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DeeJanuz--frametop/install.sh
T
DeeJanuzandClaude Opus 5.5 12ad93d24c Gaze: install our eye tracker, prefer it, and say why a calibration dot wasn't taken
A user on a fresh install got "Calibration failed: only 0 of 21 dots" with
no reason. The installer never installed our tracker, so gaze used
SteamVR's, and the only way SteamVR's tracker rejects a dot is losing an
eye for most of the look. The panel just showed a red ring.

- install.sh: step 9/10 installs our tracker (gaze/tracker/install.sh)
  after gaze mode, yes by default; it needs sudo, so --yes runs it only
  when sudo won't prompt. If it fails, gaze keeps SteamVR's tracker.
  Configs that still say GAZE_TRACKER=steam (the old template) are asked
  whether to switch.
- GAZE_TRACKER=auto, the new default: ours when it's installed (the
  frame grabber, its unit, and ft-eyes' Python), else SteamVR's.
  ft-gazed rechecks every second, so installing it switches over. Input
  Settings lists Own tracker first as recommended, and says how to
  install it when it's missing (checking the host's /etc through
  /run/host from the dev container).
- The calibration panel has a note line, orange over the instructions:
  why a dot wasn't taken (an eye lost, a blink, the eyes disagreeing for
  SteamVR's tracker, from steady_samples' new drop counts; ft-eyes' reply
  for ours), what a click is still waiting for after 1.5 s, and a failed
  calibration's most common reason, which the Gaze page shows too.
  steady_samples keeps the same samples as before (checked on 2037
  windows of recordings); a lost eye is named before a blink, since its
  openness reads 0.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 20:48:52 -06:00

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#!/usr/bin/env bash
# Install everything on the Steam Frame: the build container, Frametop (multi-screen
# desktop, input relay, universal 3D mouse, settings app), and optionally gaze mode, our own
# eye tracker for it, and the Bluetooth fixes. Run it on the headset in a terminal, from this repo. It's safe to re-run,
# for example after `git pull`. (Hand tracking, hands/, is deferred: it isn't offered here.)
# (It also works from a PC over SSH; see "Developing from a PC" in the README.)
#
# Usage: ./install.sh [--yes] [--no-bluetooth]
# --yes don't ask; installs gaze mode, and our eye tracker if sudo can run without
# a password prompt; skips the Bluetooth fixes and the SteamVR restart
# --no-bluetooth don't offer the Bluetooth fixes
set -euo pipefail
root=$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)
. "$root/scripts/_env.sh"
assume_yes=0 bluetooth=1
for arg in "$@"; do
case $arg in
--yes) assume_yes=1 ;;
--no-bluetooth) bluetooth=0 ;;
-h|--help) sed -n '2,12p' "$0"; exit 0 ;;
*) echo "unknown option: $arg" >&2; exit 2 ;;
esac
done
# Only the questions read from the terminal (or whatever stdin is); the build steps get
# no input, so they can't swallow typed-ahead or piped answers.
exec 3<&0 </dev/null
step() { printf '\n\033[1m== %s\033[0m\n' "$*"; }
ask() { # ask "question" default(y|n)
[ "$assume_yes" = 1 ] && [ "$2" = y ] && return 0
[ "$assume_yes" = 1 ] && return 1
local hint answer
hint=$([ "$2" = y ] && echo "Y/n" || echo "y/N")
read -r -p "$1 [$hint] " answer <&3 || answer=
answer=${answer:-$2}
[[ $answer =~ ^[Yy] ]]
}
# Can sudo run here without a password prompt (SUDO_ASKPASS, the repo's .env, a recent sudo)?
# See frame_sudo in scripts/_env.sh.
sudo_quiet() {
{ [ "$FRAME_LOCAL" = 1 ] && [ -n "${SUDO_ASKPASS:-}" ]; } && return 0
grep -q '^steamos_root_pwd=.' "$REPO_ROOT/.env" 2>/dev/null && return 0
on_frame 'sudo -n true' 2>/dev/null
}
if [ "$FRAME_LOCAL" = 1 ]; then
echo "Installing on this Steam Frame from $FRAME_REPO"
else
echo "Installing on $FRAME_HOST over SSH (repo copy at $FRAME_REPO)"
"$root/scripts/sync.sh" >/dev/null
fi
if [ "$FRAME_LOCAL" = 0 ] || [ -n "${SSH_CONNECTION:-}" ]; then
echo "Over SSH: if the connection drops, run this again (it keeps what it downloaded). Services"
echo "that need SteamVR start with it if it isn't running now."
fi
step "1/10 distrobox (container tool, installed in your home folder)"
if on_frame 'test -x ~/.local/bin/distrobox'; then
echo "already installed: $(on_frame '~/.local/bin/distrobox version | head -1')"
else
on_frame 'set -e; mkdir -p ~/dev/src
# A tested release, so upstream changes cannot break new installs.
[ -d ~/dev/src/distrobox ] || git clone --depth 1 --branch 1.8.2.5 https://github.com/89luca89/distrobox.git ~/dev/src/distrobox
cd ~/dev/src/distrobox && ./install --prefix ~/.local'
fi
step "2/10 build container (Fedora 44 'dev', about 1-2 GB the first time)"
"$root/setup/dev-container.sh"
step "3/10 input relay (keeps Bluetooth mice working in SteamVR, device roles, button maps)"
"$root/desktops.sh" relay install
step "4/10 3D mouse: SteamVR driver"
"$root/pointer/driver/build.sh"
"$root/pointer/driver/install.sh" install 2>&1 | grep -v xdg-open
step "5/10 3D mouse: pointer helper service"
"$root/pointer/helper/build.sh"
"$root/pointer/helper/run.sh" install
step "6/10 power service (turns the displays off while the headset isn't used, even on a stand)"
"$root/power/build.sh"
"$root/power/run.sh" install
step "7/10 multi-screen desktop (ft-screens), Frametop Input Settings, and Frametop Display Settings"
"$root/screens/build.sh"
"$root/desktops.sh" install >/dev/null
"$root/input-settings/install.sh"
"$root/display-settings/install.sh"
"$root/remote/install.sh"
on_frame "sed -i 's/^POINTER=0/POINTER=1/' ~/.config/frametop.conf; grep -q '^POINTER=' ~/.config/frametop.conf || echo 'POINTER=1' >> ~/.config/frametop.conf"
echo "the launcher's Desktop entry now opens the multi-screen desktop; 3D mouse on (POINTER=1 in ~/.config/frametop.conf)"
step "8/10 gaze mode (optional, experimental: the pointer goes where you look)"
gaze=0
if ask "Install gaze mode? You turn it on and calibrate it in Frametop Input Settings, on the Gaze page." y; then
"$root/gaze/run.sh" install
gaze=1
else
echo "skipped. Install later with: gaze/run.sh install"
fi
# Ours is gaze mode's default once it's installed (GAZE_TRACKER=auto). Without it, gaze mode
# uses SteamVR's eye tracker.
step "9/10 our own eye tracker for gaze mode (recommended: more accurate than SteamVR's)"
if [ "$gaze" = 0 ]; then
echo "skipped: gaze mode isn't installed. Install it later with: gaze/tracker/install.sh"
elif [ "$assume_yes" = 1 ] && ! sudo_quiet; then
echo "skipped: it needs your password (sudo), and --yes doesn't ask. Install it later with: gaze/tracker/install.sh"
elif ask "Install our own eye tracker? Gaze mode then uses it instead of SteamVR's. Its frame grabber is a small system service, so it needs your password (sudo), and it downloads about 165 MB (numpy, OpenCV)." y; then
if "$root/gaze/tracker/install.sh" install; then
# Configs made before GAZE_TRACKER=auto say steam, which keeps SteamVR's.
tracker=$(on_frame "sed -n 's/^GAZE_TRACKER=\([a-z]*\).*/\1/p' ~/.config/frametop.conf | tail -1")
if [ "$tracker" = steam ] &&
ask "Your settings pick SteamVR's eye tracker (GAZE_TRACKER=steam, the old default). Use ours instead?" y; then
on_frame "sed -i 's~^GAZE_TRACKER=steam\b.*~GAZE_TRACKER=auto # gaze service: auto = our own eye tracker when installed, else SteamVR | own | steam~' ~/.config/frametop.conf"
tracker=auto
fi
if [ "$tracker" = steam ]; then
echo "installed; your settings keep SteamVR's eye tracker (pick Own tracker on the Gaze page to use ours)"
else
echo "gaze mode uses our eye tracker: calibrate it once, with Calibrate on the Gaze page"
fi
else
echo "our eye tracker didn't install, so gaze mode uses SteamVR's. Try again with: gaze/tracker/install.sh"
fi
else
echo "skipped: gaze mode uses SteamVR's eye tracker. Install ours later with: gaze/tracker/install.sh"
fi
step "10/10 Bluetooth fixes (optional; they let LE mice and keyboards like the Swiftpoint Z3 reconnect)"
if [ "$bluetooth" = 1 ] && ask "Install the Bluetooth fixes? They need your password (sudo)." n; then
"$root/setup/bluetooth/install.sh" install
else
echo "skipped. Install later with: setup/bluetooth/install.sh install"
fi
step "Done"
cat <<'EOF'
SteamVR has to restart once, to load the 3D mouse driver and to start the input relay
before it. Restarting SteamVR closes everything open in VR, including this terminal if
it's in a VR desktop. Rebooting the headset works too.
Recommended: in Frametop Display Settings > Power, choose when the displays turn off
while the headset isn't used (for a stand or mount that covers its proximity sensor), and
turn on Stay awake while plugged in, so Steam doesn't put the headset to sleep while it
charges. The displays still turn off when you take the headset off.
EOF
if ask "Restart SteamVR now?" n; then
on_frame 'systemctl --user restart steamvr.service'
fi