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https://github.com/DeeJanuz/frametop.git
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- Programs: ft-camd (the camera broker), ft-hands (the tracker), and ft-handreplay and ft-ringplay for recordings, built by hands/build.sh into hands/build/ with one Makefile. The first build fetches ncnn at frame-hands' pinned tag and builds it with the same options. - ft-camd gets its privileges from file capabilities (CAP_SYS_PTRACE, CAP_PERFMON, CAP_DAC_READ_SEARCH) that hands/run.sh install sets with sudo, and drops them once set up. It still works under sudo. It runs on the host, linked statically, as frametop-camd.service. ft-hands runs in the dev container as frametop-hands.service. Both start and stop with SteamVR. - Files move to /run/user/UID/frametop/ (cam-ring, hands, gestures), not $XDG_RUNTIME_DIR, which a terminal in the Frametop desktop has its own of. SIGUSR1 recordings go to ~/.local/share/frametop/hands. - The calibration is read through /run/host in the container. - Settings: HANDS_SWAP_SIDES and HANDS_CPUS in frametop.conf. - install.sh offers hand tracking as an optional last step. - The container gets jsoncpp-devel, glibc-static, and NumPy and OpenCV for the Python tools. - tools/ring.py reads the ring, and models/NOTICE credits the Apache-2.0 models. Checked: ft-handreplay gives identical summaries and byte-identical depth dumps to frame-hands' fh-replay on both 2026-09-29 recordings. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
70 lines
1.9 KiB
C++
70 lines
1.9 KiB
C++
// Recordings of frame sets, for replaying live sessions through the tracker offline
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// (ft-handreplay). A recording is DIR/sets.bin: one record per frame set, each
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// fh_set_hdr_t, then per camera fh_set_cam_t, then each camera's pixels (w x h, packed)
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// in the same camera order.
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#pragma once
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#include <condition_variable>
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#include <cstdint>
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#include <cstdio>
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#include <deque>
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#include <mutex>
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#include <string>
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#include <thread>
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#include <vector>
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#define FH_SET_MAGIC "FHSET01"
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struct fh_set_hdr_t {
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char magic[8];
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uint32_t ncams;
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uint32_t bytes; // the whole record, this header included
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};
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struct fh_set_cam_t {
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char name[16]; // calibration name, e.g. "slam_left"
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uint32_t width, height;
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uint64_t capture_ns; // CLOCK_MONOTONIC_RAW, as the ring has it
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uint64_t dqbuf_ns; // CLOCK_MONOTONIC
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};
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struct SetFrame {
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std::string name;
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const uint8_t *px;
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uint32_t width, height;
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uint64_t capture_ns, dqbuf_ns;
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};
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// Writes sets on its own thread, so a slow disk never holds up tracking; drops sets
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// when too many are waiting.
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class Recorder {
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public:
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~Recorder();
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bool open(const std::string &dir, std::string &err);
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void add(const std::vector<SetFrame> &frames);
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size_t written() const { return written_; }
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size_t dropped() const { return dropped_; }
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private:
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void loop();
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FILE *f_ = nullptr;
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std::thread thread_;
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std::mutex mu_;
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std::condition_variable wake_;
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std::deque<std::vector<uint8_t>> queue_;
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bool stop_ = false;
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size_t written_ = 0, dropped_ = 0;
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};
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// Reads a recording back one set at a time.
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class SetReader {
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public:
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bool open(const std::string &dir, std::string &err);
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// False at the end (or on a truncated last set).
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bool next(std::vector<fh_set_cam_t> &cams, std::vector<std::vector<uint8_t>> &pixels);
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~SetReader();
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private:
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FILE *f_ = nullptr;
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};
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