sh"
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on_frame "sed -i 's/^POINTER=0/POINTER=1/' ~/.config/frametop.conf; grep -q '^POINTER=' ~/.config/frametop.conf || echo 'POINTER=1' >> ~/.config/frametop.conf"
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echo "the launcher's Desktop entry now opens the multi-screen desktop; 3D mouse on (POINTER=1 in ~/.config/frametop.conf)"
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step "8/9 Bluetooth fixes (optional; they let LE mice and keyboards like the Swiftpoint Z3 reconnect)"
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if [ "$bluetooth" = 1 ] && ask "Install the Bluetooth fixes? They need your password (sudo)." n; then
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"$root/setup/bluetooth/install.sh" install
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else
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echo "skipped. Install later with: setup/bluetooth/install.sh install"
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fi
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step "9/9 hand tracking (optional, experimental: your hands show over the screens)"
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if ask "Install hand tracking? It needs your password (sudo) to let its camera service read the headset cameras." n; then
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"$root/hands/run.sh" install
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else
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echo "skipped. Install later with: hands/run.sh install"
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fi
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step "Done"
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cat <<'EOF'
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SteamVR has to restart once, to load the 3D mouse driver and to start the input relay
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before it. Restarting SteamVR closes everything open in VR, including this terminal if
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it's in a VR desktop. Rebooting the headset works too.
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Recommended: in Frametop Display Settings > Power, choose when the displays turn off
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while the headset isn't used (for a stand or mount that covers its proximity sensor), and
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turn on Stay awake while plugged in, so Steam doesn't put the headset to sleep while it
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charges. The displays still turn off when you take the headset off.
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EOF
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if ask "Restart SteamVR now?" n; then
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on_frame 'systemctl --user restart steamvr.service'
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fi
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